Alta was hast du denn da zusammen kopiert? Diese Adressen stimmen von mehreren Logs...Quote:
Code://*********** War Rock International ***********// //************** Version Private ***************// //************** .Case™ Addylogger *****************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0x9EDD6C; DWORD ADR_POINTER_SERVER = 0x9EDD08; DWORD ADR_POINTER_WEAPON = 0xA0B00C; DWORD ADR_POINTER_DEVICE = 0x9ED8BC; DWORD ADR_POINTER_MATRIX = 0x97DD68; DWORD ADR_POINTER_ANGELS = 0x9ED8B8; DWORD ADR_POINTER_STATE = 0x9EDD94; DWORD ADR_POINTER_BASE = 0xA44020; DWORD ADR_POINTER_ROOM = 0x9EE758; //================ [ Memorys ] =================// DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88; #define ADR_VIRTUALJUMP 0x8549A4 #define OFS_INVISIBLE 0x11A2BC #define ADR_BREAKLIMIT 0x854910 #define ADR_SPEED 0x00854D08 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 #define MEM_RADARHIDEME 0x9ED8DC #define ADR_BONESHOT 0x00855960 #define MEM_STW 0x820EE4 #define MEM_NOSPAWN1 0xB1B2A4 #define MEM_NOSPAWN2 0xB292A0 #define MEM_NOSPAWN3 0xB1B2AC #define ADR_NoSpread 0x009F2804 #define ADR_SUPERNOSPREAD 0x008549F0 #define MEM_SCOPE 0x008B3854 #define ADR_ROLLSPEED 0x00854B30 #define ADR_NoDelay 0x103E0 #define ADR_ImDrunk 0x009EDC74 #define MEM_PLANTANYWHERE 0x9ED8FA #define MEM_DEFUSEANYWHERE 0x8B3868 #define FullBright1 0x009EE9F0 #define FullBright2 0x009EE9F4 #define FullBright3 0x009EE9F8 #define OFS_NODELAY 0x103E0 #define ADR_NEARFOG 0x009F4F8C #define ADR_FARFOG 0x009F4F94 #define Smoke 24 #define ADR_WEAPONSTATERELOAD 0x9EDDC4 #define OFS_WEAPONSTATE 0xC4BC #define OFS_NORELOAD 0x00579AD6 #define MEM_LADDERQUICKLY 0x852870 #define ADR_FASTLOCKON 0x009ED928 #define MEM_DEADSPINNER 0x8B103C #define ADR_GMWARN 0xA36954 #define ADR_VIRTUALJUMP 0x8549A4 #define OFS_INVISIBLE 0x11A2BC #define ADR_BREAKLIMIT 0x854910 #define ADR_SPEED 0x00854D08 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 #define MEM_RADARHIDEME 0x9ED8DC #define ADR_BONESHOT 0x00855960 #define MEM_STW 0x820EE4 #define MEM_NOSPAWN1 0xB1B2A4 #define MEM_NOSPAWN2 0xB292A0 #define MEM_NOSPAWN3 0xB1B2AC #define ADR_NoSpread 0x009F2804 #define ADR_SUPERNOSPREAD 0x008549F0 #define MEM_SCOPE 0x008B3854 #define ADR_ROLLSPEED 0x00854B30 #define ADR_NoDelay 0x103E0 #define ADR_ImDrunk 0x009EDC74 #define MEM_PLANTANYWHERE 0x9ED8FA #define MEM_DEFUSEANYWHERE 0x8B3868 #define FullBright1 0x009EE9F0 #define FullBright2 0x009EE9F4 #define FullBright3 0x009EE9F8 #define OFS_NODELAY 0x103E0 #define ADR_NEARFOG 0x009F4F8C #define ADR_FARFOG 0x009F4F94 #define Smoke 24 #define ADR_WEAPONSTATERELOAD 0x9EDDC4 #define OFS_WEAPONSTATE 0xC4BC #define OFS_NORELOAD 0x00579AD6 #define MEM_LADDERQUICKLY 0x852870 #define ADR_FASTLOCKON 0x009ED928 #define MEM_DEADSPINNER 0x8B103C #define ADR_GMWARN 0xA36954 ////////////////////////////////////////////// /*==================[ PX ]===================*/ #define PX_ASSAULTAMMO 0x008A9A87 #define PX_SNIPERAMMO 0x008A9A89 #define PX_BANDAGE 0x008A9A90 #define PX_EXTRAAMMO1 0x008A9A85 #define PX_EXTRAAMMO2 0x008A9A87 ///*=================[ Fast ]==================*/ #define MEM_FASTAMMO 0x009F2764 #define MEM_FASTMEDIC 0x009F276C #define MEM_FASTFLAG 0x009F4F7C #define MEM_FASTREPAIR 0x009EEBBC #define ADR_NOBOUNDS1 0xB18AE0 #define ADR_NOBOUNDS2 0xB18AE4 #define ADR_NOBOUNDS3 0xB18AE8 #define OFS_NOM134IDLE 0x00103C4 #define OFS_DINAR 0x11A2A8 #define ADR_GLASSWALLS 0x009ED9A4 #define MEM_RADARHIDEME 0x9F2E58 #define ADR_BREAKLIMIT 0x8524B0 #define ADR_STAMINA1 0x0082603C #define ADR_STAMINA2 0x00826040 #define ADR_STAMINA3 0x00826044 #define ADR_STAMINA4 0x00826048 #define ADR_STAMINA5 0x00826050 DWORD NFD = 0x102C8; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868; DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4; DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC; DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC; DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0; DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903; DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC; DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C; DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74; DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78; DWORD ADR_MEMORY_AUTOMEDIC = 0x855958; DWORD ADR_MEMORY_AUTOAMMO = 0x855958; DWORD ADR_MEMORY_FASTAMMO = 0x9F2764; DWORD ADR_MEMORY_FASTFLAG = 0x9F2774; DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8; DWORD ADR_MEMORY_NODELAY = 0x9F8020; DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4; DWORD ADR_MEMORY_SCOPE = 0x8B3854; #define ADR_NOBOUNDS1 0x00B1AC40 #define ADR_NOBOUNDS2 0x00B1AC44 #define ADR_NOBOUNDS3 0x00B1AC48 #define ADR_GLASSWALLS 0x009ED9A4 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104; DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0; DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4; DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8; DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C; DWORD ADR_OFFSET_NOSERVERKICK = 0x361; DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8; DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC; DWORD ADR_OFFSET_POSITION_X = 0x102E0; DWORD ADR_OFFSET_POSITION_Y = 0x102F0; DWORD ADR_OFFSET_POSITION_Z = 0x102E8; DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL_2 = 0xC440; DWORD ADR_OFFSET_NORECOIL_3 = 0xC444; DWORD ADR_OFFSET_AUTODEFUSE = 0x10344; DWORD ADR_OFFSET_AUTOPLANT = 0x10340; DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8; DWORD ADR_OFFSET_AUTOSHOT = 0x10356; DWORD ADR_OFFSET_WEAPON_1 = 0x101D8; DWORD ADR_OFFSET_WEAPON_2 = 0x101DA; DWORD ADR_OFFSET_WEAPON_3 = 0x101DC; DWORD ADR_OFFSET_SLOTBASE = 0x101018; DWORD ADR_OFFSET_NOSWITCH = 0x103DD; DWORD ADR_OFFSET_NORELOAD = 0x103DD; DWORD ADR_OFFSET_NOSPREAD = 0x100FC; DWORD ADR_OFFSET_USERNAME = 0x11A4EC; DWORD ADR_OFFSET_PREMIUM = 0x58C; DWORD ADR_OFFSET_NODELAY = 0x103E0; DWORD ADR_OFFSET_VIEW_X = 0x101C0; DWORD ADR_OFFSET_VIEW_Y = 0x101C8; DWORD ADR_OFFSET_VIEW_Z = 0x101C4; DWORD ADR_OFFSET_SLOT_1 = 0x1021B8; DWORD ADR_OFFSET_SLOT_2 = 0x1021B9; DWORD ADR_OFFSET_SLOT_3 = 0x1021BA; DWORD ADR_OFFSET_SLOT_4 = 0x1021BB; DWORD ADR_OFFSET_SLOT_5 = 0x1021BC; DWORD ADR_OFFSET_SLOT_6 = 0x1021BD; DWORD ADR_OFFSET_SLOT_7 = 0x1021BE; DWORD ADR_OFFSET_SLOT_8 = 0x1021BF; DWORD ADR_OFFSET_MASTER = 0xFD160; DWORD ADR_OFFSET_LEVEL = 0x11A298; DWORD ADR_OFFSET_DINAR = 0x11A2A8; DWORD ADR_OFFSET_PITCH = 0x10194; DWORD ADR_OFFSET_YAW = 0x101B0; DWORD ADR_OFFSET_MAP = 0xFCD14; //DWORD ADR_OFFSET_MAP = 0xFCD14; //================= [ States ] =================// DWORD ADR_STATE_WEAPON_RELOAD = 0x9EDDC4; DWORD ADR_STATE_WEAPON_SHOT = 0x9EDDB8; DWORD ADR_STATE_PLAYER_VEHICLE = 0x9EDDB0; DWORD ADR_STATE_PLAYER_PRONE = 0x9EDDA4; //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0xA45BB4; DWORD ADR_USER_POINTS = 0xA45038; DWORD ADR_USER_READY = 0xA45C50; DWORD ADR_USER_PING = 0xA446DC; DWORD ADR_USER_NAME = 0xA449E4; DWORD ADR_USER_TEAM = 0xA45CFC; //================ [ Assembly ] ================// DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B01; DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C243; DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C243; DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D7AF7; struct CBase { CPlayer* pLocal; char xJumpToAdress1[0x11E190]; CPlayer** pGlobal; }; //**********************************************// //***************** Logged: 79 *****************// //***************** End Logging ****************// //**********************************************//