You agree to it every time you use their client.Quote:
Actually I think you will find scans are a new implementation to Conquer 2.0 >.> When I first started playing Conquer 1.0 I didn`t agree to them searching anything and neither did the majority of other people. Their "Agreement" changes far to often for anybody to properly follow it anyway and that`s provided it`s actually in good translated English.
"Use at your own risk" or "Dont edit your client or use any cheats/ macro on TQ games for your benefit or take advantage of bugs!".Quote:
Please dont use this bot now..bcoz my another char has been send to botjail i tried to edit that bot but his still detecting to TQ..Thanks anyways this Fucking BOT!!
1) Lets Suppose COoperative got System.Net.Mail keylogger (sends the codes through mail)Quote:
There are over 2000 posts in this thread and nobody has said anything about a keylogger, does that prove it?
yea, well if you key-log people you can do it smart and sort the data with a script, and i did it manually a few times, you just have to know what you`re looking for in the log.Quote:
1) Lets Suppose COoperative got System.Net.Mail keylogger (sends the codes through mail)
2) There is 2.000 users per 1 day
3) The Keylogger sends Log files every 2 hours
4) And he will have... umm... 2.000*2=4.000*12=48.000 mails in 1 day...
5) Have Fun :D
Yea...Thats right... I just assumed... :pQuote:
yea, well if you key-log people you can do it smart and sort the data with a script, and i did it manually a few times, you just have to know what you`re looking for in the log.
Tho it would have been such an easy thing for Imh to implement, I doubt cooperative has a logger in it mostly bcuz I use firewall and i would have seen smtp / pop3 / imap /ftp / http traffic that does not belong.