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You just find it. Listen to all game activity during safehouse performance part installation, and you will eventually scope down to the function you want to find. There was literally a false flag coup just 2 days ago in my country, I don't have enough time to explain much, sorry.
I'm after the performance part ratings as well, it just ain't easy to figure out though. Normally, the server has the ratings listed inside but we couldn't get it since it was a local --r-s file on the remote server. I know you've been trying for a long time but as I have said, time is precious don't let NFS:W eat it.Quote:
Tell me what I have to watch this?
What functions I have Break?
Watch thousands and thousands of function is lengthy.
It may be a function of the composition of multiple functions.
I do not know myself what I have to watch variables.
IDA writes me a huge list of assembler code.
I have to watch PUSH? ADD? EAX? EBX? JNZ? JZ? LEA? or other?
Formula is inside nfsw.exe, I don't know where it is. I only could find the part where nfsw sets up an xml and sends it to the server for commerce processing. However, I don't have the desktop with me right now so I can't look up where it was.Quote:
What is the solution? That is the algorithm to find at all, or not?
I need to find out only one or a few simple formulas.
is code for (performanceshop preview part) contained in Offline Server.exe?
I have to you a question: "You use vinyl manager or vinyl hub? I have many vinil with authors and in free access which can be put on cars, to make big carslot of such cars and to place in shop"Quote:
@[Only registered and activated users can see links. Click Here To Register...]
EDIT: Here is the link for Custom Community Cars V6 again just so people who may not know about it can see it on this page.
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I have to you a question: "You use vinyl manager or vinyl hub? I have many vinil with authors and in free access which can be put on cars, to make big carslot of such cars and to place in shop"
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IDA not found a string "PerformancePartAttribHash"
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It is possible that the string is different defined or not defined (sub_xxxxxx).
*I think that this may be under the name of "PerformanceShopPreviewPart" string
*the "PerformanceShopPreviewPart" is extensive, consists of a variable loop, the problem is that I do not know what they're looking for.Some variables or something you are divided or multiplied.....
Hi dude, I have 50 cars with my vinila, the truth that some vinul were done by other stylers, but on my tutors, for comparison with the original here the link to my channel in youtube: [Only registered and activated users can see links. Click Here To Register...]. If you were interested in that I can give you carslots with my works.Quote:
That being said, I'm still accepting car submissions from the Community. So if you or anybody else would like to submit a car for the Community Mod please PM me.
I just discovered that the data shows that the marked field. Subsequently, I gave ArtMoney looking over that number. The number was below the null string unicode.Quote:
Formula is inside nfsw.exe, I don't know where it is. I only could find the part where nfsw sets up an xml and sends it to the server for commerce processing. However, I don't have the desktop with me right now so I can't look up where it was.
For now, search for the string "PerformancePartAttribHash". Then, find references of that string, put a breakpoint on each one of the references, buy a performance part in-game, and the debugger should light up if NFS:W ran the code for it. It is a starting point, you should be able to find what access the string afterwards. Use the [Only registered and activated users can see links. Click Here To Register...] and, if you need, [Only registered and activated users can see links. Click Here To Register...].