Quote:
Originally Posted by 45the45
How I can know the old details? Are the same? Trying at random?
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Not exactly..
-= Needed Values: =-
type - this is the typeID from the server
resKey - the ResourceID for rhe resources.xml
-= Optional Values: =-
<playLoop> default is false. If true, the animation will play in loop. Otherwise the currentFrame of the Ship is set by the direction of the ship.
<laserClassID> default is 0. look to the <lasers> section. -1 is for nor visible lasers.
<rocketClassID> default is 0. look to the <rockets> section. -1 is for nor visible rockets.
<expansionClassID> default is -1, which means that this ship has no expansion. This affects also the emission point of the laser, which is at the center of the ship. Otherwise, set a typeID to the <expansions> section
<labelVisible> default is true.
<labelYOffset> default is 0. If 0, the label will be positioned automatically at the bottom of the ship. The Offset starts from the center of the ship.
<energyVisible> default is true.
<energyYOffset> default is 0. If 0, the label will be positioned automatically at the top of the ship. The Offset starts from the center of the ship.
<selectionYOffset> default is 0. If 0, the selection will be positioned automatically. The Offset starts from the center of the ship in vertical direction.
<explodeTypeID> default is 0. look to the <pyroEffects> section
<laserDamageTypeID> default is 0. look to the <pyroEffects> section
<rocketDamageTypeID> default is 0. look to the <pyroEffects> section
<engineTypeID> default is 0. look at the <engines> section
<engineSmokeID> default is 0. look at the <engines> section
<enginePositionClassID> default is -1, which means that this ship has no engine. Otherwise, set a classID to the <enginePositions> section
<moveRadius> default is 100. This is the radius in Pixels, beginning from the center of the ship, where the Ship ignores a move command.
<preload> default is false. Preloads the Ship
<precache> default is false. Precaches the Ship
<unload> default is true. Unloads the Ship after Mapjump
<clickRadius>
<clickOffsetX>
<clickOffsetY>
If you search into that file (for example) for the tag
Inside of it you can find the different positions of the lasers and engines. I don't know exactly how to positionate them correctly, so keep trying or take a look into the game.xml of another server with that model of vengeance.
Regards.-