Ja weil die Structs outdated sind ;)
Quote:
How to Use:
Credits:iNano(BlackOne* Me)
ANTI:
#define ADR_PLAYERPOINTER 0x9EBC0C
#define ADR_SERVERPOINTER 0x9EBBA8
#define ADR_REMOTEPOINTER 0xB09DA0
#define ADR_INFOPOINTER 0xA41EC0
#define ADR_BASEPOINTER 0xA41EC0
#define ADR_VEHICLEBASE 0x9EB8B8
#define ADR_DEVICEPOINTER 0x84F57C
Gerade logged :DQuote:
//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EBC0C;
DWORD ADR_POINTER_SERVER = 0x9EBBA8;
DWORD ADR_POINTER_WEAPON = 0xA08EAC;
DWORD ADR_POINTER_BASE = 0xA41EC0;
DWORD ADR_POINTER_ROOM = 0x9EC5F8;
DWORD ADR_POINTER_MATRIX = 0x97BD50;
DWORD ADR_POINTER_WEAPON = 0xA08EAC;
DWORD ADR_POINTER_STATE = 0x9EBC34;
DWORD ADR_POINTER_REMOTE = 0xB09DA0;
DWORD ADR_POINTER_DEVICE = 0x9EB75C;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B1850;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9EB79A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x852590;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB18AE0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB27144;
DWORD ADR_MEMORY_FASTLOCKON = 0x982C70;
DWORD ADR_MEMORY_FASTREPAIR = 0x9ECA5C;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F060C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F2E14;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F2E18;
DWORD ADR_MEMORY_FASTAMMO = 0x9F0604;
DWORD ADR_MEMORY_FASTFLAG = 0x9F0614;
DWORD ADR_MEMORY_NOBOUNDS = 0xB28948;
DWORD ADR_MEMORY_UNLAMMO = 0x9EBB84;
DWORD ADR_MEMORY_SCOPE = 0x8B183C;
DWORD ADR_MEMORY_ARTILERY = 0x852610;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA43A54;
DWORD ADR_USER_POINTS = 0xA42ED8;
DWORD ADR_USER_READY = 0xA43AF0;
DWORD ADR_USER_PING = 0xA4257C;
DWORD ADR_USER_NAME = 0xA42884;
DWORD ADR_USER_TEAM = 0xA43B9C;
//=============== [ Assemlber ] ===============//
DWORD ADR_ASM_ARTILERY2 = 0x04BD337;
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x09EBC0C);
//**********************************************\
//***************** End Logging ****************\
//************** Logged : 74 Addys *************\
//*****************and 1 Struct ****************\
//**********************************************\
//[=============================================]
//[=================BlackOne Beta===============]
//[===================SmallLogger===============]
//[=============================================]
#define ADR_PTR_PLAYER 0x009EDD6C
#define ADR_PTR_SERVER 0x009EDD08
#define ADR_PTR_BASE 0x00A44020
//[=====================Mem=====================]
#define ADR_MEM_WTH 0x00820BFC
//[=====================Ofs=====================]
#define ADR_OFS_NORECOIL1 0x00C43C
#define ADR_OFS_NORECOIL2 0x00C440
#define ADR_OFS_NORECOIL3 0x00C444
#define ADR_OFS_NOM134IDLE 0x00103C4
#define ADR_OFS_LOWGRAVITY 0x00C4A8
#define ADR_OFS_X 0x00102E0
#define ADR_OFS_Y 0x00102F0
#define ADR_OFS_Z 0x00102E8
#define ADR_OFS_NFD 0x00102C8
//[=====================Adr=====================]
#define ADR_CQCPRONE 0x008B3848
#define ADR_SPEED 0x00854D08
#define ADR_SUPERNOSPREAD 0x008549F0
#define ADR_VIRTUALJUMP 0x008549A4
//[=====================Asm=====================]
#define ADR_ASM_CRCPATCH 0x00417F4B
#define ADR_ASM_OXIGEN 0x004D03A9
#define ADR_ASM_STARTROOM 0x005086F2
#define ADR_ASM_MOVETOLOBBY 0x0076E133
#define ADR_ASM_BULLETS 0x004D452B
struct CBase
{
CPlayer* local;
char* unknow[1171856];
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PTR_PLAYER);
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x00;
DWORD ADR_STATE_WEAPON_SHOT = 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x00;
DWORD ADR_STATE_PLAYER_PRONE = 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0x00;
DWORD ADR_USER_POINTS = 0x00;
DWORD ADR_USER_READY = 0x00;
DWORD ADR_USER_PING = 0x00;
DWORD ADR_USER_NAME = 0x00;
DWORD ADR_USER_TEAM = 0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~// #define ADR_PLAYERPOINTER 0x009EDD6C #define ADR_SERVERPOINTER 0x009EDD08 #define ADR_BASEPOINTER 0x00A44020 #define ADR_WEAPONBASE 0x00A0B00C #define ADR_DEVICEPOINTER 0x008519D4 #define ADR_USERPOINTER 0x009EDD08 #define ADR_WEAPONPOINTER 0x008B3784 #define ADR_VIEWANGELS 0x009ED8B8 #define ADR_MATRIX 0x00****** #define ADR_GPUPOINTER 0x009ED8B4 #define ADR_VEHICLEBASE 0x009EDA18 #define ADR_USERBASE 0x00****** #define ADR_CBASE 0x00****** //Thx To xDuff //~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~// #define ADR_QUICKPLANT/DEFUSE 0x009ED8DC #define ADR_PLANTANYWHERE 0x009EDA3E #define ADR_DEFUSEANYWHERE 0x008B3868 #define ADR_STAMINA1 0x0082603C #define ADR_STAMINA2 0x00826040 #define ADR_STAMINA3 0x00826044 #define ADR_STAMINA4 0x00826048 #define ADR_STAMINA5 0x00826050 #define ADR_STAMINAREFILL 0x00979790 #define ADR_QUICKSPAWN1 0x00B1B2A4 #define ADR_QUICKSPAWN2 0x00B292A0 #define ADR_IMDRUNK 0x009EDC74 #define ADR_CQCPRONE 0x008B3848 #define ADR_CAMERAVIEW 0x00****** #define ADR_IMEXPLOSION 0x00****** //DirecTX #define ADR_SILENTWALK 0x00****** #define ADR_LADDERQUICKLY 0x00****** //R3d_L!ne #define ADR_RESIZESCREEN 0x008A9A85 #define ADR_ROOMCLASS 0x009EE758 #define ADR_AUTOSTART 0x0050C243 #define ADR_IMREADY 0x00A45C50 #define ADR_WEAPONSHOT 0x00****** #define ADR_WEAPORELOAD 0x00****** #define ADR_WEAPONSTATERELOAD 0x00****** #define ADR_UNLAMMO 0x009EDCE4 #define ADR_ACCURACYAS 0x009F2804 #define ADR_SPEED 0x00854D08 #define ADR_ROOLSPEED 0x00854B30 #define ADR_SPRINTSPEED 0x00825F14 #define ADR_HIGH MODE 0x00854DD8 #define ADR_ANIMATIONPRONE 0x00****** //Thx To xDuff #define ADR_VIRTUALJUMP 0x008549A4 #define ADR_VIRTUALPRONE 0x00****** //Thx To MicroX #define ADR_VIRTUALCROACH 0x00****** #define ADR_CHANGEWEAPONEVENT 0x0081B2B8 #define ADR_HIDEWEAPON 0x00826044 #define ADR_DEADSPINNER 0x00****** //AeroMan #define ADR_ANTIRADAR 0x00****** //R3d_L!ne #define ADR_WTH 0x00820BFC #define ADR_WUW 0x009F4F7C #define ADR_STW 0x00822EE4 #define ADR_WTW 0x00825C88 #define ADR_BONESHOT 0x00855960 #define ADR_BONESHOT2 0x00B2CB70 #define ADR_SUPERNOSPREAD 0x008549F0 #define ADR_NOSPREAD 0x009F2804 #define ADR_ANTIAFK 0x00B1AC18 #define ADR_SERVERCOUNT 0x00A2B060 #define ADR_BREAKLIMIT 0x00****** //R3d_L!ne #define ADR_CROSSAIR 0x009F2788 #define ADR_3DVIEW 0x00****** #define ADR_WEAPONGRAVITY 0x00854968 #define ADR_SCOPE 0x008B3854 #define ADR_SCOPESIZE 0x008B385C #define ADR_FASTLOCKON 0x009ED928 #define ADR_FASTSTUFF 0x009ED8DC #define ADR_FASTAMMMO 0x009F2764 #define ADR_FASTEMEDIC 0x009F276C #define ADR_FASTREPAIR 0x009EEBBC #define ADR_FASTFLAG 0x009F4F7C #define ADR_FAKEKICK 0x00A45CFC #define ADR_WATERCOLOR1 0x00B1B2A4 #define ADR_WATERCOLOR2 0x00B1B2A8 #define ADR_WATERCOLOR3 0x00B1B2AC #define ADR_FASTLOCKON 0x009F50D4 #define ADR_GMWARNING 0x00****** #define ADR_SWIM1 0x009EDDAC #define ADR_NOBOUNDS1 0x00B1AC40 #define ADR_NOBOUNDS2 0x00B1AC44 #define ADR_NOBOUNDS3 0x00B1AC48 #define ADR_NOWATER1 0x009F4F78 #define ADR_NOWATER2 0x009F4F74 #define ADR_GLASSWALL 0x009ED9A4 #define ADR_FULLBRIGHT1 0x009EE9F0 #define ADR_FULLBRIGHT2 0x009EE9F4 #define ADR_FULLBRIGHT3 0x009EE9F8 #define ADR_NEARFOG 0x009F4F8C #define ADR_FARFOG 0x009F4F94 //~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~// #define ADR_EXTRAAMMO1 0x008A9A85 #define ADR_EXTRAAMMO2 0x008A9A87 #define ADR_SNIPER 0x008A9A89 #define ADR_ASSAULT 0x008A9A87 #define ADR_BANDAGE 0x008A9A90 //~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~// #define ADR_CRAZYCAR 0x00854840 //R3d_L!ne #define ADR_BIGCARNAME 0x00854B70 //R3d_L!ne #define ADR_AUTOREPAIR 0x009E6208 #define ADR_ANIMATIONVEHICLE 0x009EDDB0 //~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~// #define OFS_INVISBLE 0x0011B800 #define OFS_NFD 0x00102C8 #define OFS_NADE 0x0010100 #define OFS_DINAR 0x0011A2A8 #define OFS_LEVEL 0x0011A298 #define OFS_SLOT5 0x001021BC #define OFS_SLOT6 0x001021BD #define OFS_SLOT7 0x001021BE #define OFS_SLOT8 0x001021BF #define OFS_NORELOAD 0x00103DD #define OFS_NOSRPEAD 0x009F2804 #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_PREMIUM 0x0058C #define OFS_GRAVITY_Z 0x00C4A8 #define OFS_Y 0x00102E0 #define OFS_X 0x00102F0 #define OFS_Z 0x00102E8 //~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~// #define ADR_D3DNAME 0x00A449E4 #define ADR_D3DIP 0x00A446F8 #define ADR_D3DHP 0x00A43814 //~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~// #define ADR_ID 0x008B5F58 #define ADR_NICKNAME 0x00****** #define ADR_PASSWORD 0x00****** //~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~// #define ADR_MESSAGEBOX 0x00****** #define ADR_ENGINETEXT 0x00****** #define ADR_ARTILLERY2 0x004BDB54 #define ADR_QUICKPLANT 0x004D34C4 #define ADR_QUICKDEFUSE 0x004367C4 #define ADR_BULLET 0x004D4741 #define ADR_NORELOAD 0x00579AD6 #define ADR_WTW 0x0070DD12 #define ADR_STW 0x005D1990 #define ADR_CRCPATCH 0x00417F4B #define ADR_BACKTOLOBBY 0x004AA8E7 #define ADR_ALWAYSCROSS 0x0052557C #define ADR_SUPERCARSOUND 0x004225EA #define ADR_OPK 0x00407DEA #define ADR_SWITCHTIME 0x004D9FBB #define ADR_UNLAMMO 0x004D7AF7 #define ADR_CQCPRONE 0x004BD3F1
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v2.5 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EDD6C #define ADR_ServerPointer 0x9EDD08 #define ADR_RemotePointer 0xB0BF00 #define ADR_WeaponPointer 0x8B3784 #define ADR_DevicePointer 0x8519D4 #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA44020 #define ADR_ViewAngels 0x9ED8B8 #define ADR_UserBase 0x9EEB38 #define ADR_PlayerSize 0x1CF8 #define ADR_StructSize 0x1CF8 #define ADR_RoomClass 0x9EEB2C |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EDC74 #define ADR_CqCProne 0x8B3848 #define ADR_NoSpawnWaitCqC 0x9EDB44 #define ADR_VirtualJump 0x8549A4 #define ADR_NearFog 0x9F4F8C #define ADR_FarFog 0x9F4F94 #define ADR_NoWater1 0x9F4F78 #define ADR_NoWater2 0x9F4F74 #define ADR_AntiAfk 0xB1AC18 #define ADR_Scope 0x8B3854 #define ADR_Speed 0x854D08 #define ADR_SpeedRoll 0x854B30 #define ADR_GlassWall 0x82603C #define ADR_NoBounds1 0xB1AC40 #define ADR_NoBounds2 0xB1AC44 #define ADR_NoBounds3 0xB1AC48 #define ADR_NoSpawnWait1 0xB1B2A4 #define ADR_NoSpawnWait2 0xB292A0 #define ADR_NoSpawnWait3 0xB1B2AC #define ADR_FullBright1 0x9EE9E4 #define ADR_FullBright2 0x9EE9E8 #define ADR_FullBright3 0x9EE9E8 #define ADR_ColorShot1 0x9EE9E4 #define ADR_ColorShot2 0x9EE9E8 #define ADR_ColorShot3 0x9EE9EC #define ADR_Crosshair 0x9F2788 #define ADR_NoSpread 0x9F2804 #define ADR_DeathCam 0xB22AC8 #define ADR_ImmExplosion 0x854AE8 #define ADR_SuperExplosion 0x855398 #define ADR_HighMode 0x854DD8 #define ADR_CameraView 0x8549A4 #define ADR_NoWeaponGravity 0x854968 #define ADR_BreakLimit 0x854910 #define ADR_FastLockOn 0x9ED928 #define ADR_LadderQuickly 0x854CD0 #define ADR_DeadSpinner 0x8AFE54 #define ADR_HideWeapon 0x8AB770 #define ADR_WeaponShot1 0x9EDDBC #define ADR_WeaponShot2 0x9EDDDC #define ADR_ChangeRoll 0x8549E8 #define ADR_SilentWalk 0x8500B1AC #define ADR_PlayerProne 0x9EEB20 #define ADR_CameraPosition1 0x9E7784 #define ADR_CameraPosition2 0x9E7788 #define ADR_QuickPlant 0x9ED8DC #define ADR_AntiRadar 0x9F4FAC #define ADR_StaminaRefill 0x979790 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x1024C #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xFD160 #define OFS_RoomMaster 0x11B800 #define OFS_NoM134Idle 0x103D8 #define OFS_NoSpread 0x100FC #define OFS_NoReload 0x103DD #define OFS_NoDelay 0x103E0 #define OFS_Weapon1 0x101DA #define OFS_Weapon2 0x101DE #define OFS_Weapon3 0x101E2 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x855960 #define MEM_WTW 0x825C88 #define MEM_STW 0x822EE4 #define MEM_WUW 0x9F4F7C #define MEM_WTH 0x820BFC #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 #define MEM_UnlimitedAmmo 0x9EDCE4 #define MEM_Invisible 0x11A2BC #define MEM_PlantAnyWhere 0x9EDA3E #define MEM_Stamina1 0x82603C #define MEM_Stamina2 0x826040 #define MEM_Stamina3 0x826044 #define MEM_Stamina4 0x826048 #define MEM_Stamina5 0x82604C |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9ED916 #define PX_SniperAmmo 0x9ED914 #define PX_Bandage 0x9ED918 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F276C #define ADR_FastAmmo 0x9F2764 #define ADR_FastFlag 0x9F2774 #define ADR_FastRepair 0x9EEBBC |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x854B50 #define ADR_CrazyCar 0x854840 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA449E4 |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0x9EDD08 #define ADR_ClassBase 0xA45BC0 #define ADR_WeaponBase 0xA0B00C #define ADR_SlotBase 0x101018 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x52557C #define ASM_NoReload 0x579AD6 #define ASM_Bullets 0x4D4741 #define ASM_OPK 0x407DEA #define ASM_WTW 0x70DD12 #define ASM_STW 0x5D1990 #define ASM_QuickPlant 0x4D34C4 #define ASM_QuickDefuse 0x4367C4 #define ASM_Artillery1 0x40869E #define ASM_Artillery2 0x4BDB54 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x418B01 #define ASM_SwitchTime 0x4D9FBB #define ASM_CRCPatch 0x417F4B #define ASM_AutoStart 0x50C243 #define ASM_BackToLobby 0x4AA8E7 #define ASM_BackToLobby 0x4A9FD9 #define ASM_SuperCarSound 0x4225EA ~ Stopped... |#|******************************************************************************|#|
Quote:
PHP Code://**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x00;
DWORD ADR_STATE_WEAPON_SHOT = 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x00;
DWORD ADR_STATE_PLAYER_PRONE = 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0x00;
DWORD ADR_USER_POINTS = 0x00;
DWORD ADR_USER_READY = 0x00;
DWORD ADR_USER_PING = 0x00;
DWORD ADR_USER_NAME = 0x00;
DWORD ADR_USER_TEAM = 0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
Es ist gar nicht dein Logger, es ist CyberRazzer seiner. :facepalm:Quote:
Gerade logged :D
Updated
//=========================================\ //=========== CyberVeezy Logger ===========\ //=========== Addylogger Source ===========\ //=========== V.1.0.0 ===========\ //============= Start logging =============\ //=========================================\ =====[POINTER]======= #define PTR_PLAYERPOINTER 0x009EDD6C #define PTR_SERVERPOINTER 0x009EDD08 #define PTR_WEAPONPOINTER 0x008B3784 #define PTR_USERPOINTER 0x009EDD08 =====[OFFSETS]===== #define OFS_NFD 0x00102C8 #define OFS_NOM134IDLE 0x00103C4 #define OFS_NORECOIL1 0xC438 #define OFS_Z 0x102E8 #define OFS_Y 0x102F0 #define OFS_X 0x102E0 #define OFS_NORECOIL2 0xC43C #define OFS_NORECOIL3 0xC440 =====[ADRESSES]======= #define ADR_SPEED 0x00854D08 #define ADR_VIRTUALJUMP 0x008549A4 #define ADR_SUPERNOSPREAD 0x008549F0 #define ADR_BONESHOT 0x000//NOT LOGGED #define ADR_WTH 0x00820BFC =====[ASSEMBLER]======= #define ASM_MOVETOLOBBY 0x0076E133 #define ASM_ENGINETEXT 0x000//NOT LOGGED #define ASM_BULLETS 0x004D452B #define ASM_OXIGEN 0x004D03A9 #define ASM_WRSELFCRC 0x00417F4B //=========================================\ //============= End of logging ============\ //=========== CyberVeezy Logger ===========\ //=========================================\
Faker Kind xCQuote:
PHP Code://**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x00;
DWORD ADR_STATE_WEAPON_SHOT = 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x00;
DWORD ADR_STATE_PLAYER_PRONE = 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0x00;
DWORD ADR_USER_POINTS = 0x00;
DWORD ADR_USER_READY = 0x00;
DWORD ADR_USER_PING = 0x00;
DWORD ADR_USER_NAME = 0x00;
DWORD ADR_USER_TEAM = 0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
Quote:
OFS_GMWarning
ADR_GameWires
ADR_SuperGunFire
ADR_WaterShooter
ADR_SuperExplosionAIMode
ADR_MedicAmmoBox