[Sammelthread] Addys

02/04/2012 10:42 SK1LL0R..#1996
Quote:
Originally Posted by brent1995 View Post
:rolleyes: it can be done easier, but every one "his" way of 'coding'
True but,

DWORD Weapon2Offset = WeaponMainOffset+0x2;=0x101DC?!Right: 0x101DE
DWORD Weapon3Offset = WeaponMainOffset+0x4;=0x101DE?!Right:0x101E2
02/04/2012 19:26 SiroSkill#1997
Code:
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY	0x00C49C
#define ADR_D3D_EspName	0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls	0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE  0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT  0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1       0x0A49714
#define ADR_COLORSHOT2       0x0A49710
#define ADR_COLORSHOT3       0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8 
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY	0x00C49C
#define ADR_D3D_EspName	0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls	0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE  0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT  0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1       0x0A49714
#define ADR_COLORSHOT2       0x0A49710
#define ADR_COLORSHOT3       0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
*THANKS* Button
02/04/2012 20:02 xMicroX#1998
Quote:
Originally Posted by SiroSkill View Post
Code:
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY	0x00C49C
#define ADR_D3D_EspName	0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls	0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE  0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT  0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1       0x0A49714
#define ADR_COLORSHOT2       0x0A49710
#define ADR_COLORSHOT3       0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8 
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY	0x00C49C
#define ADR_D3D_EspName	0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls	0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE  0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT  0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1       0x0A49714
#define ADR_COLORSHOT2       0x0A49710
#define ADR_COLORSHOT3       0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
*THANKS* Button
Fail Addy :D

Date : 02/2011
02/05/2012 16:51 daniel6789#1999
Code:
DWORD dwADR_PLAYERPOINTER = 0xC7D918;
DWORD dwADR_SERVERPOINTER = 0xB78290;
DWORD dwADR_BASEPOINTER = 0xBB28F0;
DWORD dwADR_VIEWANGLES = 0xAFDAFC;
DWORD dwADR_NOBOUNDS1 = 0xB290F0;
DWORD dwADR_NOBOUNDS2 = 0xB290F4;
DWORD dwADR_FASTLOCKON = 0xAFE9D4;
DWORD dwADR_FASTAMMO = 0xB01E74;
DWORD dwADR_FASTHEALTH = 0xB01E78;
DWORD dwADR_FASTFLAG = 0xB01E80;
DWORD dwADR_FASTREPAIR = 0xB01E7C;
DWORD dwADR_NOSPREAD = 0xAFE9C8;
DWORD dwADR_SUPERNOSPREAD = 0x98EE10;
DWORD dwADR_ALWAYSCROSS = 0xA2212C;
DWORD dwADR_SCOPE = 0xA220C8;
DWORD dwADR_SCOPESIZE = 0xA220D0;
DWORD dwADR_IMDRUNK = 0xB2DF00;
DWORD dwADR_SPEED = 0x99BAD4;
DWORD dwADR_NOWATER = 0xA22170;
DWORD dwADR_NOSPAWNWAIT1 = 0xB31CF8;
DWORD dwADR_NOSPAWNWAIT2 = 0xB31CFC;
DWORD dwADR_NOSPAWNWAIT3 = 0xB31D00;
DWORD dwADR_WATERCOLOR1 = 0xA22188;
DWORD dwADR_WATERCOLOR2 = 0xA22184;
DWORD dwADR_WATERCOLOR3 = 0xA22180;
DWORD dwADR_FULLBRIGHT1 = 0xB04830;
DWORD dwADR_FULLBRIGHT2 = 0xB0482C;
DWORD dwADR_FULLBRIGHT3 = 0xB04828;
DWORD dwADR_NOSPAWNWAITCQC = 0xA220B8;
DWORD dwADR_UNLIMITED_AMMO = 0xB36720;
DWORD dwADR_VIRTUALJUMP = 0x98BCC4;
DWORD dwADR_WALKUNDERWATER = 0xB048C0;
DWORD dwADR_PRONE_CQC = 0xA220B8;
DWORD dwADR_ANTIAFKKICK = 0xAFE9E8;
DWORD dwADR_PLANTANYWHERE = 0xAFE9A0;
DWORD dwADR_BULLETGRAVITY = 0x98ED48;
DWORD dwADR_EXTRCLIP1 = 0xAFE9AC;
DWORD dwADR_EXTRCLIP2 = 0xAFE9AD;
DWORD dwADR_SNIPER2X = 0xAFE9AE;
DWORD dwADR_ASSAULT2X = 0xAFE9B0;
DWORD dwADR_BANDAGE = 0xAFE9B2;
DWORD dwADR_ASM_STAM5 = 0x43C4C3;
DWORD dwADR_ASM_STAM10 = 0x43C4F3;
DWORD dwADR_ASM_QUICKPLANT = 0x530C75;
DWORD dwADR_ASM_QUICKDEFUSE = 0x530080;
DWORD dwADR_ASM_PRONE_CQC = 0x513895;
DWORD dwADR_ASM_PLANTANYWHERE = 0x52E5E3;
DWORD dwADR_ASM_WTW = 0x7FCD57;
DWORD dwADR_ASM_STW = 0x6134B0;
DWORD dwADR_USER_NAME = 0xBB32B4;
DWORD dwADR_USER_IP = 0xBB2FC4;
DWORD dwADR_USER_EXP = 0xBB3060;
DWORD dwADR_USER_HEALTH = 0xBB4484;
DWORD dwADR_USER_TEAM = 0xBB45C4;
DWORD dwADR_USER_BRANCH = 0xBB4490;
DWORD dwADR_USER_PING = 0xBB2FAC;
DWORD dwADR_USER_POINTS = 0xBB445C;
DWORD dwADR_USER_FLAGS = 0xBB4480;
DWORD dwADR_USER_KILLS = 0xBB4478;
DWORD dwADR_USER_DEATHS = 0xBB447C;
DWORD dwOFS_X = 0x0102D4;
DWORD dwOFS_Y = 0x0102DC;
DWORD dwOFS_Z = 0x0102D8;
DWORD dwOFS_NORECOIL1 = 0x00001C;
DWORD dwOFS_NORECOIL2 = 0x000020;
DWORD dwOFS_NORECOIL3 = 0x000024;
DWORD dwOFS_ROOMMASTER = 0x0FD148;
DWORD dwOFS_SUPERMASTER = 0x0FCD30;
DWORD dwOFS_GRAVITY_X = 0x00C498;
DWORD dwOFS_GRAVITY_Z = 0x00C49C;
DWORD dwOFS_GRAVITY_Y = 0x00C4A0;
DWORD dwOFS_NFD = 0x0103A8;
DWORD dwOFS_PREMIUM1 = 0x00057C;
DWORD dwOFS_PREMIUM2 = 0x000580;
DWORD dwOFS_LEVEL = 0x11A288;
DWORD dwOFS_DINAR = 0x11A298;
DWORD dwOFS_1SLOT = 0x1021A0;
DWORD dwOFS_2SLOT = 0x1021A1;
DWORD dwOFS_3SLOT = 0x1021A2;
DWORD dwOFS_4SLOT = 0x1021A3;
DWORD dwOFS_5SLOT = 0x1021A4;
DWORD dwOFS_6SLOT = 0x1021A5;
DWORD dwOFS_7SLOT = 0x1021A6;
DWORD dwOFS_8SLOT = 0x1021A7;
DWORD dwOFS_WEAPON1 = 0x010100;
DWORD dwOFS_WEAPON2 = 0x0101D0;
DWORD dwOFS_WEAPON3 = 0x0101D2;
DWORD dwOFS_GAMEMODE = 0x0FC8C0;
DWORD dwOFS_SERVERNAME = 0x000014;
DWORD dwOFS_IDXSIZE = 0x001CF0;
DWORD dwOFS_MAXPLAYERS = 0x0FCD1C;
DWORD dwOFS_FORCEKICK = 0x0F99B8;nicht viele aber egal..
02/05/2012 17:38 .Tiq3reye™#2000
Quote:
Originally Posted by daniel6789 View Post
Code:
DWORD dwADR_PLAYERPOINTER = 0xC7D918;
DWORD dwADR_SERVERPOINTER = 0xB78290;
DWORD dwADR_BASEPOINTER = 0xBB28F0;
DWORD dwADR_VIEWANGLES = 0xAFDAFC;
DWORD dwADR_NOBOUNDS1 = 0xB290F0;
DWORD dwADR_NOBOUNDS2 = 0xB290F4;
DWORD dwADR_FASTLOCKON = 0xAFE9D4;
DWORD dwADR_FASTAMMO = 0xB01E74;
DWORD dwADR_FASTHEALTH = 0xB01E78;
DWORD dwADR_FASTFLAG = 0xB01E80;
DWORD dwADR_FASTREPAIR = 0xB01E7C;
DWORD dwADR_NOSPREAD = 0xAFE9C8;
DWORD dwADR_SUPERNOSPREAD = 0x98EE10;
DWORD dwADR_ALWAYSCROSS = 0xA2212C;
DWORD dwADR_SCOPE = 0xA220C8;
DWORD dwADR_SCOPESIZE = 0xA220D0;
DWORD dwADR_IMDRUNK = 0xB2DF00;
DWORD dwADR_SPEED = 0x99BAD4;
DWORD dwADR_NOWATER = 0xA22170;
DWORD dwADR_NOSPAWNWAIT1 = 0xB31CF8;
DWORD dwADR_NOSPAWNWAIT2 = 0xB31CFC;
DWORD dwADR_NOSPAWNWAIT3 = 0xB31D00;
DWORD dwADR_WATERCOLOR1 = 0xA22188;
DWORD dwADR_WATERCOLOR2 = 0xA22184;
DWORD dwADR_WATERCOLOR3 = 0xA22180;
DWORD dwADR_FULLBRIGHT1 = 0xB04830;
DWORD dwADR_FULLBRIGHT2 = 0xB0482C;
DWORD dwADR_FULLBRIGHT3 = 0xB04828;
DWORD dwADR_NOSPAWNWAITCQC = 0xA220B8;
DWORD dwADR_UNLIMITED_AMMO = 0xB36720;
DWORD dwADR_VIRTUALJUMP = 0x98BCC4;
DWORD dwADR_WALKUNDERWATER = 0xB048C0;
DWORD dwADR_PRONE_CQC = 0xA220B8;
DWORD dwADR_ANTIAFKKICK = 0xAFE9E8;
DWORD dwADR_PLANTANYWHERE = 0xAFE9A0;
DWORD dwADR_BULLETGRAVITY = 0x98ED48;
DWORD dwADR_EXTRCLIP1 = 0xAFE9AC;
DWORD dwADR_EXTRCLIP2 = 0xAFE9AD;
DWORD dwADR_SNIPER2X = 0xAFE9AE;
DWORD dwADR_ASSAULT2X = 0xAFE9B0;
DWORD dwADR_BANDAGE = 0xAFE9B2;
DWORD dwADR_ASM_STAM5 = 0x43C4C3;
DWORD dwADR_ASM_STAM10 = 0x43C4F3;
DWORD dwADR_ASM_QUICKPLANT = 0x530C75;
DWORD dwADR_ASM_QUICKDEFUSE = 0x530080;
DWORD dwADR_ASM_PRONE_CQC = 0x513895;
DWORD dwADR_ASM_PLANTANYWHERE = 0x52E5E3;
DWORD dwADR_ASM_WTW = 0x7FCD57;
DWORD dwADR_ASM_STW = 0x6134B0;
DWORD dwADR_USER_NAME = 0xBB32B4;
DWORD dwADR_USER_IP = 0xBB2FC4;
DWORD dwADR_USER_EXP = 0xBB3060;
DWORD dwADR_USER_HEALTH = 0xBB4484;
DWORD dwADR_USER_TEAM = 0xBB45C4;
DWORD dwADR_USER_BRANCH = 0xBB4490;
DWORD dwADR_USER_PING = 0xBB2FAC;
DWORD dwADR_USER_POINTS = 0xBB445C;
DWORD dwADR_USER_FLAGS = 0xBB4480;
DWORD dwADR_USER_KILLS = 0xBB4478;
DWORD dwADR_USER_DEATHS = 0xBB447C;
DWORD dwOFS_X = 0x0102D4;
DWORD dwOFS_Y = 0x0102DC;
DWORD dwOFS_Z = 0x0102D8;
DWORD dwOFS_NORECOIL1 = 0x00001C;
DWORD dwOFS_NORECOIL2 = 0x000020;
DWORD dwOFS_NORECOIL3 = 0x000024;
DWORD dwOFS_ROOMMASTER = 0x0FD148;
DWORD dwOFS_SUPERMASTER = 0x0FCD30;
DWORD dwOFS_GRAVITY_X = 0x00C498;
DWORD dwOFS_GRAVITY_Z = 0x00C49C;
DWORD dwOFS_GRAVITY_Y = 0x00C4A0;
DWORD dwOFS_NFD = 0x0103A8;
DWORD dwOFS_PREMIUM1 = 0x00057C;
DWORD dwOFS_PREMIUM2 = 0x000580;
DWORD dwOFS_LEVEL = 0x11A288;
DWORD dwOFS_DINAR = 0x11A298;
DWORD dwOFS_1SLOT = 0x1021A0;
DWORD dwOFS_2SLOT = 0x1021A1;
DWORD dwOFS_3SLOT = 0x1021A2;
DWORD dwOFS_4SLOT = 0x1021A3;
DWORD dwOFS_5SLOT = 0x1021A4;
DWORD dwOFS_6SLOT = 0x1021A5;
DWORD dwOFS_7SLOT = 0x1021A6;
DWORD dwOFS_8SLOT = 0x1021A7;
DWORD dwOFS_WEAPON1 = 0x010100;
DWORD dwOFS_WEAPON2 = 0x0101D0;
DWORD dwOFS_WEAPON3 = 0x0101D2;
DWORD dwOFS_GAMEMODE = 0x0FC8C0;
DWORD dwOFS_SERVERNAME = 0x000014;
DWORD dwOFS_IDXSIZE = 0x001CF0;
DWORD dwOFS_MAXPLAYERS = 0x0FCD1C;
DWORD dwOFS_FORCEKICK = 0x0F99B8;nicht viele aber egal..
Ach du Scheiße xD - Wie alt sind denn diese Addys o.O
02/05/2012 18:19 AdrenalinaPL#2001
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.4 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EBC0C
#define ADR_ServerPointer		0x9EBBA8
#define ADR_RemotePointer		0xB09DA0
#define ADR_WeaponPointer		0x8B176C
#define ADR_DevicePointer		0x84F57C
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA41EC0
#define ADR_ViewAngels			0x9EB758
#define ADR_UserBase			0x9EC9D8
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EC9CC
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EBB14
#define ADR_CQCProne			0x8B1830
#define ADR_NoSpawnWaitCqC		0x9EB9E4
#define ADR_VirtualJump			0x823CBC
#define ADR_NearFog			0x9F2E2C
#define ADR_FarFog			0x9F2E34
#define ADR_NoWater1			0x9F2E18
#define ADR_NoWater2			0x9F2E14
#define ADR_AntiAfk			0xB18AB8
#define ADR_Scope			0x8B183C
#define ADR_Speed			0x8528A8
#define ADR_SpeedRoll			0x8526D0
#define ADR_GlassWall			0x82403C
#define ADR_NoBounds1			0xB18AE0
#define ADR_NoBounds2			0xB18AE4
#define ADR_NoBounds3			0xB18AE8
#define ADR_NoSpawnWait1		0xB19144
#define ADR_NoSpawnWait2		0xB27140
#define ADR_NoSpawnWait3		0xB1914C
#define ADR_FullBright1			0x9EC884
#define ADR_FullBright2			0x9EC888
#define ADR_FullBright3			0x9EC888
#define ADR_ColorShot1			0x9EC884
#define ADR_ColorShot2			0x9EC888
#define ADR_ColorShot3			0x9EC88C
#define ADR_Crosshair			0x9F0628
#define ADR_NoSpread			0x9F06A4
#define ADR_DeathCam			0xB20968
#define ADR_ImmExplosion		0x852688
#define ADR_SuperExplosion		0x852F38
#define ADR_HighMode			0x852978
#define ADR_CameraView			0x852544
#define ADR_NoWeaponGravity		0x852508
#define ADR_BreakLimit			0x8524B0
#define ADR_FastLockOn			0x9EB7C8
#define ADR_LadderQuickly		0x852870
#define ADR_DeadSpinner			0x8ADE3C
#define ADR_HideWeapon			0x8A9758
#define ADR_WeaponShot1			0x9EBC5C
#define ADR_WeaponShot2			0x9EBC7C
#define ADR_ChangeRoll			0x852588
#define ADR_SilentWalk			0x8500B18A
#define ADR_PlayerProne			0x9EC9C0
#define ADR_CameraPosition1		0x9E5624
#define ADR_CameraPosition2		0x9E5628
#define ADR_QuickPlant			0x9EB77C
#define ADR_AntiRadar			0x9F2E4C
#define ADR_StaminaRefill		0x977778
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x853500
#define MEM_WTW				0x823C88
#define MEM_STW				0x820EE4
#define MEM_WUW				0x9F2E1C
#define MEM_WTH				0x81EBF4
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EBB84
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EB8DE
#define MEM_Stamina1			0x82403C
#define MEM_Stamina2			0x824040
#define MEM_Stamina3			0x824044
#define MEM_Stamina4			0x824048
#define MEM_Stamina5			0x82404C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9EB7B6
#define PX_SniperAmmo			0x9EB7B4
#define PX_Bandage			0x9EB7B8
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F060C
#define ADR_FastAmmo			0x9F0604
#define ADR_FastFlag			0x9F0614
#define ADR_FastRepair			0x9ECA5C
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x8526F0
#define ADR_CrazyCar			0x8523E8
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA42884
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EBBA8
#define ADR_ClassBase			0xA43A60
#define ADR_WeaponBase			0xA08EAC
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x523C5C
#define ASM_NoReload			0x5781C1
#define ASM_Bullets			0x4D4224
#define ASM_OPK				0x407E52
#define ASM_WTW				0x70C172
#define ASM_STW				0x5CFFE0
#define ASM_QuickPlant			0x4D2FA7
#define ASM_QuickDefuse			0x436468
#define ASM_Artillery1			0x408736
#define ASM_Artillery2			0x4BD337
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418BD3
#define ASM_SwitchTime			0x4D9AE0
#define ASM_CRCPatch			0x41801D
#define ASM_AutoStart			0x50A666
#define ASM_BackToLobby			0x4AA678
#define ASM_BackToLobby			0x4A9D6A
#define ASM_SuperCarSound		0x422281
																
~ Stopped...													
																
|#|******************************************************************************|#|
02/05/2012 19:17 _Apostolos_#2002
Quote:
Originally Posted by AdrenalinaPL View Post
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.4 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EBC0C
#define ADR_ServerPointer		0x9EBBA8
#define ADR_RemotePointer		0xB09DA0
#define ADR_WeaponPointer		0x8B176C
#define ADR_DevicePointer		0x84F57C
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA41EC0
#define ADR_ViewAngels			0x9EB758
#define ADR_UserBase			0x9EC9D8
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EC9CC
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EBB14
#define ADR_CQCProne			0x8B1830
#define ADR_NoSpawnWaitCqC		0x9EB9E4
#define ADR_VirtualJump			0x823CBC
#define ADR_NearFog			0x9F2E2C
#define ADR_FarFog			0x9F2E34
#define ADR_NoWater1			0x9F2E18
#define ADR_NoWater2			0x9F2E14
#define ADR_AntiAfk			0xB18AB8
#define ADR_Scope			0x8B183C
#define ADR_Speed			0x8528A8
#define ADR_SpeedRoll			0x8526D0
#define ADR_GlassWall			0x82403C
#define ADR_NoBounds1			0xB18AE0
#define ADR_NoBounds2			0xB18AE4
#define ADR_NoBounds3			0xB18AE8
#define ADR_NoSpawnWait1		0xB19144
#define ADR_NoSpawnWait2		0xB27140
#define ADR_NoSpawnWait3		0xB1914C
#define ADR_FullBright1			0x9EC884
#define ADR_FullBright2			0x9EC888
#define ADR_FullBright3			0x9EC888
#define ADR_ColorShot1			0x9EC884
#define ADR_ColorShot2			0x9EC888
#define ADR_ColorShot3			0x9EC88C
#define ADR_Crosshair			0x9F0628
#define ADR_NoSpread			0x9F06A4
#define ADR_DeathCam			0xB20968
#define ADR_ImmExplosion		0x852688
#define ADR_SuperExplosion		0x852F38
#define ADR_HighMode			0x852978
#define ADR_CameraView			0x852544
#define ADR_NoWeaponGravity		0x852508
#define ADR_BreakLimit			0x8524B0
#define ADR_FastLockOn			0x9EB7C8
#define ADR_LadderQuickly		0x852870
#define ADR_DeadSpinner			0x8ADE3C
#define ADR_HideWeapon			0x8A9758
#define ADR_WeaponShot1			0x9EBC5C
#define ADR_WeaponShot2			0x9EBC7C
#define ADR_ChangeRoll			0x852588
#define ADR_SilentWalk			0x8500B18A
#define ADR_PlayerProne			0x9EC9C0
#define ADR_CameraPosition1		0x9E5624
#define ADR_CameraPosition2		0x9E5628
#define ADR_QuickPlant			0x9EB77C
#define ADR_AntiRadar			0x9F2E4C
#define ADR_StaminaRefill		0x977778
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x853500
#define MEM_WTW				0x823C88
#define MEM_STW				0x820EE4
#define MEM_WUW				0x9F2E1C
#define MEM_WTH				0x81EBF4
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EBB84
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EB8DE
#define MEM_Stamina1			0x82403C
#define MEM_Stamina2			0x824040
#define MEM_Stamina3			0x824044
#define MEM_Stamina4			0x824048
#define MEM_Stamina5			0x82404C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9EB7B6
#define PX_SniperAmmo			0x9EB7B4
#define PX_Bandage			0x9EB7B8
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F060C
#define ADR_FastAmmo			0x9F0604
#define ADR_FastFlag			0x9F0614
#define ADR_FastRepair			0x9ECA5C
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x8526F0
#define ADR_CrazyCar			0x8523E8
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA42884
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EBBA8
#define ADR_ClassBase			0xA43A60
#define ADR_WeaponBase			0xA08EAC
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x523C5C
#define ASM_NoReload			0x5781C1
#define ASM_Bullets			0x4D4224
#define ASM_OPK				0x407E52
#define ASM_WTW				0x70C172
#define ASM_STW				0x5CFFE0
#define ASM_QuickPlant			0x4D2FA7
#define ASM_QuickDefuse			0x436468
#define ASM_Artillery1			0x408736
#define ASM_Artillery2			0x4BD337
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418BD3
#define ASM_SwitchTime			0x4D9AE0
#define ASM_CRCPatch			0x41801D
#define ASM_AutoStart			0x50A666
#define ASM_BackToLobby			0x4AA678
#define ASM_BackToLobby			0x4A9D6A
#define ASM_SuperCarSound		0x422281
																
~ Stopped...													
																
|#|******************************************************************************|#|
All of them working! But have you got SuperNOSpread addy?
02/05/2012 19:24 xMicroX#2003
#define ADR_MX_SUPERNOSPREAD 0x852590
02/06/2012 15:48 UnknownData#2004
#request aktuelle structs
02/06/2012 20:49 ■DarknessIM■#2005
Quote:
Originally Posted by UnknownData View Post
#request aktuelle structs
Quote:
struct CPlayer
{
char Nano0[50236];//0x0
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Nano1[92];
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char Nano2[15658];
WORD Weapon1;//0x101DA
WORD Weapon2;//0x101DE
WORD Weapon3;//0x101E2
char Nano3[228];
float FallDamage;//0x102C8
char Nano4[20];
float PosX;//0x102E0
char Nano5[4];
float PosY;//0x102E8
char Nano6[4];
float PosZ;//0x102F0
char Nano7[228];
int m134idle;//0x103D8
char Nano8[53];
float NoReload;//0x103DD
};

struct CServer
{
char Nano0[1420];//0x00
int Premium;//0x58C
int PremiumTime;//0x590
char Nano1[1055780];//0x594
BYTE Slot1;//0x1021B8
BYTE Slot2;//0x1021B9
BYTE Slot3;//0x1021BA
BYTE Slot4;//0x1021BB
BYTE Slot5;//0x1021BC
BYTE Slot6;//0x1021BD
BYTE Slot7;//0x1021BE
BYTE Slot8;//0x1021BF
char Nano2[98520];//0x1021C0
long Level;//0x11A298
char Nano3[12];//0x11A29C
long Dinar;//0x11A2A8
char Nano4[16];//0x11A2AC
long Invisible;//0x11A2BC
};

struct FastHacks
{
char Nano0[10421756];//0x00
float FastAmmo;//0x9F05FC
char Nano1[4];//+4
float FastRepair;//0x9F0604
char Nano2[4];//+4
float FastHealth;//0x9F060C
char Nano3[4];//+4
float FastFlag;//0x9F0614
};

struct CBase
{
CPlayer* pLocal;
char* unknow[1171856];
CPlayer** pGlobal;
};
Quote:
CBase* p_Base = (CBase*)ADR_PLAYERPOINTER;
FastHacks* Fast;
How to Use:

Quote:
if(BlaBla)
{
p_Base->pLocal->NoRecoil1= 0.0F;
p_Base->pLocal->NoRecoil2= 0.0F;
p_Base->pLocal->NoRecoil3= 0.0F;
}

if(FastAll)
{
Fast->FastAmmo = 99.0F;
Fast->FastFlag = 14.0F;
Fast->FastHealth = 99.0F;
Fast->FastRepair = 14.0F;
}
Credits:iNano(BlackOne* Me)

ANTI:
#define ADR_PLAYERPOINTER 0x9EBC0C
#define ADR_SERVERPOINTER 0x9EBBA8
#define ADR_REMOTEPOINTER 0xB09DA0
#define ADR_INFOPOINTER 0xA41EC0
#define ADR_BASEPOINTER 0xA41EC0
#define ADR_VEHICLEBASE 0x9EB8B8
#define ADR_DEVICEPOINTER 0x84F57C
02/06/2012 20:56 UnknownData#2006
Brauch auch ViewX-Z :D

Anti:
#define OFS_STRUCTSIZE 0x1CF8
02/06/2012 21:39 ■DarknessIM■#2007
Quote:
Originally Posted by UnknownData View Post
Brauch auch ViewX-Z :D

Anti:
#define OFS_STRUCTSIZE 0x1CF8
geb ich dir nur privat
also
haste skype?

ANTI:
#define Global 0x1CF8
#define Local 0x16104
02/06/2012 21:45 Angel-Piece#2008
Quote:
Originally Posted by UnknownData View Post
Brauch auch ViewX-Z :D

Anti:
#define OFS_STRUCTSIZE 0x1CF8
[Only registered and activated users can see links. Click Here To Register...]
02/07/2012 01:31 raiever#2009
Request - GMWarning ^-^
02/07/2012 16:00 UnknownData#2010
Quote:
Originally Posted by _BlackOne View Post
geb ich dir nur privat
also
haste skype?

ANTI:
#define Global 0x1CF8
#define Local 0x16104
Skype : xandric12

@AngelPiece

Wenn ich esp oder opk an mache = CRASH