#define ADR_SERVERPOINTER 0x00ABCE28 #define ADR_PLAYERPOINTER 0x00BC2248 #define ADR_BASEPOINTER 0x00AF7420 #define ADR_WeaponPointer 0x0096718C #define ADR_DevicePointer 0x00A429C0 #define ADR_UserPointer 0x00BC2294 #define ADR_HealthPointer 0x00AF8FB4 #define ADR_PLAYERBASE 0x00BC3274 #define OFS_SUPERMASTER 0xFCD30 #define ADR_UserNameD3D 0x00AF7DE4 #define ADR_StructSize 0x001CE8 #define ADR_AntiAfk 0x00A438A8 #define ADR_WalkUnderWater 0x00A49780 #define ADR_CQCProne 0x00A1000001 #define ADR_CQCSpawn 0x00A1000001 #define ADR_FASTHEALTH 0x00A46D38 #define ADR_FASTAMMO 0x00A46D34 #define ADR_FASTFLAG 0x00A46D40 #define ADR_FASTREPAIR 0x00A46D2C #define ADR_NOSPREAD 0x00A43888 #define ADR_NOBOUNDS1 0x00A6E0A8 #define ADR_NOBOUNDS2 0x00A6E0A0 #define ADR_NOBOUNDS2 0x00A6E0A4 #define ADR_SPEED 0x008F1F5C #define ADR_NOSPAWNWAIT1 0x00A76CB8 #define ADR_NOSPAWNWAIT2 0x00A76CB4 #define ADR_NOSPAWNWAIT3 0x00A76CB0 #define ADR_FogFar 0x00A4978C #define ADR_FogNear 0x00A49788 #define ADR_VIRTUALJUMP 0x008E285C #define ADR_Fullbright1 0x00A496E8 #define ADR_Fullbright2 0x00A496EC #define ADR_FullBright3 0x00A496F0 #define ADR_WaterColor1 0x0096702C #define ADR_WaterColor2 0x00967030 #define ADR_WaterColor3 0x00967034 #define ADR_ExtraAmmo1 0x00A4386C #define ADR_ExtraAmmo2 0x00A4386D #define ADR_SniperPx2 0x00A4386E #define ADR_AssultPx2 0x00A43870 #define ADR_BANDAGE 0x00A43872 #define OFS_LOWGRAVITY 0x00C49C #define ADR_D3D_EspName 0x00AF7DE4 #define ESP_D3D_EspHealth 0x00AF8FB4 #define ESP_D3D_EspTeam 0x00AF90F0 #define OFS_Max_Player 0x00FCD1C #define ADR_GlassWalls 0x00A49688 #define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Z 0x00102D8 #define OFS_LowGravityOfs_X 0x00C498 #define OFS_LowGravityOfs_Y 0x00C49C #define OFS_LowGravityOfs_Z 0x00C4A0 #define OFS_NFD 0x00103A8 #define OFS_1SLOT 0x001021A0 #define OFS_2SLOT 0x001021A1 #define OFS_3SLOT 0x001021A2 #define OFS_4SLOT 0x001021A3 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_Level 0x0011A288 #define OFS_DINAR 0x0011A298 #define OFS_PREM 0x0057C #define OFS_PREM2 0x00580 #define OFS_Stamina5 0x0041BB7E #define OFS_Stamina10 0x0041BB9C #define ADR_Ossigen 0x004FDC53 #define ADR_QuickPlant 0x0050A686 #define ADR_WTW 0x0078CF67 #define ADR_Escalator1 0x0078DDC7 #define ADR_Escalator2 0x0078DF04 #define ADR_IMDRUNK 0x00A72EB8 #define ADR_SCOPE 0x00966F80 #define OFS_NORECOIL1 0x0001C #define OFS_NORECOIL2 0x00020 #define OFS_NORECOIL3 0x00024 #define ANGELVIEW 0x00A429BC #define GMWARN 0x00AF8F8C #define ADR_FASTLOCKON 0xA44874 #define ADR_HAWKMODE 0x008E41D0 #define ADR_WEAPONGRAVITY 0x008F1EA0 #define ADR_TRIGGERBOT 0x00A46DD0 #define PLANTANYWHERE_MEM 0xA43860 #define ADR_COLORSHOT1 0x0A49714 #define ADR_COLORSHOT2 0x0A49710 #define ADR_COLORSHOT3 0x0A4970C #define ADR_SuperSpread 0x005077E4 #define ADR_PRONE_CQC_MEM 0x967F70 #define ADR_PRONE_CQC_ASM 0x4EF60E #define ADR_STW 0x5D5FA0 #define ADR_CROSSMEM 0x00967FE4 #define OFS_ROOMMASTER 0xFD148 #define OFS_FORCEKICK 0x0F99B8 #define ADR_SERVERPOINTER 0x00ABCE28 #define ADR_PLAYERPOINTER 0x00BC2248 #define ADR_BASEPOINTER 0x00AF7420 #define ADR_WeaponPointer 0x0096718C #define ADR_DevicePointer 0x00A429C0 #define ADR_UserPointer 0x00BC2294 #define ADR_HealthPointer 0x00AF8FB4 #define ADR_PLAYERBASE 0x00BC3274 #define OFS_SUPERMASTER 0xFCD30 #define ADR_UserNameD3D 0x00AF7DE4 #define ADR_StructSize 0x001CE8 #define ADR_AntiAfk 0x00A438A8 #define ADR_WalkUnderWater 0x00A49780 #define ADR_CQCProne 0x00A1000001 #define ADR_CQCSpawn 0x00A1000001 #define ADR_FASTHEALTH 0x00A46D38 #define ADR_FASTAMMO 0x00A46D34 #define ADR_FASTFLAG 0x00A46D40 #define ADR_FASTREPAIR 0x00A46D2C #define ADR_NOSPREAD 0x00A43888 #define ADR_NOBOUNDS1 0x00A6E0A8 #define ADR_NOBOUNDS2 0x00A6E0A0 #define ADR_NOBOUNDS2 0x00A6E0A4 #define ADR_SPEED 0x008F1F5C #define ADR_NOSPAWNWAIT1 0x00A76CB8 #define ADR_NOSPAWNWAIT2 0x00A76CB4 #define ADR_NOSPAWNWAIT3 0x00A76CB0 #define ADR_FogFar 0x00A4978C #define ADR_FogNear 0x00A49788 #define ADR_VIRTUALJUMP 0x008E285C #define ADR_Fullbright1 0x00A496E8 #define ADR_Fullbright2 0x00A496EC #define ADR_FullBright3 0x00A496F0 #define ADR_WaterColor1 0x0096702C #define ADR_WaterColor2 0x00967030 #define ADR_WaterColor3 0x00967034 #define ADR_ExtraAmmo1 0x00A4386C #define ADR_ExtraAmmo2 0x00A4386D #define ADR_SniperPx2 0x00A4386E #define ADR_AssultPx2 0x00A43870 #define ADR_BANDAGE 0x00A43872 #define OFS_LOWGRAVITY 0x00C49C #define ADR_D3D_EspName 0x00AF7DE4 #define ESP_D3D_EspHealth 0x00AF8FB4 #define ESP_D3D_EspTeam 0x00AF90F0 #define OFS_Max_Player 0x00FCD1C #define ADR_GlassWalls 0x00A49688 #define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Z 0x00102D8 #define OFS_LowGravityOfs_X 0x00C498 #define OFS_LowGravityOfs_Y 0x00C49C #define OFS_LowGravityOfs_Z 0x00C4A0 #define OFS_NFD 0x00103A8 #define OFS_1SLOT 0x001021A0 #define OFS_2SLOT 0x001021A1 #define OFS_3SLOT 0x001021A2 #define OFS_4SLOT 0x001021A3 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_Level 0x0011A288 #define OFS_DINAR 0x0011A298 #define OFS_PREM 0x0057C #define OFS_PREM2 0x00580 #define OFS_Stamina5 0x0041BB7E #define OFS_Stamina10 0x0041BB9C #define ADR_Ossigen 0x004FDC53 #define ADR_QuickPlant 0x0050A686 #define ADR_WTW 0x0078CF67 #define ADR_Escalator1 0x0078DDC7 #define ADR_Escalator2 0x0078DF04 #define ADR_IMDRUNK 0x00A72EB8 #define ADR_SCOPE 0x00966F80 #define OFS_NORECOIL1 0x0001C #define OFS_NORECOIL2 0x00020 #define OFS_NORECOIL3 0x00024 #define ANGELVIEW 0x00A429BC #define GMWARN 0x00AF8F8C #define ADR_FASTLOCKON 0xA44874 #define ADR_HAWKMODE 0x008E41D0 #define ADR_WEAPONGRAVITY 0x008F1EA0 #define ADR_TRIGGERBOT 0x00A46DD0 #define PLANTANYWHERE_MEM 0xA43860 #define ADR_COLORSHOT1 0x0A49714 #define ADR_COLORSHOT2 0x0A49710 #define ADR_COLORSHOT3 0x0A4970C #define ADR_SuperSpread 0x005077E4 #define ADR_PRONE_CQC_MEM 0x967F70 #define ADR_PRONE_CQC_ASM 0x4EF60E #define ADR_STW 0x5D5FA0 #define ADR_CROSSMEM 0x00967FE4 #define OFS_ROOMMASTER 0xFD148 #define OFS_FORCEKICK 0x0F99B8
Fail Addy :DQuote:
*THANKS* ButtonCode:#define ADR_SERVERPOINTER 0x00ABCE28 #define ADR_PLAYERPOINTER 0x00BC2248 #define ADR_BASEPOINTER 0x00AF7420 #define ADR_WeaponPointer 0x0096718C #define ADR_DevicePointer 0x00A429C0 #define ADR_UserPointer 0x00BC2294 #define ADR_HealthPointer 0x00AF8FB4 #define ADR_PLAYERBASE 0x00BC3274 #define OFS_SUPERMASTER 0xFCD30 #define ADR_UserNameD3D 0x00AF7DE4 #define ADR_StructSize 0x001CE8 #define ADR_AntiAfk 0x00A438A8 #define ADR_WalkUnderWater 0x00A49780 #define ADR_CQCProne 0x00A1000001 #define ADR_CQCSpawn 0x00A1000001 #define ADR_FASTHEALTH 0x00A46D38 #define ADR_FASTAMMO 0x00A46D34 #define ADR_FASTFLAG 0x00A46D40 #define ADR_FASTREPAIR 0x00A46D2C #define ADR_NOSPREAD 0x00A43888 #define ADR_NOBOUNDS1 0x00A6E0A8 #define ADR_NOBOUNDS2 0x00A6E0A0 #define ADR_NOBOUNDS2 0x00A6E0A4 #define ADR_SPEED 0x008F1F5C #define ADR_NOSPAWNWAIT1 0x00A76CB8 #define ADR_NOSPAWNWAIT2 0x00A76CB4 #define ADR_NOSPAWNWAIT3 0x00A76CB0 #define ADR_FogFar 0x00A4978C #define ADR_FogNear 0x00A49788 #define ADR_VIRTUALJUMP 0x008E285C #define ADR_Fullbright1 0x00A496E8 #define ADR_Fullbright2 0x00A496EC #define ADR_FullBright3 0x00A496F0 #define ADR_WaterColor1 0x0096702C #define ADR_WaterColor2 0x00967030 #define ADR_WaterColor3 0x00967034 #define ADR_ExtraAmmo1 0x00A4386C #define ADR_ExtraAmmo2 0x00A4386D #define ADR_SniperPx2 0x00A4386E #define ADR_AssultPx2 0x00A43870 #define ADR_BANDAGE 0x00A43872 #define OFS_LOWGRAVITY 0x00C49C #define ADR_D3D_EspName 0x00AF7DE4 #define ESP_D3D_EspHealth 0x00AF8FB4 #define ESP_D3D_EspTeam 0x00AF90F0 #define OFS_Max_Player 0x00FCD1C #define ADR_GlassWalls 0x00A49688 #define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Z 0x00102D8 #define OFS_LowGravityOfs_X 0x00C498 #define OFS_LowGravityOfs_Y 0x00C49C #define OFS_LowGravityOfs_Z 0x00C4A0 #define OFS_NFD 0x00103A8 #define OFS_1SLOT 0x001021A0 #define OFS_2SLOT 0x001021A1 #define OFS_3SLOT 0x001021A2 #define OFS_4SLOT 0x001021A3 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_Level 0x0011A288 #define OFS_DINAR 0x0011A298 #define OFS_PREM 0x0057C #define OFS_PREM2 0x00580 #define OFS_Stamina5 0x0041BB7E #define OFS_Stamina10 0x0041BB9C #define ADR_Ossigen 0x004FDC53 #define ADR_QuickPlant 0x0050A686 #define ADR_WTW 0x0078CF67 #define ADR_Escalator1 0x0078DDC7 #define ADR_Escalator2 0x0078DF04 #define ADR_IMDRUNK 0x00A72EB8 #define ADR_SCOPE 0x00966F80 #define OFS_NORECOIL1 0x0001C #define OFS_NORECOIL2 0x00020 #define OFS_NORECOIL3 0x00024 #define ANGELVIEW 0x00A429BC #define GMWARN 0x00AF8F8C #define ADR_FASTLOCKON 0xA44874 #define ADR_HAWKMODE 0x008E41D0 #define ADR_WEAPONGRAVITY 0x008F1EA0 #define ADR_TRIGGERBOT 0x00A46DD0 #define PLANTANYWHERE_MEM 0xA43860 #define ADR_COLORSHOT1 0x0A49714 #define ADR_COLORSHOT2 0x0A49710 #define ADR_COLORSHOT3 0x0A4970C #define ADR_SuperSpread 0x005077E4 #define ADR_PRONE_CQC_MEM 0x967F70 #define ADR_PRONE_CQC_ASM 0x4EF60E #define ADR_STW 0x5D5FA0 #define ADR_CROSSMEM 0x00967FE4 #define OFS_ROOMMASTER 0xFD148 #define OFS_FORCEKICK 0x0F99B8 #define ADR_SERVERPOINTER 0x00ABCE28 #define ADR_PLAYERPOINTER 0x00BC2248 #define ADR_BASEPOINTER 0x00AF7420 #define ADR_WeaponPointer 0x0096718C #define ADR_DevicePointer 0x00A429C0 #define ADR_UserPointer 0x00BC2294 #define ADR_HealthPointer 0x00AF8FB4 #define ADR_PLAYERBASE 0x00BC3274 #define OFS_SUPERMASTER 0xFCD30 #define ADR_UserNameD3D 0x00AF7DE4 #define ADR_StructSize 0x001CE8 #define ADR_AntiAfk 0x00A438A8 #define ADR_WalkUnderWater 0x00A49780 #define ADR_CQCProne 0x00A1000001 #define ADR_CQCSpawn 0x00A1000001 #define ADR_FASTHEALTH 0x00A46D38 #define ADR_FASTAMMO 0x00A46D34 #define ADR_FASTFLAG 0x00A46D40 #define ADR_FASTREPAIR 0x00A46D2C #define ADR_NOSPREAD 0x00A43888 #define ADR_NOBOUNDS1 0x00A6E0A8 #define ADR_NOBOUNDS2 0x00A6E0A0 #define ADR_NOBOUNDS2 0x00A6E0A4 #define ADR_SPEED 0x008F1F5C #define ADR_NOSPAWNWAIT1 0x00A76CB8 #define ADR_NOSPAWNWAIT2 0x00A76CB4 #define ADR_NOSPAWNWAIT3 0x00A76CB0 #define ADR_FogFar 0x00A4978C #define ADR_FogNear 0x00A49788 #define ADR_VIRTUALJUMP 0x008E285C #define ADR_Fullbright1 0x00A496E8 #define ADR_Fullbright2 0x00A496EC #define ADR_FullBright3 0x00A496F0 #define ADR_WaterColor1 0x0096702C #define ADR_WaterColor2 0x00967030 #define ADR_WaterColor3 0x00967034 #define ADR_ExtraAmmo1 0x00A4386C #define ADR_ExtraAmmo2 0x00A4386D #define ADR_SniperPx2 0x00A4386E #define ADR_AssultPx2 0x00A43870 #define ADR_BANDAGE 0x00A43872 #define OFS_LOWGRAVITY 0x00C49C #define ADR_D3D_EspName 0x00AF7DE4 #define ESP_D3D_EspHealth 0x00AF8FB4 #define ESP_D3D_EspTeam 0x00AF90F0 #define OFS_Max_Player 0x00FCD1C #define ADR_GlassWalls 0x00A49688 #define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Z 0x00102D8 #define OFS_LowGravityOfs_X 0x00C498 #define OFS_LowGravityOfs_Y 0x00C49C #define OFS_LowGravityOfs_Z 0x00C4A0 #define OFS_NFD 0x00103A8 #define OFS_1SLOT 0x001021A0 #define OFS_2SLOT 0x001021A1 #define OFS_3SLOT 0x001021A2 #define OFS_4SLOT 0x001021A3 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_Level 0x0011A288 #define OFS_DINAR 0x0011A298 #define OFS_PREM 0x0057C #define OFS_PREM2 0x00580 #define OFS_Stamina5 0x0041BB7E #define OFS_Stamina10 0x0041BB9C #define ADR_Ossigen 0x004FDC53 #define ADR_QuickPlant 0x0050A686 #define ADR_WTW 0x0078CF67 #define ADR_Escalator1 0x0078DDC7 #define ADR_Escalator2 0x0078DF04 #define ADR_IMDRUNK 0x00A72EB8 #define ADR_SCOPE 0x00966F80 #define OFS_NORECOIL1 0x0001C #define OFS_NORECOIL2 0x00020 #define OFS_NORECOIL3 0x00024 #define ANGELVIEW 0x00A429BC #define GMWARN 0x00AF8F8C #define ADR_FASTLOCKON 0xA44874 #define ADR_HAWKMODE 0x008E41D0 #define ADR_WEAPONGRAVITY 0x008F1EA0 #define ADR_TRIGGERBOT 0x00A46DD0 #define PLANTANYWHERE_MEM 0xA43860 #define ADR_COLORSHOT1 0x0A49714 #define ADR_COLORSHOT2 0x0A49710 #define ADR_COLORSHOT3 0x0A4970C #define ADR_SuperSpread 0x005077E4 #define ADR_PRONE_CQC_MEM 0x967F70 #define ADR_PRONE_CQC_ASM 0x4EF60E #define ADR_STW 0x5D5FA0 #define ADR_CROSSMEM 0x00967FE4 #define OFS_ROOMMASTER 0xFD148 #define OFS_FORCEKICK 0x0F99B8
Ach du Scheiße xD - Wie alt sind denn diese Addys o.OQuote:
Code:
DWORD dwADR_PLAYERPOINTER = 0xC7D918;
DWORD dwADR_SERVERPOINTER = 0xB78290;
DWORD dwADR_BASEPOINTER = 0xBB28F0;
DWORD dwADR_VIEWANGLES = 0xAFDAFC;
DWORD dwADR_NOBOUNDS1 = 0xB290F0;
DWORD dwADR_NOBOUNDS2 = 0xB290F4;
DWORD dwADR_FASTLOCKON = 0xAFE9D4;
DWORD dwADR_FASTAMMO = 0xB01E74;
DWORD dwADR_FASTHEALTH = 0xB01E78;
DWORD dwADR_FASTFLAG = 0xB01E80;
DWORD dwADR_FASTREPAIR = 0xB01E7C;
DWORD dwADR_NOSPREAD = 0xAFE9C8;
DWORD dwADR_SUPERNOSPREAD = 0x98EE10;
DWORD dwADR_ALWAYSCROSS = 0xA2212C;
DWORD dwADR_SCOPE = 0xA220C8;
DWORD dwADR_SCOPESIZE = 0xA220D0;
DWORD dwADR_IMDRUNK = 0xB2DF00;
DWORD dwADR_SPEED = 0x99BAD4;
DWORD dwADR_NOWATER = 0xA22170;
DWORD dwADR_NOSPAWNWAIT1 = 0xB31CF8;
DWORD dwADR_NOSPAWNWAIT2 = 0xB31CFC;
DWORD dwADR_NOSPAWNWAIT3 = 0xB31D00;
DWORD dwADR_WATERCOLOR1 = 0xA22188;
DWORD dwADR_WATERCOLOR2 = 0xA22184;
DWORD dwADR_WATERCOLOR3 = 0xA22180;
DWORD dwADR_FULLBRIGHT1 = 0xB04830;
DWORD dwADR_FULLBRIGHT2 = 0xB0482C;
DWORD dwADR_FULLBRIGHT3 = 0xB04828;
DWORD dwADR_NOSPAWNWAITCQC = 0xA220B8;
DWORD dwADR_UNLIMITED_AMMO = 0xB36720;
DWORD dwADR_VIRTUALJUMP = 0x98BCC4;
DWORD dwADR_WALKUNDERWATER = 0xB048C0;
DWORD dwADR_PRONE_CQC = 0xA220B8;
DWORD dwADR_ANTIAFKKICK = 0xAFE9E8;
DWORD dwADR_PLANTANYWHERE = 0xAFE9A0;
DWORD dwADR_BULLETGRAVITY = 0x98ED48;
DWORD dwADR_EXTRCLIP1 = 0xAFE9AC;
DWORD dwADR_EXTRCLIP2 = 0xAFE9AD;
DWORD dwADR_SNIPER2X = 0xAFE9AE;
DWORD dwADR_ASSAULT2X = 0xAFE9B0;
DWORD dwADR_BANDAGE = 0xAFE9B2;
DWORD dwADR_ASM_STAM5 = 0x43C4C3;
DWORD dwADR_ASM_STAM10 = 0x43C4F3;
DWORD dwADR_ASM_QUICKPLANT = 0x530C75;
DWORD dwADR_ASM_QUICKDEFUSE = 0x530080;
DWORD dwADR_ASM_PRONE_CQC = 0x513895;
DWORD dwADR_ASM_PLANTANYWHERE = 0x52E5E3;
DWORD dwADR_ASM_WTW = 0x7FCD57;
DWORD dwADR_ASM_STW = 0x6134B0;
DWORD dwADR_USER_NAME = 0xBB32B4;
DWORD dwADR_USER_IP = 0xBB2FC4;
DWORD dwADR_USER_EXP = 0xBB3060;
DWORD dwADR_USER_HEALTH = 0xBB4484;
DWORD dwADR_USER_TEAM = 0xBB45C4;
DWORD dwADR_USER_BRANCH = 0xBB4490;
DWORD dwADR_USER_PING = 0xBB2FAC;
DWORD dwADR_USER_POINTS = 0xBB445C;
DWORD dwADR_USER_FLAGS = 0xBB4480;
DWORD dwADR_USER_KILLS = 0xBB4478;
DWORD dwADR_USER_DEATHS = 0xBB447C;
DWORD dwOFS_X = 0x0102D4;
DWORD dwOFS_Y = 0x0102DC;
DWORD dwOFS_Z = 0x0102D8;
DWORD dwOFS_NORECOIL1 = 0x00001C;
DWORD dwOFS_NORECOIL2 = 0x000020;
DWORD dwOFS_NORECOIL3 = 0x000024;
DWORD dwOFS_ROOMMASTER = 0x0FD148;
DWORD dwOFS_SUPERMASTER = 0x0FCD30;
DWORD dwOFS_GRAVITY_X = 0x00C498;
DWORD dwOFS_GRAVITY_Z = 0x00C49C;
DWORD dwOFS_GRAVITY_Y = 0x00C4A0;
DWORD dwOFS_NFD = 0x0103A8;
DWORD dwOFS_PREMIUM1 = 0x00057C;
DWORD dwOFS_PREMIUM2 = 0x000580;
DWORD dwOFS_LEVEL = 0x11A288;
DWORD dwOFS_DINAR = 0x11A298;
DWORD dwOFS_1SLOT = 0x1021A0;
DWORD dwOFS_2SLOT = 0x1021A1;
DWORD dwOFS_3SLOT = 0x1021A2;
DWORD dwOFS_4SLOT = 0x1021A3;
DWORD dwOFS_5SLOT = 0x1021A4;
DWORD dwOFS_6SLOT = 0x1021A5;
DWORD dwOFS_7SLOT = 0x1021A6;
DWORD dwOFS_8SLOT = 0x1021A7;
DWORD dwOFS_WEAPON1 = 0x010100;
DWORD dwOFS_WEAPON2 = 0x0101D0;
DWORD dwOFS_WEAPON3 = 0x0101D2;
DWORD dwOFS_GAMEMODE = 0x0FC8C0;
DWORD dwOFS_SERVERNAME = 0x000014;
DWORD dwOFS_IDXSIZE = 0x001CF0;
DWORD dwOFS_MAXPLAYERS = 0x0FCD1C;
DWORD dwOFS_FORCEKICK = 0x0F99B8;nicht viele aber egal..
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v2.4 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EBC0C #define ADR_ServerPointer 0x9EBBA8 #define ADR_RemotePointer 0xB09DA0 #define ADR_WeaponPointer 0x8B176C #define ADR_DevicePointer 0x84F57C #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA41EC0 #define ADR_ViewAngels 0x9EB758 #define ADR_UserBase 0x9EC9D8 #define ADR_PlayerSize 0x1CF8 #define ADR_StructSize 0x1CF8 #define ADR_RoomClass 0x9EC9CC |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EBB14 #define ADR_CQCProne 0x8B1830 #define ADR_NoSpawnWaitCqC 0x9EB9E4 #define ADR_VirtualJump 0x823CBC #define ADR_NearFog 0x9F2E2C #define ADR_FarFog 0x9F2E34 #define ADR_NoWater1 0x9F2E18 #define ADR_NoWater2 0x9F2E14 #define ADR_AntiAfk 0xB18AB8 #define ADR_Scope 0x8B183C #define ADR_Speed 0x8528A8 #define ADR_SpeedRoll 0x8526D0 #define ADR_GlassWall 0x82403C #define ADR_NoBounds1 0xB18AE0 #define ADR_NoBounds2 0xB18AE4 #define ADR_NoBounds3 0xB18AE8 #define ADR_NoSpawnWait1 0xB19144 #define ADR_NoSpawnWait2 0xB27140 #define ADR_NoSpawnWait3 0xB1914C #define ADR_FullBright1 0x9EC884 #define ADR_FullBright2 0x9EC888 #define ADR_FullBright3 0x9EC888 #define ADR_ColorShot1 0x9EC884 #define ADR_ColorShot2 0x9EC888 #define ADR_ColorShot3 0x9EC88C #define ADR_Crosshair 0x9F0628 #define ADR_NoSpread 0x9F06A4 #define ADR_DeathCam 0xB20968 #define ADR_ImmExplosion 0x852688 #define ADR_SuperExplosion 0x852F38 #define ADR_HighMode 0x852978 #define ADR_CameraView 0x852544 #define ADR_NoWeaponGravity 0x852508 #define ADR_BreakLimit 0x8524B0 #define ADR_FastLockOn 0x9EB7C8 #define ADR_LadderQuickly 0x852870 #define ADR_DeadSpinner 0x8ADE3C #define ADR_HideWeapon 0x8A9758 #define ADR_WeaponShot1 0x9EBC5C #define ADR_WeaponShot2 0x9EBC7C #define ADR_ChangeRoll 0x852588 #define ADR_SilentWalk 0x8500B18A #define ADR_PlayerProne 0x9EC9C0 #define ADR_CameraPosition1 0x9E5624 #define ADR_CameraPosition2 0x9E5628 #define ADR_QuickPlant 0x9EB77C #define ADR_AntiRadar 0x9F2E4C #define ADR_StaminaRefill 0x977778 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x1024C #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xFD160 #define OFS_RoomMaster 0x11B800 #define OFS_NoM134Idle 0x103D8 #define OFS_NoSpread 0x100FC #define OFS_NoReload 0x103DD #define OFS_NoDelay 0x103E0 #define OFS_Weapon1 0x101DA #define OFS_Weapon2 0x101DE #define OFS_Weapon3 0x101E2 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x853500 #define MEM_WTW 0x823C88 #define MEM_STW 0x820EE4 #define MEM_WUW 0x9F2E1C #define MEM_WTH 0x81EBF4 #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 #define MEM_UnlimitedAmmo 0x9EBB84 #define MEM_Invisible 0x11A2BC #define MEM_PlantAnyWhere 0x9EB8DE #define MEM_Stamina1 0x82403C #define MEM_Stamina2 0x824040 #define MEM_Stamina3 0x824044 #define MEM_Stamina4 0x824048 #define MEM_Stamina5 0x82404C |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9EB7B6 #define PX_SniperAmmo 0x9EB7B4 #define PX_Bandage 0x9EB7B8 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F060C #define ADR_FastAmmo 0x9F0604 #define ADR_FastFlag 0x9F0614 #define ADR_FastRepair 0x9ECA5C |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x8526F0 #define ADR_CrazyCar 0x8523E8 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA42884 |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0x9EBBA8 #define ADR_ClassBase 0xA43A60 #define ADR_WeaponBase 0xA08EAC #define ADR_SlotBase 0x101018 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x523C5C #define ASM_NoReload 0x5781C1 #define ASM_Bullets 0x4D4224 #define ASM_OPK 0x407E52 #define ASM_WTW 0x70C172 #define ASM_STW 0x5CFFE0 #define ASM_QuickPlant 0x4D2FA7 #define ASM_QuickDefuse 0x436468 #define ASM_Artillery1 0x408736 #define ASM_Artillery2 0x4BD337 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x418BD3 #define ASM_SwitchTime 0x4D9AE0 #define ASM_CRCPatch 0x41801D #define ASM_AutoStart 0x50A666 #define ASM_BackToLobby 0x4AA678 #define ASM_BackToLobby 0x4A9D6A #define ASM_SuperCarSound 0x422281 ~ Stopped... |#|******************************************************************************|#|
All of them working! But have you got SuperNOSpread addy?Quote:
Code:|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v2.4 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EBC0C #define ADR_ServerPointer 0x9EBBA8 #define ADR_RemotePointer 0xB09DA0 #define ADR_WeaponPointer 0x8B176C #define ADR_DevicePointer 0x84F57C #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA41EC0 #define ADR_ViewAngels 0x9EB758 #define ADR_UserBase 0x9EC9D8 #define ADR_PlayerSize 0x1CF8 #define ADR_StructSize 0x1CF8 #define ADR_RoomClass 0x9EC9CC |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EBB14 #define ADR_CQCProne 0x8B1830 #define ADR_NoSpawnWaitCqC 0x9EB9E4 #define ADR_VirtualJump 0x823CBC #define ADR_NearFog 0x9F2E2C #define ADR_FarFog 0x9F2E34 #define ADR_NoWater1 0x9F2E18 #define ADR_NoWater2 0x9F2E14 #define ADR_AntiAfk 0xB18AB8 #define ADR_Scope 0x8B183C #define ADR_Speed 0x8528A8 #define ADR_SpeedRoll 0x8526D0 #define ADR_GlassWall 0x82403C #define ADR_NoBounds1 0xB18AE0 #define ADR_NoBounds2 0xB18AE4 #define ADR_NoBounds3 0xB18AE8 #define ADR_NoSpawnWait1 0xB19144 #define ADR_NoSpawnWait2 0xB27140 #define ADR_NoSpawnWait3 0xB1914C #define ADR_FullBright1 0x9EC884 #define ADR_FullBright2 0x9EC888 #define ADR_FullBright3 0x9EC888 #define ADR_ColorShot1 0x9EC884 #define ADR_ColorShot2 0x9EC888 #define ADR_ColorShot3 0x9EC88C #define ADR_Crosshair 0x9F0628 #define ADR_NoSpread 0x9F06A4 #define ADR_DeathCam 0xB20968 #define ADR_ImmExplosion 0x852688 #define ADR_SuperExplosion 0x852F38 #define ADR_HighMode 0x852978 #define ADR_CameraView 0x852544 #define ADR_NoWeaponGravity 0x852508 #define ADR_BreakLimit 0x8524B0 #define ADR_FastLockOn 0x9EB7C8 #define ADR_LadderQuickly 0x852870 #define ADR_DeadSpinner 0x8ADE3C #define ADR_HideWeapon 0x8A9758 #define ADR_WeaponShot1 0x9EBC5C #define ADR_WeaponShot2 0x9EBC7C #define ADR_ChangeRoll 0x852588 #define ADR_SilentWalk 0x8500B18A #define ADR_PlayerProne 0x9EC9C0 #define ADR_CameraPosition1 0x9E5624 #define ADR_CameraPosition2 0x9E5628 #define ADR_QuickPlant 0x9EB77C #define ADR_AntiRadar 0x9F2E4C #define ADR_StaminaRefill 0x977778 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x1024C #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xFD160 #define OFS_RoomMaster 0x11B800 #define OFS_NoM134Idle 0x103D8 #define OFS_NoSpread 0x100FC #define OFS_NoReload 0x103DD #define OFS_NoDelay 0x103E0 #define OFS_Weapon1 0x101DA #define OFS_Weapon2 0x101DE #define OFS_Weapon3 0x101E2 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x853500 #define MEM_WTW 0x823C88 #define MEM_STW 0x820EE4 #define MEM_WUW 0x9F2E1C #define MEM_WTH 0x81EBF4 #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 #define MEM_UnlimitedAmmo 0x9EBB84 #define MEM_Invisible 0x11A2BC #define MEM_PlantAnyWhere 0x9EB8DE #define MEM_Stamina1 0x82403C #define MEM_Stamina2 0x824040 #define MEM_Stamina3 0x824044 #define MEM_Stamina4 0x824048 #define MEM_Stamina5 0x82404C |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9EB7B6 #define PX_SniperAmmo 0x9EB7B4 #define PX_Bandage 0x9EB7B8 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F060C #define ADR_FastAmmo 0x9F0604 #define ADR_FastFlag 0x9F0614 #define ADR_FastRepair 0x9ECA5C |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x8526F0 #define ADR_CrazyCar 0x8523E8 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA42884 |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0x9EBBA8 #define ADR_ClassBase 0xA43A60 #define ADR_WeaponBase 0xA08EAC #define ADR_SlotBase 0x101018 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x523C5C #define ASM_NoReload 0x5781C1 #define ASM_Bullets 0x4D4224 #define ASM_OPK 0x407E52 #define ASM_WTW 0x70C172 #define ASM_STW 0x5CFFE0 #define ASM_QuickPlant 0x4D2FA7 #define ASM_QuickDefuse 0x436468 #define ASM_Artillery1 0x408736 #define ASM_Artillery2 0x4BD337 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x418BD3 #define ASM_SwitchTime 0x4D9AE0 #define ASM_CRCPatch 0x41801D #define ASM_AutoStart 0x50A666 #define ASM_BackToLobby 0x4AA678 #define ASM_BackToLobby 0x4A9D6A #define ASM_SuperCarSound 0x422281 ~ Stopped... |#|******************************************************************************|#|
Quote:
#request aktuelle structs
Quote:
struct CPlayer
{
char Nano0[50236];//0x0
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Nano1[92];
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char Nano2[15658];
WORD Weapon1;//0x101DA
WORD Weapon2;//0x101DE
WORD Weapon3;//0x101E2
char Nano3[228];
float FallDamage;//0x102C8
char Nano4[20];
float PosX;//0x102E0
char Nano5[4];
float PosY;//0x102E8
char Nano6[4];
float PosZ;//0x102F0
char Nano7[228];
int m134idle;//0x103D8
char Nano8[53];
float NoReload;//0x103DD
};
struct CServer
{
char Nano0[1420];//0x00
int Premium;//0x58C
int PremiumTime;//0x590
char Nano1[1055780];//0x594
BYTE Slot1;//0x1021B8
BYTE Slot2;//0x1021B9
BYTE Slot3;//0x1021BA
BYTE Slot4;//0x1021BB
BYTE Slot5;//0x1021BC
BYTE Slot6;//0x1021BD
BYTE Slot7;//0x1021BE
BYTE Slot8;//0x1021BF
char Nano2[98520];//0x1021C0
long Level;//0x11A298
char Nano3[12];//0x11A29C
long Dinar;//0x11A2A8
char Nano4[16];//0x11A2AC
long Invisible;//0x11A2BC
};
struct FastHacks
{
char Nano0[10421756];//0x00
float FastAmmo;//0x9F05FC
char Nano1[4];//+4
float FastRepair;//0x9F0604
char Nano2[4];//+4
float FastHealth;//0x9F060C
char Nano3[4];//+4
float FastFlag;//0x9F0614
};
struct CBase
{
CPlayer* pLocal;
char* unknow[1171856];
CPlayer** pGlobal;
};
How to Use:Quote:
CBase* p_Base = (CBase*)ADR_PLAYERPOINTER;
FastHacks* Fast;
Credits:iNano(BlackOne* Me)Quote:
if(BlaBla)
{
p_Base->pLocal->NoRecoil1= 0.0F;
p_Base->pLocal->NoRecoil2= 0.0F;
p_Base->pLocal->NoRecoil3= 0.0F;
}
if(FastAll)
{
Fast->FastAmmo = 99.0F;
Fast->FastFlag = 14.0F;
Fast->FastHealth = 99.0F;
Fast->FastRepair = 14.0F;
}
[Only registered and activated users can see links. Click Here To Register...]Quote:
Brauch auch ViewX-Z :D
Anti:
#define OFS_STRUCTSIZE 0x1CF8