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#define ADR_MATRIX
Release:
Quote:
//=====================Addys=====================\
//Pointer
#define ADR_PLAYERPOINTER 0x009EBC0C
#defien ADR_REMOTEPOINTER 0x00B09DA0
#define ADR_SERVERPOINTER 0x009EBBA8
#define ADR_SLOTBASE 0x00101018
#define ADR_VIEWANGELS 0x009EB758
#define ADR_LOCALPOINTER 0x0016104
#define ADR_GLOBALPOINTER 0x001CF8
//OffSets
#define OFS_PITCH 0x0010194
#define OFS_YAW 0x00101B0
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_PosX 0x00102E0
#define OFS_PosY 0x00102E8
#define OFS_PosZ 0x00102F0
#define OFS_NFD 0x00102C8
#define OFS_EXP 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x00150
//Address
#define ADR_SPEED 0x008528A8
#define ADR_IMDRUNK 0x009EBB14
//ASM
#define ASM_Artilery2 0x004BD337
Credits : UnknownData and CyberRazzer ( For CBase Struct )Quote:
struct CPlayer
{
CHAR UnknownData1[0x10194];//0x00
FLOAT Pitch;//0x10194
CHAR UnknownData2[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR UnknownData3[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C4
FLOAT ViewZ;//0x101C8
CHAR UnknownData4[0x110];//0x101CC
FLOAT Pos1;//0x102E0
CHAR UnknownData5[0x4];//0x102E4
FLOAT Pos2;//0x102E8
CHAR UnknownData5[0x4];//0x102EC
FLOAT Pos3;//0x102F0
};//0x102F4
struct CBase
{
CPlayer* pLocal; //0x0
char* unknow[11E190]//11E190
CPlayer** pGlobal;//12E484
};//12E484
CBase* p_Player = (CBase*)(0x09EBC0C);