It´s a fake Hack with Virus. True Story bro.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
oh really ? why its edited now ? Last edited by BlackLegend™#; Today at 17:38.Quote:
It´s a fake Hack with Virus. True Story bro.
[Only registered and activated users can see links. Click Here To Register...]
it's not hard to give credits is it?Quote:
i addet:
Ach Credits noch zu den Leuten, die wenigstens 30% ihrer Sachen selber machen
English:
Oh still credits to people who make at least 30% of their own cheats
google übersetzer suck.
Credits: Who the Fuck found the first addys./me for updating.Quote:
/*===============[ Pointer ]================*/
#define ADR_PLAYERPOINTER 0x9EEB8C
#define ADR_SERVERPOINTER 0x9EEB28
#define ADR_BASEPOINTER 0xA44E40
#define Room 0x9EF94C
#define Info 0xA44E40
/*===============[ Memory ]================*/
#define WalkSpeed 0x854D18
#define RollSpeed 0x854B40
#define SprintSpeed 0x8549D0
#define ADR_AUTOMEDICAMMOBOX 0x855968
#define ADR_QUICKSPAWN1 0xB1C0C4
#define ADR_QUICKSPAWN2 0xB2A0C0
#define ADR_NOBOUNDS1 0xB1BA60
#define ADR_NOBOUNDS2 0xB1BA64
#define ADR_NOBOUNDS3 0xB1BA68
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
#define ADR_SCOPE 0x8B4824
#define MEM_BONESHOT 0x855970
#define ADR_CQCPRONE 0x8B4818
#define MEM_STW 0x822EE4
#define MEM_WTW 0x825C88
#define PlantAnyWhere 0x9EE85E
#define DefuseAnyWhere 0x8B4838
#define QuickPlantDefuse 0x9EE6FC
#define MEM_SUPERNOSPREAD 0x854A00
#define ADR_Ladderquickly 0x854CE0
#define ADR_RADARHIDEME 0x9F5DCC
#define ADR_GmWarning 0xA36954
#define AntiAfk 0xB1BA38
#define ImReady 0xA46A70
#define ADR_IMDRUNK 0x9EEA94
#define PlayerAnimationVehicle 0x9EEBD0
#define WeaponReload 0x9EEBE4
#define WeaponShot 0x9EEBD8
#define AutoRepair 0x9EE6F3
#define ADR_UNLAMMO 0x9EEB04
#define ADR_NoWater1 0x9F5D98
#define ADR_NoWater2 0x9F5D94
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F3584
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x9F5D9C
#define ADR_FASTREPAIR 0x9EF9DC
/*=================[ D3D ]==================*/
#define ADR_D3DNAME 0xA45804
#define ADR_D3DIP 0xA45518
#define ADR_D3DHEALTH 0xA44634
/*=================[ ASM ]==================*/
#define ADR_GameText 0x4E3432
#define ADR_SENDMESSAGEBOX 0x419169
#define AutoStart 0x50BE96
/*================[ Offsets ]================*/
#define OFS_FASTNADEBLAST 0x10100
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_1SLOT 0x1021B8
#define OFS_2SLOT 0x1021B9
#define OFS_3SLOT 0x1021BA
#define OFS_4SLOT 0x1021BB
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021BD
#define OFS_7SLOT 0x1021BE
#define OFS_8SLOT 0x1021BF
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_LOWGRAVITY 0xC4A8
#define PlayerAnimation 0xC4B8
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PLAYERMOVE 0x11B800
#define ReadySize 0x8E0
#define StartSize 0xA4
#define ImMaster 0xFD160
#define MySize 0x11B800
#define OFS_PLAYERSIZE 0x1CF8
#define LocalIndex 0x16104
#define NoReload 0x103DD
#define ADR_NODELAY 0x103E0
/*================[ Items ]================*/
#define PX_BANDAGE 0x9EE738
#define PX_EXTRAAMMO1 0x9EE85E
#define PX_EXTRAAMMO2 0x9EE72F
Quote:
i addet:
Ach Credits noch zu den Leuten, die wenigstens 30% ihrer Sachen selber machen
English:
Oh still credits to people who make at least 30% of their own cheats
google übersetzer suck.
AeroMan,R3D_L!ne,Unknown PK,MaxyLopez93,V!rus, the 5 you asked that made almost everything themself... far over 30%Quote:
I´m not a bad coder.
But say me 5 People who make 30% self on her Cheats.
AntiSpam:
Credits: Who the Fuck found the first addys./me for updating.
You are calling yourself a "C/C++ Coder"?Quote:
fakt is ....
pls flame in the waynetrain!
addys demand for credits is stupid!!!
okey ?!
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~// #define ADR_SUPEREXPLOSION 0x00855388 #define ADR_PLAYERPOINTER 0x009EEB8C #define ADR_SERVERPOINTER 0x009EEB28 #define ADR_BASEPOINTER 0x00A44E40 #define ADR_WEAPONBASE 0x00A0BE2C #define ADR_DEVICEPOINTER 0x008519EC #define ADR_USERPOINTER 0x009EEB28 #define ADR_WEAPONPOINTER 0x008B4758 #define ADR_VIEWANGELS 0x009EE6D8 #define ADR_MATRIX 0x00****** #define ADR_GPUPOINTER 0x009EE6D4 #define ADR_VEHICLEBASE 0x009EE838 #define ADR_USERBASE 0x00****** #define ADR_CBASE 0x00****** //Thx To xDuff //~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~// #define ADR_QUICKPLANT/DEFUSE 0x00****** #define ADR_PLANTANYWHERE 0x009EE85E #define ADR_STAMINA1 0x0082603C #define ADR_STAMINA2 0x00826040 #define ADR_STAMINA3 0x00826044 #define ADR_STAMINA4 0x00826048 #define ADR_STAMINA5 0x00826050 #define ADR_STAMINAREFILL 0x0097A580 #define ADR_QUICKSPAWN1 0x00B1C0C4 #define ADR_QUICKSPAWN2 0x00B2A0C0 #define ADR_IMDRUNK 0x009EEA94 #define ADR_CQCPRONE 0x008B4818 #define ADR_CAMERAVIEW 0x00****** #define ADR_IMEXPLOSION 0x00****** //DirecTX #define ADR_SILENTWALK 0x00****** #define ADR_LADDERQUICKLY 0x00****** //R3d_L!ne #define ADR_RESIZESCREEN 0x008AA9AF #define ADR_ROOMCLASS 0x009EF578 #define ADR_AUTOSTART 0x00****** #define ADR_IMREADY 0x00A46A70 #define ADR_WEAPONSHOT 0x00****** #define ADR_WEAPORELOAD 0x00****** #define ADR_UNLAMMO 0x009EEB04 #define ADR_ACCURACYAS 0x009F3624 #define ADR_SPEED 0x00854D18 #define ADR_ROOLSPEED 0x00854B40 #define ADR_SPRINTSPEED 0x00825F14 #define ADR_HIGH MODE 0x00****** #define ADR_ANIMATIONPRONE 0x00****** //Thx To xDuff #define ADR_VIRTUALJUMP 0x008549B4 #define ADR_VIRTUALPRONE 0x00****** #define ADR_VIRTUALCROACH 0x00****** #define ADR_CHANGEWEAPONEVENT 0x0081B2B8 #define ADR_HIDEWEAPON 0x00826044 #define ADR_DEADSPINNER 0x008B103C //AeroMan #define ADR_ANTIRADAR 0x009F5DCC //R3d_L!ne #define ADR_WTH 0x008514A4 #define ADR_WUW 0x009F5D9C #define ADR_STW 0x00822EE4 #define ADR_WTW 0x00825C88 #define ADR_BONESHOT 0x00855970 #define ADR_BONESHOT2 0x00****** #define ADR_SUPERNOSPREAD 0x00854A00 #define ADR_NOSPREAD 0x009F3624 #define ADR_ANTIAFK 0x00B1BA38 #define ADR_SERVERCOUNT 0x00A2BE80 #define ADR_BREAKLIMIT 0x00854920 //R3d_L!ne #define ADR_CROSSAIR 0x009F35A8 #define ADR_3DVIEW 0x00****** #define ADR_WEAPONGRAVITY 0x00854978 #define ADR_SCOPE 0x008B4824 #define ADR_SCOPESIZE 0x008B482C #define ADR_FASTLOCKON 0x009EE748 #define ADR_FASTSTUFF 0x009EE6FC #define ADR_FASTAMMMO 0x009F3584 #define ADR_FASTEMEDIC 0x009F358C #define ADR_FASTREPAIR 0x009EF9DC #define ADR_FASTFLAG 0x009F5D9C #define ADR_FAKEKICK 0x00A46B1C #define ADR_WATERCOLOR1 0x00B1C0C4 #define ADR_WATERCOLOR2 0x00B1C0C8 #define ADR_WATERCOLOR3 0x00B1C0CC #define ADR_FASTLOCKON 0x009F5EF4 #define ADR_GMWARNING 0x00****** #define ADR_SWIM1 0x009EEBCC #define ADR_NOBOUNDS1 0x00B1BA60 #define ADR_NOBOUNDS2 0x00B1BA64 #define ADR_NOBOUNDS3 0x00B1BA68 #define ADR_NOWATER1 0x009F5D98 #define ADR_NOWATER2 0x009F5D94 #define ADR_GLASSWALL 0x009EE7C4 #define ADR_FULLBRIGHT1 0x009EF810 #define ADR_FULLBRIGHT2 0x009EF814 #define ADR_FULLBRIGHT3 0x009EF818 #define ADR_NEARFOG 0x009F5DAC #define ADR_FARFOG 0x009F5DB4 //~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~// #define ADR_EXTRAAMMO1 0x008AA9AF #define ADR_EXTRAAMMO2 0x008AA9B1 #define ADR_SNIPER 0x008AA9B3 #define ADR_ASSAULT 0x008AA9B1 #define ADR_BANDAGE 0x008AA9BA //~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~// #define ADR_CRAZYCAR 0x00854858 //R3d_L!ne #define ADR_BIGCARNAME 0x00854B80 //R3d_L!ne #define ADR_AUTOREPAIR 0x009E7028 #define ADR_ANIMATIONVEHICLE 0x00****** //~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~// #define OFS_INVISBLE 0x0011B800 #define OFS_NFD 0x00102C8 #define OFS_NADE 0x0010100 #define OFS_DINAR 0x0011A2A8 #define OFS_LEVEL 0x0011A298 #define OFS_SLOT5 0x001021BC #define OFS_SLOT6 0x001021BD #define OFS_SLOT7 0x001021BE #define OFS_SLOT8 0x001021BF #define OFS_NORELOAD 0x00103DD #define OFS_NOSRPEAD 0x009F3624 #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_PREMIUM 0x0058C #define OFS_GRAVITY_Z 0x00C4A8 #define OFS_Y 0x00102E0 #define OFS_X 0x00102F0 #define OFS_Z 0x00102E8 //~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~// #define ADR_D3DNAME 0x00A45804 #define ADR_D3DIP 0x00A45518 #define ADR_D3DHP 0x00A44634 //~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~// #define ADR_ID 0x008B6F28 #define ADR_NICKNAME 0x008B7168 #define ADR_PASSWORD 0x00****** //~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~// #define ADR_MESSAGEBOX 0x00****** #define ADR_ENGINETEXT 0x00****** #define ADR_ARTILLERY2 0x004BDD6B #define ADR_QUICKPLANT 0x004D32E7 #define ADR_QUICKDEFUSE 0x00436D95 #define ADR_BULLET 0x004D4564 #define ADR_NORELOAD 0x00579A6C #define ADR_WTW 0x0070E1C2 #define ADR_STW 0x005D1EA0 #define ADR_CRCPATCH 0x004185B3 #define ADR_BACKTOLOBBY 0x004AAE69 #define ADR_ALWAYSCROSS 0x00525049 #define ADR_SUPERCARSOUND 0x00422BE9 #define ADR_OPK 0x0040832F #define ADR_SWITCHTIME 0x004D9E6E #define ADR_UNLAMMO 0x004D791A #define ADR_CQCPRONE 0x004BD608
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v2.3 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EEB8C #define ADR_ServerPointer 0x9EEB28 #define ADR_RemotePointer 0xB0CD20 #define ADR_WeaponPointer 0x8B4758 #define ADR_DevicePointer 0x8519EC #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA44E40 #define ADR_ViewAngels 0x9EE6D8 #define ADR_UserBase 0x9EF958 #define ADR_PlayerSize 0x1CF8 #define ADR_StructSize 0x1CF8 #define ADR_RoomClass 0x9EF94C |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EEA94 #define ADR_CQCProne 0x8B4818 #define ADR_NoSpawnWaitCqC 0x9EE964 #define ADR_VirtualJump 0x8549B4 #define ADR_NearFog 0x9F5DAC #define ADR_FarFog 0x9F5DB4 #define ADR_NoWater1 0x9F5D98 #define ADR_NoWater2 0x9F5D94 #define ADR_AntiAfk 0xB1BA38 #define ADR_Scope 0x8B4824 #define ADR_Speed 0x854D18 #define ADR_SpeedRoll 0x854B40 #define ADR_GlassWall 0x9EE7C4 #define ADR_NoBounds1 0xB1BA60 #define ADR_NoBounds2 0xB1BA64 #define ADR_NoBounds3 0xB1BA68 #define ADR_NoSpawnWait1 0xB1C0C4 #define ADR_NoSpawnWait2 0xB2A0C0 #define ADR_NoSpawnWait3 0xB1C0CC #define ADR_FullBright1 0x9EF804 #define ADR_FullBright2 0x9EF808 #define ADR_FullBright3 0x9EF808 #define ADR_ColorShot1 0x9EF804 #define ADR_ColorShot2 0x9EF808 #define ADR_ColorShot3 0x9EF80C #define ADR_Crosshair 0x9F35A8 #define ADR_NoSpread 0x9F3624 #define ADR_DeathCam 0xB238E8 #define ADR_ImmExplosion 0x854AF8 #define ADR_SuperExplosion 0x8553A8 #define ADR_HighMode 0x854DE8 #define ADR_CameraView 0x8549B4 #define ADR_WeaponGravity 0x854978 #define ADR_BreakLimit 0x854920 #define ADR_FastLockOn 0x9EE748 #define ADR_LadderQuickly 0x854CE0 #define ADR_DeadSpinner 0x8B103C #define ADR_HideWeapon 0x8AC744 #define ADR_WeaponShot1 0x9EEBDC #define ADR_WeaponShot2 0x9EEBFC #define ADR_ChangeRoll 0x8549F8 #define ADR_SilentWalk 0x8500B1BA #define ADR_PlayerProne 0x9EF940 #define ADR_CameraPosition1 0x9E85A4 #define ADR_CameraPosition2 0x9E85A8 #define ADR_QuickPlant 0x9EE6FC #define ADR_AntiRadar 0x9F5DCC #define ADR_StaminaRefill 0x97A580 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x1024C #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xFD160 #define OFS_RoomMaster 0x11B800 #define OFS_M134Idle 0x103D8 #define OFS_NoSpread 0x100FC #define OFS_NoReload 0x103DD #define OFS_NoDelay 0x103E0 #define OFS_Weapon1 0x101DA #define OFS_Weapon2 0x101DE #define OFS_Weapon3 0x101E2 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x855970 #define MEM_WTW 0x825C88 #define MEM_STW 0x822EE4 #define MEM_WUW 0x9F5D9C #define MEM_WTH 0x8514A4 #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 #define MEM_UnlimitedAmmo 0x9EEB04 #define MEM_Invisible 0x11A2BC #define MEM_PlantAnyWhere 0x9EE85E #define MEM_Stamina1 0x82603C #define MEM_Stamina2 0x826040 #define MEM_Stamina3 0x826044 #define MEM_Stamina4 0x826048 #define MEM_Stamina5 0x82604C |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9EE736 #define PX_SniperAmmo 0x9EE734 #define PX_Bandage 0x9EE738 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F358C #define ADR_FastAmmo 0x9F3584 #define ADR_FastFlag 0x9F3594 #define ADR_FastRepair 0x9EF9DC |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x854B60 #define ADR_CrazyCar 0x854858 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA45804 |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0x9EEB28 #define ADR_ClassBase 0xA469E0 #define ADR_WeaponBase 0xA0BE2C #define ADR_SlotBase 0x101018 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x525049 #define ASM_NoReload 0x579A6C #define ASM_Bullets 0x4D4564 #define ASM_OPK 0x40832F #define ASM_WTW 0x70E1C2 #define ASM_STW 0x5D1EA0 #define ASM_QuickPlant 0x4D32E7 #define ASM_QuickDefuse 0x436D95 #define ASM_Artillery1 0x408BE3 #define ASM_Artillery2 0x4BDD6B #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x419169 #define ASM_SwitchTime 0x4D9E6E #define ASM_CRCPatch 0x4185B3 #define ASM_AutoStart 0x50BE96 #define ASM_BackToLobby 0x4AAE69 #define ASM_BackToLobby 0x4AA55B #define ASM_SuperCarSound 0x422BE9 ~ Stopped... |#|******************************************************************************|#|
Quote:
//Pointer, Bases
#define ADR_Playerpointer 0x9EEB8C
#define ADR_Serverpointer 0x9EEB28
//Hacks
#define ADR_NOSPREAD 0x009F3624
#define ADR_SUPERNOSPREAD 0x00854A00
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define ADR_STAMINA1 0x82603C
#define ADR_STAMINA2 0x826040
#define ADR_STAMINA3 0x826044
#define ADR_STAMINA4 0x826048
#define ADR_STAMINA5 0x82604C
#define ADR_FASTAMMMO 0x9F3584
#define ADR_FASTREPAIR 0x9F3590
#define ADR_FASTHEALTH 0x9F358C
#define ADR_FASTFLAG 0x009F5D9C
#define ADR_BONESHOT 0x00855970
#define ADR_GMWARN 0xA36954
#define MEM_STW 0x00825EE4
#define ADR_QUICKSPAWN1 0x00B1C0C4
#define ADR_QUICKSPAWN2 0x00B1C0CC
#define ADR_QUICKSPAWN3 0x00B1C0C8
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_NOBOUNDS3 0x00B1EA88
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define ADR_SPEED 0x00854D18
#define ADR_SuperExplosion 0x008553A8
#define OFS_SLOT5 0x001021BC
#define OFS_NFD 0x102C8
#define ADR_UNLAMMO 0x004D791A
#define MEM_WUW 0x009F5D9C
#define ADR_NoWater1 0x009F5D98
#define PX_Bandage 0x9F1758
#define ADR_AntiAfk 0x00B1BA38
#define ADR_WTW 0x825C88
#define OFS_NODELAY 0x103E0 // NEW
#define ADR_LadderQuickly 0x854CE0 // NEW
#define ADR_IMDRUNK 0x009EEA94 // NEW
#define OFS_PREMIUM1 0x58C // NEW
#define ADR_SCOPE 0x8B4824 // NEW
^_^ Request OFS_NoReloadQuote:
if (NoReload ==1)
{
if(GetAsyncKeyState('r' || 'R') &0x8000)
{
if ( *(INT*)(Playerx+OFS_WEAPONSTATE) == *(INT*)(ADR_WEAPONSTATERELOAD) )
{
*(FLOAT*)(Playerx+OFS_NORELOAD) = 1.0F;
}
}
}