Formal Release

01/01/2011 10:20 taylor2846#181
Quote:
Originally Posted by Ian* View Post
Didn't look at your source but I was just assuming .etc.etc.etc get a bit messy and unorganized.
you should not just assume stuff unless you have a good reason, and ini are not messy and unorganized, unless the they are created that way.
MySql is good database system also its stable and easy to use with lots of support websites 4 it.
i cant say noting about mmsql never used it and i do not no a nothing about it.
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but i was not asking what database system was best there really are no need for asking that stuff like that are posted all over here and i thank i have even made a thread asking about the database system before. i was asking if it was a good ideal to make the server a myssql database not because there was a problem with ini database but because i wanted to no if anyone would me to make it MySql database system 4 it because i never messed with it much so i was going to do it 4 fun if someone would have used the work lol but i guess i was not very clear about what i was asking kinda normal 4 me lol.
but i will leave the db as is 4now at least.
so can we please put a end talking about the database system?

i am going to downgrade the source to a 5017 Client source and i was wanting to no what i need to do in to accomplish this.
i no edit packets. i will use Conquer wiki to help me with this.
and i also no that i need to remove the blowfish encryption but i do not no how to go about doing this.
so please help! me with that and anything else i need to do to accomplish my goal.


please do not post to this if you do not have something useful to say.
01/01/2011 23:31 Ian*#182
Quote:
Originally Posted by taylor2846 View Post
you should not just assume stuff unless you have a good reason, and ini are not messy and unorganized, unless the they are created that way.
MySql is good database system also its stable and easy to use with lots of support websites 4 it.
i cant say noting about mmsql never used it and i do not no a nothing about it.
If you have over 1,000 entries and you need to look something up you would have wished you had used a real db system. There's really only one way to create an ini file by the way. You can't really format them the way you want, or else it shouldn't even have a .ini extension.

And you can use ini files for a website db too, but just because you can doesn't mean you should.

Anyways, I really dont like the idea of an ini db myself, it's not much harder to set up a mysql database and in the long run it's a much better route.

but this is much more user friendly for all the nubs who wanna run p servers, but come on, would a company want to do this? probably not.
01/01/2011 23:44 InfamousNoone#183
Quote:
Originally Posted by Ian* View Post
If you have over 1,000 entries and you need to look something up you would have wished you had used a real db system. There's really only one way to create an ini file by the way. You can't really format them the way you want, or else it shouldn't even have a .ini extension.

And you can use ini files for a website db too, but just because you can doesn't mean you should.

Anyways, I really dont like the idea of an ini db myself, it's not much harder to set up a mysql database and in the long run it's a much better route.

but this is much more user friendly for all the nubs who wanna run p servers, but come on, would a company want to do this? probably not.
Want to look up account information?
\Accounts\*.ini where * is the account name
Spell?
\Spells\x[y].ini where x = spell id, y = spell level
Guild?
\Guilds\ID\guild.ini where ID = guild ID

ez.
01/02/2011 00:14 taylor2846#184
Quote:
Originally Posted by Ian* View Post
If you have over 1,000 entries and you need to look something up you would have wished you had used a real db system. There's really only one way to create an ini file by the way. You can't really format them the way you want, or else it shouldn't even have a .ini extension.

And you can use ini files for a website db too, but just because you can doesn't mean you should.

Anyways, I really dont like the idea of an ini db myself, it's not much harder to set up a mysql database and in the long run it's a much better route.

but this is much more user friendly for all the nubs who wanna run p servers, but come on, would a company want to do this? probably not.
a real db system ini files are a real db system and they do make search programs in windows that are meant to find files easy that is on your system and if you no how to use the search program you will not have no problem finding a file you would need to edit and it would be faster then going to a database system or phpmyadmin and then find what you need to edit and ini files are faster then MySql. so if you no what you are doing ini database system is better,
but we are going over same thing over and over here can we pleas move on?
but its your thread InfamousNoone if you want to keep this convo going about the database system its up 2 you.
but any help with my last post?
01/02/2011 11:51 WarpGeorge#185
Quote:
Originally Posted by InfamousNoone View Post
Want to look up account information?
\Accounts\*.ini where * is the account name
Spell?
\Spells\x[y].ini where x = spell id, y = spell level
Guild?
\Guilds\ID\guild.ini where ID = guild ID

ez.
Or you can simply just use the win search function (f3) inside that folder...
01/02/2011 16:03 Syst3m_W1z4rd#186
removed
01/02/2011 19:34 taylor2846#187
hay i found a bug, when you login around monsters the monsters attack you when there are a big distantness between you and the monsters its like they thank you are somewhere that you are not just letting you all no
01/02/2011 21:20 InfamousNoone#188
Change it so the monster-find-target routine actually checks if the user has fully logged in yet. There should be something called like Client.LoginPhase or AuthPhase.
01/02/2011 23:58 s7evo#189
I was fully clothed until I saw this.
01/03/2011 02:50 taylor2846#190
Quote:
Originally Posted by InfamousNoone View Post
Change it so the monster-find-target routine actually checks if the user has fully logged in yet. There should be something called like Client.LoginPhase or AuthPhase.
i could not find loginphase or authphase but i do thank this is the code you where talking about right?
Code:
if ((entity.ServerFlags & ServerFlags.LoggedIn) == ServerFlags.LoggedIn)
i put that in monsters.cs where it targets a player but when i do that monsters will not attack you tell you move.
and you could put the same code in monsters wont attack you tell you move you could put that code in in kernal but then you will not see monsters at all tell you move.
01/03/2011 09:30 xScott#191
Quote:
Originally Posted by s7evo View Post
I was fully clothed until I saw this.
i lol'd
01/05/2011 06:36 ImFlamedCOD#192
Quote:
Originally Posted by PrototypeGaming View Post
Can someone explain the structure of NPC Spawns:
Code:
[Npc]
NpcID[COLOR="Red"] ID of the npc[/COLOR]
NpcType[COLOR="Red"] Npc Type[/COLOR]
MapID[COLOR="Red"] Map ID[/COLOR]
X[COLOR="red"] X cord[/COLOR]
Y[COLOR="red"] Y cord[/COLOR]
Flag[COLOR="Red"] Flag of the Npc[/COLOR]
Interaction[COLOR="red"] Npc Interaction id[/COLOR]
Glad i could help O.o
01/05/2011 06:41 s7evo#193
Quote:
Originally Posted by ImFlamedCOD View Post
Glad i could help O.o
I was intimately going to reply in a sarcastic manner, as did you, but I felt that you, inflamedcod, would do it, innn which i was correct. ++ yay for me
01/05/2011 18:00 Basser#194
Quote:
Originally Posted by ImFlamedCOD View Post
Glad i could help O.o
Is that how it works? No way...

Perhaps you should explain him what 'ID' stands for, I bet his reaching for his wallet right now.
01/06/2011 02:22 ImFlamedCOD#195
Quote:
Originally Posted by Basser View Post
Is that how it works? No way...

Perhaps you should explain him what 'ID' stands for, I bet his reaching for his wallet right now.
I wasn't trying to be a total flame out of it , but its so damn simple if you can't figure out What X = , Y= NPC id , who would have guessed the npc id is the identification number used to id each npc, each id is unique to each npc, each number is a different npc.

Enough of the flaming i'm sorry if your trying to make a server and don't/can't figure out something as simple as that then i'm sorry i have only a few words of advise "give up".

Read up on the game your trying to emulate before you try to run a server for it.