[Bot MOD]Battle of Immortals Bot

07/04/2010 05:23 LcDog#181
Two ideas i think should be added.

You should add waypoints. So if we want to move from one point to another. We type in 1-1000(however many we want) diff points our character will move and he goes there while killing shit. You can also make it wont atk anything until the next point. Time INTERVAL movements so lets say i want to move to point 2 every 5m or so id put 4-8m then randomly between that time my char would move. Make it more human like and not bot like.

Also a random change realm. Same thing a time INTERVAL of our choice of say 5-10m(Random) and between that time the bot will pick a random time and will change to a random realm.
07/04/2010 06:00 V2usah6969#182
Quote:
Originally Posted by LcDog View Post
Two ideas i think should be added.

You should add waypoints. So if we want to move from one point to another. We type in 1-1000(however many we want) diff points our character will move and he goes there while killing shit. You can also make it wont atk anything until the next point. Time INTERVAL movements so lets say i want to move to point 2 every 5m or so id put 4-8m then randomly between that time my char would move. Make it more human like and not bot like.

Also a random change realm. Same thing a time INTERVAL of our choice of say 5-10m(Random) and between that time the bot will pick a random time and will change to a random realm.
It can be possible since we can record map ID and coords, have like an automatic recorder for us to move to the area we want to grind. But I say about the Realm switcher, I don't think that is possible.
07/04/2010 06:39 kay0s#183
You are a god. This is an amazing bot. I literally downloaded it and just guessed on the settings without reading any information and this shit just started raping. I genuinely appreciate your efforts, thank you sir. :)
Please continue this work in your free time! :handsdown:

//Edit: although the HP threshold isn't working and that's a major issue....
07/04/2010 08:21 V2usah6969#184
Quote:
Originally Posted by LcDog View Post
Two ideas i think should be added.

You should add waypoints. So if we want to move from one point to another. We type in 1-1000(however many we want) diff points our character will move and he goes there while killing shit. You can also make it wont atk anything until the next point. Time INTERVAL movements so lets say i want to move to point 2 every 5m or so id put 4-8m then randomly between that time my char would move. Make it more human like and not bot like.

Also a random change realm. Same thing a time INTERVAL of our choice of say 5-10m(Random) and between that time the bot will pick a random time and will change to a random realm.
Quote:
Originally Posted by kay0s View Post
You are a god. This is an amazing bot. I literally downloaded it and just guessed on the settings without reading any information and this shit just started raping. I genuinely appreciate your efforts, thank you sir. :)
Please continue this work in your free time! :handsdown:

//Edit: although the HP threshold isn't working and that's a major issue....
Indeed, HP/MP and Buffs is currently bugging out.
07/04/2010 09:17 woodyfly#185
Quote:
Originally Posted by V2usah6969 View Post
Indeed, HP/MP and Buffs is currently bugging out.
He released a separate auto potter bot. Use that.
07/04/2010 09:53 reconcrap#186
hope future releases can include auto pet catcher lolx
07/04/2010 11:18 fightingeagle#187
scrolls still dont work for me:
scrolls are on first slot
bag slot is set on 0
scroll count is set on 20
Loop delays are on suggested
one time hit ESC ( poseidon )
scroll kill count 62

installed(reinstalled) NET 4.0
installed(reinstalled) c++ visual 2010

EDIT:
still get the missing dll error
07/04/2010 11:58 woodyfly#188
Same here, poseidon scrolls not working
07/04/2010 22:26 jessie1#189
anyone have issue with "target selection"?. it kills 1 mob then waits like 20 seconds and it keeps saying need a target.. then it kills 1 after a while and stops again.

^^ FYI this is with the test version, the regular version works fine.!

any solutions?
07/05/2010 04:05 hattyhat#190
When doing crusade or poseidon in a party, the actual kill count do increase faster than the bot's current kill count.

So is it possible to add feature to allow changing the kill count instead of the default: 62?

Anyway big thanks for this great program.
07/05/2010 04:46 My420Time#191
Quote:
Originally Posted by hattyhat View Post
When doing crusade or poseidon in a party, the actual kill count do increase faster than the bot's current kill count.

So is it possible to add feature to allow changing the kill count instead of the default: 62?

Anyway big thanks for this great program.
Already been added.
07/05/2010 07:56 dulica#192
Quote:
Originally Posted by pizdulica View Post
since yesterday i have this error:



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at BIOBB3.Bot_Session.LoadAddresses(IniFile iFil)
at BIOBB3.AddressUpdater.MemAddr_Check_Version(Proces s proc)
at BIOBB3.BIOBB3.Form_Load_CharList()
at BIOBB3.BIOBB3.btn_Bot_RefreshCharList_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BIOBB3
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Desktop/Release/BIOBB3.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
still having this error and i run as admin have C++ 2010 and framework 4.0..it worked a week ago now is has this error..how can i fix it
07/05/2010 11:53 woodyfly#193
One REALLY annoying is that the bot RUNS OFF to atlantic sea when there's no mobs. I leave a dungeon, and off they go.

A feature that could really help is having an option to auto activate a HeavenFeather after 6 hours or something
07/06/2010 01:22 Mr.Matthew#194
noticed in the last couple of days that after several hours i get a game.exe error while its trying to activate a crusade scroll.. this doesnt happen everytime so im not sure if its just after so long it bugs out.. using 6/26 release
07/06/2010 01:43 l0c0ninja#195
Quote:
Originally Posted by alaor View Post
error... MSVCP100.dll
help?
I had a similar error, install c++ 2010 and it will fix it im pretty sure