Quote:
Originally Posted by jeremytommy
2nd
With this method, we can create the game. But my buddies can't detect my game in the lan mode (or either of their games). I guess when u disconnect the network, the game u create is not base on the network. It an off-line game.
My OS is Win7 and my buddies' os are Vista. We both stuck at the same place and none of those solutions can help us. Still, it is a great job that u crack the Lan. We hope u will find a way to help us soon.
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Just deactivate your windows firewall and all is fine. We are all using Win7 and had the same problem before.
Quote:
Originally Posted by .GL.
I deleted
ability_pollywogpriest1.entity
ability_pollywogpriest2.entity
ability_pollywogpriest3.entity
ability_pollywogpriest4.entity
affector_ability1.entity
affector_ward_splash.entity
gadget_ward.entity
state_pollywogpriest_ability2.entity
state_pollywogpriest_ability3.entity
from the root of game\heroes\pollywogpriest\
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Did you try the skills. Sometimes they change to skills and use new functions not working in old engine, like with scout or predator. The ability-files have nothing to do with the look of pollywog. The only think what can be changed is the animation of the attacks.
I think its would be just better to move the abilities to a folder, BUT this has nothing to do with the gameplay. It doesn´t matter where the files are inside the herofolder. Look at the yogi-folder. And he works fine. ;)
Quote:
Originally Posted by CaitSith
Item: Staff of the Master.
Description: Where's the devourer' bonus damage?^^
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Maybe implentet later in the game. Whats the reason its not in this edition yet. But atm Devourer is strong enough in this version. We played a couple of games and devourer ruled us all.
As I said before, I will implent the new hero-versions later. Because I must check if they change to attacks with new function, not working in our.