GW working bots 2024

11/26/2024 15:39 Underavelvetmoon#181
Quote:
Originally Posted by fickleocelot View Post
Ah yes, the old "They can detect anything you are doing but have chosen to do nothing about it for 20 years"
So true. Even so, if they did anything about it now, it'd be a death sentence for the game, half the economy (if not more) is based on botting.
11/26/2024 23:04 iTeX-#182
the omnifarmer presearing wont detect my chars name
11/27/2024 02:30 Backxtar#183
We will see - we currently working on another Solution. Cause to catch Headers After every Update is a Bad Solution
11/27/2024 04:07 MrObvious83#184
@[Only registered and activated users can see links. Click Here To Register...] I agree editing headers every update is a fucking pain...

"By Stephen Clarke-Willson, Game Director, Guild Wars

Hello fellow Tyrians! When Guild Wars launched in 2005 it ran on Windows 95, Window 98, Windows 98 SE, Windows ME, Windows 2000, and Windows XP. In 2012 we had to drop support for the 16-bit versions of those operating systems in order to deploy new security features.

In early 2019, we started the process of changing the build system for Guild Wars from Visual C++ 6.0 (which was released in 1997) to use Visual Studio 2017. We released that upgrade in late 2019 while still maintaining compatibility with Windows 2000 and Windows XP, our current min-spec machines. Thanks to that compiler update we have been able to build, test and deploy more updates than we were previously able to do with the VC6 compiler.

The 20-year compiler upgrade was a dramatic change; in those 20 years the way the C++ language treated floating point numbers had changed. We tracked down almost all of the arithmetic errors that related to those changes. For those more technically minded the bugs had to do with the way infinity is handled.

I said we tracked down almost all of the crashes – but there was one significant one that we didn’t detect before we released the build into the wild. The bug was most evident in the Domain of Anguish – which is content we mere programmers would never be able to solo and fully test (even with cheats on the development branch – I tried). I want to thank the players who sent us videos that helped us identify the problem. The bug had to do with projectiles colliding with the terrain at just the right angle. I’m happy to say that with the new compiler we were able to debug and fix that bug in two days with very little disruption to the main game and no downtime.

As you know, Microsoft has officially stopped supporting older versions of Windows; we are however grateful that they have managed to maintain tools and compiler support for those operating systems long past their official expiration date. Visual Studio 2017 is the last compiler from Microsoft that supports Windows XP. The other systems that Guild Wars interacts with (the “login servers”) are now built with Visual Studio 2019. It is only a matter of time before we will be building Guild Wars with Visual Studio 2019 and future compilers. So as of January 1st, 2021, we will no longer provide official support for Windows XP or Windows 2000. While the game may continue to run on those operating systems we will stop internal testing on that date."

So this BIG question is, now that they have everything upgraded, is it worth the time to go in and change the language code to update the GWA2 and Header to reflect the new system. They said they would shipping out a new file, does this mean that it wont be in the x86 system folder anymore or is it a server file that wont effect us? Soooo many scripts will be washed and no longer available if we simply walk away from Autoit.

Opinions??
11/27/2024 17:22 srss3#185
Quote:
Originally Posted by iTeX- View Post
the omnifarmer presearing wont detect my chars name
Same. Is there an easy fix or do we have to wait for the update?

That's the post we're referring to:

Quote:
Originally Posted by Zilvermoon View Post
OmniFarmer Presearing V2.4.1.4

Might have issues, but LDoA2-10, LDoA10-20 & Charrs Boss should be working.

Happy botting ...
11/27/2024 17:33 Soulstorm_365#186
Anyone working on a new gwa2?
11/27/2024 18:30 zamal#187
Hello,
my bot doesn't work anymore, when I want to select my character in the bot interface, I get this “Software\ArenaNet\Guild Wars”.
11/27/2024 18:35 Zilvermoon#188
Quote:
Originally Posted by srss3 View Post
Same. Is there an easy fix or do we have to wait for the update?

That's the post we're referring to:
Not sure if or when this will be fixed, might have to wait for someone with more knowledge to fix GWA2.au3 for the new version of the game...
11/27/2024 18:38 Blake777#189
No there is no easy fix to update the bots. This update had a lot of changes.
There are some people working to get gwa2 going again and we will have to wait until they get it done. Also I'm not sure if they even will share the updated version.
Probably best to chill out for now and hope for the best.
11/27/2024 21:51 GravityDefyingApple#190
Quote:
Originally Posted by zamal View Post
Hello,
my bot doesn't work anymore, when I want to select my character in the bot interface, I get this “Software\ArenaNet\Guild Wars”.
Relax for a bit :) update broke many things
11/28/2024 05:51 zamal#191
sorry I didn't know there was an update, I'll just relax and wait.
12/02/2024 14:31 Chey92#192
Hey everyone, can anyone tell me why the bots are not working when I use GW-Multi? The bot does not recognize the individual accounts.

LG
12/02/2024 17:28 apoguita#193
Quote:
Originally Posted by Chey92 View Post
Hey everyone, can anyone tell me why the bots are not working when I use GW-Multi? The bot does not recognize the individual accounts.

LG
It's because atm the library is not working.
12/06/2024 21:32 MrObvious83#194
Pvp bots working in HA. 0,0
12/09/2024 22:04 TacticalWarfare#195
any1 got a working omnititle farmer ? willing to pay if needet