GW Working Bots 2020

04/13/2020 14:58 OriginsEXE#181
Quote:
Originally Posted by Kelador View Post
Anyone got an updated kilroy bot? I tried using the old one but replacing the GWA2 files but the bot moves to the NPC and an error pops up when it talks to the NPC and then crashes.
Guessing this is a dialogue error. I will check when I get home later today.
04/13/2020 15:01 Kelador#182
Quote:
Originally Posted by OriginsEXE View Post
Guessing this is a dialogue error. I will check when I get home later today.
Not at my pc right now but off top my head think it was line 322 pingsleep error 500 unkown function name or something like that.
04/14/2020 22:12 Sky828#183
Quote:
Originally Posted by Kelador View Post
Not at my pc right now but off top my head think it was line 322 pingsleep error 500 unkown function name or something like that.
Just remove the pingsleep, set it to Sleep(10000) and move onto the next error lol
04/14/2020 23:16 Nachico#184
Anybody interested in teq's multi ha bot sourcecode hit me up in pm or discord.

Long story short, the dude tried to scam me with lies, false updates, blackmail me to cut support and i got tired of it. So decompiled it and will make it available to the public to decide.

We all know teqatle and his terrorist behavior. He will most likely report this as VIRUS/MALWARE etc.... So i don't know if i am allowed to share this source code directly on the forum, but just send me the pm. Just to avoid problems here. He cant claim virus/malware bullshit when its not send here i believe.

I will send source (.au3) of his: Reciever bot (for auto trade, Auto connector, Multi-ha-bot) before you can make it work you need to change a few things like decimals -> hex and a few other simple things.
04/15/2020 12:34 Nachico#185
Quote:
Originally Posted by CoderAndy View Post
he will try to ban you anyway, he will start crying to mods and pay them probably (premium paying customer), classic situation for teqatle.
Then i'll go under and loose 12 good feedback rating. Thats worth it to me.
04/15/2020 20:15 logicdoor#186
Quote:
Originally Posted by GW Devil View Post
i'd pay for this as I stated. i've tried to fix mine to no avail.

there are fixes out there but no ones sharing cause they are afraid it'll go public. smh but yeah I don't share never was a sharer.
There is a workaround for this if you want to salvage only certain mods.
You could make it so that the bot retains the mods that you have marked as "useful", i.e. it won't sell those items, which will then stay in your bags, or you could make the bot store those items.

Then you can salvage once every 2 days or so, as there typically aren't that many useful mods, and those tend not to drop that often.

What is usually painful is to have to worry about identifying and keeping the right mods - the salvaging itself is fast and on few items anyways.

I have created a GUI to allow this selection, store it to an INI file, retrieve it on start, and then also a customized CanSell function that tests each item against the INI file. Let me know if this is useful to your particular use case.

It is working well for me on my updated Froggy bot. I still have the salvage function in it ready to be activated once the headers are fixed.

I saw that in the latest GWA2 files there is a GWA2_ModStructs file, but the file require you to edit the useful mods manually. It is good but clunky when you suddenly need a specific mod and you have to go through those huge functions.

[Only registered and activated users can see links. Click Here To Register...]
04/16/2020 03:05 phat34#187
or you can use that information logicdoor gave you and give me 500 ecto and have autoit salvage everything it needs to for you... but five hundred ecto is tough to get a hold of this late in the game...
04/17/2020 01:54 maddh#188
Quote:
Originally Posted by PinkMusen View Post
I can't explain, but I've been modifying the vaettir v4.1 by gigi with fixes here and there.

Enjoy
hello! is it possible to not loot the purple and blue stuff? thanks
04/17/2020 04:54 logicdoor#189
Quote:
Originally Posted by maddh View Post
hello! is it possible to not loot the purple and blue stuff? thanks
Yes, you can, you need to change the "canpickup()" function and remove "RARITY_PURPLE" and "RARITY_BLUE" from the list.
04/17/2020 14:19 Nachico#190
Quote:
Originally Posted by logicdoor View Post
There is a workaround for this if you want to salvage only certain mods.
You could make it so that the bot retains the mods that you have marked as "useful", i.e. it won't sell those items, which will then stay in your bags, or you could make the bot store those items.

Then you can salvage once every 2 days or so, as there typically aren't that many useful mods, and those tend not to drop that often.

What is usually painful is to have to worry about identifying and keeping the right mods - the salvaging itself is fast and on few items anyways.

I have created a GUI to allow this selection, store it to an INI file, retrieve it on start, and then also a customized CanSell function that tests each item against the INI file. Let me know if this is useful to your particular use case.

It is working well for me on my updated Froggy bot. I still have the salvage function in it ready to be activated once the headers are fixed.

I saw that in the latest GWA2 files there is a GWA2_ModStructs file, but the file require you to edit the useful mods manually. It is good but clunky when you suddenly need a specific mod and you have to go through those huge functions.

[Only registered and activated users can see links. Click Here To Register...]
Very nice!
04/17/2020 23:33 I Am Polywag#191
Does anyone have a working Kilroy bot?

Quote:
Originally Posted by reaverseath1 View Post
vaettir advanced work 2 hours now, id and sell gold no problem actually , after i don't know if it's 100% safe but work

plat per hours is very low
my game just crashes as soon as i press "go"

Quote:
Originally Posted by ninjamoment View Post
Here is my own current Vaettir build with build notes. Not everything is working so be sure to read the notes!

Please note I just started learning like 2 days ago but I have a background in C# in Object-Oriented programming so please be patient, I am doing this for fun. :bandit:

Love you!
Going to give this a go now! Only bot that seems like it's working for the first 2 minutes! PS. The bot got itself stuck behind a worm, died and reset.

Will it work with me A/Mo build?

Edit: Client crashed as I reached Jaga :P
04/18/2020 20:09 Kiranji#192
Quote:
Originally Posted by I Am Polywag View Post
Does anyone have a working Kilroy bot?



my game just crashes as soon as i press "go"



Going to give this a go now! Only bot that seems like it's working for the first 2 minutes! PS. The bot got itself stuck behind a worm, died and reset.

Will it work with me A/Mo build?

Edit: Client crashed as I reached Jaga :P
you probably havent updated the npc dialog header, thats why it crashes when u enter jaga
04/19/2020 04:15 logicdoor#193
Quote:
Originally Posted by CoderAndy View Post
@[Only registered and activated users can see links. Click Here To Register...]

nice work and interesting ui man, that should be a main option for all the scripts with salvage farms at least, i suppose you have it on an extra button at ui to pop up.
Yes, there is a file menu from which to call up that GUI, and when you close the GUI the changes are saved to INI.

I thought about adding something for the runs and insignas, but usually it is always the same expensive ones that people want, so it would be overkill.

The reason for that UI is because we all want to find specific mods quickly to complete a weapon set, and this way you know it will keep what you need.

Quote:
Originally Posted by PinkMusen View Post
I can't explain, but I've been modifying the vaettir v4.1 by gigi with fixes here and there.

Enjoy
So as I have explained, I have worked on a Mod retention functionality to build into my Froggy bot, and so far I have been using GtoB as the go to place to sell items and runes.

I was going to at one point use Guild Halls instead and had started to look into selecting NPC's by their name and building language translations for each language but I saw the Vaettir bot has created waypoints to the NPC's instead, which probably was even more work.

There are NPC waypoints for Merchants and Rare Material Traders but I needed rune traders as well, so I created that function on the same model.

I have already updated the Rune Trader waypoints for "Isle of the Dead" but would appreciate if you guys could use your respective guild halls and note the Coordinates for the respective waypoints:

Code:
Func RuneTrader()
	Dim $Waypoints_by_RuneTrader[36][3] = [ _
			[$BurningIsle, -3793, 1069], _
			[$BurningIsle, -2798, -74], _
			[$DruidsIsle, -989, 4493], _
			[$FrozenIsle, 71, 834], _
			[$FrozenIsle, 99, 2660], _
			[$FrozenIsle, -385, 3254], _
			[$FrozenIsle, -983, 3195], _
			[$HuntersIsle, 3267, 6557], _
			[$IsleOfTheDead, -3697, -2337], _  ; needs to be updated for other guild halls
			[$NomadsIsle, 1930, 4129], _
			[$NomadsIsle, 462, 4094], _
			[$WarriorsIsle, 4108, 8404], _
			[$WarriorsIsle, 3403, 6583], _
			[$WarriorsIsle, 3415, 5617], _
			[$WizardsIsle, 3610, 9619], _
			[$ImperialIsle, 759, 11465], _
			[$IsleOfJade, 8919, 3459], _
			[$IsleOfJade, 6789, 2781], _
			[$IsleOfJade, 6566, 2248], _
			[$IsleOfMeditation, -2197, 8076], _
			[$IsleOfMeditation, -1745, 8681], _
			[$IsleOfMeditation, -331, 8084], _
			[$IsleOfMeditation, 422, 8769], _
			[$IsleOfMeditation, 549, 9531], _
			[$IsleOfWeepingStone, -3988, 7588], _
			[$IsleOfWeepingStone, -3095, 8535], _
			[$IsleOfWeepingStone, -2431, 7946], _
			[$IsleOfWeepingStone, -1618, 8797], _
			[$CorruptedIsle, -4424, 5645], _
			[$CorruptedIsle, -4443, 4679], _
			[$IsleOfSolitude, 3172, 3728], _
			[$IsleOfSolitude, 3221, 4789], _
			[$IsleOfSolitude, 3745, 4542], _
			[$IsleOfWurms, 8353, 2995], _
			[$IsleOfWurms, 6708, 3093], _
			[$UnchartedIsle, 2530, -2403]]
	For $i = 0 To (UBound($Waypoints_by_RuneTrader) - 1)
		If ($Waypoints_by_RuneTrader[$i][0] == True) Then
			Do
				GenericRandomPath($Waypoints_by_RuneTrader[$i][1], $Waypoints_by_RuneTrader[$i][2], Random(60, 80, 2))
			Until CheckArea($Waypoints_by_RuneTrader[$i][1], $Waypoints_by_RuneTrader[$i][2])
		EndIf
	Next
	Local $lRuneTrader = "Rune Trader"
	Local $lRune = GetAgentByName($lRuneTrader)
	If IsDllStruct($lRune)Then
		Out("Going to " & $lRuneTrader)
		GoToNPC($lRune)
		RndSleep(Random(3000, 4200))
	EndIf
 EndFunc   ;~ Runetrader
For some guild halls only 1 waypoint is needed but for some others, up to 4 might be needed judging from the Material Trader waypoints.

Could you guys use the attached Tool which displays your coordinates to update the waypoints? It was initially to verify item characteristics and debugging the mod retention function but I sneaked in coordinates into the UI as a quick and dirty way of checking your position.

[Only registered and activated users can see links. Click Here To Register...]

I was able to build the Guild Hall movement functions into my Froggy bot and it is working perfectly for my guild hall.

It would be nice to integrate inventory management functions into the Vaettir bot in time for the GW anniversary. I'd be happy to share as the Vaettir bot usually cluttered my inventory and stored too many useless golds, so it wasn't particularly efficient (at least the 2019 version wasn't).
04/19/2020 15:43 FreeStylaa#194
How can I accept a blessing of a sunspear agent?

I'm able to run to the agent and talk to him but I cant make it to accept the blessing he offers...
I saw in other bot codes that it is possible to do so by a hex code, but how can I get the required hex code? Or is there a general code to just accept the blessing?

Thank you for your help!
04/19/2020 15:48 phat34#195
You can check in the title bots for it -- If I get a chance and no one else answers I will post it later...

its a dialog code...