Quote:
Originally Posted by cooco83
I fixed a little thing :).
About remove shock, tomorrow after maintenance i'll release a new update to fix this too.
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Quote:
Originally Posted by snork84
I'm not sure if you've done something since I posted this, but it's working great now! Thank you :D
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OK I may need to go back on what I said here as I'm having the same issues again. Things were working great for a day or two until just after the games' weekly maintenance last week. After maint, I tried v1.07 but noticed the timings of my skills were off and remove shock was still not working so I switched back to V1.06. However, switching back to 1.06 didn't actually fix anything, the skill timings are still off & un-targeting still occurs.
I'm still using chanter exclusively.
The un-targeting of the mob occurs mostly on tanky mobs e.g Elite mobs - bot will start attacking, bot needs to heal, so begins healing a few times and then un-targets the mob before moving on to the next mob.
The un-targeting issue also usually occurs directly after the bot is stunned.
A couple of other suggestions/requests I'd love if at all possible in the future... :P
Shield skills - I'd really like for chanter to be able to utilize their shields and parry skills.
Even if they were simply added under the banner of heal skills, that would work fine I think.
Unused skills - I noticed chanters don't use the skill chain 'Echoed Haze' which is now a chain of 'Chained Crush'. The skill chain was recently changed in the recent 6.2 update which I imagine is probably why it's not currently working.
Reactional skills - Obviously remove shock is one but another example is Chanters 'Parrying Strike' skill which is only available upon a successful parry.
Heals - I'd realllly love to be able to adjust at what percentage the bot begins to heal, exactly like we can do with potions, but for normal heals. It's a real issue when trying to kill elites bcos chanters (and clerics) have a 0 second cooldown on their healing light skill and ATM when chanter gets to about 70% health it will just sit there spamming healing light til the cows come home.
Otherwise, I'm really liking where this is going so far. Keep up the good work and look forward to more features!