Testing a 20 minute prestige now with the latest version. Will update you when it's done (or if it bugs out prior).
So far a few minutes in, the main looping issue has been fixed. Now it's just a matter of seeing whether or not it properly prestiges on the correct timeline. Not willing to test a longer than 20 minute prestige for now since it's already 3 in the morning.
So far from what I can tell, it seems like the transitions between screens is the smoothest it's ever been. No unnecessary opening and closing of screens or getting caught on any loops.
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[Only registered and activated users can see links. Click Here To Register...] : Looks like the prestige perfectly looped at 20 minutes. Going to leave it running overnight and see how it looks in the morning, but so far it's the smoothest that I've seen it run so far.
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[Only registered and activated users can see links. Click Here To Register...] : I might have spoke too soon. Decided to stay up for a bit and see how the second prestige went. Looks like for whatever reason it doesn't want to level up heroes or upgrade tap damage, beyond a few minutes into the run. Not a matter of bringing up and then closing any screens, but it just straight up will just sit on the main screen and tap away without even trying to level anything. First time I've seen it do this across all versions I've tested.
Yet another update, it seems like the script decided to start itself back up, 10+ minutes into the run after previously doing nothing for 5+ minutes. No idea why it froze for a while, but at the very least it did start up again. Going to see if this does anything to the prestige timer.
Seemed like it prestiged on time, but even prior to the prestige, it seems like the script was going through and leveling tap damage/skills appropriately, but wasn't even opening the heroes tab. Not sure what would have happened if I went beyond a 20 minute prestige.
This is my last update for the night since I need some sleep. Hopefully you can decipher anything useful from my feedback.