Quote:
Originally Posted by revenant2010
The main thing I see that needs balancing in regards to PvP in general is making all stats stuff either very rare or non existant. No class should be able to hit hard AND take a beating for example. Therefore having VIT on an accessory as well as your primary stat should be a no go.
Same goes for DEX, Agi dhans need to become decently hard to hit again. So I'd be making all my accessories (boss drops etc) one primary stat, and one lower, secondary stat, that doesn't help much (like a temp ring would be 80 INT - 50 PSY - 100 Magic Attack.. but no vit)
Most P.Servers I've played on have some form of all stat stuff, or at least VIT on every accessory, which makes templars hit 10k plus AND reach 60k HP. Or dhans with insane damage and 60k HP.
On the same theme, dual stat weapons is another thing I'd be considering looking at too.
Just some of my thoughts.
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The problem is pure attack on equipment. Things with +x Attack should not exist. It makes classes based on attack force hit too hard, like str dhans. The problem is that Stat point-based classes, like Psyche Wizards and Dex Guards, don't get a benefit from them. A Str Guard with 51's vs a Dex Guard with 4 51s is a fair fight. a Str Guard with 4 50 All Stat rings with 150 Melee Attack on each ring, is not. Why Not?
The Str Guardian will go from dealing 500s to 800s easily, but the Dex Guardian will continue to do minimum damage. There isn't even a need for pure attack on accessories, costumes, or talismans. You get enough from your WEAPON, reinforcement, and mastery buffs.