League of Legends Sandbox

07/04/2014 15:48 KazuyaX93#181
Quote:
Originally Posted by ismailman123 View Post
Open "common.h" and find "PKT_S2C_Emotion = 0x41, //3 UPDATED",then change it to "PKT_S2C_Emotion = 0x42, //3 UPDATED".
Every emotion should work then :)
Bugsplat
07/04/2014 15:53 ismailman123#182
Quote:
Originally Posted by KazuyaX93 View Post
Bugsplat
Let me upload the source then,I only have the .spawn and the .model commands ,though.
07/04/2014 15:53 KazuyaX93#183
Quote:
Originally Posted by ismailman123 View Post
Let me upload the source then,I only have the .spawn and the .model commands ,though.
it would be great :)
07/04/2014 16:25 ismailman123#184
Quote:
Originally Posted by KazuyaX93 View Post
it would be great :)
[Only registered and activated users can see links. Click Here To Register...] , working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
07/04/2014 18:01 KazuyaX93#185
Quote:
Originally Posted by ismailman123 View Post
[Only registered and activated users can see links. Click Here To Register...] , working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
Thanks, it works now! :)

Quote:
Originally Posted by ismailman123 View Post
[Only registered and activated users can see links. Click Here To Register...] , working emotes,spawn and models. Name is set to "Riot MrPixel" (yolo <3) and on Anivia as champion.
btw, could you get ".model" and ".spawn" to work? When I use them, nothing happens. :/
07/04/2014 22:29 ismailman123#186
Quote:
Originally Posted by KazuyaX93 View Post
Thanks, it works now! :)



btw, could you get ".model" and ".spawn" to work? When I use them, nothing happens. :/
Uhm,yeah sure i'm on it.

EDIT: Got the .spawn command to work,only the .model left :)
07/04/2014 22:48 KazuyaX93#187
Quote:
Originally Posted by ismailman123 View Post
Uhm,yeah sure i'm on it.

EDIT: Got the .spawn command to work,only the .model left :)
great :) We have to get the chat to work again, too :D
07/04/2014 22:54 ismailman123#188
Quote:
Originally Posted by KazuyaX93 View Post
great :) We have to get the chat to work again, too :D
Yeah already got the chat to work + the .spawn command. Trying to get the .model to work tho,somewhy it doesn't work.
07/04/2014 23:00 KazuyaX93#189
Quote:
Originally Posted by ismailman123 View Post
Yeah already got the chat to work + the .spawn command. Trying to get the .model to work tho,somewhy it doesn't work.
Could you tell me what you've done to get .spawn und chat to work?
07/04/2014 23:40 ismailman123#190
Quote:
Originally Posted by KazuyaX93 View Post
Could you tell me what you've done to get .spawn und chat to work?
Modified the values in the "common.h":

1) PKT_ChatBoxMessage ; changed it's value to 0x68 ,so the chat box works.
2) PKT_S2C_LevelPropSpawn ; changed it's value to 0xD0 ,so the .spawn command can actually spawn something.
07/05/2014 00:17 noobasaurus#191
Can you please explain to me how you got those values? Did you use a program like wireshark or WPE pro to catch them?
07/05/2014 00:26 ismailman123#192
Quote:
Originally Posted by noobasaurus View Post
Can you please explain to me how you got those values? Did you use a program like wireshark or WPE pro to catch them?
Actually,since it's a new patch it was just the hex value + 1(sometimes it could be +2 or even +3,quite rare) ,for example if it was 0x69(105) it'd be 0x6A(106).
07/05/2014 00:29 noobasaurus#193
Ah I see. In one of them it was -1, so did you just experiment with them until it worked?
07/05/2014 00:31 KazuyaX93#194
Chat and spawn works now. Now we need .model again and all is great
07/05/2014 00:31 ismailman123#195
Quote:
Originally Posted by noobasaurus View Post
Ah I see. In one of them it was -1, so did you just experiment with them until it worked?
No,it was easier. In the "gamed.exe" when you,for example,talked in chat in-game you'd see a message saying the packet has a unknown value,then it'd show the value in hexadecimal and the decimal in parenthesis. You just have to change the value of the correct packet to the right hex number :)

Quote:
Originally Posted by KazuyaX93 View Post
Chat and spawn works now. Now we need .model again and all is great
Oh yeah the model,I got it,forgot about it ^^.
Open "common.h" and set "PKT_S2C_UpdateModel" to "0x97" (remember to put the coma at the end).
Then open "packets.h",find "updateModel" and rewrite "header.cmd = (PacketCmd)0x97;" :)