Quote:
Originally Posted by 810963963
how to use on garena sever
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Not enabled yet
Quote:
Originally Posted by Sniiker
patch.exe crashes
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Don't run patch.exe, run legendaryclient.exe
It has the patcher intergrated, Patch.exe is there to update the client but currently that will be done manually until I put a update website out
Quote:
Originally Posted by Kev-
Personally I would say to finish up the project and add functionality to everything prior to fixing issues with other users.
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Actually I released this because I thought I was finished, except for team queues but nobody knew the rtmp server and what it returned. Only recently some people managed to find what it returned, and I have chosen to add for features. I just want to know all the bugs which will be hopefully patched in the 3rd release
Also Kev,
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PVPNetConnect.RiotObjects.Platform.Matchmaking
{
public class GameQueueConfig : RiotGamesObject
{
public override string TypeName
{
get
{
return this.type;
}
}
private string type = "com.riotgames.platform.matchmaking.GameQueueConfi g";
public GameQueueConfig()
{
}
public GameQueueConfig(Callback callback)
{
this.callback = callback;
}
public GameQueueConfig(TypedObject result)
{
base.SetFields(this, result);
}
public delegate void Callback(GameQueueConfig result);
private Callback callback;
public override void DoCallback(TypedObject result)
{
base.SetFields(this, result);
callback(this);
}
[InternalName("blockedMinutesThreshold")]
public Int32 BlockedMinutesThreshold { get; set; }
[InternalName("minimumParticipantListSize")]
public Int32 MinimumParticipantListSize { get; set; }
[InternalName("ranked")]
public Boolean Ranked { get; set; }
[InternalName("maxLevel")]
public Int32 MaxLevel { get; set; }
[InternalName("minLevel")]
public Int32 MinLevel { get; set; }
[InternalName("gameTypeConfigId")]
public Int32 GameTypeConfigId { get; set; }
[InternalName("thresholdEnabled")]
public Boolean ThresholdEnabled { get; set; }
[InternalName("queueState")]
public String QueueState { get; set; }
[InternalName("type")]
public String Type { get; set; }
[InternalName("cacheName")]
public String CacheName { get; set; }
[InternalName("id")]
public Double Id { get; set; }
[InternalName("queueBonusKey")]
public String QueueBonusKey { get; set; }
[InternalName("queueStateString")]
public String QueueStateString { get; set; }
[InternalName("pointsConfigKey")]
public String PointsConfigKey { get; set; }
[InternalName("teamOnly")]
public Boolean TeamOnly { get; set; }
[InternalName("minimumQueueDodgeDelayTime")]
public Int32 MinimumQueueDodgeDelayTime { get; set; }
[InternalName("supportedMapIds")]
public List<Int32> SupportedMapIds { get; set; }
[InternalName("gameMode")]
public String GameMode { get; set; }
[InternalName("typeString")]
public String TypeString { get; set; }
[InternalName("numPlayersPerTeam")]
public Int32 NumPlayersPerTeam { get; set; }
[InternalName("maximumParticipantListSize")]
public Int32 MaximumParticipantListSize { get; set; }
[InternalName("disallowFreeChampions")]
public Boolean DisallowFreeChampions { get; set; }
[InternalName("mapSelectionAlgorithm")]
public String MapSelectionAlgorithm { get; set; }
[InternalName("thresholdSize")]
public Double ThresholdSize { get; set; }
[InternalName("matchingThrottleConfig")]
public MatchingThrottleConfig MatchingThrottleConfig { get; set; }
}
}
this is the code for matchmaking. Only recently I learn the "com." part and the InternalName.
Quote:
Originally Posted by xGoDxViRuSx
But... how to actually log in?
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Umm. You need to wait for it to patch then hit play
You should get
[Only registered and activated users can see links. Click Here To Register...]
Logical right?
-------README-------
Please Post all bugs/issues into my github
[Only registered and activated users can see links. Click Here To Register...]
Doing this will let me code the 2nd release and fix the bugs for the 3rd release without hunting the bugs