Quote:
Originally Posted by theallknowingone
It's me again with some more advice, or help for you to help us. I have noticed a couple more things, I haven't used the Vx.x4 or V10 yet so I don't know what improvements have truly been made but here are the things that I have noticed:
|
Use V10... there are several improvements over what you are using.
Quote:
Originally Posted by theallknowingone
1) When fighting using the self heal sometimes he will cast it in the middle of battle then need to use it again at the end and he will sit there trying to use it for a few seconds and if you are being hit by another enemy the whole healing thing is kind of pointless anyways.
|
It is understood that on some job classes self heal is the only healing spell. With that said, on those jobs you should use potions on F4 and your self heal on ALT F1. This feature was put in place for those that are playing jobs that can take advantage of it. It can be toggled on/off if you do not want to use it.
Quote:
Originally Posted by theallknowingone
2) If the ability to self heal is not available when he tries to use it he will wait either until he gets really low to use it or he will not use it again at all. So I was thinking is there any chance you could possibly add a pull down menu or a bar to adjust at what percentage he is to heal himself at? Not sure if that is even possible.
|
This is in the works.
Quote:
Originally Posted by theallknowingone
3) The distance thing has already been mentioned and I understand the tabbing and you would need to run around so I thought I would mention the idea someone else posted (forget who sorry, but it's your credit) of allowing the player to put dots on the screen or map that will allow your character to run around in that area only. Not sure if this is possible either.
|
I am continually trying to resolve this one, as soon as i can figure something out it will be implimented.
Quote:
Originally Posted by theallknowingone
4) Maybe make it so that after you die and it automatically sends you back to town that is pauses on it's own because if a character has pk you may attack them. Don't know if you have prevented that or not because it has not happened to me but I thought it might.
|
The bot already has this feature, but it does noy always work. I will be addressing it soon.
Quote:
Originally Posted by theallknowingone
5) You have already discussed using the chips with someone else. :)
|
yup
Quote:
Originally Posted by theallknowingone
6) Someone integrate that he will automatically attack a mob if it is attacking him. i.e. when you are fighting one mob, you get aggro from another he will target the closest (no problem with that) or begin to loot and allow that mob to beat on him. Possibly make it so if you are being attacked he will pause looting or targeting and target the one mob still attacking him? Not sure if this is possible either.
|
not possible. if you can tell me how to tell the bot that it is being attacked by an aggressive mob, then i might think of a way to integrate it.
Quote:
Originally Posted by theallknowingone
7) And my final problem is with you JT, if you are pushing yourself or trying to hard on this just for us I don't think we want you to do that so take your time and relax. You have already done us a great favor. Just don't over work yourself! Thank you again Almighty Jtremblay.
|
I use this thing too. I want new features more than yall do.
Quote:
Originally Posted by hallimasch
Hmm according bottrap detection. I do it by reading out the lvl color of
the mob. If it is magenta I don't attack and as far as I know all bottraps
have very low lvl... (very easy but fast)
Problem can probably be solved by code optimization. For me it runs on 3 different pc very accurate (one of it is really old) even with [, <speed>]) = 0 and and no sleep().
|
The only problem i have with this is that if you wander near an area with lower level mobs, and some are aggressive, you the bot will refuse to attack... so you will be running arround with 20 aggressive mobs on you.