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You gotta keep a few things in mind, str's with 100% stat gear & everything equal (som+7 on everything) means they should be able to tank 1 person through debuffs.
That's what they're made for, ints are made to deal damage- thus being in need of a good weapon.
Don't forget that weapon +'s will always be higher than ur gear +'s and that weapons are the first soX people will get.
Also usually people get 80%+ stats on weapons and on gear 61%~
Do not forget that everything is basically equal here, and this does not reflect how the actual gameplay goes. Basing your thoughts of nerfs/buffs on pvp in here is really stupid to do.
CH INT sux on evry server where i played before. They do not deal enought damage, This server gonna be the same.
After the changes, What CH Str, and Int get on this server:
Str Caracters:
+3 Crt on evry Weapon (Blue) (Last time i played On conflict, They had ONLY CRT BUFF FOR CH CARACTERS, IT was ENOGUHT FOR CH STR TO BEAT EU, but CH INT was NOT even CLOSE )
9 --> 15% Damage buff
On skills + Crt ratio , and +10%Phy damage +Phy attack damage Buff (Blader)
-------------------- THESE CHANGES ALMOST USLEES FOR INT -------------
Int Caracters: 5% Mag buff,
Do not FORGET WE HAVE 100% PARRY Yes SO LESS CRT, even on a good set peoples use 80% parry so about 100 more parry now(with 5% avatar bonus) ---- SO STR Gonna be stronger after reset not int.
And you talk about how OP the INT CH players,
You guys have NO idea how EU/CH Server looks like. 20-25% Vigors Devil +7 limit. You guys always Forget About Debuffs, Dull, Stun, Knockback. STR CAN HEAL UP AT THIS TIME.
And what Happens in the worst case if you OVER BUFF CH INT, More Player will use prot maybe even str will use garment (I do not see any chance to CH STR gonna use Garment even with Buff)
(My last post Here, run out from energy, and looks like they don't give a fuck.)