Code:
//::==============xDuff ViP Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER 0x009EEB8C
#define ADR_SERVERPOINTER 0x009EEB28
#define ADR_REMOTEPOINTER 0x00
#define ADR_CBASEPOINTER 0x00
#define ADR_DEVICEPOINTER 0x008519EC
#define ADR_WEAPONPOINTER 0x008B4758
#define ADR_VEHICLEBASE 0x000//not logged
#define ADR_BASEPOINTER 0x00A44E40
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERPOINTER 0x009EEB28
#define ADR_VIEWANGELS 0x009EE6D8
#define ADR_ROOMCLASS 0x009EF94C
#define ADR_SLOTBASE 0x00101018
#define ADR_WEAPONBASE 0x00A0BE2C
#define ADR_CLASSBASE 0x00A469E0
//::===============Offset=====================:://
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_SLOT1 0x001021B8
#define OFS_SLOT2 0x001021B9
#define OFS_SLOT3 0x001021BA
#define OFS_SLOT4 0x001021BB
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_PLAYERSIZE 0x001CF8
#define OFS_WEAPON1 0x00101DA
#define OFS_WEAPON2 0x00101DE
#define OFS_WEAPON3 0x00101E2
#define OFS_INVISIBLE 0x0011A2BC
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_OPK_X 0x001024C
#define OFS_OPK_Y 0x0010250
#define OFS_OPK_Z 0x0010254
#define OFS_NFD 0x00102C8
#define OFS_MASTER 0x00FD160
#define OFS_NODELAY 0x00103E0
#define OFS_NORELOAD 0x00103DD
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP 0x008549B4
#define ADR_VIRTUALPRONE 0x008549B8
#define ADR_VIRTUALCROACH 0x008549BC
#define ADR_IMDRUNK 0x009EEA94
#define ADR_NOBOUNDS1 0x00B1BA60
#define ADR_NOBOUNDS2 0x00B1BA64
#define ADR_NOBOUNDS3 0x00B1BA68
#define ADR_FASTAMMO 0x009F3584
#define ADR_FASTMEDIC 0x009F358C
#define ADR_FASTFLAG 0x009F5D9C
#define ADR_FASTREPAIR 0x009EF9DC
#define ADR_SPEED 0x00854D18
#define ADR_ROLLSPEED 0x00854B40
#define ADR_STAMINA1 0x0082603C
#define ADR_STAMINA2 0x00826040
#define ADR_STAMINA3 0x00826044
#define ADR_STAMINA4 0x00826048
#define ADR_STAMINA5 0x0082604C
#define ADR_STAMINAREFILL 0x0097A580
#define ADR_LADDERQUICKLY 0x00854CE0 //R3d_L!ne
#define ADR_DEADSPINNER 0x008B103C //AeroMan
#define ADR_SILENTWALK 0x008500B1BA
#define ADR_WTW 0x00825C88
#define ADR_WUW 0x009F5D9C
#define ADR_DEATHCAM 0x00B238E8
#define ADR_HIGHMODE 0x00854DE8
#define ADR_PLAYERPRONE 0x009EF940
#define ADR_CHANGEROLL 0x008549F8
#define ADR_WEAPONSHOT1 0x00
#define ADR_WEAPONSHOT2 0x00
#define ADR_CQCPRONE 0x008B4818
#define ADR_ANTIRADAR 0x009F5DCC //R3d_L!ne
#define ADR_PLANTANYWHERE 0x009EE85E
//::================Server=======================:://
#define ADR_CAMERAPOSITION1 0x009E85A4
#define ADR_CAMERAPOSITION2 0x009E85A8
#define ADR_CAMERAPOSITION3 0x009E85A8
#define ADR_SPAWNWAIT1 0x00B1C0C4
#define ADR_SPAWNWAIT2 0x00B2A0C0
#define ADR_ANTIAFK 0x00B1BA38
//::================Weapon=======================:://
#define ADR_NOSPREAD 0x009F3624
#define ADR_QUICKPLANT 0x009EE6FC
#define ADR_QUICKDEFUSE 0x009EE6FC
#define ADR_BONESHOT 0x00855970
#define ADR_SUPEREXPLOSION 0x008553A8 //AeroMan
#define ADR_IMMEXPLOSION 0x00854AF8 //DirecTX
#define ADR_SCOPE 0x008B4824
#define ADR_SCOPESIZE 0x000//not logged
#define ADR_STW 0x00822EE4
#define ADR_WTH 0x008514A4
#define ADR_CAMERAVIEW 0x008549B4
#define ADR_HIDEWEAPON 0x008AC744
#define ADR_COLORSHOT1 0x009EF804
#define ADR_COLORSHOT2 0x009EF808
#define ADR_COLORSHOT3 0x009EF808
#define ADR_WEAPONGRAVITY 0x00854978
#define ADR_UNLAMMOMEM 0x009EEB04
#define ADR_BREAKLIMIT 0x00854920 //R3d_L!ne
#define ADR_ALWAYSXHAIR 0x009F35A8
#define ADR_FASTLOCKON 0x009EE748
//::================D3D=======================:://
#define ADR_D3D_NAME 0x00A45804
#define ADR_D3D_IP 0x00A45518
#define ADR_D3D_HP 0x00A44634
//::===============Ambient====================:://
#define ADR_NOWATER1 0x009F5D98
#define ADR_NOWATER1 0x009F5D9C
#define ADR_NEARFOG 0x009F5DAC
#define ADR_GLASSWALLS 0x009EE7C4
#define ADR_FARFOG 0x009F5DB0
#define ADR_FULLBRIGHT1 0x009EF804
#define ADR_FULLBRIGHT2 0x009EF808
#define ADR_FULLBRIGHT3 0x009EF80C
#define ADR_FULLBRIGHT4 0x009EF810
#define ADR_FULLBRIGHT5 0x009EF818
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1 0x000//not logged
#define ADR_EXTRAAMMO2 0x000//not logged
#define ADR_BANDAGE 0x000//not logged
//::================Vheicle===================:://
#define ADR_AUTOREPAIR 0x000 //not logged
#define ADR_BIGCARNAME 0x00854B60 //R3d_L!ne
#define ADR_CRAZYCAR 0x00854858 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART 0x0050BE96
#define ADR_UNLIMITEDAMMO 0x004D791A
#define ADR_SWITCHTIME 0x004D9E6E
#define ADR_ENGINETEXT 0x00401073
#define ADR_MESSAGEBOX 0x00419169
#define ADR_BACKTOLOBBY 0x004AA55B
#define ADR_MESSAGEBOX 0x00419169
#define ADR_ENGINETEXT 0x00401073
#define ADR_ARTILLERY2 0x00408BE3
#define ADR_ARTILLERY2 0x004BDD6B
#define ADR_QUICKPLANT 0x004D32E7
#define ADR_QUICKDEFUSE 0x00436D95
#define ADR_BULLET 0x004D4564
#define ADR_NORELOAD 0x00579A6C
#define ADR_WTW 0x0070E1C2
#define ADR_STW 0x005D1EA0
#define ADR_CRCPATCH 0x004185B3
#define ADR_BACKTOLOBBY 0x004AAE69
#define ADR_ALWAYSCROSS 0x00525049
#define ADR_SUPERCARSOUND 0x00422BE9
#define ADR_OPK 0x0040832F
//::================Binder====================:://
#define ADR_SLOTBASE 0x00101018
#define ADR_WEAPONBASE 0x00A0BE2C
#define ADR_CLASSBASE 0x00A469E0
//::================Struct====================:://
#define ADR_PLAYERPOINTER 0x009EEB8C
#define ADR_REMOTEPOINTER 0x00B0CD20
struct CBase
{
CPlayer* local;
char* unknow[1171856]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x009EEB8C);
//::================End=======================:://