Quote:
Originally Posted by overhead1752
No but lethal is also doing something stupid with battleye and if battleye pushes an update they do not just change 1 thing mostly. I have got a lot of ban reports from users who just used lethal.
|
Just making stuff up now?
Any ban reports we have received have been from people who were rage cheating or coming from other providers.
We monitor all modules loaded by Battleye, including shellcodes, verifying them before they are executed. If there is a change, people get kicked off the game.
Last full detection was at the very start of the year from beclient2 which was added and removed in it multiple times, to make it harder for us to notice it, within 2 days of my fix they tried modifying the detection to flag users again, but it was caught by my trip system i put in place, they then tried again multiple times before just fully removing the detection.
Other then that there was a partial detection on lite early march (as lite was the only one up at the time), which was related to a shellcode they push to about 10% of the playerbase that reports the module list where they banned people based on if there was a specific d3d dll loaded in game (which could of very easily banned people if they had any sort of legit overlay loaded which happened to cause that official d3d dll to be loaded)
Just because some people claim they got banned, does not mean the cheat is detected...
So if you think monitoring changes in the anticheat is "stupid" after there have been multiple targeted detection attempts which it has successfully avoided, then idk, you do you, I guess.