Some addys xD
Code:
//::==============xDuff Priv. Logger===========::// //::==========================================::// //::=================Pointers=================::// #define ADR_PLAYERPOINTER 0x009F1BAC #define ADR_SERVERPOINTER 0x009F1B48 #define ADR_REMOTEPOINTER 0x00 #define ADR_CBASEPOINTER 0x00 #define ADR_DEVICEPOINTER 0x00854F04 #define ADR_WEAPONPOINTER 0x008B7758 #define ADR_BASEPOINTER 0x00A47E60 #define ADR_HEALTHPOINTER 0x0031FB8 #define ADR_USERPOINTER 0x009F1B48 #define ADR_VIEWANGELS 0x009F16F8 #define ADR_ROOMCLASS 0x009F296C #define ADR_SLOTBASE 0x00101018 #define ADR_WEAPONBASE 0x00A0EE4C #define ADR_CLASSBASE 0x00A49A00 //::===============Offset=====================::// #define OFS_PREMIUM1 0x0058C #define OFS_PREMIUM2 0x00590 #define OFS_SLOT1 0x001021B8 #define OFS_SLOT2 0x001021B9 #define OFS_SLOT3 0x001021BA #define OFS_SLOT4 0x001021BB #define OFS_SLOT5 0x001021BC #define OFS_SLOT6 0x001021BD #define OFS_SLOT7 0x001021BE #define OFS_SLOT8 0x001021BF #define OFS_DINAR 0x0011A2A8 #define OFS_LEVEL 0x0011A298 #define OFS_PLAYERSIZE 0x001CF8 #define OFS_WEAPON1 0x00101DA #define OFS_WEAPON2 0x00101DE #define OFS_WEAPON3 0x00101E2 #define OFS_INVISIBLE 0x0011A2BC #define OFS_X 0x00102E0 #define OFS_Y 0x00102F0 #define OFS_Z 0x00102E8 #define OFS_OPK_X 0x00 #define OFS_OPK_Y 0x00 #define OFS_OPK_Z 0x00 #define OFS_NFD 0x00102C8 #define OFS_MASTER 0x00FD160 #define OFS_NODELAY 0x00103E0 #define OFS_NORELOAD 0x00103DD #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C440 #define OFS_NADE 0x0010100 //::================Player===================::// #define ADR_VIRTUALJUMP 0x00857ED4 #define ADR_VIRTUALPRONE 0x00 #define ADR_VIRTUALCROACH 0x00 #define ADR_IMDRUNK 0x009F1AB4 #define ADR_NOBOUNDS1 0x00B1EA80 #define ADR_NOBOUNDS2 0x00B1EA84 #define ADR_NOBOUNDS3 0x00B1EA88 #define ADR_FASTAMMO 0x009F65A4 #define ADR_FASTMEDIC 0x009F65AC #define ADR_FASTFLAG 0x009F8DBC #define ADR_FASTREPAIR 0x009F29FC #define ADR_SPEED 0x00858238 #define ADR_ROLLSPEED 0x00858060 #define ADR_STAMINA1 0x0082903C #define ADR_STAMINA2 0x00829040 #define ADR_STAMINA3 0x00829044 #define ADR_STAMINA4 0x00829048 #define ADR_STAMINA5 0x0082904C #define ADR_STAMINAREFILL 0x0097D580 #define ADR_LADDERQUICKLY 0x00858200 //R3d_L!ne #define ADR_DEADSPINNER 0x008B403C //AeroMan #define ADR_SILENTWALK 0x00 #define ADR_WTW 0x00828C88 #define ADR_WUW 0x009F8DBC #define ADR_DEATHCAM 0x00 #define ADR_HIGHMODE 0x00858308 #define ADR_PLAYERPRONE 0x009F2960 #define ADR_CHANGEROLL 0x00857F18 #define ADR_WEAPONSHOT1 0x00 #define ADR_WEAPONSHOT2 0x00 #define ADR_CQCPRONE 0x008B7818 #define ADR_ANTIRADAR 0x009F8DEC //R3d_L!ne #define ADR_PLANTANYWHERE 0x009F187E //::================Server=======================::// #define ADR_CAMERAPOSITION1 0x009EB5C4 #define ADR_CAMERAPOSITION2 0x009EB5C8 #define ADR_CAMERAPOSITION3 0x009EB5C8 #define ADR_SPAWNWAIT1 0x00B1F0E4 #define ADR_SPAWNWAIT2 0x00B2D0E0 #define ADR_ANTIAFK 0x00B1EA58 //::================Weapon=======================::// #define ADR_NOSPREAD 0x009F6644 #define ADR_QUICKPLANT 0x009F171C #define ADR_QUICKDEFUSE 0x009F171C #define ADR_BONESHOT 0x00858E90 #define ADR_SUPEREXPLOSION 0x008588C8 //AeroMan #define ADR_IMMEXPLOSION 0x00858018 //DirecTX #define ADR_SCOPE 0x008B7824 #define ADR_SCOPESIZE 0x008B782C #define ADR_STW 0x00825EE4 #define ADR_WTH 0x008549BC #define ADR_CAMERAVIEW 0x00 #define ADR_HIDEWEAPON 0x008AF744 #define ADR_COLORSHOT1 0x009F2824 #define ADR_COLORSHOT2 0x009F2828 #define ADR_COLORSHOT3 0x009F2828 #define ADR_WEAPONGRAVITY 0x00857E98 #define ADR_UNLAMMOMEM 0x009F1B24 #define ADR_BREAKLIMIT 0x00857E40 //R3d_L!ne #define ADR_ALWAYSXHAIR 0x009F65C8 #define ADR_FASTLOCKON 0x009F1768 //::================D3D=======================::// #define ADR_D3D_NAME 0x00A48824 #define ADR_D3D_IP 0x00A48538 #define ADR_D3D_HP 0x00A47654 //::===============Ambient====================::// #define ADR_NOWATER1 0x009F8DB8 #define ADR_NOWATER1 0x009F8DBC #define ADR_NEARFOG 0x009F8DCC #define ADR_GLASSWALLS 0x009F17E4 #define ADR_FARFOG 0x009F8DD0 #define ADR_FULLBRIGHT1 0x009F2824 #define ADR_FULLBRIGHT2 0x009F2828 #define ADR_FULLBRIGHT3 0x009F282C #define ADR_FULLBRIGHT4 0x009F2830 #define ADR_FULLBRIGHT5 0x009F2838 //::===============Px Items===================::// #define ADR_EXTRAAMMO1 0x009F187E #define ADR_EXTRAAMMO2 0x009F174F #define ADR_BANDAGE 0x009F1758 //::================Vheicle===================::// #define ADR_AUTOREPAIR 0x009EA048 #define ADR_BIGCARNAME 0x00858080 //R3d_L!ne #define ADR_CRAZYCAR 0x00857D70 //R3d_L!ne //::================Asm=======================::// #define ADR_AUTOSTART 0x0050C3F8 #define ADR_UNLIMITEDAMMO 0x004D78A6 #define ADR_SWITCHTIME 0x00 #define ADR_ENGINETEXT 0x00401073 #define ADR_MESSAGEBOX 0x00419137 #define ADR_BACKTOLOBBY 0x004AA4B5 #define ADR_MESSAGEBOX 0x00419137 #define ADR_ENGINETEXT 0x00401073 #define ADR_ARTILLERY2 0x00408F74 #define ADR_ARTILLERY2 0x004BDCFA #define ADR_QUICKPLANT 0x004D3273 #define ADR_QUICKDEFUSE 0x00436C4F #define ADR_BULLET 0x004D44F0 #define ADR_NORELOAD 0x00579CE8 #define ADR_WTW 0x00710612 #define ADR_STW 0x005D4880 #define ADR_CRCPATCH 0x00418581 #define ADR_BACKTOLOBBY 0x004AADC3 #define ADR_ALWAYSCROSS 0x00525455 #define ADR_SUPERCARSOUND 0x00422A1F #define ADR_OPK 0x00408690 //::================Binder====================::// #define ADR_SLOTBASE 0x00101018 #define ADR_WEAPONBASE 0x00A0EE4C #define ADR_CLASSBASE 0x00A49A00 //::================End=======================:://