[Sammelthread] Addys

01/06/2012 15:49 xDuff#1891
Some addys xD

Code:
//::==============xDuff Priv. Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER	     0x009F1BAC
#define ADR_SERVERPOINTER      0x009F1B48
#define ADR_REMOTEPOINTER      0x00
#define ADR_CBASEPOINTER       0x00
#define ADR_DEVICEPOINTER      0x00854F04
#define ADR_WEAPONPOINTER      0x008B7758
#define ADR_BASEPOINTER        0x00A47E60
#define ADR_HEALTHPOINTER      0x0031FB8
#define ADR_USERPOINTER        0x009F1B48
#define ADR_VIEWANGELS         0x009F16F8
#define ADR_ROOMCLASS          0x009F296C
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A0EE4C
#define ADR_CLASSBASE          0x00A49A00
//::===============Offset=====================:://
#define OFS_PREMIUM1           0x0058C
#define OFS_PREMIUM2           0x00590
#define OFS_SLOT1              0x001021B8
#define OFS_SLOT2              0x001021B9
#define OFS_SLOT3              0x001021BA
#define OFS_SLOT4              0x001021BB
#define OFS_SLOT5              0x001021BC
#define OFS_SLOT6              0x001021BD
#define OFS_SLOT7              0x001021BE
#define OFS_SLOT8              0x001021BF
#define OFS_DINAR              0x0011A2A8
#define OFS_LEVEL              0x0011A298
#define OFS_PLAYERSIZE         0x001CF8
#define OFS_WEAPON1            0x00101DA
#define OFS_WEAPON2            0x00101DE
#define OFS_WEAPON3            0x00101E2
#define OFS_INVISIBLE          0x0011A2BC
#define OFS_X                  0x00102E0
#define OFS_Y                  0x00102F0
#define OFS_Z                  0x00102E8
#define OFS_OPK_X              0x00
#define OFS_OPK_Y              0x00
#define OFS_OPK_Z              0x00
#define OFS_NFD                0x00102C8
#define OFS_MASTER             0x00FD160
#define OFS_NODELAY            0x00103E0
#define OFS_NORELOAD           0x00103DD
#define OFS_NORECOIL1          0x00C43C
#define OFS_NORECOIL2          0x00C440
#define OFS_NORECOIL3          0x00C440
#define OFS_NADE               0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP        0x00857ED4
#define ADR_VIRTUALPRONE       0x00
#define ADR_VIRTUALCROACH      0x00
#define ADR_IMDRUNK            0x009F1AB4
#define ADR_NOBOUNDS1          0x00B1EA80
#define ADR_NOBOUNDS2          0x00B1EA84
#define ADR_NOBOUNDS3          0x00B1EA88
#define ADR_FASTAMMO           0x009F65A4
#define ADR_FASTMEDIC          0x009F65AC
#define ADR_FASTFLAG           0x009F8DBC
#define ADR_FASTREPAIR         0x009F29FC
#define ADR_SPEED              0x00858238
#define ADR_ROLLSPEED          0x00858060
#define ADR_STAMINA1           0x0082903C
#define ADR_STAMINA2           0x00829040
#define ADR_STAMINA3           0x00829044
#define ADR_STAMINA4           0x00829048
#define ADR_STAMINA5           0x0082904C
#define ADR_STAMINAREFILL      0x0097D580
#define ADR_LADDERQUICKLY      0x00858200 //R3d_L!ne
#define ADR_DEADSPINNER        0x008B403C //AeroMan
#define ADR_SILENTWALK         0x00
#define ADR_WTW                0x00828C88
#define ADR_WUW                0x009F8DBC
#define ADR_DEATHCAM           0x00
#define ADR_HIGHMODE           0x00858308
#define ADR_PLAYERPRONE        0x009F2960
#define ADR_CHANGEROLL         0x00857F18
#define ADR_WEAPONSHOT1        0x00
#define ADR_WEAPONSHOT2        0x00
#define ADR_CQCPRONE           0x008B7818
#define ADR_ANTIRADAR          0x009F8DEC //R3d_L!ne
#define ADR_PLANTANYWHERE      0x009F187E
//::================Server=======================:://
#define ADR_CAMERAPOSITION1    0x009EB5C4
#define ADR_CAMERAPOSITION2    0x009EB5C8
#define ADR_CAMERAPOSITION3    0x009EB5C8
#define ADR_SPAWNWAIT1         0x00B1F0E4
#define ADR_SPAWNWAIT2         0x00B2D0E0
#define ADR_ANTIAFK            0x00B1EA58
//::================Weapon=======================:://
#define ADR_NOSPREAD           0x009F6644
#define ADR_QUICKPLANT         0x009F171C
#define ADR_QUICKDEFUSE        0x009F171C
#define ADR_BONESHOT           0x00858E90
#define ADR_SUPEREXPLOSION     0x008588C8 //AeroMan
#define ADR_IMMEXPLOSION       0x00858018 //DirecTX
#define ADR_SCOPE              0x008B7824
#define ADR_SCOPESIZE          0x008B782C
#define ADR_STW                0x00825EE4
#define ADR_WTH                0x008549BC
#define ADR_CAMERAVIEW         0x00
#define ADR_HIDEWEAPON         0x008AF744
#define ADR_COLORSHOT1         0x009F2824
#define ADR_COLORSHOT2         0x009F2828
#define ADR_COLORSHOT3         0x009F2828
#define ADR_WEAPONGRAVITY      0x00857E98
#define ADR_UNLAMMOMEM         0x009F1B24
#define ADR_BREAKLIMIT		 0x00857E40 //R3d_L!ne
#define ADR_ALWAYSXHAIR        0x009F65C8
#define ADR_FASTLOCKON         0x009F1768
//::================D3D=======================:://
#define ADR_D3D_NAME           0x00A48824
#define ADR_D3D_IP			 0x00A48538
#define ADR_D3D_HP			 0x00A47654
//::===============Ambient====================:://
#define ADR_NOWATER1           0x009F8DB8
#define ADR_NOWATER1           0x009F8DBC
#define ADR_NEARFOG            0x009F8DCC
#define ADR_GLASSWALLS         0x009F17E4
#define ADR_FARFOG             0x009F8DD0
#define ADR_FULLBRIGHT1        0x009F2824
#define ADR_FULLBRIGHT2        0x009F2828
#define ADR_FULLBRIGHT3        0x009F282C
#define ADR_FULLBRIGHT4        0x009F2830
#define ADR_FULLBRIGHT5        0x009F2838
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1         0x009F187E
#define ADR_EXTRAAMMO2         0x009F174F
#define ADR_BANDAGE            0x009F1758
//::================Vheicle===================:://
#define ADR_AUTOREPAIR         0x009EA048
#define ADR_BIGCARNAME         0x00858080 //R3d_L!ne
#define ADR_CRAZYCAR           0x00857D70 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART          0x0050C3F8
#define ADR_UNLIMITEDAMMO      0x004D78A6
#define ADR_SWITCHTIME         0x00
#define ADR_ENGINETEXT         0x00401073
#define ADR_MESSAGEBOX         0x00419137
#define ADR_BACKTOLOBBY        0x004AA4B5
#define ADR_MESSAGEBOX         0x00419137
#define ADR_ENGINETEXT         0x00401073
#define ADR_ARTILLERY2         0x00408F74
#define ADR_ARTILLERY2         0x004BDCFA
#define ADR_QUICKPLANT         0x004D3273
#define ADR_QUICKDEFUSE        0x00436C4F
#define ADR_BULLET             0x004D44F0
#define ADR_NORELOAD           0x00579CE8
#define ADR_WTW                0x00710612
#define ADR_STW                0x005D4880
#define ADR_CRCPATCH           0x00418581
#define ADR_BACKTOLOBBY        0x004AADC3
#define ADR_ALWAYSCROSS        0x00525455
#define ADR_SUPERCARSOUND      0x00422A1F
#define ADR_OPK                0x00408690
//::================Binder====================:://
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A0EE4C
#define ADR_CLASSBASE          0x00A49A00
//::================End=======================:://
01/07/2012 10:31 xxxBarcAxxx#1892
Please Good Adress on No134Idle :)
Thanks :)
01/07/2012 16:26 _TradEmArk_ ™#1893
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9F1BAC
#define ADR_SERVERPOINTER           0x9F1B48
#define ADR_REMOTEPOINTER           0xB0FD40
#define ADR_BASEPOINTER             0xA47E60
#define ADR_VEHICLEBASE             0x9F1858
#define ADR_DEVICEPOINTER           0x854F04
#define ADR_ANGELVIEW               0x9F16F8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9F65C8
#define ADR_ANTIAFK                 0xB1EA58
#define ADR_WEAPONGRAVITY           0x858E20
#define ADR_LADDERQUICKLY           0x858200
#define ADR_DEADSPINNER             0x8B403C
#define ADR_SUPEREXPLOSION          0x8588C8
#define ADR_HIDEWEAPON              0x829044
#define ADR_FASTLOCKON              0x9F1768
#define ADR_GLASSWALLS              0x9F17E4
#define ADR_COLORSHOT1              0x9F2824
#define ADR_COLORSHOT2              0x9F2828
#define ADR_COLORSHOT3              0x9F282C
#define ADR_QUICKSPAWN1             0xB1EBC0
#define ADR_QUICKSPAWN2             0xB1EBC4
#define ADR_QUICKSPAWN3             0xB1EBC8
#define ADR_NOBOUNDS1               0xB1EA80
#define ADR_NOBOUNDS2               0xB1EA84
#define ADR_NOBOUNDS3               0xB1EA88
#define ADR_WALKSPEED               0x858238
#define ADR_VIRTUALJUMP             0x857ED4
#define ADR_IMDRUNK                 0x9F1AB4
#define ADR_NEARFOG                 0x9F8DCC
#define ADR_FARFOG                  0x9F8DD4
#define ADR_SCOPE                   0x8B7824
#define ADR_SCOPESIZE               0x8B782C
#define ADR_FULLBRIGHT1             0x9F2824
#define ADR_FULLBRIGHT2             0x9F2828
#define ADR_FULLBRIGHT3             0x9F2828
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F6644
#define MEM_WALKUNDERWATER          0x9F659C
#define MEM_BONESHOT                0x858E90
#define MEM_WTW                     0x828C88
#define MEM_STW                     0x825EE4
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9F171C
#define MEM_QUICKDEFUSE             0x9F171C
#define MEM_RADARHIDEME             0x9F8DEC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9F173B
#define MEM_DEFUSEANYWHERE          0x8B7838
#define MEM_SUPERNOSPREAD           0x857F20
#define MEM_UNLAMMO                 0x9F1B24
#define MEM_STAMINA1                0x82903C
#define MEM_STAMINA2                0x829040
#define MEM_STAMINA3                0x829044
#define MEM_STAMINA4                0x829048
#define MEM_STAMINA5                0x82904C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9F187E
#define PX_SNIPERAMMO               0x9F174F
#define PX_BANDAGE                  0x9F1758
#define PX_EXTRAAMMO1               0x9F187E
#define PX_EXTRAAMMO2               0x9F174F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F659C
#define ADR_FASTHEALTH              0x9F65AC
#define ADR_FASTFLAG                0x9F65B4
#define ADR_FASTREPAIR              0x9F65A4
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D              0xA48824
#define ADR_USERIP3D                0xA48538
#define ADR_USERHP3D                0xA47654
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_5SLOT                   0x102B4
#define OFS_6SLOT                   0x102B5
#define OFS_7SLOT                   0x102B6
#define OFS_8SLOT                   0x102B7
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9F1B48
#define ADR_WEAPONBASE              0xA0EE4C
#define ADR_CLASSBASE               0xA49A00
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH                0x418581
#define ASM_WTW                     0x710612
#define ASM_NORELOAD                0x579CE8
#define ASM_BULLETS                 0x4D44F0
#define ASM_QUICKPLANT              0x436C4F
#define ASM_QUICKDEFUSE             0x4D3273
/*==================[ cBase ]=================*/
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_REMOTEPOINTER 0xB0FD40
struct CBase
{
 CPlayer* pLocal;
 char* Unknown0[1171856]
 CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9F1BAC;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

Credits:
TradEmArk,xDuff,BlackLegend,NoName & Gordon


Press Thx

PS: Nice King7 xDDDDDD
01/11/2012 09:15 Mr. Muscle#1894
Request automedic memory please
01/13/2012 16:16 CyberVeezy :)#1895

Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.1.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x009F1BAC
#define PTR_SERVERPOINTER       0x009F1B48
#define PTR_WEAPONPOINTER       0x008B7758
#define PTR_USERPOINTER         0x009F1B48

=====[OFFSETS]=====
#define OFS_NFD         0x00102C8
#define OFS_NOM134IDLE         0x00103C4

=====[ADRESSES]=======
#define ADR_SPEED         0x00858238
#define ADR_VIRTUALJUMP         0x00857ED4
#define ADR_SUPERNOSPREAD         0x00857F20
#define ADR_BONESHOT         0x00858E90
#define ADR_WTH         0x008549BC

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x004AAB63
#define ASM_ENGINETEXT         0x00401073
#define ASM_BULLETS         0x004D42DA
#define ASM_OXIGEN         0x004D0401
#define ASM_WRSELFCRC         0x00418581

//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
Credits: CyberVeezy, BlackOne
01/14/2012 02:02 AdrenalinaPL#1896
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.1 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9F1BAC
#define ADR_ServerPointer 0x9F1B48
#define ADR_WeaponPointer 0x8B7758
#define ADR_BasePointer  0xA47E60
#define ADR_UserPointer 0x9F1B48
#define ADR_DevicePointer 0x854F04
#define ADR_HealthPointer 0x31FB8
#define ADR_ViewAngels 0x9F16F8
#define ADR_SlotBase 0x101018

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9F1AB4
#define ADR_CQCProne 0x8B7818
#define ADR_NoSpawnWaitCqC 0x9F1984
#define ADR_VirtualJump 0x857ED4
#define ADR_NoWater1 0x9F8DB8
#define ADR_NoWater2 0x9F8DB4
#define ADR_AntiAfk 0xB1EA58
#define ADR_NoBounds1 0xB1EA80
#define ADR_NoBounds2 0xB1EA84
#define ADR_NoBounds3 0xB1EA88
#define ADR_NoSpawnWait1 0xB1F0E4
#define ADR_NoSpawnWait2 0xB2D0E0
#define ADR_NoSpawnWait3 0xB1F0EC
#define ADR_Scope 0x8B7824
#define ADR_Crosshair 0x9F65C8
#define ADR_NoSpread 0x9F6644
#define ADR_EngineText 0x401073
#define ADR_MessageBox 0x419137
#define ADR_HighMode 0x858308

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_RoomMaster 0x11B800
#define OFS_M134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x858E90
#define MEM_WTW 0x828C88
#define MEM_STW 0x825EE4
#define MEM_WUW 0x9F8DBC
#define MEM_WTH 0x8549BC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9F1756
#define PX_SniperAmmo 0x9F1754
#define PX_Bandage 0x9F1758

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F65AC
#define ADR_FastAmmo 0x9F65A4
#define ADR_FastFlag 0x9F65B4
#define ADR_FastRepair 0x9F29FC

~ Stopped...

|#|******************************************************************************|#|
01/15/2012 18:50 Kniifezz#1897
Define For SuperJump ?
01/15/2012 18:58 Chown¡¡qhtz#1898
Quote:
Originally Posted by Kniifezz View Post
Define For SuperJump ?
OFS_Z = 0x102E8
01/17/2012 21:46 Kniifezz#1899
#define for Unl Ammo

/*POINTER*/
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
/*OFFSET*/
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NFD 0x00102C8
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define ADR_BONESHOT 0x00858E90
#define OFS_X 0x102F0
#define OFS_Y 0x102E0
#define OFS_Z 0x102E8
#define MEM_STW 0x00825EE4
#define ADR_SUPERNOSPREAD 0x00857F20
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_SPEED 0x00858238
#define ADR_ROLLSPEED 0x00858060
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x590
#define OFS_NOM134IDLE 0x103D8
#define ADR_QUICKDEFUSE 0x4D3273
#define ADR_QUICKPLANT 0x436C4F
#define MEM_CrazyNade 0x10100
#define ADR_BreakeLimit 0x00857E40
#define ADR_FullBright1 0x009F2830
#define ADR_FullBright2 0x009F2834
#define ADR_FullBright3 0x009F2838
#define ADR_NEARFOG 0x009F8DCC
#define ADR_FARFOG 0x009F8DD4
#define ADR_NOWATER 0x009F8DB8
#define ADR_GMWARN 0xA39974
#define PX_ASSAULTAMMO 0x008AD9B1
#define PX_SNIPERAMMO 0x9EB4EC
#define PX_EXTRAAMMO1 0x9EB616
#define PX_EXTRAAMMO2 0x9EB4E7
#define ADR_QUICKSPAWN1 0xB18E7C
#define ADR_QUICKSPAWN2 0xB26E78
#define ADR_QUICKSPAWN3 0xB18E84
#define ADR_PlantAnyWhere 0x9F173B
#define ADR_DEFUSEANYWHERE 0x09EB4D2
#define MEM_NOSPAWN1 0xB1F0E4
#define MEM_NOSPAWN2 0xB2D0E0
#define MEM_NOSPAWN3 0xB1F0EC
#define OFS_GRAVITYZ 0x102E8
#define MEM_SCOPE 0x008B7824
#define MEM_NOBOUNDS1 0x00B1EA80
#define MEM_NOBOUNDS2 0x00B1EA84
#define MEM_NOBOUNDS3 0x00B1EA88
#define ADR_WUW 0x009F8DBC
#define ADR_VIRTUALJUMP 0x00857ED4
#define OFS_INVISIBLE 0x11A2BC

/*POINTER*/
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
/*OFFSET*/
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NFD 0x00102C8
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define ADR_BONESHOT 0x00858E90
#define OFS_X 0x102F0
#define OFS_Y 0x102E0
#define OFS_Z 0x102E8
#define MEM_STW 0x00825EE4
#define ADR_SUPERNOSPREAD 0x00857F20
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_SPEED 0x00858238
#define ADR_ROLLSPEED 0x00858060
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x590
#define OFS_NOM134IDLE 0x103D8
#define ADR_QUICKDEFUSE 0x4D3273
#define ADR_QUICKPLANT 0x436C4F
#define MEM_CrazyNade 0x10100
#define ADR_BreakeLimit 0x00857E40
#define ADR_FullBright1 0x009F2830
#define ADR_FullBright2 0x009F2834
#define ADR_FullBright3 0x009F2838
#define ADR_NEARFOG 0x009F8DCC
#define ADR_FARFOG 0x009F8DD4
#define ADR_NOWATER 0x009F8DB8
#define ADR_GMWARN 0xA39974
#define PX_ASSAULTAMMO 0x008AD9B1
#define PX_SNIPERAMMO 0x9EB4EC
#define PX_EXTRAAMMO1 0x9EB616
#define PX_EXTRAAMMO2 0x9EB4E7
#define ADR_QUICKSPAWN1 0xB18E7C
#define ADR_QUICKSPAWN2 0xB26E78
#define ADR_QUICKSPAWN3 0xB18E84
#define ADR_PlantAnyWhere 0x9F173B
#define ADR_DEFUSEANYWHERE 0x09EB4D2
#define MEM_NOSPAWN1 0xB1F0E4
#define MEM_NOSPAWN2 0xB2D0E0
#define MEM_NOSPAWN3 0xB1F0EC
#define OFS_GRAVITYZ 0x102E8
#define MEM_SCOPE 0x008B7824
#define MEM_NOBOUNDS1 0x00B1EA80
#define MEM_NOBOUNDS2 0x00B1EA84
#define MEM_NOBOUNDS3 0x00B1EA88
#define ADR_WUW 0x009F8DBC
#define ADR_VIRTUALJUMP 0x00857ED4
#define OFS_INVISIBLE 0x11A2BC
01/18/2012 07:13 _TradEmArk_ ™#1900
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9F1BAC
#define ADR_SERVERPOINTER           0x9F1B48
#define ADR_REMOTEPOINTER           0xB0FD40
#define ADR_INFOPOINTER             0xA47E60
#define ADR_BASEPOINTER             0xA47E60
#define ADR_VEHICLEBASE             0x9F1858
#define ADR_DEVICEPOINTER           0x854F04
#define ADR_ANGELVIEW               0x9F16F8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONSTATERELOAD       0x9F1AF4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9F1BF8
#define ADR_WEAPONRELOAD            0x9F1AF4
#define ADR_BREAKLIMIT              0x857D60
#define ADR_CROSSHAIR               0x9F65C8
#define ADR_ANTIAFK                 0xB1EA58
#define ADR_WEAPONGRAVITY           0x858E20
#define ADR_LADDERQUICKLY           0x858200
#define ADR_DEADSPINNER             0x8B403C
#define ADR_SUPEREXPLOSION          0x8588C8
#define ADR_HIDEWEAPON              0x829044
#define ADR_FASTLOCKON              0x9F1768
#define ADR_GLASSWALLS              0x9F17E4
#define ADR_COLORSHOT1              0x9F2824
#define ADR_COLORSHOT2              0x9F2828
#define ADR_COLORSHOT3              0x9F282C
#define ADR_QUICKSPAWN1             0xB1EBC0
#define ADR_QUICKSPAWN2             0xB1EBC4
#define ADR_QUICKSPAWN3             0xB1EBC8
#define ADR_NOBOUNDS1               0xB1EA80
#define ADR_NOBOUNDS2               0xB1EA84
#define ADR_NOBOUNDS3               0xB1EA88
#define ADR_WALKSPEED               0x858238
#define ADR_VIRTUALJUMP             0x857ED4
#define ADR_IMDRUNK                 0x9F1AB4
#define ADR_NEARFOG                 0x9F8DCC
#define ADR_FARFOG                  0x9F8DD4
#define ADR_SCOPE                   0x8B7824
#define ADR_SCOPESIZE               0x8B782C
#define ADR_FULLBRIGHT1             0x9F2824
#define ADR_FULLBRIGHT2             0x9F2828
#define ADR_FULLBRIGHT3             0x9F2828
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F6644
#define MEM_WALKUNDERWATER          0x9F659C
#define MEM_BONESHOT                0x858E90
#define MEM_WTW                     0x828C88
#define MEM_STW                     0x825EE4
#define MEM_WTH                     0x828F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9F171C
#define MEM_QUICKDEFUSE             0x9F171C
#define MEM_AUTOREPAIR              0x9EA048
#define MEM_RADARHIDEME             0x9F8DEC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9F173B
#define MEM_DEFUSEANYWHERE          0x8B7838
#define MEM_SUPERNOSPREAD           0x857F20
#define MEM_UNLAMMO                 0x9F1B24
#define MEM_STAMINA1                0x82903C
#define MEM_STAMINA2                0x829040
#define MEM_STAMINA3                0x829044
#define MEM_STAMINA4                0x829048
#define MEM_STAMINA5                0x82904C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9F187E
#define PX_SNIPERAMMO               0x9F174F
#define PX_BANDAGE                  0x9F1758
#define PX_EXTRAAMMO1               0x9F187E
#define PX_EXTRAAMMO2               0x9F174F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F659C
#define ADR_FASTHEALTH              0x9F65AC
#define ADR_FASTFLAG                0x9F65B4
#define ADR_FASTREPAIR              0x9F65A4
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D              0xA48824
#define ADR_USERIP3D                0xA48538
#define ADR_USERHP3D                0xA47654
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9F1B48
#define ADR_WEAPONBASE              0xA0EE4C
#define ADR_CLASSBASE               0xA49A00
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH                0x418581
#define ASM_WTW                     0x710612
#define ASM_NORELOAD                0x579CE8
#define ASM_BULLETS                 0x4D44F0
#define ASM_QUICKPLANT              0x436C4F
#define ASM_QUICKDEFUSE             0x4D3273
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9F1BAC;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Unl. Ammo ist drin musst halt Suchen ;P
01/19/2012 12:33 AdrenalinaPL#1901
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9F1BAC
#define ADR_ServerPointer		0x9F1B48
#define ADR_RemotePointer		0xB0FD40
#define ADR_WeaponPointer		0x8B7758
#define ADR_DevicePointer		0x854F04
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA47E60
#define ADR_ViewAngels			0x9F16F8
#define ADR_VehicleBase			0x9F1858
#define ADR_UserBase			0x9F2978
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9F296C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9F1AB4
#define ADR_CQCProne			0x8B7818
#define ADR_NoSpawnWaitCqC		0x9F1984
#define ADR_VirtualJump			0x857ED4
#define ADR_NearFog			0x9F8DCC
#define ADR_FarFog			0x9F8DD4
#define ADR_NoWater1			0x9F8DB8
#define ADR_NoWater2			0x9F8DB4
#define ADR_AntiAfk			0xB1EA58
#define ADR_Scope			0x8B7824
#define ADR_ScopeSize			0x8B782C
#define ADR_Speed			0x858238
#define ADR_SpeedRoll			0x858060
#define ADR_GlassWall			0x9F17E4
#define ADR_NoBounds1			0xB1EA80
#define ADR_NoBounds2			0xB1EA84
#define ADR_NoBounds3			0xB1EA88
#define ADR_NoSpawnWait1		0xB1F0E4
#define ADR_NoSpawnWait2		0xB2D0E0
#define ADR_NoSpawnWait3		0xB1F0EC
#define ADR_FullBright1			0x9F2824
#define ADR_FullBright2			0x9F2828
#define ADR_FullBright3			0x9F2828
#define ADR_ColorShot1			0x9F2824
#define ADR_ColorShot2			0x9F2828
#define ADR_ColorShot3			0x9F282C
#define ADR_Crosshair			0x9F65C8
#define ADR_NoSpread			0x9F6644
#define ADR_DeathCam			0xB26908
#define ADR_ImmExplosion		0x858018
#define ADR_SuperExplosion		0x8588C8
#define ADR_HighMode			0x858308
#define ADR_CameraView			0x857ED4
#define ADR_WeaponGravity		0x857E98
#define ADR_BreakLimit			0x857E40
#define ADR_FastLockOn			0x9F1768
#define ADR_LadderQuickly		0x858200
#define ADR_DeadSpinner			0x8B403C
#define ADR_HideWeapon			0x8AF744
#define ADR_WeaponShot1			0x9F1BFC
#define ADR_WeaponShot2			0x9F1C1C
#define ADR_ChangeRoll			0x857F18
#define ADR_SilentWalk			0x8500B1EA
#define ADR_PlayerProne			0x9F2960
#define ADR_CameraPosition1		0x9EB5C4
#define ADR_CameraPosition2		0x9EB5C8
#define ADR_QuickPlant			0x9F171C
#define ADR_AntiRadar			0x9F8DEC
#define ADR_StaminaRefill		0x97D580
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_M134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x858E90
#define MEM_WTW				0x828C88
#define MEM_STW				0x825EE4
#define MEM_WUW				0x9F8DBC
#define MEM_WTH				0x8549BC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9F1B24
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9F187E
#define MEM_Stamina1			0x82903C
#define MEM_Stamina2			0x829040
#define MEM_Stamina3			0x829044
#define MEM_Stamina4			0x829048
#define MEM_Stamina5			0x82904C
#define MEM_AutoRepair			0x9EA048
																
|#|*************|#|= PX =|#|*************|#|
#define PX_ExtraAmmo1			0x9F187E
#define PX_ExtraAmmo2			0x9F174F
#define PX_AssaultAmmo			0x9F1756
#define PX_SniperAmmo			0x9F1754
#define PX_Bandage			0x9F1758
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F65AC
#define ADR_FastAmmo			0x9F65A4
#define ADR_FastFlag			0x9F65B4
#define ADR_FastRepair			0x9F29FC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x858080
#define ADR_CrazyCar			0x857D70
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA48824
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9F1B48
#define ADR_ClassBase			0xA49A00
#define ADR_WeaponBase			0xA0EE4C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x525455
#define ASM_NoReload			0x579CE8
#define ASM_Bullets			0x4D44F0
#define ASM_OPK				0x408690
#define ASM_WTW				0x710612
#define ASM_STW				0x5D4880
#define ASM_QuickPlant			0x4D3273
#define ASM_QuickDefuse			0x436C4F
#define ASM_Artillery1			0x408F74
#define ASM_Artillery2			0x4BDCFA
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x419137
#define ASM_SwitchTime			0x4D9E4F
#define ASM_CRCPatch			0x418581
#define ASM_AutoStart			0x50C3F8
#define ASM_BackToLobby			0x4AADC3
#define ASM_BackToLobby			0x4AA4B5
#define ASM_SuperCarSound		0x422A1F
																
~ Stopped...													
																
|#|******************************************************************************|#|
01/20/2012 10:17 eagl3#1902
Code:
        //~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
        //~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
        //~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
        #define ADR_PLAYERPOINTER     0x009F1BAC
        #define ADR_SERVERPOINTER     0x009F1B48
        #define ADR_BASEPOINTER       0x00A47E60
        #define ADR_WEAPONBASE        0x00****** 
        #define ADR_DEVICEPOINTER     0x00854F04
        #define ADR_USERPOINTER       0x009F1B48
        #define ADR_WEAPONPOINTER     0x008B7758
        #define ADR_VIEWANGELS        0x009F16F8
        #define ADR_ROOMCLASS         0x009F2598
        #define ADR_AUTOSTART         0x0050C3F8
        #define ADR_IMREADY           0x00****** 
        #define ADR_MATRIX            0x00****** 
        #define ADR_GPUPOINTER        0x009F16F4
        #define ADR_VEHICLEBASE       0x009F1858
        #define ADR_USERBASE          0x00****** 
        #define ADR_CBASE             0x00******  Thx xDuff
        //~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
        #define ADR_QUICKPLANT/DEFUSE 0x00****** 
        #define ADR_PLANTANYWHERE     0x009F187E
        #define ADR_STAMINA1          0x0082903C
        #define ADR_STAMINA2          0x00829040
        #define ADR_STAMINA3          0x00829044
        #define ADR_STAMINA4          0x00829048
        #define ADR_STAMINA5          0x00829050
        #define ADR_STAMINAREFILL     0x0097D580
        #define ADR_QUICKSPAWN1       0x00B1F0E4
        #define ADR_QUICKSPAWN2       0x00B2D0E0
        #define ADR_IMDRUNK           0x009F1AB4
        #define ADR_CQCPRONE          0x008B7818
        #define ADR_CAMERAVIEW        0x00****** 
        #define ADR_IMEXPLOSION       0x00852518     //DirecTX
        #define ADR_SILENTWALK        0x00B1EA84
        #define ADR_LADDERQUICKLY     0x00858200     //R3d_L!ne
        #define ADR_RESIZESCREEN      0x008AD9AF
        #define ADR_WEAPONSHOT        0x00****** 
        #define ADR_UNLAMMO           0x009F1B24
        #define ADR_ACCURACYAS        0x009F6644
        #define ADR_SPEED             0x00858238
        #define ADR_ROOLSPEED         0x00858060
        #define ADR_SPRINTSPEED       0x00828F14
        #define ADR_HIGH MODE         0x00858308
        #define ADR_VIRTUALJUMP       0x00857ED4
        #define ADR_VIRTUALPRONE      0x00****** 
        #define ADR_VIRTUALCROACH     0x00****** 
        #define ADR_CHANGEWEAPONEVENT 0x00****** 
        #define ADR_HIDEWEAPON        0x00829044
        #define ADR_DEADSPINNER       0x008B403C     //AeroMan
        #define ADR_ANTIRADAR         0x009F8DEC     //R3d_L!ne
        #define ADR_WTH               0x008549BC
        #define ADR_WUW               0x009F8DBC
        #define ADR_STW               0x00825EE4
        #define ADR_WTW               0x00828C88
        #define ADR_BONESHOT          0x00858E90
        #define ADR_BONESHOT2         0x00****** 
        #define ADR_SUPERNOSPREAD     0x00857F20
        #define ADR_NOSPREAD          0x009F6644
        #define ADR_ANTIAFK           0x00B1EA58
        #define ADR_SERVERCOUNT       0x00A2EEA0
        #define ADR_BREAKLIMIT        0x00857E40
        #define ADR_CROSSAIR          0x009F65C8
        #define ADR_3DVIEW            0x00****** 
        #define ADR_WEAPONGRAVITY     0x00857E98
        #define ADR_SCOPE             0x008B7824
        #define ADR_SCOPESIZE         0x008B782C
        #define ADR_FASTLOCKON        0x009F1768
        #define ADR_FASTSTUFF         0x009F171C
        #define ADR_FASTAMMMO         0x009F65A4
        #define ADR_FASTEMEDIC        0x009F65AC
        #define ADR_FASTREPAIR        0x009F29FC
        #define ADR_FASTFLAG          0x009F8DBC
        #define ADR_GMWARNING         0x00****** 
        #define ADR_SWIM1             0x009F1BEC
        #define ADR_NOBOUNDS1         0x00B1EA80
        #define ADR_NOBOUNDS2         0x00B1EA84
        #define ADR_NOBOUNDS3         0x00B1EA88
        #define ADR_NOWATER1          0x009F8DB8
        #define ADR_NOWATER2          0x009F8DB4
        #define ADR_GLASSWALL         0x009F17E4
        #define ADR_FULLBRIGHT1       0x009F2830
        #define ADR_FULLBRIGHT2       0x009F2834
        #define ADR_FULLBRIGHT3       0x009F2838
        #define ADR_NEARFOG           0x009F8DCC
        #define ADR_FARFOG            0x009F8DD4
        //~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
        #define ADR_EXTRAAMMO1        0x008AD9AF
        #define ADR_EXTRAAMMO2        0x008AD9B1
        #define ADR_SNIPER            0x008AD9B3
        #define ADR_ASSAULT           0x008AD9B1
        #define ADR_BANDAGE           0x008AD9BA
        //~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
        #define ADR_CRAZYCAR          0x00857D70     //R3d_L!ne
        #define ADR_BIGCARNAME        0x008580A0     //R3d_L!ne
        #define ADR_AUTOREPAIR        0x009EA048
        #define ADR_ANIMATIONVEHICLE  0x00******
        //~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
        #define OFS_INVISBLE          0x0011B800
        #define OFS_NFD               0x00102C8
        #define OFS_NADE              0x0010100
        #define OFS_DINAR             0x0011A2A8
        #define OFS_LEVEL             0x0011A298
        #define OFS_SLOT5             0x001021BC
        #define OFS_SLOT6             0x001021BD
        #define OFS_SLOT7             0x001021BE
        #define OFS_SLOT8             0x001021BF
        #define OFS_NOSRPEAD          0x009F6644
        #define OFS_NORECOIL1         0x00C43C
        #define OFS_NORECOIL2         0x00C440
        #define OFS_NORECOIL3         0x00C444
        #define OFS_PREMIUM           0x0058C
        #define OFS_GRAVITY_Z         0x00C4A8
        #define OFS_Y                 0x00102E0
        #define OFS_X                 0x00102F0
        #define OFS_Z                 0x00102E8
        //~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
        #define ADR_D3DNAME           0x00A48824
        #define ADR_D3DIP             0x00A48538
        #define ADR_D3DHP             0x00A47654
        //~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
        #define ADR_ID                0x008B9F28
        #define ADR_NICKNAME          0x008BA168
        #define ADR_PASSWORD          0x00****** 
        //~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
        #define ADR_MESSAGEBOX        0x00419137
        #define ADR_ENGINETEXT        0x00401073
        #define ADR_ARTILLERY2        0x004BDCFA
        #define ADR_QUICKPLANT        0x004D3273
        #define ADR_QUICKDEFUSE       0x00436C4F
        #define ADR_BULLET            0x004D44F0
        #define ADR_NORELOAD          0x00579CE8
        #define ADR_WTW               0x00710612
        #define ADR_STW               0x005D4880
        #define ADR_CRCPATCH          0x00418581
        #define ADR_BACKTOLOBBY       0x004AADC3
        #define ADR_ALWAYSCROSS       0x00525455
        #define ADR_SUPERCARSOUND     0x00422A1F
        #define ADR_OPK               0x00408690
        #define ADR_SWITCHTIME        0x004D9E4F
        #define ADR_UNLAMMO           0x004D78A6
Thx To xDuff, DirecTX, MicroX
01/21/2012 14:02 .Xen0n'#1903
/**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version Public **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EEB8C;
DWORD ADR_POINTER_SERVER = 0x9EEB28;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9EE71A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x854A00;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1BA60;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2A0C4;
DWORD ADR_MEMORY_FASTLOCKON = 0x985BB0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EF9DC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F358C;
DWORD ADR_MEMORY_FASTAMMO = 0x9F3584;
DWORD ADR_MEMORY_FASTFLAG = 0x9F3594;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2B8C8;
DWORD ADR_MEMORY_UNLAMMO = 0x9EEB04;
DWORD ADR_MEMORY_SCOPE = 0x8B4824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************//
01/21/2012 14:03 RunDLL#1904
Code:
//::========RunDLL & CyBerTürk™  Logger=======:://
//::==========================================:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer         0x9EEB8C
#define ADR_Serverpointer         0x9EEB28
#define ADR_BasePointer              0xA44E40
#define ADR_DevicePointer         0x8519EC
#define ADR_HealthPointer         0x31FB8
#define ADR_WeaponPointer         0x8B4758
#define ADR_UserPointer           0x9EEB28
#define ADR_ViewAngels            0x9EE6D8
#define ADR_SlotBase              0x101018
#define ADR_Stamina5 0x410134
#define ADR_dwRemotePointer      0x00B0CD20
#define ADR_CBASEPOINTER       0x0011E190
//::===============Offset=====================:://
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_X                     0x102E0
#define OFS_Y                     0x102F0
#define OFS_Z                     0x102E8
#define OFS_Premium1              0x58C
#define OFS_Premium2              0x590
#define OFS_Level                 0x11A298
#define OFS_Dinar                 0x11A2A8
#define OFS_NFD                   0x102C8
#define OFS_NoRecoil1             0x00C438
#define OFS_NoRecoil2             0x00C43C
#define OFS_NoRecoil3             0x00C440
//::===============Memory=====================:://
#define ADR_RoomMaster            0x11B800
#define ADR_Stamina1              0x82603C
#define ADR_Stamina2              0x826040
#define ADR_Stamina3              0x826044
#define ADR_Stamina4              0x826048
#define ADR_Stamina5              0x82604C
#define ADR_CAMERAPOSITION1    0x009E85A4
#define ADR_CAMERAPOSITION2    0x009E85A8
#define ADR_CAMERAPOSITION3    0x009E85A8
#define ADR_SendmessageBOX        0xFFF6FC28
#define ADR_WTW                   0x825C88
#define ADR_CrazyCar              0x854858
#define ADR_NODELAY               0x103E0
#define ADR_RELAOD                0x103DD
#define ADR_Cameraview            0x8549B4
#define ADR_PlantAnywhere         0xB2384A
#define ADR_Defuse Anywhere       0xB2384A
#define ADR_NEARFOG               0x9F5DAC
#define ADR_FARFOG                0x9F5DB0
#define ADR_GLASSWALLS            0x9F5CAC
#define ADR_Speed                 0x854D18
#define ADR_RunSpeed              0x854D18
#define ADR_Walkspeed             0x854D18
#define ADR_SpeedRoll             0x854B40
#define ADR_QuickSpawn            0xB1C0C4
#define ADR_ImDrunk               0x9EEA94
#define ADR_CQCProne              0x8B4818
#define ADR_FastAmmo              0x9F3584
#define ADR_FastRepair            0x9F3590
#define ADR_FastHealth            0x9F358C
#define ADR_FastMedic             0x9F358C
#define ADR_Weapon_Ofset          0x101DA
#define ADR_BONESHOT              0x00855970
#define ADR_UNLAMMO               0x009EEB04
#define ADR_QuickSpawn1           0x00B1C0C4
#define ADR_QuickSpawn2           0x00B1C0CC
#define ADR_QuickSpawn3           0x00B1C0C8
#define MEM_QUICKPLANT           0x9EE6FC
#define MEM_QUICKDEFUSE          0x9EE6FC
#define MEM_AUTO_REPAIR          0x9EE6F3
#define ADR_D3DName              0x9F6A88
#define ADR_D3DIp                0x9F679C
#define ADR_D3DHP                0x9F7C58
#define ADR_Breaklimit         0x854920
#define ADR_FullBright1          0x9EF804
#define ADR_FullBright2          0x9EF808
#define ADR_FullBright3          <0x9EF808
#define ADR_FullBright4          0x9EF80A

| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\      |
| //###################################\          |
01/21/2012 14:06 CyberVeezy :)#1905

After HS Update, my logger is fully Logging all Addys :)
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.1.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x009EEB8C
#define PTR_SERVERPOINTER       0x009EEB28
#define PTR_WEAPONPOINTER       0x008B4758
#define PTR_USERPOINTER         0x009EEB28

=====[OFFSETS]=====
#define OFS_NFD                0x00102C8
#define OFS_NOM134IDLE         0x00103C4
#define OFS_NORECOIL1          0xC438
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x00854D18
#define ADR_VIRTUALJUMP         0x008549B4
#define ADR_SUPERNOSPREAD         0x00854A00
#define ADR_BONESHOT         0x000
#define ADR_WTH         0x008514A4

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x004CC124
#define ASM_ENGINETEXT         0x000
#define ASM_BULLETS         0x004D434E
#define ASM_OXIGEN         0x004D045B
#define ASM_WRSELFCRC         0x004185B3

//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\