If u read my last post you would see I said PLAY2WIN ENOUGH.Quote:
That's not called pay2win tho.
Edit: even if a server doesnt make silk tradeable you would call it pay2win, cuz the only way to get prem etc is by donating. Unless ofcourse you basically do a server without donations. But the reason people host a server is profit, so your so called pay2win concept will ALWAYS happen. Unless you find a team who genually cares.
It's not as simple as asking PLAY2WIN, yes/no? The question is how much. And selling ingame currency is right below selling ingame weapons and armor.
In free to play games there will always be cash shops. So there must always be some incentives to make players donate, to keep the game alive. It's up to the moderators to determine just how much of an advantage spending will give u. The only way to get 100% play to win is by only selling cosmetics. (it has been done and it works). But what can you say the server wants to make big bucks so that's out if the question.
If silk was not tradeable the server would be significantly less play to win. To the point where premium items would only get you so far. For example a player using premium plus vs one without would barely show a difference in damage numbers. You get urself a premium once a month and that's it. 5% advantage over non donators. That is very tolerable. Tradeable silk however gives you an unlimited supply, as long as you keep paying you profit. More silk = more gold, and no time wasted. Almost instantaneous gratification. That I can't take. Especially in this server where silk is in higher demand than gold. I've literally seen globals like "Wts some weapon, silk offers only"