ELSE - multi-class ControlClick bot

08/20/2008 11:16 aakkoset#1816
i got little problem, the bot works fine but after its have been running about 30min it makes error and says my computer doenst have enought memory. Im using windos vista 32x home premium and i got 4gt ram so i think i got enought memory to run conquer and bot same time . And i did click "run as administrator" and i did try to use "Compatibility Mode =Windows XP (Service Pack 2)" to. Only way how i can run bot longer is that i need every 20-30 min go back to computer and click "ctrl+q" 2 times to stop and restart the bot. You got any ideas? and if you need picture from error ill upload it later (im atm at school)
08/20/2008 12:55 evanxxxm#1817
aakkoset@
are u using the tooltip version or not?
if yes, doesnt it seems laggy? (vista user only, XP no problem)
anyhow, try using this no tooltip version
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08/20/2008 22:47 gabrielxddddd#1818
hum..
thx for the bot...
but... it isnt working for me...
I made all the steps...
my char keep walking... and never atk...
please can u help me?
im a fire i configure all status for fire + dont work =/ can u help me?
08/20/2008 22:53 evanxxxm#1819
gabrielxddddd@
provide a debug screenshot if u want me to help
or read the solution in first thread
08/21/2008 14:20 .jasmine.#1820
hey even have u fixed the ani edit for the pink paws yet?? cause i really need it and last time i checked u closed the thread??
08/21/2008 16:49 evanxxxm#1821
.jasmine.@
just use the other ANIeditor other people make
then just rename my test.dds to the dds name that author is using so it will appear pink instead of his original dds
08/21/2008 23:53 gvd-klotezooi#1822
Does it works in 5053 also? pm me about it please. i'm new here so won't be looking much here and will loose the links :P
08/22/2008 00:47 evanxxxm#1823
gvd-klotezooi@
work but require to change the memory address for CharName in ADV tab
2 methods are being taught in first thread
08/22/2008 03:21 Ethan G#1824
hey thx for the bot i have 1 problem tho
im a war and i set the bot to use xp skill and it wont cast
and if im sitting there watching it and i click on sm it atks the red on the sm counter above my head is there anyway to edit that or something??


o and do u need a debug screenshot if u do tell me and ill get 1
08/22/2008 03:40 evanxxxm#1825
Ethan G@
there is 2 ways to put sm on the f-slot
1. when XP skill here, u drag icon
2. open learn skill info window, and drag icon
forgot which, but one of them will work

and superman is known in this bot that it will try to click it
well, obviously its because of the red color that counter has
again, i know 2 ways to solve this
1. use speedhack, so it wont show counter
2. edit the sm graphic, which u have to ask someone else to do it if u dont know how
08/22/2008 12:34 gvd-klotezooi#1826
Quote:
Originally Posted by evanxxxm View Post
gvd-klotezooi@
work but require to change the memory address for CharName in ADV tab
2 methods are being taught in first thread
Srry I am a newby on this forum so won't understand all of it inmidiatly.

change the memory adress?
08/22/2008 12:39 evanxxxm#1827
gvd-klotezooi@
thats the memory address in ur co client for character name
the purpose that u can change it, is because that address will change when co has a new patch
so if u have the correct one, it will work for all patches (well at least it starts working from 4xxx patch to now)
08/22/2008 13:03 gvd-klotezooi#1828
Quote:
Originally Posted by evanxxxm View Post
gvd-klotezooi@
thats the memory address in ur co client for character name
the purpose that u can change it, is because that address will change when co has a new patch
so if u have the correct one, it will work for all patches (well at least it starts working from 4xxx patch to now)
Ok so uhm.. where do isave this program or it doesn't mather?

And how had my memory adress have to look like?

PS: Ty for helping
08/22/2008 14:18 Ethan G#1829
iight thanks!
08/22/2008 16:11 evanxxxm#1830
gvd-klotezooi@
anywhere
ADV tab change the CharName for the correct one
it will look like 0x something something which can be found out by using the 2 methods taught in first post