[OPEN SOURCE PROJECT] NosOpen

11/23/2017 11:57 McIks#1801
debuffs in pvp aren't working. How can I fix them?
thanks
11/25/2017 13:22 2121txv#1802
The $ AddMonster command is unfortunately buggy with me who knows how to fix it? in the database, the mobbs I insert by hand are not saved when I close navicat
11/28/2017 12:35 DerDrahtzieher#1803
Can anyone tell me if this Project gets continued or what is the current state of it?
i was kind of inactive. Just saw the githib didnt get updated for a while.

just a question.

greetz.
11/28/2017 21:51 PoliRot#1804
ofc xd
11/28/2017 22:45 erixor#1805
Quote:
Originally Posted by DerDrahtzieher View Post
Can anyone tell me if this Project gets continued or what is the current state of it?
i was kind of inactive. Just saw the githib didnt get updated for a while.

just a question.

greetz.

Project has stopped. Maybe people will contribute, but I doubt that, given 95% of the community are leechers, and the 5% left doesn't want to contribute because... Of those leechers :o

The emulator is almost finished (on the features side), even tho there is still a lot to do in cleanup / optimisation. Of course, if you have skill to contribute, Lucifer or Blowa will accept a PR. (since they're the only one with having push access to the github)
11/29/2017 12:47 BlowaXD#1806
As @[Only registered and activated users can see links. Click Here To Register...] said, we are available to accept pull requests.

We, on NosWings side, don't want to share our work anymore for people that just make money without even understanding what is inside their hand.
12/03/2017 01:48 redbull2905#1807
what job does you know you're a wanker blowa ^^
12/04/2017 10:03 E-Lendan#1808
Quote:
Originally Posted by redbull2905 View Post
what job does you know you're a wanker blowa ^^
Hey Koshiram, it's no ones fault but yours if you can't run a server properly. OpenNos is a POC, and is not made to run servers if you can't even fix small issues.

The actual source is pretty stable & most of the crashes can be fixed with a simple nullcheck.

Greets,
Some random person.
12/06/2017 10:55 bubbleguardian#1809
Hi All,

I downloaded the new opennos-master, when I try to login, I keep getting "Server was disconnected", may I ask what I did wrong and how to fix this problem?

I did the same thing with opennos-Dev and it works perfectly. Please help~!
12/06/2017 11:08 0Lucifer0#1810
Quote:
Originally Posted by bubbleguardian View Post
Hi All,

I downloaded the new opennos-master, when I try to login, I keep getting "Server was disconnected", may I ask what I did wrong and how to fix this problem?

I did the same thing with opennos-Dev and it works perfectly. Please help~!
You need a recent client with a recent launcher
12/07/2017 09:57 bubbleguardian#1811
I was using an old launcher...

now everything is back to normal~!

Thanks a million

Greatly appreciated!
12/26/2017 18:54 signature19#1812
Hi, I try to run my first OpenNos server.
I have this errors when i try to generate the solution :
[Only registered and activated users can see links. Click Here To Register...]

I use 'update-package -reinstall' in NuGet

Someone have a solution ?

Here is the tools installed in Visual Studio :
[Only registered and activated users can see links. Click Here To Register...]

Thanks a lot !
12/26/2017 19:42 Fizo55#1813
Quote:
Originally Posted by signature19 View Post
Hi, I try to run my first OpenNos server.
I have this errors when i try to generate the solution :
[Only registered and activated users can see links. Click Here To Register...]

I use 'update-package -reinstall' in NuGet

Someone have a solution ?

Here is the tools installed in Visual Studio :
[Only registered and activated users can see links. Click Here To Register...]

Thanks a lot !
Update Entity framework package in opennos.data
01/06/2018 21:31 starter971#1814
Do you have a solution for the $AddMonster's bug pls
01/07/2018 00:14 EPvPAgen#1815
Quote:
Originally Posted by starter971 View Post
Do you have a solution for the $AddMonster's bug pls
Just add a monster manually into your database (the right map id), go ingame and use $AddMonster ID MOVE and they should appear without an error