As far as I know, they were using that type of packets just for traking stuff, not for logistic.Quote:
I was wondering why they has all that params, like 1|newX|newY|oldX|oldY instead of just something like 1|playerID.
From that packet you only need newX, newY.
OldX, OldY could only offer the option to point the float variations but anyway that doesn't worth.
Tip: You could make a speed hack test , but that can't be trusted because they might have lag :D
Your system should be dooing everything, everytime.