Hi, first my english is not good, so if i said something wrong, i am sorry.
A) there is something wrong when I harvest red star stone with use your
command script.
NPCSEL(Red Star Stone[ID=18686])
NPCDLG(Red Star Stone[ID=18686])
DELAY(18000)
NPCDLG(Red Star Stone[ID=18686])
Delay(1000)
NPCDLG(Red Star Stone[ID=18686])
Delay(1000)
USESKILL(Star Stone Gathering[ID=932],NPC,Red Star Stone)
there are 2 problems =
1. NPCDLG make us come near go to red star stone, BUT we must use DELAY
as we know that they have different range, and of course different delay too.
Can you make A COMMAND that make us come to near NPC without delay or use coordinate ??
I mean, JUST GO TO THE TARGET AT NEAREST RANGE in order to use our skill, like this =
NPCSEL(Red Star Stone[ID=18686])
NPCDLG(Red Star Stone[ID=18686])
USESKILL(Star Stone Gathering[ID=932])
2. UseSkill(SkillName[ID=x],SELF|PLAYER|PARTY|NPC|PET,TargetName)
If we had use NPCSEL to target a NPC or TargetName, and we use USESKILL again...
it WILL CHANGE A DIFFERENT TARGET that have same name....(like Red Star Stone)
it's a bug. So we can't useskill because range too far.
Can you make A COMMAND that no need use NPC/TargetName like this =
UsesSkill(SkillName[Id=x]) --> first must use npcsel to target it OR if had been targeted
(when we still hit a monster) can use directly...
in OOG/IG, for example, when our HP<30% we can not use our skill to monsters, don't u ??
that's why Useskill(SkillName[Id=x]) is important
this command make us more safer, when we hit a monster (in OOG/IG) and
our HP<30%, we can directly use our attack skill WITHOUT TARGET A NEW MONSTER WITH SAME NAME
B) we can not use ig/oog to auto harvest Energy Seed - Earth/Divinity/Water etc at SOD
because it's NPC and not monsters ???? we must use script
when we set radius at SET(RANGETYPE,STARTPOS,radii) or other command radii at SOD area...
and Target a Energy Seed - Wind with a command =
NPCSEL(Energy Seed - Wind)
NPCDLG(Energy Seed - Wind)
USESKILL(Agathion Collection,NPC,Energy Seed - Wind)
IF the target is FAR RANGE, or out of our set radius, how to make us NOT come to near
the target and just do nothing ???
C) can you add a command in script and/or OOG & IG, another GoHome() ???
in IG & OOG --> there a command at Basic Options --> Dead Return, Delay(s) == GoHome()
GoHome() --> go to nearest village when we died
but if we have Clan Hall, Clan Castle or HQ Command (when FORT,Teritorial War,Castle Siege)
we can not go there automatically when we died....
can you add 3 NEW COMMANDS in IG & OOG and 3 new command at scripts for back to them ???
D) can you add a command script to CHECK a monster/npc if they spawn or not ???
maybe if NPC we can use NPCSEL ???
I mean, when we auto hunt, for example, at Cruma Tower Floor 1, some times, a monster very strong
spawn. even I just hit PORTA (all another Monsters = Don't Attack), because the monster
is aggro, I will hit it and of course I will died. Is there a command script to check
a monster/npc if they spawn, SO we can do something for the next command???
Just CHECK a monster/npc....
SET(MON,NOATTACK,Name[ID=n];Name1[ID=n];|*) --> useless
thankss