Code:
#define FarFogDistance 0x831AA4 #define NearFogDistance 0x831A90 Credits to me !
#define FarFogDistance 0x831AA4 #define NearFogDistance 0x831A90 Credits to me !
Have FunQuote:
//=========================================\
//=========== UnknownData Logger ===========\
//=========== Just for The Lulz ===========\
//=========== v1.0.0 ===========\
//============= Start logging =============\
//=========================================\
//==========Pointers===========//
#define ADR_Playerpointer 0x009F1BAC
#define ADR_Serverpointer 0x009F1B48
#define ADR_SlotBase 0x00101018
#define ADR_HealthPointer 0x0031FB8
// ==========Offset=========== //
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_EXP 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_NoRecoil1 0x00C438
#define OFS_NoRecoil2 0x00C43C
#define OFS_NoRecoil3 0x00C440
//==========Memory=========== //
#define ADR_ImDrunk 0x9F1AB4
//=========================================\
//============== successful ==============\
//=========== Logged 12 Addys ===========\
//=========================================\
das zeigt OllyDgb an:+Quote:
Code:#define ADR_PX_EXP5UP 0x829C68 #define ADR_PX_EXP10UP 0x829C70 [ADR_PX_EXP5UP +2] //Credits to me //Not tested
Kann mir einer sagen ob die funktionierenQuote:
//=========================================\
//=========== UnknownData Logger ===========\
//=========== Just for The Lulz ===========\
//=========== v1.0.4 ===========\
//============= Start logging =============\
//=========================================\
//==========Pointers===========//
#define ADR_Playerpointer 0x09F1BAC
#define ADR_Serverpointer 0x09F1B48
#define ADR_SlotBase 0x0101018
#define ADR_HealthPointer 0x031FB8
// ==========Offset=========== //
#define OFS_PREMIUM1 0x057C
#define OFS_PREMIUM2 0x0580
#define OFS_EXP 0x011A298
#define OFS_DINAR 0x011A2A8
#define OFS_NoRecoil1 0x0C438
#define OFS_NoRecoil2 0x0C43C
#define OFS_NoRecoil3 0x0C440
#define OFS_NFD 0x0102C8
#define OFS_SPEED 0x0858238
#define OFS_AXIS_X 0x0102E883
//==========Address=========== //
#define ADR_ImDrunk 0x09F1AB4
#define ADR_QuickSpawn 0x0B1F0E4
#define ADR_FastAmmo 0x09F8EA4
#define ADR_FASTHEALTH 0x09F8EA8
#define ADR_FASTFLAG 0x09F8EB0
#define ADR_FASTREPAIR 0x09F8EAC
#define ADR_NOSPREAD 0x09F8F00
#define ADR_SCOPE 0x09F8E98
#define ADR_CROSSHAIR 0x09F8EC8
//=========================================\
//============== successful ==============\
//=========== Logged 23 Addys ===========\
//=========================================\
------------------------------------------------
-------------[ *Pumio* ] Address Logger--------------
----------------------------------------------------------
'----- [ Pointers ] -----'
------------------------------
#define ADR_PlayerPointer 0x009F1BAC
#define ADR_ServerPointer 0x009F1B48
#define ADR_WeaponPointer 0x008B7758
#define ADR_DevicePointer 0x00854F04
#define ADR_BasePointer 0x00A47E60
#define ADR_Viewangels 0x009F16F8
#define ADR_RoomClass 0x009F2598
#define ADR_SlotBase 0x00101018
#define ADR_Matrix 0x00981B98 // oder 981B95
'----- [ Memory ] -----'
------------------------------
#define ADR_Stamina1 0x0082903C
#define ADR_Stamina2 0x00829040
#define ADR_Stamina3 0x00829044
#define ADR_Stamina4 0x00829048
#define ADR_Stamina5 0x0082904C
#define ADR_Speed 0x00858238
#define ADR_SprintSpeed 0x00828F14
#define ADR_RollSpeed 0x00858060
#define ADR_HeadShot 0x00858E90
#define ADR_BreakLimit 0x00857E40
#define ADR_NoDealy 0x00103E0
#define ADR_NoReload 0x00103DD
#define ADR_Invesible 0x0011A2BC
#define ADR_CQCProne 0x008B7818
#define ADR_QuickPlant 0x009F171C
#define ADR_QuickDefuse 0x009F171C
#define ADR_PlantAnyWhere 0x009F187E
#define ADR_DefuseAnyWhere 0x009F187E
#define ADR_WalkThroughWalls 0x00828C88
#define ADR_ShootThroughWalls 0x00825EE4
----------------------------------------------------
---------[ *Pumio* ] Address Logger -------------
--------------------------------------------
//::========RunDLL & CyBerTürk™ Logger=======::// //::==========================================::// //::==========================================::// //::=================Pointers=================::// #define ADR_Playerpointer 0x9F1BAC #define ADR_Serverpointer 0x9F1B48 #define ADR_BasePointer 0x10BD4C #define ADR_DevicePointer 0x854F04 #define ADR_HealthPointer 0x31FB8 #define ADR_WeaponPointer 0x8B7758 #define ADR_UserPointer 0x9F1B48 #define ADR_ViewAngels 0x9F16F8 #define ADR_SlotBase 0x101018 #define ADR_Matrix 0x8D008762 //::===============Offset=====================::// #define OFS_Slot1 0x1021B8 #define OFS_Slot2 0x1021B9 #define OFS_Slot3 0x1021BA #define OFS_Slot4 0x1021BB #define OFS_Slot5 0x1021BC #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Level 0x11A298 #define OFS_Dinar 0x11A2A8 #define OFS_NFD 0x102C8 #define OFS_NoRecoil1 0x00C438 #define OFS_NoRecoil2 0x00C43C #define OFS_NoRecoil3 0x00C440 //::===============Memory=====================::// #define ADR_RoomMaster 0x11B800 #define ADR_Stamina5 0x5196A1 #define ADR_WTW 0x828C88 #define ADR_CrazyCar 0x857D70 #define ADR_NODELAY 0x103E0 #define ADR_RELAOD 0x103DD #define ADR_Cameraview 0x857ED4 #define ADR_PlantAnywhere 0xB2686A #define ADR_DefuseAnywhere 0xB2686A #define ADR_NEARFOG 0x9F8DCC #define ADR_FARFOG 0x9F8DD0 #define ADR_GLASSWALLS 0x9F8CCC #define ADR_Speed 0x858238 #define ADR_RunSpeed 0x858238 #define ADR_Walkspeed 0x858238 #define ADR_SpeedRoll 0x858060 #define ADR_QuickSpawn 0xB1F0E4 #define ADR_ImDrunk 0x9F1AB4 #define ADR_CQCProne 0x8B7818 #define ADR_FastAmmo 0x9F65A4 #define ADR_FastRepair 0x9F65B0 #define ADR_FastHealth 0x9F65AC #define ADR_FastMedic 0x9F65AC #define ADR_Weapon_Ofset 0x101DA #define ADR_BONESHOT 0x858E90 #define ADR_UNLAMMO 0x9F1B24 #define ADR_QuickSpawn1 0xB1F0E4 #define ADR_QuickSpawn2 0xB1F0EC #define ADR_QuickSpawn3 0xB1F0E8 #define MEM_QUICKPLANT 0x9F171C #define MEM_QUICKDEFUSE 0x9F171C #define MEM_AUTO_REPAIR 0x9EA048 #define ADR_D3DName 0x9F9AA8 #define ADR_D3DIp 0x9F97BC #define ADR_D3DHP 0x9FAC78 #define ADR_FullBright1 0x9F2824 #define ADR_FullBright2 0x9F2828 #define ADR_FullBright3 0x9F2828 | //#############################################\| | //########RunDLL & CyBerTürk™ Logger #########\ | | //###########Sucesfully Saved ################\ | | //############Credits:xDuff™ ############\ | | //###################################\ |
DWORD ADR_POINTER_PLAYER 0x9F1BAC
DWORD ADR_POINTER_SERVER 0x9F1B48
DWORD ADR_MEMORY_SUPERNOSPREAD 0x857F20
DWORD ADR_MEMORY_ANTIAFKKICK 0xB1EA80
DWORD ADR_MEMORY_NOSPAWNWAIT 0xB2D0E4
DWORD ADR_MEMORY_FASTLOCKON 0x988BB0
DWORD ADR_MEMORY_FASTREPAIR 0x9F29FC
DWORD ADR_MEMORY_FASTHEALTH 0x9F65AC
DWORD ADR_MEMORY_FASTAMMO 0x9F65A4
DWORD ADR_MEMORY_FASTFLAG 0x9F65B4
DWORD ADR_MEMORY_NOBOUNDS 0xB2E8E8
DWORD ADR_MEMORY_UNLAMMO 0x9F1B24
DWORD ADR_MEMORY_SCOPE 0x8B7824
DWORD ADR_OFFSET_NOFALLDAMAGE 0x102C8
DWORD ADR_OFFSET_POSITION_X 0x102E0
DWORD ADR_OFFSET_POSITION_Y 0x102F0
DWORD ADR_OFFSET_POSITION_Z 0x102E8
DWORD ADR_OFFSET_INVISIBLE 0x11A2BC
DWORD ADR_OFFSET_PREMIUM 0x58C
DWORD ADR_OFFSET_SLOT_5 0x1021BC
DWORD ADR_OFFSET_SLOT_6 0x1021BD
DWORD ADR_OFFSET_SLOT_7 0x1021BE
DWORD ADR_OFFSET_SLOT_8 0x1021BF
DWORD ADR_OFFSET_MASTER 0xFD160
DWORD ADR_OFFSET_LEVEL 0x11A298
DWORD ADR_OFFSET_DINAR 0x11A2A8
DWORD ADR_OFFSET_NORECOIL_1 0xC43C
DWORD ADR_OFFSET_NORECOIL_2 0xC440
DWORD ADR_OFFSET_NORECOIL_3 0xC444
DWORD ADR_OFFSET_POSITION_X 0x102E0
DWORD ADR_OFFSET_POSITION_Y 0x102F0
DWORD ADR_OFFSET_POSITION_Z 0x102E8
hörste jetzt mal auf ?Quote:
PHP Code:DWORD ADR_POINTER_PLAYER 0x9F1BAC
DWORD ADR_POINTER_SERVER 0x9F1B48
DWORD ADR_MEMORY_SUPERNOSPREAD 0x857F20
DWORD ADR_MEMORY_ANTIAFKKICK 0xB1EA80
DWORD ADR_MEMORY_NOSPAWNWAIT 0xB2D0E4
DWORD ADR_MEMORY_FASTLOCKON 0x988BB0
DWORD ADR_MEMORY_FASTREPAIR 0x9F29FC
DWORD ADR_MEMORY_FASTHEALTH 0x9F65AC
DWORD ADR_MEMORY_FASTAMMO 0x9F65A4
DWORD ADR_MEMORY_FASTFLAG 0x9F65B4
DWORD ADR_MEMORY_NOBOUNDS 0xB2E8E8
DWORD ADR_MEMORY_UNLAMMO 0x9F1B24
DWORD ADR_MEMORY_SCOPE 0x8B7824
DWORD ADR_OFFSET_NOFALLDAMAGE 0x102C8
DWORD ADR_OFFSET_POSITION_X 0x102E0
DWORD ADR_OFFSET_POSITION_Y 0x102F0
DWORD ADR_OFFSET_POSITION_Z 0x102E8
DWORD ADR_OFFSET_INVISIBLE 0x11A2BC
DWORD ADR_OFFSET_PREMIUM 0x58C
DWORD ADR_OFFSET_SLOT_5 0x1021BC
DWORD ADR_OFFSET_SLOT_6 0x1021BD
DWORD ADR_OFFSET_SLOT_7 0x1021BE
DWORD ADR_OFFSET_SLOT_8 0x1021BF
DWORD ADR_OFFSET_MASTER 0xFD160
DWORD ADR_OFFSET_LEVEL 0x11A298
DWORD ADR_OFFSET_DINAR 0x11A2A8
DWORD ADR_OFFSET_NORECOIL_1 0xC43C
DWORD ADR_OFFSET_NORECOIL_2 0xC440
DWORD ADR_OFFSET_NORECOIL_3 0xC444
DWORD ADR_OFFSET_POSITION_X 0x102E0
DWORD ADR_OFFSET_POSITION_Y 0x102F0
DWORD ADR_OFFSET_POSITION_Z 0x102E8
#define ADR_NoWater1 0x009F8DB8 #define ADR_NoWater2 0x009F8DB4
//**********************************************// //*********** CyberRazzer AddyLogger ***********// //*********** War Rock International ***********// //************** Version Private ***************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0x9F1BAC; DWORD ADR_POINTER_SERVER = 0x9F1B48; DWORD ADR_POINTER_WEAPON = 0x000000;//Removed DWORD ADR_POINTER_DEVICE = 0x000000;//Removed DWORD ADR_POINTER_MATRIX = 0x000000;//Removed DWORD ADR_POINTER_ANGELS = 0x000000;//Removed DWORD ADR_POINTER_STATE = 0x000000;//Removed DWORD ADR_POINTER_BASE = 0xA47E60; DWORD ADR_POINTER_ROOM = 0x000000;//Removed //================ [ Memorys ] =================// DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x000000;//Removed DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x000000;//Removed DWORD ADR_MEMORY_PLANTANYWHERE = 0x000000;//Removed DWORD ADR_MEMORY_SUPERNOSPREAD = 0x857F20; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1EA80; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2D0E4; DWORD ADR_MEMORY_QUICKDEFUSE = 0x000000;//Removed DWORD ADR_MEMORY_QUICKPLANT = 0x000000;//Removed DWORD ADR_MEMORY_FASTLOCKON = 0x988BB0; DWORD ADR_MEMORY_AUTOREPAIR = 0x000000;//Removed DWORD ADR_MEMORY_FASTREPAIR = 0x9F29FC; DWORD ADR_MEMORY_FASTHEALTH = 0x9F65AC; DWORD ADR_MEMORY_NOWATER_1 = 0x9F8DB4; DWORD ADR_MEMORY_NOWATER_2 = 0x9F8DB8; DWORD ADR_MEMORY_AUTOMEDIC = 0x000000;//Removed DWORD ADR_MEMORY_AUTOAMMO = 0x000000;//Removed DWORD ADR_MEMORY_FASTAMMO = 0x9F65A4; DWORD ADR_MEMORY_FASTFLAG = 0x9F65B4; DWORD ADR_MEMORY_NOBOUNDS = 0xB2E8E8; DWORD ADR_MEMORY_NODELAY = 0x000000;//Removed DWORD ADR_MEMORY_UNLAMMO = 0x000000;//Removed DWORD ADR_MEMORY_SCOPE = 0x8B7824; //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104; DWORD ADR_OFFSET_READYROOMSIZE = 0x000000;//Removed DWORD ADR_OFFSET_STARTROOMSIZE = 0x000000;//Removed DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8; DWORD ADR_OFFSET_3DPLAYERVIEW = 0x000000;//Removed DWORD ADR_OFFSET_NOSERVERKICK = 0x000000;//Removed DWORD ADR_OFFSET_PLAYERSPEED = 0x000000;//Removed DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8; DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC; DWORD ADR_OFFSET_POSITION_X = 0x102E0; DWORD ADR_OFFSET_POSITION_Y = 0x102F0; DWORD ADR_OFFSET_POSITION_Z = 0x102E8; DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL_2 = 0xC440; DWORD ADR_OFFSET_NORECOIL_3 = 0xC444; DWORD ADR_OFFSET_AUTODEFUSE = 0x000000;//Removed DWORD ADR_OFFSET_AUTOPLANT = 0x000000;//Removed DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8; DWORD ADR_OFFSET_AUTOSHOT = 0x000000;//Removed DWORD ADR_OFFSET_WEAPON_1 = 0x101D8; DWORD ADR_OFFSET_WEAPON_2 = 0x101DA; DWORD ADR_OFFSET_WEAPON_3 = 0x101DC; DWORD ADR_OFFSET_SLOTBASE = 0x101018; DWORD ADR_OFFSET_NOSWITCH = 0x000000;//Removed DWORD ADR_OFFSET_NORELOAD = 0x000000;//Removed DWORD ADR_OFFSET_NOSPREAD = 0x000000;//Removed DWORD ADR_OFFSET_USERNAME = 0x11A4EC; DWORD ADR_OFFSET_PREMIUM = 0x58C; DWORD ADR_OFFSET_NODELAY = 0x000000;//Removed DWORD ADR_OFFSET_VIEW_X = 0x101C0; DWORD ADR_OFFSET_VIEW_Y = 0x101C8; DWORD ADR_OFFSET_VIEW_Z = 0x101C4; DWORD ADR_OFFSET_SLOT_1 = 0x1021B8; DWORD ADR_OFFSET_SLOT_2 = 0x1021B9; DWORD ADR_OFFSET_SLOT_3 = 0x1021BA; DWORD ADR_OFFSET_SLOT_4 = 0x1021BB; DWORD ADR_OFFSET_SLOT_5 = 0x1021BC; DWORD ADR_OFFSET_SLOT_6 = 0x1021BD; DWORD ADR_OFFSET_SLOT_7 = 0x1021BE; DWORD ADR_OFFSET_SLOT_8 = 0x1021BF; DWORD ADR_OFFSET_MASTER = 0xFD160; DWORD ADR_OFFSET_LEVEL = 0x11A298; DWORD ADR_OFFSET_DINAR = 0x11A2A8; DWORD ADR_OFFSET_PITCH = 0x000000;//Removed DWORD ADR_OFFSET_YAW = 0x000000;//Removed DWORD ADR_OFFSET_MAP = 0xFCD14; //================= [ States ] =================// DWORD ADR_STATE_WEAPON_RELOAD = 0x000000;//Removed DWORD ADR_STATE_WEAPON_SHOT = 0x000000;//Removed DWORD ADR_STATE_PLAYER_VEHICLE = 0x000000;//Removed DWORD ADR_STATE_PLAYER_PRONE = 0x000000;//Removed //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0xA499F4; DWORD ADR_USER_POINTS = 0xA499CC; DWORD ADR_USER_READY = 0xA49A90; DWORD ADR_USER_PING = 0xA4851C; DWORD ADR_USER_NAME = 0xA48824; DWORD ADR_USER_TEAM = 0xA49B3C; //================ [ Assembly ] ================// DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x419137; DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C3F8; DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C3F8; DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D78A6; //**********************************************// //***************** Logged: 79 *****************// //***************** End Logging ****************// //**********************************************//