Private Server Info and Support Thread

06/08/2015 00:58 Mr.Streuner#1786
Why don't load ? :(
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06/08/2015 01:01 manulaiko3.0#1787
Quote:
Originally Posted by Mr.Streuner View Post
Why don't load ? :(
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06/08/2015 01:04 S7K Yuuki#1788
Quote:
Originally Posted by Mr.Streuner View Post
Why don't load ? :(
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Use the console of your browser to check what is missing, i personally love firebug for firefox.

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Regards.-
06/08/2015 01:09 Mr.Streuner#1789
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Work but i need emu ;(
06/08/2015 01:19 S7K Yuuki#1790
Code it.

Regards.-
06/08/2015 01:31 Mr.Streuner#1791
I can not :(
i don't know how
06/08/2015 10:44 cryz35#1792
Quote:
Originally Posted by Mr.Streuner View Post
I can not :(
i don't know how
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Dont even try .. slotbar tooltips are giving me cancer :mad:
06/08/2015 10:51 manulaiko3.0#1793
Quote:
Originally Posted by cryz35 View Post
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Dont even try .. slotbar tooltips are giving me cancer :mad:
It's easy but tedious, you just need to think that each element is an object (a packet), send the proper information to define which element is (another packet), send the amount of subelements it can handle (more packets), send the info for each subelement (packets packets) and it's done
06/08/2015 11:21 cryz35#1794
Quote:
Originally Posted by manulaiko3.0 View Post
It's easy but tedious, you just need to think that each element is an object (a packet), send the proper information to define which element is (another packet), send the amount of subelements it can handle (more packets), send the info for each subelement (packets packets) and it's done
Ye i know packets packets but I have worked on a broken swf for 3 weeks and I'm kinda bored of these stuff now :D maybe later I packets dem packets
For now rockets behaviour are like lasers and I dont give a muck :o
06/08/2015 11:27 Mr.Streuner#1795
who have template emu and base date ? :)
06/08/2015 16:31 Googlė#1796
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
06/08/2015 16:32 manulaiko3.0#1797
Quote:
Originally Posted by Googlė View Post
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
The last parametet isn't the distance to travel but the time it takes to travel
06/08/2015 17:03 Googlė#1798
Quote:
Originally Posted by manulaiko3.0 View Post
The last parametet isn't the distance to travel but the time it takes to travel
Oh ok... I actually thought it was the speed to fly at ^^ Well that explains a lot, thanks.
06/08/2015 21:36 Sήøwy#1799
Quote:
Originally Posted by Googlė View Post
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
One big tip: Never trust the user-input data and never use them for start position.

You will have to calculate everything based on start position and end position, you have 2 options to make a proper movement.

- Sin/Cos, math functions increase/decrease the user position based on speed
- Time/Destination system based on how much time you will have to fly to destination.

Trust me you will have a lot more to learn, but nice to see someone is trying something from 0, respect.
06/08/2015 22:15 S7K Yuuki#1800
Quote:
Originally Posted by Sήøwy View Post
One big tip: Never trust the user-input data and never use them for start position.

You will have to calculate everything based on start position and end position, you have 2 options to make a proper movement.

- Sin/Cos, math functions increase/decrease the user position based on speed
- Time/Destination system based on how much time you will have to fly to destination.

Trust me you will have a lot more to learn, but nice to see someone is trying something from 0, respect.
Thats completly true, packets can be easily intercepted and modified..

I was wondering why they has all that params, like 1|newX|newY|oldX|oldY instead of just something like 1|playerID.

PS: Good luck Google! is good to see someone new and interested around, if you need something ask here or in skype ^^

Regards.-