Why don't load ? :(
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Why don't load ? :(
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Use the console of your browser to check what is missing, i personally love firebug for firefox.Quote:
Why don't load ? :(
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I can not :(
i don't know how
It's easy but tedious, you just need to think that each element is an object (a packet), send the proper information to define which element is (another packet), send the amount of subelements it can handle (more packets), send the info for each subelement (packets packets) and it's doneQuote:
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Dont even try .. slotbar tooltips are giving me cancer :mad:
Ye i know packets packets but I have worked on a broken swf for 3 weeks and I'm kinda bored of these stuff now :D maybe later I packets dem packetsQuote:
It's easy but tedious, you just need to think that each element is an object (a packet), send the proper information to define which element is (another packet), send the amount of subelements it can handle (more packets), send the info for each subelement (packets packets) and it's done
The last parametet isn't the distance to travel but the time it takes to travelQuote:
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
One big tip: Never trust the user-input data and never use them for start position.Quote:
I've been working on an emulator and I'm kinda stuck on the movement. Can someone explain me how the calculation of the player speed works server-side? Right now, if you click on the minimap, you fly fast as a rocket, only on other peoples screen though xD
Thats completly true, packets can be easily intercepted and modified..Quote:
One big tip: Never trust the user-input data and never use them for start position.
You will have to calculate everything based on start position and end position, you have 2 options to make a proper movement.
- Sin/Cos, math functions increase/decrease the user position based on speed
- Time/Destination system based on how much time you will have to fly to destination.
Trust me you will have a lot more to learn, but nice to see someone is trying something from 0, respect.