Quote:
Anyway try this i don't think you seen it because i edited it after you replyed
Code:
if (Splitter[0] == "/rev")
{
[b]if (TheClient.MyChar.Alive == false)
{[/b]
TheClient.SendPacket(ThePackets.RemoveEntity((uint)TheClient.MyChar.UID));
TheClient.SendPacket(ThePackets.SomePacket((long)TheClient.MyChar.UID, 0));
TheClient.SendPacket(ThePackets.SomePacket3((long)TheClient.MyChar.UID));
TheClient.SendPacket(ThePackets.Status(TheClient.MyChar, 1, 0, 26));
TheClient.MyChar.CurHP = TheClient.MyChar.MaxHP;
TheClient.MyChar.Alive = true;
WorldHandler.SpawnMeToOthers(TheClient,false);
TheClient.SendPacket(ThePackets.CharacterInfo(TheClient.MyChar));
TheClient.MyChar.SendEquips2();
TheClient.SendPacket(ThePackets.Vital((long)TheClient.MyChar.UID, 9, 100));
TheClient.SendPacket(ThePackets.Vital2((long)TheClient.MyChar.UID,TheClient.MyChar.CurHP));
[b]}[/b]
}