[Sammelthread] Addys

12/20/2011 19:02 SiroSkill#1786
PHP Code:
//**********************************************//
//*********** SiroSkill AddyLogger   ***********//
//*********** War Rock International ***********//
//*************** Version Public  **************//
//**********************************************//
//                 [ Pointers ]                 //
#define ADR_POINTER_PLAYER            0x9F1BAC 
#define ADR_POINTER_SERVER            0x9F1B48 
//                 [ Memorys ]                  //
#define ADR_MEMORY_PLANTANYWHERE      0x9F173A 
#define ADR_MEMORY_SUPERNOSPREAD      0x857F20 
#define ADR_MEMORY_ANTIAFKKICK        0xB1EA80 
#define ADR_MEMORY_NOSPAWNWAIT        0xB2D0E4 
#define ADR_MEMORY_FASTLOCKON         0x988BB0 
#define ADR_MEMORY_FASTREPAIR         0x9F29FC 
#define ADR_MEMORY_FASTHEALTH         0x9F65AC 
#define ADR_MEMORY_FASTAMMO           0x9F65A4 
#define ADR_MEMORY_FASTFLAG           0x9F65B4 
#define ADR_MEMORY_NOBOUNDS           0xB2E8E8 
#define ADR_MEMORY_UNLAMMO            0x9F1B24 
#define ADR_MEMORY_SCOPE              0x8B7824 
//                 [ Offsets ]                  //
#define ADR_OFFSET_NOFALLDAMAGE       0x102C8 
#define ADR_OFFSET_POSITION_X         0x102E0 
#define ADR_OFFSET_POSITION_Y         0x102F0 
#define ADR_OFFSET_POSITION_Z         0x102E8 
#define ADR_OFFSET_NORECOIL_1         0xC43C 
#define ADR_OFFSET_NORECOIL_2         0xC440 
#define  ADR_OFFSET_NORECOIL_3         0xC444 
#define  ADR_OFFSET_INVISIBLE          0x11A2BC 
#define  ADR_OFFSET_PREMIUM            0x58C 
#define  ADR_OFFSET_SLOT_1             0x1021B8 
#define  ADR_OFFSET_SLOT_2             0x1021B9 
#define  ADR_OFFSET_SLOT_3             0x1021BA 
#define  ADR_OFFSET_SLOT_4             0x1021BB 
#define  ADR_OFFSET_SLOT_5             0x1021BC 
#define  ADR_OFFSET_SLOT_6             0x1021BD 
#define  ADR_OFFSET_SLOT_7             0x1021BE 
#define  ADR_OFFSET_SLOT_8             0x1021BF 
#define  ADR_OFFSET_MASTER             0xFD160 
#define  ADR_OFFSET_LEVEL              0x11A298 
#define  ADR_OFFSET_DINAR              0x11A2A8 
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************// 
12/20/2011 20:36 Chowniiqhtz#1787
Quote:
Originally Posted by SiroSkill View Post
PHP Code:
//**********************************************//
//*********** SiroSkill AddyLogger   ***********//
//*********** War Rock International ***********//
//*************** Version Public  **************//
//**********************************************//
//                 [ Pointers ]                 //
#define ADR_POINTER_PLAYER            0x9F1BAC 
#define ADR_POINTER_SERVER            0x9F1B48 
//                 [ Memorys ]                  //
#define ADR_MEMORY_PLANTANYWHERE      0x9F173A 
#define ADR_MEMORY_SUPERNOSPREAD      0x857F20 
#define ADR_MEMORY_ANTIAFKKICK        0xB1EA80 
#define ADR_MEMORY_NOSPAWNWAIT        0xB2D0E4 
#define ADR_MEMORY_FASTLOCKON         0x988BB0 
#define ADR_MEMORY_FASTREPAIR         0x9F29FC 
#define ADR_MEMORY_FASTHEALTH         0x9F65AC 
#define ADR_MEMORY_FASTAMMO           0x9F65A4 
#define ADR_MEMORY_FASTFLAG           0x9F65B4 
#define ADR_MEMORY_NOBOUNDS           0xB2E8E8 
#define ADR_MEMORY_UNLAMMO            0x9F1B24 
#define ADR_MEMORY_SCOPE              0x8B7824 
//                 [ Offsets ]                  //
#define ADR_OFFSET_NOFALLDAMAGE       0x102C8 
#define ADR_OFFSET_POSITION_X         0x102E0 
#define ADR_OFFSET_POSITION_Y         0x102F0 
#define ADR_OFFSET_POSITION_Z         0x102E8 
#define ADR_OFFSET_NORECOIL_1         0xC43C 
#define ADR_OFFSET_NORECOIL_2         0xC440 
#define  ADR_OFFSET_NORECOIL_3         0xC444 
#define  ADR_OFFSET_INVISIBLE          0x11A2BC 
#define  ADR_OFFSET_PREMIUM            0x58C 
#define  ADR_OFFSET_SLOT_1             0x1021B8 
#define  ADR_OFFSET_SLOT_2             0x1021B9 
#define  ADR_OFFSET_SLOT_3             0x1021BA 
#define  ADR_OFFSET_SLOT_4             0x1021BB 
#define  ADR_OFFSET_SLOT_5             0x1021BC 
#define  ADR_OFFSET_SLOT_6             0x1021BD 
#define  ADR_OFFSET_SLOT_7             0x1021BE 
#define  ADR_OFFSET_SLOT_8             0x1021BF 
#define  ADR_OFFSET_MASTER             0xFD160 
#define  ADR_OFFSET_LEVEL              0x11A298 
#define  ADR_OFFSET_DINAR              0x11A2A8 
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************// 
Addys haste schön geleeched.

Zähl mal deine Addys nach, sind über 27, failkid

[Only registered and activated users can see links. Click Here To Register...]

34 :facepalm:
12/20/2011 22:01 xBioK1ngz#1788
Quote:
Originally Posted by Chowniiqhtz View Post
Addys haste schön geleeched.

Zähl mal deine Addys nach, sind über 27, failkid

[Only registered and activated users can see links. Click Here To Register...]

34 :facepalm:
Ihr streitet euch drum, von wenn die Addys sind.
Ganz einfach, sie sind von den CyberRazzer Public Addylogger v1.0.:rtfm:
12/20/2011 22:13 Chowniiqhtz#1789
Quote:
Originally Posted by xBioK1ngz View Post
Ihr streitet euch drum, von wenn die Addys sind.
Ganz einfach, sie sind von den CyberRazzer Public Addylogger v1.0.:rtfm:
jop weiß ich doch leon :)
12/21/2011 00:26 AdrenalinaPL#1790
@request
MEM_NoDelay
OFS_NoDelay
ASM_NoDelay
12/21/2011 10:19 Venom'#1791
Code:
#define Exp10Up 0x829C70
#define Exp5Up   0x829C68
Credits to me .
12/21/2011 16:57 #RefleXx'#1792
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9F1BAC;
DWORD ADR_POINTER_SERVER = 0x9F1B48;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9F173A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x857F20;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1EA80;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2D0E4;
DWORD ADR_MEMORY_FASTLOCKON = 0x988BB0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9F29FC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F65AC;
DWORD ADR_MEMORY_FASTAMMO = 0x9F65A4;
DWORD ADR_MEMORY_FASTFLAG = 0x9F65B4;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2E8E8;
DWORD ADR_MEMORY_UNLAMMO = 0x9F1B24;
DWORD ADR_MEMORY_SCOPE = 0x8B7824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
12/21/2011 17:23 Venom'#1793
Quote:
Originally Posted by ♫RefleXx♫ View Post
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9F1BAC;
DWORD ADR_POINTER_SERVER = 0x9F1B48;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9F173A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x857F20;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1EA80;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2D0E4;
DWORD ADR_MEMORY_FASTLOCKON = 0x988BB0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9F29FC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F65AC;
DWORD ADR_MEMORY_FASTAMMO = 0x9F65A4;
DWORD ADR_MEMORY_FASTFLAG = 0x9F65B4;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2E8E8;
DWORD ADR_MEMORY_UNLAMMO = 0x9F1B24;
DWORD ADR_MEMORY_SCOPE = 0x8B7824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;

Credits to CyberRazzer aka. Biok1ngz !
12/21/2011 18:11 UnknownData#1794
Quote:
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8

Have Fun!
12/21/2011 18:21 E▲SY#1795
hat jemand noch ne funktunierende base ?
12/21/2011 19:15 Venom'#1796
Quote:
Originally Posted by E▲SY View Post
hat jemand noch ne funktunierende base ?
Nein aber dafür einen funktionierenden Report-Button !
Sowas gehört hier nicht rein !

AntiSpam :
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
12/21/2011 19:27 GoflecC.#1797
Does addy exist, which shows ur Health Status.
12/21/2011 19:43 Venom'#1798
Quote:
Originally Posted by GoflecC. View Post
Does addy exist, which shows ur Health Status.
Not Really, you can do it but then u need structs and more !
This Function is called "Health-Esp"
12/21/2011 19:49 GoflecC.#1799
#define ADR_3DPLAYER 0x0011B800
12/21/2011 21:57 *Pumio*#1800
Quote:
Zitat:
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8

Have Fun!
Da Stimt nicht mal 1 Addy :O

AntiSpam :
#define ADR_POINTER_PLAYER 0x9F1BAC