SDK Method:
if (pPC->Pawn->GroundSpeed < 370.0f) pPC->Pawn->GroundSpeed = 370.0f;
if (pPC->Pawn->GlideXYForce < 370.0f) pPC->Pawn->GlideXYForce = 370.0f;
if (pPC->Pawn->fGlideZForce < 0.0f) pPC->Pawn->fGlideZForce = 0.0f;
if (pPC->Pawn->GlideXYForceAccel < 0.0f) pPC->Pawn->GlideXYForceAccel = 0.0f;
if (pPC->Pawn->BackRunPct < 0.75f) pPC->Pawn->BackRunPct = 0.75f;
CE Method:
Base>Engine->LocalPlayer->Pawn
GroundSpeed: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x2BC
GlideXYForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x470
GlideXYAccel: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x480
GlidezForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x488
BackRunPct: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x648
*** CE Method Base Address For Client v18, Which Im Still On ***