[Release] Standalone Speedhack

03/03/2016 20:52 twilightnoir#166
Quote:
Originally Posted by Goldy6 View Post
You are really full retard with diplom.

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Don't work you are useless stop posting and go to school.
lol what the fuck are you even trying to say? are you even capable of thought beyond simple flaming...

obviously not if you can't get it to work.
03/03/2016 22:31 Goldy6#167
Notice something every map you change will change address to speedhack that's a bit yea... I need to find every address in every map for have speedhack in any map.
example you ar in x map you have speedhack address but if you change map to y the speedhack not working in that address.You need to find again address for that map.
03/04/2016 03:19 twilightnoir#168
Quote:
Originally Posted by Goldy6 View Post
Notice something every map you change will change address to speedhack that's a bit yea... I need to find every address in every map for have speedhack in any map.
example you ar in x map you have speedhack address but if you change map to y the speedhack not working in that address.You need to find again address for that map.
LOL READING THIS IS AMAZING
03/04/2016 03:40 notnhatknot#169
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03/04/2016 08:56 cabal3#170
Quote:
Originally Posted by notnhatknot View Post
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ban
03/04/2016 13:45 Goldy6#171
Quote:
Originally Posted by twilightnoir View Post
LOL READING THIS IS AMAZING
irony or what?
03/04/2016 16:29 xXProBuilderXx#172
does the GG killer still work even if the hack doesnt work? so I can use CE in-game
03/05/2016 00:49 [P2933]Step29#173
Wait.
People here still haven't found out the function where it actually makes the address to the pointer? People still don't know how to Tsingleton?

Is all hope lost ?¿?¿?¿ Has lurkers gone too far ???¿¿¿??
03/05/2016 04:34 rpm23#174
SDK Method:
if (pPC->Pawn->GroundSpeed < 370.0f) pPC->Pawn->GroundSpeed = 370.0f;
if (pPC->Pawn->GlideXYForce < 370.0f) pPC->Pawn->GlideXYForce = 370.0f;
if (pPC->Pawn->fGlideZForce < 0.0f) pPC->Pawn->fGlideZForce = 0.0f;
if (pPC->Pawn->GlideXYForceAccel < 0.0f) pPC->Pawn->GlideXYForceAccel = 0.0f;
if (pPC->Pawn->BackRunPct < 0.75f) pPC->Pawn->BackRunPct = 0.75f;

CE Method:
Base>Engine->LocalPlayer->Pawn
GroundSpeed: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x2BC
GlideXYForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x470
GlideXYAccel: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x480
GlidezForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x488
BackRunPct: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x648

*** CE Method Base Address For Client v18, Which Im Still On ***
03/05/2016 07:16 bestauditer#175
Is it just me or every one gets the speed to 410 will experience lag ( keep returning to the previous point) especially when you're crawling dead ?
03/05/2016 07:28 twilightnoir#176
Quote:
Originally Posted by bestauditer View Post
Is it just me or every one gets the speed to 410 will experience lag ( keep returning to the previous point) especially when you're crawling dead ?
370 is the cap when not sprinting
03/05/2016 07:43 rpm23#177
Quote:
Originally Posted by bestauditer View Post
Is it just me or every one gets the speed to 410 will experience lag ( keep returning to the previous point) especially when you're crawling dead ?
if you spam the movement packet fast enough, you can crawl at 370. its funny, to other people looks like you are swimming through the ground. LOL
03/05/2016 09:03 Izeliae#178
Quote:
Originally Posted by rpm23 View Post
SDK Method:
if (pPC->Pawn->GroundSpeed < 370.0f) pPC->Pawn->GroundSpeed = 370.0f;
if (pPC->Pawn->GlideXYForce < 370.0f) pPC->Pawn->GlideXYForce = 370.0f;
if (pPC->Pawn->fGlideZForce < 0.0f) pPC->Pawn->fGlideZForce = 0.0f;
if (pPC->Pawn->GlideXYForceAccel < 0.0f) pPC->Pawn->GlideXYForceAccel = 0.0f;
if (pPC->Pawn->BackRunPct < 0.75f) pPC->Pawn->BackRunPct = 0.75f;

CE Method:
Base>Engine->LocalPlayer->Pawn
GroundSpeed: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x2BC
GlideXYForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x470
GlideXYAccel: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x480
GlidezForce: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x488
BackRunPct: "bsengine_Shipping.dll"+01FBA5AC, +0x00, +0x4C, +0x210, +0x648

*** CE Method Base Address For Client v18, Which Im Still On ***
Lol that ban has you all fired up huh?
03/05/2016 11:17 rpm23#179
Quote:
Originally Posted by Izeliae View Post
Lol that ban has you all fired up huh?
yeah lit a fire under my ass, to dig in a break shit. making some headway on the keys :P
03/05/2016 11:25 mAki Ni#180
Noobs...noobs everywhere xD I pity you all searching for BnS free speed hack xD rofl keep trying... I'll be waiting on the finish line! like I said...Noobs everywhere!