[Release] NX3 import/export plugin for blender

03/08/2015 21:43 Taktiik#166
Hi , I have some questions. That I edit Mephisto body NX3 but when I invoke my sframe not responding to or could it come?
and I wanted to know if there was way to create new creature animations? Thank you for your reply and sorry for my bad English .
03/09/2015 09:35 Modamer9#167
yes ... some times when you have crash file ... sframe cann't read it .so the games will be crash ....
to creat a new mob ... as i said befor u must be assign weight to all vertices of object for every bones in that mob ...to do that u must read all bones u have in that example and assign for each bones the correct vertices ...
so if u have assign bones(head) to vertices (arms) u will be have a random mob or will be crash...
03/09/2015 10:36 Taktiik#168
I understand . But if I set everything as it should be but its not working , what to do ? or it could come from exactly ?
03/09/2015 11:11 Modamer9#169
not 100% ... but u can make it 70%-80% if u have set the correct bones
like i did in my mob ... it does not complet 100% ... but i keep the bones correct
03/09/2015 18:02 Taktiik#170
Thank you for the info. That I wanted to know why I do not see my creature when I join a two- frame alone. These are existing creatures. (Death Tyrant Dragon white. )

EDIT : I wanted to know how to add the height of a building ?
03/14/2015 15:42 Taktiik#171
hi , i create a model from an image. But I have a problem with the texture , how to solve?

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03/14/2015 17:09 glandu2#172
Version 2.68 use different texture coords order than 2.64 or 2.70 (don't know why)

You can install Blender 2.70 using one of these links:
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(Newer versions may also work correctly)
03/14/2015 23:32 Taktiik#173
Hi, new error...
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03/15/2015 00:27 glandu2#174
what's the issue ?
03/15/2015 00:45 Taktiik#175
texture ground :/
03/15/2015 12:44 glandu2#176
if the ground should be green everywhere, try to move you object higher in blender
03/15/2015 18:18 Taktiik#177
I already try but when i solidifies or i put the height , the model and deformed

Possible to put new animation via blender or export does not yet support this content ?
04/19/2015 12:12 bazokaking1999#178
Hello I am having this problem is to solve the problem?

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04/19/2015 13:39 glandu2#179
export does not support animation content

Quote:
Originally Posted by bazokaking1999 View Post
Hello I am having this problem is to solve the problem?

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Just ignore that, it should work anyway (i have this too, not sure why but it works perfectly both import and export)
04/19/2015 20:26 bazokaking1999#180
Quote:
Originally Posted by glandu2 View Post
export does not support animation content



Just ignore that, it should work anyway (i have this too, not sure why but it works perfectly both import and export)
Look at this:

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