Hey Leute, ich hätte mal eine Frage... Und zwar, ich suche einen guten Packer der gut schützt. Könnt ihr mir einen empfehlen ?
Regard's, BuRn3R!
Regard's, BuRn3R!
HS Bypass = u can modify bytesQuote:
I need HS bypass fou using this metod?Or i need only bypass for bytes modification?
void bypass (void)
{
INT EhSvc;
do
{
EhSvc = (INT)GetModuleHandle("EhSvc.dll");
Sleep ( 100 );
}while (!EhSvc);
Patch( (EhSvc + 0x8D580) , (BYTE*)"\xC3" , 1 );
Patch( (EhSvc + 0x0AC28) , (BYTE*)"\x74" , 1 );
Patch( (EhSvc + 0x43D5E) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0x4105F) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0xAF9F5) , (BYTE*)"\x03\xD2" , 2 );
Patch( (EhSvc + 0x43DD4) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0x3329D) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0xF7F10) , (BYTE*)"\xC2\x04\x00" , 3 );
Patch( (EhSvc + 0x0AB90) , (BYTE*)"\xC2\x04\x00" , 3 );
Patch( (EhSvc + 0xACEBE) , (BYTE*)"\xB8\x00\x00\x00\x00" , 5 );
Patch( (0x51D003) , (BYTE*) "\xEB" , 1 );
Patch( (0x5DCE21) , (BYTE*) "\xC3" , 1 );
Patch( (0x51D07F) , (BYTE*) "\xEB" , 1 );
}
Credits:
blacklegend&nikm(ehsvc addys)
OMG yessss WORK thanks more man...you are the best :DQuote:
HS Bypass = u can modify bytes
however , try this, i dunno if work
Code:void bypass (void) { INT EhSvc; do { EhSvc = (INT)GetModuleHandle("EhSvc.dll"); Sleep ( 100 ); }while (!EhSvc); Patch( (EhSvc + 0x8D580) , (BYTE*)"\xC3" , 1 ); Patch( (EhSvc + 0x0AC28) , (BYTE*)"\x74" , 1 ); Patch( (EhSvc + 0x43D5E) , (BYTE*)"\x31" , 1 ); Patch( (EhSvc + 0x4105F) , (BYTE*)"\x31" , 1 ); Patch( (EhSvc + 0xAF9F5) , (BYTE*)"\x03\xD2" , 2 ); Patch( (EhSvc + 0x43DD4) , (BYTE*)"\x90\x90" , 2 ); Patch( (EhSvc + 0x3329D) , (BYTE*)"\x90\x90" , 2 ); Patch( (EhSvc + 0xF7F10) , (BYTE*)"\xC2\x04\x00" , 3 ); Patch( (EhSvc + 0x0AB90) , (BYTE*)"\xC2\x04\x00" , 3 ); Patch( (EhSvc + 0xACEBE) , (BYTE*)"\xB8\x00\x00\x00\x00" , 5 ); Patch( (0x51D003) , (BYTE*) "\xEB" , 1 ); Patch( (0x5DCE21) , (BYTE*) "\xC3" , 1 ); Patch( (0x51D07F) , (BYTE*) "\xEB" , 1 ); } Credits: blacklegend&nikm(ehsvc addys)
struct CBase
{
CPlayer * Local;
char Unknown130[0x81FAC];
CPlayer ** Global;
};
/*________________________________________________*/ /*________________________________________________*/ /*_____________________N4n033_____________________*/ /*________________________________________________*/ /*________________________________________________*/ #define ADR_GAMENOTICE 0x40EE22 #define ADR_GAMETEXT 0x522CBF #define ADR_DEVICEPOINTER 0xAE7B54 #define OFS_DEVICEPOINTER 0x2B930 #define ADR_PLAYERPTR 0xAEE2F0 #define ADR_SERVERPTR 0xAE8AB8 #define ADR_BASEPTR 0xB20878 #define ADR_VIEWANGELS 0xAE7B50 #define ADR_GMALERTIP 0xB1B500 #define ADR_GMALERTNAMEBASE 0xB1B100 #define ADR_GMALERTNAME 0xB1B110 #define ADR_BACKINLOBBY 0x4E134F #define OFS_NOFALLDAMAGE 0x102E8 #define OFS_Kick 0x996B0 #define OFS_PREMIUM 0x3CC #define OFS_PLAYERSTARE 0xC4CC #define OFS_SLOTS 0x9F1E4 #define OFS_SUPERJUMP 0x10308 #define OFS_ROOMMASTER 0x9C7E8 #define OFS_SUPERMASTER 0x9C750 #define OFS_PLAYERSLOT 0xB8360 #define ADR_GLASSWALS 0xAE7C4C #define ADR_NearFog 0xAF5124 #define ADR_FarFog 0xAF512C #define ADR_FogColor1 0xAEE810 #define ADR_FogColor2 0xAEE814 #define ADR_FogColor3 0xAEE818 #define ADR_WaterTextureScale 0x93942C #define ADR_WaterShallowColor1 0x939930 #define ADR_WaterShallowColor2 0x939934 #define ADR_WaterShallowColor3 0x939938 #define ADR_WaterDeepColor1 0x93993C #define ADR_WaterDeepColor2 0x939940 #define ADR_WaterDeepColor3 0x939944 #define ADR_SPEED 0x8CE840 #define ADR_SPEEDROLLING 0x8CE668 #define ADR_SCOPE 0x939460 #define ADR_GETBASE 0x81FB0 #define ADR_NEWCBASE 0x81FAC #define ADR_UNLOCKSWIM 0x4014D9 #define ADR_SWIM1 0xADF93C #define ADR_SWIM2 0xAEE330 #define ADR_INVEHICLE 0xAEE334 #define ADR_NOWATER_1 0xAF510C #define ADR_NOWATER_2 0xAF5110 #define ADR_WEAPONBASE 0xB0C8D8 #define ADR_SLOTBASE 0x9E040 #define ADR_PLAYERID 0xA40 #define ADR_DAMAGEAS 0x510678 #define ADR_UNLOXYGEN 0x509C10 #define ADR_PRONE 0x4F7D1C #define ADR_NOSPREAD 0x50ED55 #define ADR_NORECOIL 0x500BE6 #define ADR_NORELOAD 0x51C0B2 #define ADR_BULLETS 0x51075E #define ADR_BULLETSJMP 0x51076A #define ADR_STAMINA1 0x4577F1 #define ADR_STAMINA2 0x4019EA #define ADR_STAMINA3 0x4F7FE3 #define ADR_VEHNODAMAGE 0x401000 #define ADR_VEHINVISIBLE 0x42AB2B #define ADR_VEHSUPERFIRE1 0x4272C1 #define ADR_VEHSUPERFIRE2 0x4272EC #define ADR_VEHSUPERFIRE3 0x42732C #define ADR_UNLAMMO 0x513AE4 #define ADR_WALKTHRU 0x772710 #define ADR_ANTIAFK 0x593C74 #define ADR_QUICKSPAWN1 0x5E4847 #define ADR_QUICKSPAWN2 0x5E4861 #define ADR_FASTRELOAD1 0x51C29E #define ADR_FASTRELOAD2 0x599889 #define ADR_STAMINAUP1 0x409180 #define ADR_STAMINAUP2 0x409180 #define ADR_CLIPA 0x45676D #define ADR_CLIPS 0x456786 #define ADR_SNIPERPX 0x456794 #define ADR_COMPBANDAGE 0x45676D #define ADR_DEATHCAM 0x456821 #define ADR_ANTIFLASH 0x5AA68C #define ADR_ANTIM14 0x5AA5B8 #define ADR_MINEINFO1 0x44851D #define ADR_MINEINFO2 0x44859B #define ADR_MINEINFOFFA1 0x448504 #define ADR_MINEINFOFFA2 0x448582 #define ADR_INVISIBLE 0x50CF74 #define ADR_RADARGPS 0x59D8AC #define ADR_RADARFFA1 0x59D8CA #define ADR_RADARFFA2 0x59FB4D #define ADR_NORESTRICTION 0x4F6BE3 #define ADR_AUTOSHOT 0x4F6BD8 #define ADR_QUICKPLANT 0x512F03 #define ADR_QUICKDEFUSE 0x50EFBE #define ADR_PLANTANYWHERE 0x58025D #define ADR_BONESHOT 0x44A687 #define ADR_AUTOHEAL1 0x507D06 #define ADR_AUTOHEAL2 0x507F73 #define ADR_AUTOAMMO1 0x507BFD #define ADR_AUTOAMMO2 0x507C3D #define ADR_AUTOREPAIR1 0x427347 #define ADR_AUTOREPAIR2 0x427376 #define ADR_AUTOREPAIR3 0x4273F3 #define ADR_ANTIOVERHEART 0x727A56 #define ADR_SHOTTHRU1 0x606E00 #define ADR_SHOTTHRU2 0x606E06 #define ADR_PREMCROSSCALL1 0x577147 #define ADR_PREMCROSSCALL2 0x4125B1 #define ADR_PREMCROSSCHANGE 0x57716D #define ADR_PREMIUMCROSS1 0x57728F #define ADR_PREMIUMCROSS2 0x577297 #define ADR_UNLOCKCROSS 0x5774A2 #define ADR_OPK1 0x407EEB #define ADR_OPK2 0x407EF4 #define ADR_OPK3 0x407F00 #define ADR_ZERODELAY 0x51BDBF #define ADR_SPAMBOT 0x51F25A #define ADR_ChatHandler 0xAEE548 #define ADR_FAKEKICK 0x58F8D6 #define ADR_USERKILL 0x416B8C #define ADR_ARTILLERY1 0x4F82B2 #define ADR_ARTILLERY2 0x4F8549 #define ADR_ARTILLERY3 0x595EE1 #define ADR_ARTILLERY4 0x595F74 #define ADR_ARTILLERY5 0x595CBC #define ADR_ARTILLERY6 0x577B1E #define ADR_ARTILLERY7 0x595E5B #define ADR_ARTILLERY8 0x595FF1 #define ADR_VEHJUMP1 0x45E00C #define ADR_VEHJUMP2 0x45E015 #define ADR_VEHJUMP3 0x8CE4D4 #define ADR_AUTOREADYSTART 0x546771 #define ADR_WEAPONGRAVITY 0x8CE468 #define ADR_USERNAME 0xB20EB4 #define ADR_USERIP 0xB20D80 #define ADR_CHECKREADYSTART 0xB212B8 #define ADR_CLASSROOMPOINTER 0xAEE548 #define ADR_WEAPONGLOBAL1 0xB0C898 #define ADR_WEAPONGLOBAL2 0xB60F70 #define ADR_FASTAMMO 0xAF28FC #define ADR_FASTMEDIC 0xAF2904 #define ADR_FASTFLAG 0xAF2914 #define ADR_NOBOUNDS1 0xB8034C #define ADR_NOBOUNDS2 0xB80350 #define ADR_NOBOUNDS3 0xB80354 #define WrCheck1 0x51D07F #define WrCheck2 0x5DCE21 /*________________________________________________*/ /*________________________________________________*/ /*_____________________Thanks_____________________*/ /*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBeRTo__*/ /*________________________________________________*/