I love how you automatically assume that I didn't read the whole thread. Just to let you know, I did read all 17 pages of offtopic posts and only two posts out of 160+ vaguely address the process of getting the .dll to work.(not including the posts addressing my question) Hence me asking my question to confirm this with seemingly "reliable" sources. It actually seems that you are the one that didn't read the whole topic. :pQuote:
This is "bitter vet" for "Read the damn thread"
-thanks- :handsdown:Quote:
It can be injected. But I just use it with MNG which automatically injects it for me.
I don't think bypass is needed to load noforce itself, unless you are using pake along with it.Quote:
I love how you automatically assume that I didn't read the whole thread. Just to let you know, I did read all 17 pages of offtopic posts and only two posts out of 160+ vaguely address the process of getting the .dll to work.(not including the posts addressing my question) Hence me asking my question to confirm this with seemingly "reliable" sources. It actually seems that you are the one that didn't read the whole topic. :p
Good try though.
-thanks- :handsdown:
I remember someone else in the last 16 pages mentioning the use of JAP to get NOFORCE.dll to work. I am guessing that JAP or MNG can be used for the process and it is done by simple typing "LOAD=NOFORCE.dll" in the .ini itself? I am pretty sure some hackshield bypassing will also be needed after that? If so I can probably figure out how to do that on my own.
When I put the 'Load="NOFORCE.dll"' line in my MNG's .ini file and start mabi the log file of MNG doesn't mention anything about the .dll being loaded or failing to load. Is this normal? I also tried loading the .dll with jap and it also doesn't mention in the log file if it loaded or not.Quote:
I don't think bypass is needed to load noforce itself, unless you are using pake along with it.
[07/30/11 23:53:41] - Patcher Successfully Loaded pake.dll [07/30/11 23:53:41] - Patcher Successfully Loaded Hackslash.dll [07/30/11 23:53:41] - Patcher Successfully Loaded NOFORCE.dll
Problem was, I wasn't running MNG 4.0. Lol, I got it working now. Thanks.Quote:
It says in the "mng_startuplog.txt"
For me, so I assume it should tell you. It doesn't say anything in the regular "mng.log" file. So you either don't have NOFORCE in your Mabinogi directory, or you typed it wrong. Make sure you have the quotations (") where they should be which is around the filename.Code:[07/30/11 23:53:41] - Patcher Successfully Loaded pake.dll [07/30/11 23:53:41] - Patcher Successfully Loaded Hackslash.dll [07/30/11 23:53:41] - Patcher Successfully Loaded NOFORCE.dll
You're mabipake works as in right now?Quote:
Problem was, I wasn't running MNG 4.0. Lol, I got it working now. Thanks.
and i've deleted ahn.ui so... idunnoQuote:
/************************************************** **********************
* MNG v4.0 *
* *
* Installation: Rename the original Mss32.dll to Mss32.dln and insert *
* this as is. *
************************************************** **********************/
/* Delay count, increase the delay if an authorization error *
* is encountered, decrease if memory modification detection *
* try using intervals of 1000 *
* 0 = don't attempt to protect patcher, you will get *
* detected unless another patcher does it *
* 1 = Use Delay values *
* 2 = Click on a dialog box at key time (ADVANCED USERS) *
* TIMING INSTRUCTIONS: *
* AUTH ERROR = increase THREAD_DELAY by 1000 *
* MEMORY MOD = decrease THREAD_DELAY by 1000 *
* IF it unable to do it with 1000 increments use 500, 250, *
* etc. */
THREAD_PROTECT = 1
THREAD_TARGET = 1
THREAD_DELAY = 8000
/* Load the data folder before .pack */
UseDataFolder = 0
/* Put advertising board in party board */
Adver2Party = 0
/* Blocks the advertisement on game exist */
BlockEndingAds = 0
/* Removes dungeon fog from dungeon minimap */
ClearDungeonFog = 0
/* Controls the day of time *
* 0 = off *
* 1 = daylight *
* 2 = night *
* 3 = User Select */
ControlDayTime = 0
TimeOfDay = 16:00
/* Show a numerical value when hp falls below 0 */
DeadlyHPShow = 0
/* Someone's Elf Lag fix since it would be a common request anyways */
ElfLag = 0
/* Enable custom coloring of names */
/* First 2 digits are transparancy, 3 and 4 are red, 5 and 6 are green, 7 and 8 are blue */
EnableNameColoring = 0
CV_HUMAN1 = 0xFF00CCFF
CV_HUMAN2 = 0x00000000
CV_ELF1 = 0xFFFFC0CB
CV_ELF2 = 0x00000000
CV_GIANT1 = 0xFF00CC00
CV_GIANT2 = 0x00000000
CV_PET1 = 0xFFFFCC00
CV_PET2 = 0x00000000
CV_NPC1 = 0xFFFF6600
CV_NPC2 = 0x00000000
CV_ENEMY1 = 0xFFCC66FF
CV_ENEMY2 = 0x00000000
/* Enables bringing up a menu on right clicking self */
EnableSelfRightClick = 0
/* Put anything into hot bar */
HotbarAnything = 0
/* Party advertisement doesn't expire */
InfinitePartyTime = 0
/* Allows movement to same channel */
MoveToSameChannel = 0
/* Causes Nao to appear immediately */
NaoSoon = 0
/* Removes 30 second login delay */
RemoveLoginDelay = 0
/* Show numerical CP for enemies */
ShowCombatPower = 0
/* Show the price of an item */
ShowItemPrice = 0
/* Show Minutes in clock */
ShowMinutes = 0
/* Modifies durability display so it's shown at a higher precision. *
* {0} = Durability x1 *
* {1} = Durability x1000 *
* {2} = Max Durability x1 *
* {3} = Max Durability x3 */
ShowTrueDurability = 0
TrueDurability_str = "Durability {1}/{3} ({0}/{2})"
/* Show the three item color codes. Requires TrueDura */
ShowItemColor = 0
/* Shows the true food quality as a number */
ShowTrueFoodQuality = 0
/* Allows talking to your ego when unequipped by the bottom button */
TalkToUnequippedEgo = 0
/* Enables targeting of sleeping mimics */
TargetMimics = 0
/* Enables targeting of sleeping Sulfer Golems */
TargetSulfurGolem = 0
/* Enables targeting of props */
TargetProps = 0
/* Use bitmap fonts: */
* 0 = off */
* 1 = Fantasia Bitmap fonts */
* 2 = Experimental */
* 3 = Experimental */
* 4 = Asia bitmapfonts */
* 5 = Experimental */
UseBitmapFonts = 0
/* Allows you to view NPCs and monsters equipment. */
ViewNpcEquip = 0
/* Change Zoom Limits */
ModifyZoomLimit = 0
/* Default zoom when logging in changing locations */
ZoomDefault = 1500
/* How close camera gets */
ZoomNear = 150
/* How far away camera can get */
ZoomFar = 15000
/********************************PRIVATE MODS START AFTER*********************/
/* Additional DLL loading, simply add a Load=<name> the <> are not a */
/* part of the line, must put quotes " around the dll */
/* NOFORCE allows you to stay online past the force logoff for maint */
Load="NOFORCE.dll"
Load="Hackslash.dll"
/* Example: Load="Example.dll" */
/* Allows the use of pake 1.29 */
UsePake = 1
/* Allows the use of the included Nao Timer */
UseNaoTimer = 1
/* Bandage Anything */
BandageAnything = 0
/* Default Range Swap: *
* 0 = off *
* 1 = Magnum *
* 2 = Arrow Revolver *
* 3 = Support Shot *
* 4 = Fragment Shot *
* 5 = Mirage Missle */
DefaultRangeSwap = 0
/* Disables the run as admin compatibility check, allowing run as admin via direct launch shortcut */
DisableAdminCompat = 0
/* Ghost Lock */
GhostLock = 0
/* Heal Anything */
HealAnything = 0
/* Infinite Final Hit */
InfiniteFinalHit = 0
/* Infinite Hailstorm */
InfiniteHailstorm = 0
/* Ignore Hailstorm MP */
IgnoreHailstormMP = 0
/* Kills first is debugger present check *
* Potentially allowing booting in debug *
* mode */
KillIsDebug = 0
/* Mute Options */
MuteStream = 0
MuteSample = 0
MutePSG = 0
MuteEnviroment = 0
/* Don't cancel mana shield on 0 MP */
NoCancelManaShield = 0
/* NoChargeLimit */
NoChargeLimit = 0
/* Remove Obstacle Check and range check on Demigod raven */
NoDemigodRavenLimit = 0
/* Remove Obstacle Check and range check on Spear of God */
NoDemigodSpearOfGodLimit = 0
/* Remove Obstacle Check on Spirit of Shadow */
NoDemigodSpiritShadowLimit = 0
/* Remove Obstable Check on FrozenBlast *
* Aka Snowstorm */
NoFrozenBlastLimit = 0
/* Remove Obstacle Check on Life Drain */
NoLifeDrainLimit = 0
/* Remove Obstacle Check on Resurection items */
NoObstacleResurrection = 0
/* One Click Rev */
OneClickRev = 0
/* Remove Some client restrictions */
RemoveActionDelays = 0
/* Remove Stack Timeout: Infinite Final Hit, Fake final hit, no lb cancel */
RemoveStackTimeout = 0
/* Minor Speed up in range attacks */
SpeedShot = 0
/* Additional Targeting options */
TargetFlyingBook = 0
TargetKerberos = 0
TargetWatermelons = 0
/* Enable Blacksmith Finishing: *
* 0 = off *
* 1 = Full Twin Tails *
* 2 = Location lock only */
BlacksmithFinishing = 0
/* Enable Tailoring Finishing */
TailoringFinishing = 0
/* Test Applicaiton *
* Immediately exits after my patcher completes *
* used to get the log file so i don't have to hit end game *
* NOTE: Really not point for anyone else to use it */
TestApplication = 0
can you put your mng.ini on here? in quotesQuote:
I didn't want to quote your whole message, but I am not using the same MNG as you. For me, the dll loading is at the top of the ini. Also, it seems that you are not loading pake.dll either. I'm not sure if you need to load it, but try either way and see how it works.
Quote:
in a quote :P
[Only registered and activated users can see links. Click Here To Register...]Quote:
i dont have jap...
can i have a copy of your mng?
or like the place you got yours(the link)