Code:
******************************* ******************************* ******************************* ******************************* ******************************* ******************************* ******************************* ******************************* *********D3DManL0qqer********** ******************************* *************= Pointer =************* #define ADR_PlayerPointer 0x9F1BAC #define ADR_ServerPointer 0x9F1B48 #define ADR_WeaponPointer 0x8B7758 #define ADR_BasePointer 0xA47E60 #define ADR_UserPointer 0x9F1B48 #define ADR_DevicePointer 0x854F24 #define ADR_ViewAngels 0x9F16F8 *************= Address =************* #define ADR_ImDrunk 0x9F1AB4 #define ADR_QuickSpawn 0xB1F0E4 #define ADR_CQCProne 0x8B7818 #define ADR_NoSpawnWait 0x9F1984 #define ADR_VirtualJump 0x857EF4 #define ADR_NoWater1 0x9F8DB8 #define ADR_NoWater2 0x9F8DB4 #define ADR_AntiAfk 0xB1EA58 #define ADR_NoBounds1 0xB1EA80 #define ADR_NoBounds2 0xB1EA84 #define ADR_NoBounds3 0xB1EA88 #define ADR_NoSpawnWait1 0xB1F0E4 #define ADR_NoSpawnWait2 0xB2D0D8 #define ADR_NoSpawnWait3 0xB1F0EC #define ADR_Scope 0x8B7824 #define ADR_Crosshair 0x9F65C8 #define ADR_NoSpread 0x9F6644 #define ADR_MessageBox 0x418C53 *************= Offsets =************* #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_X 0xC4A4 #define OFS_Y 0xC4A8 #define OFS_Z 0xC4AC #define OFS_Dinar 0x11A2A8 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_NoSpread 0x100FC *************= MEMORY =************* #define MEM_BoneShot 0x858EB0 #define MEM_WTW 0x828C88 #define MEM_STW 0x825EE4 #define MEM_WUW 0x9F8DBC #define MEM_WTH 0x823BF4 #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 *************= Fast =************* #define ADR_FastMedic 0x9F65AC #define ADR_FastAmmo 0x9F65A4 #define ADR_FastFlag 0x9F65B4 #define ADR_FastRepair 0x9F29FC