[Sammelthread] Addys

12/13/2011 14:04 BrainShot#1741
Danke AD hab jetzt alles :D
12/13/2011 17:03 AdrenalinaPL#1742
@request
ADR_3DWorld
OFS_Ping
12/13/2011 17:23 hero9910#1743
request noweaponweight
12/13/2011 17:26 Venom'#1744
Code:
#define ADR_WEAPONGRAVITY           0x853450
12/13/2011 17:29 hero9910#1745
ADR_WEAPONGRAVITY = weight? :o
12/13/2011 20:10 lecker555#1746
Quote:
Originally Posted by hero9910 View Post
ADR_WEAPONGRAVITY = weight? :o
ist only asm und nein das ist sie nicht :)

weapon gravity = weapon gravity
12/13/2011 21:16 AdrenalinaPL#1747
@request
ADR_3DWorld
OFS_Ping
12/16/2011 07:47 UnknownData#1748
@request OFS_OPK
12/16/2011 12:06 CyberVeezy :)#1749

After a Big update :)
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version Public **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x9F1BAC;
DWORD ADR_POINTER_SERVER          = 0x9F1B48;
//================ [ Memorys ] =================//
DWORD ADR_PLANTANYWHERE    = 0x9F173A;
DWORD ADR_SUPERNOSPREAD    = 0x857F40;
DWORD ADR_ANTIAFKKICK      = 0xB1EA80;
DWORD ADR_NOSPAWNWAIT      = 0xB2D0DC;
DWORD ADR_FASTLOCKON       = 0x988BB0;
DWORD ADR_FASTREPAIR       = 0x9F29FC;
DWORD ADR_MEMORY_FASTHEALTH       = 0x9F65AC;
DWORD ADR_MEMORY_FASTAMMO         = 0x9F65A4;
DWORD ADR_MEMORY_FASTFLAG         = 0x9F65B4;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB2E8E0;
DWORD ADR_MEMORY_UNLAMMO          = 0x9F1B24;
DWORD ADR_MEMORY_SCOPE            = 0x8B7824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102C8;
DWORD ADR_OFFSET_POSITION_X       = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y       = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z       = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_INVISIBLE        = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_SLOT_1           = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2           = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3           = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4           = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6           = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7           = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8           = 0x1021BF;
DWORD ADR_OFFSET_MASTER           = 0xFD160;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************//
Press thanks!
Thanks to CyberRazzer.
12/16/2011 13:07 eagl3#1750
Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER     0x009F1BAC
#define ADR_SERVERPOINTER     0x009F1B48
#define ADR_BASEPOINTER       0x00A47E60
#define ADR_WEAPONBASE        0x00A0EE4C
#define ADR_DEVICEPOINTER     0x00854F24
#define ADR_USERPOINTER       0x009F1B48
#define ADR_WEAPONPOINTER     0x008B7758
#define ADR_VIEWANGELS        0x009F16F8
#define ADR_ROOMCLASS         0x009F2598
#define ADR_AUTOSTART         0x00****** // PRIVATE
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009F171C
#define ADR_STAMINA1          0x0082903C
#define ADR_STAMINA2          0x00829040
#define ADR_STAMINA3          0x00829044
#define ADR_STAMINA4          0x00829048
#define ADR_STAMINA5          0x00829050
#define ADR_STAMINAREFILL     0x0097D580
#define ADR_QUICKSPAWN1       0x00B1F0E4
#define ADR_QUICKSPAWN2       0x00B1F0E6
#define ADR_QUICKSPAWN3       0x00B1F0EC
#define ADR_IMDRUNK           0x009F1AB4
#define ADR_CQCPRONE          0x008B7818
#define ADR_WEAPONSHOT        0x00***** //PRIVATE
#define ADR_CAMERAVIEW        0x00****** // PRIVATE
#define ADR_IMEXPLOSION       0x00****** // PRIVATE
#define ADR_SPEED             0x00858258
#define ADR_ROOLSPEED         0x00858080
#define ADR_HIGH MODE         0x00858328
#define ADR_MESSAGEBOX        0x00418C53
#define ADR_ENGINETEXT        0x00401073
#define ADR_VIRTUALJUMP       0x00857EF4
#define ADR_HIDEWEAPON        0x00829044
#define ADR_WTH               0x00823BF4
#define ADR_WUW               0x009F8DBC
#define ADR_STW               0x00825EE4
#define ADR_WTW               0x00828C88
#define ADR_BONESHOT          0x00858EB0
#define ADR_SUPERNOSPREAD     0x00857F40
#define ADR_NOSPREAD          0x009F6644
#define ADR_ANTIAFK           0x00B1EA58
#define ADR_UNLAMMO           0x004D7366
#define ADR_WUW               0x009F8DBC
#define ADR_BREAKLIMIT        0x00857E60
#define ADR_CROSSAIR          0x009F65C8
#define ADR_WEAPONGRAVITY     0x00857EB8
#define ADR_SCOPE             0x008B7824
#define ADR_SCOPESIZE         0x008B782C
#define ADR_NOWATER1          0x009F8DB8
#define ADR_NOWATER2          0x009F8DB4
#define ADR_GLASSWALL         0x009F17E4
#define ADR_FASTAMMMO         0x009F65A4
#define ADR_FASTEMEDIC        0x009F65AC
#define ADR_FASTREPAIR        0x009F29FC
#define ADR_FASTFLAG          0x009F8DBC
#define ADR_NOBOUNDS1         0x00B1EA80
#define ADR_NOBOUNDS2         0x00B1EA84
#define ADR_NOBOUNDS3         0x00B1EA88
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR          0x00857D90
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE          0x0011B800
#define OFS_NFD               0x00102C8
#define OFS_NADE              0x0010100
#define OFS_DINAR             0x0011A2A8
#define OFS_LEVEL             0x0011A298
#define OFS_SLOT5             0x001021BC
#define OFS_SLOT6             0x001021BD
#define OFS_SLOT7             0x001021BE
#define OFS_SLOT8             0x001021BF
#define OFS_NOSRPEAD          0x009F6644
#define OFS_NORECOIL1         0x00C43C
#define OFS_NORECOIL2         0x00C440
#define OFS_NORECOIL3         0x00C444
#define OFS_PREMIUM           0x0058C
#define OFS_GRAVITY_Z         0x00C4A8
#define OFS_Y                 0x00102E0
#define OFS_X                 0x00102F0
#define OFS_Z                 0x00102E8
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_NICKNAME          0x008BA168
#define ADR_IP                0x008B9E7C
#define ADR_PASSWORD          0x00****** //PRIVATE
#define ADR_ID                0x00****** //PRIVATE
#define ADR_HP                0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY2        0x004BD702
#define ADR_QUICKPLANT        0x004D2D33
#define ADR_QUICKDEFUSE       0x0043679E
#define ADR_BULLET            0x004D3FB0
#define ADR_NORELOAD          0x00579E15
#define ADR_NORELOAD          0x00579E15
#define ADR_WTW               0x00710422
#define ADR_CRCPATCH          0x0041809D
#define ADR_BACKTOLOBBY       0x004AA4B5
#define ADR_ALWAYSCROSS       0x00525259
#define ADR_SUPERCARSOUND     0x004225BF
#define ADR_OPK               0x00408180


//Thanks to xDuff, DirecTX
12/16/2011 14:19 xMicroX#1751
#define ADR_NOSPAWN1 0x00B1F0E4
#define ADR_NOSPAWN2 0x00B2D0D8

//Credit MicroX (me)
12/16/2011 15:07 SK1LL0R..#1752
//Pointers
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
#define ADR_BASEPOINTER 0xA47E60
//Memory
#define AutoRepair 0x9F1742
#define ADR_SCOPE 0x8B7824
#define ADR_NOBOUNDS1 0xB1EA80
#define ADR_NOBOUNDS2 0xB1EA84
#define ADR_NOBOUNDS3 0xB1EA88
#define ADR_SILENTWALK 0xB1EA84
#define ADR_SUPERNOSPREAD 0x857F40
#define ADR_AssaultClip 0x9F174E
#define ADR_SniperClip 0x9F174F
#define ADR_Bamdagepx 0x9F175E
#define ADR_WUW 0x9F8DBC
#define ADR_FASTAMMO 0x9F65A4
#define ADR_FASTREPAIR 0x9F65AC
#define ADR_FASTFLAG 0x9F034C
#define PLANTDEFUSEANY 0x9F173A
#define ADR_BreakeLimit 0x857E60
//#define ADR_GmWarning 0xA3370C
#define ADR_STAMINA1 0x82903C
#define ADR_STAMINA2 0x829040
#define ADR_STAMINA3 0x829044
#define ADR_STAMINA4 0x829048
#define ADR_STAMINA5 0x829050
#define WalkSpeed 0x858258
#define RollSpeed 0x858080
#define SprintSpeed 0x857F10
#define MEM_STW 0x825EE4
#define MEM_WTW 0x828C88
#define ADR_BONESHOT 0x858EB0
#define ADR_HIGHMODE 0x858328
#define ADR_UNLAMMO 0x9F1B24
#define ADR_WTH 0x823BF4
#define ADR_CQCPRONE 0x8B7818
#define ADR_WEAPONGRAVITY 0x857EB8
#define ADR_NOAFK 0xB1EA58
#define ADR_GameText 0x4E2E77
#define ADR_QPLANTDEFUSE 0x9F171C
#define ADR_WEAPONSHOT 0x9F1BEC
#define ADR_RADARINVI 0x9F8DE4
#define ADR_SENDMESSAGEBOX 0x418C53
#define ADR_NoSpawnWait1 0xB2D0D8
#define ADR_NoSpawnWait2 0xB2D0DC
#define ADR_NoSpawnWait3 0xB2D0E0
//Offsets
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x1021B8
#define OFS_2SLOT 0x1021B9
#define OFS_3SLOT 0x1021BA
#define OFS_4SLOT 0x1021BB
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021BD
#define OFS_7SLOT 0x1021BE
#define OFS_8SLOT 0x1021BF
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NFD 0x102C8
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PREMIUM 0x58C
#define OFS_PREMIUM2 0x590
#define NoM134Idle 0x103C4
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC448
#define OFS_NORELOAD 0x103E0
//WeaponBinder
#define ADR_SlotBase 0x101018
#define ADR_ClassBase 0xA49A00
#define ADR_ServerBase 0x9F1B48
#define ADR_WeaponBase 0xA0EE4C
#define ADR_PLAYERSLOT 0x11B804
#define ADR_PLAYERID 0x1CE8
DWORD StartRoomClassPointer = *(DWORD*)(0x9F2598);
DWORD GameStart = 0x50BB50;
12/16/2011 15:11 xDuff#1753
Quote:
Originally Posted by xMicroX View Post
#define ADR_NOSPAWN1 0x00B1F0E4
#define ADR_NOSPAWN2 0x00B2D0D8

//Credit MicroX (me)
Ehm...micro credits go to DirecTX he found them and you have only updated (This is wat i know)
12/16/2011 16:35 xBioK1ngz#1754
Quote:
Originally Posted by xDuff View Post
Ehm...micro credits go to DirecTX he found them and you have only updated (This is wat i know)
0xB2D0DC
Its the real, by CyberRazzer found with Cheat Engine in WarRock.exe
12/16/2011 16:43 _Apostolos_#1755
Quote:
Originally Posted by xBioK1ngz View Post
0xB2D0DC
Its the real, by CyberRazzer found with Cheat Engine in WarRock.exe
Are you sure it's this?
and the other 1 is working!