Ist ja witzig ADR Addys unter Offsets..^^Quote:
Code://::========RunDLL & CyBerTürk™ Logger=======::// //::==========================================::// //::==========================================::// //::=================Pointers=================::// #define ADR_Playerpointer 0x9EB944 #define ADR_Serverpointer 0x9EB8E0 #define ADR_BasePointer 0x10BD4C #define ADR_BPointer 0xA41BF8 #define ADR_DevicePointer 0x84F53C #define ADR_HealthPointer 0x31FB8 #define ADR_WeaponPointer 0x8B1778 #define ADR_UserPointer 0x9EB8E0 #define ADR_ViewAngels 0x9EB490 #define ADR_SlotBase 0x101018 //::===============Offset=====================::// #define ADR_Premium1 0x58C #define ADR_Premium2 0x590 #define Ofs_Slot1 0x001021B8 #define Ofs_Slot2 0x001021B9 #define Ofs_Slot3 0x001021BA #define Ofs_Slot4 0x001021BB #define Ofs_Slot5 0x001021BC #define Ofs_Slot6 0x001021BD #define Ofs_Slot7 0x001021BE #define Ofs_Slot8 0x001021BF #define ADR_OFS_X 0x102E0 #define ADR_OFS_Y 0x102E4 #define ADR_OFS_Z 0x102E8 #define ADR_Level 0x11A298 #define ADR_Dinar 0x11A2A8 #define ADR_NFD 0x102C8 #define Ofs_NoRecoil1 0x00C438 #define Ofs_NoRecoil2 0x00C43C #define Ofs_NoRecoil3 0x00C440 #define ADR_WaterColor1 0x9EC600 #define ADR_WaterColor2 0x9EC5FC #define ADR_WaterColor3 0x9EC5F8 //::===============Memory=====================::// #define ADR_RoomMaster 0x11B800 #define ADR_Stamina5 0x5175D4 #define ADR_WTW 0x823BEC #define ADR_CrazyCar 0x8523A8 #define ADR_NODELAY 0x103E0 #define ADR_RELAOD 0x103DD #define ADR_Cameraview 0x852504 #define ADR_PlantAnywhere 0xB20602 #define ADR_Defuse Anywhere 0xB20602 #define ADR_NEARFOG 0x9F2B64 #define ADR_FARFOG 0x9F2B68 #define ADR_GLASSWALLS 0x9F2A64 #define ADR_Speed 0x852868 #define ADR_QuickSpawn 0xB18E7C #define ADR_ImDrunk 0x9EB84C #define ADR_CQCProne 0x8B1838 #define ADR_FastAmmo 0x9F033C #define ADR_FastRepair 0x9F0348 #define ADR_FastHealth 0x9F0344 #define ADR_FastMedic 0x9F0344 #define ADR_Weapon_Ofset 0x101DA #define ADR_BONESHOT 0x008534C0 #define ADR_UNLAMMO 0x009EB8BC #define ADR_QuickSpawn1 0x00B18E7C #define ADR_QuickSpawn2 0x00B18E84 #define ADR_QuickSpawn3 0x00B18E80 #define MEM_QUICKPLANT 0x9EB4B4 #define MEM_QUICKDEFUSE 0x9EB4B4 #define MEM_AUTO_REPAIR 0x9EB4AB // CyBerRaazzer #define ADR_D3DName 0x9F3840 | //#############################################\| | //########RunDLL & CyBerTürk™ Logger #########\ | | //###########Sucesfully Saved ################\ | | //############Credits:xDuff™ ############\ | | //###################################\ |
Quote:
**/ Willi27's AddyLogger for WarRock /**
**/ Public Release v3 /**
**/ Visit us: [Only registered and activated users can see links. Click Here To Register...] /**
__________________________________________________
******/ Pointer /******
unsigned long ADR_PlayerPointer=0x009EB944;
unsigned long ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x00991828;
unsigned long ADR_ScopeSize=0x00B113D8;
unsigned long ADR_ImDrunk=0x009EB84C;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long ADR_QuickSpawn1=0x00B18E7C;
unsigned long ADR_QuickSpawn2=0x00B18E80;
unsigned long ADR_QuickSpawn3=0x00B18E84;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long ADR_FastFlag=0x009F0344;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x000;
unsigned long ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C3C;
unsigned long OFS_Premium2=0x001C40;
unsigned long OFS_GameMode=0x000;
unsigned long OFS_EnableDeathCam=0x0011B800;
unsigned long OFS_GameMaster=0x000;
__________________________________________________
**/ Visit us: [Only registered and activated users can see links. Click Here To Register...] /**
**/ Credits: Willi27 /**
Credits : UnderknowQuote:
//************* Pointer Addys *************//
#define ADR_PLAYERPOINTER 0x009EB944
#define ADR_SERVERPOINTER 0x009EB8E0
#define ADR_BASEPOINTER 0x00A41BF8
#define OFS_SLOT5 0x01021BC
#define OFS_SLOT6 0x01021BD
#define OFS_SLOT7 0x01021BE
#define OFS_SLOT8 0x01021BF
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define ADR_SUPERNOSPREAD 0x852550
#define ADR_FastLockOn 0x00982A58
#define NoM134Idle 0x103C4
#define OFS_FastNadeBlast 0x10100
#define ADR_NoWeaponGravity 0x008524C8
#define ADR_BreakeLimit 0x00852470
#define OFS_RapidFire 0x0010356
#define PlayerAnimation 0xC4B8
#define PlayerAnimationProne 0x9E382C
#define Address_Zero_Delay 0x004DEE5C
#define ADR_UNLIMITEDAMMO 0x4D6E37
#define OFS_X 0x00102E0
#define OFS_Y 0x00102E0
#define OFS_Z 0x00102E0
#define ADR_HighMODE 0x0084CF38
#define ADR_Stamina1 0x823FA0
#define ADR_Stamina2 0x823FA4
#define ADR_Stamina3 0x823FA8
#define ADR_Stamina4 0x823FAC
#define ADR_Stamina5 0x823FB0
#define OFS_NFD 0x00102C8
#define Speed 0x00852868
#define ADR_RollSpeed 0x00852690
#define ADR_GM_Warning 0x0A2CDDC
#define ADR_ImDrunk 0x009EB84C
#define ADR_VIRTUALJUMP 0x823C20
#define OFS_GRAVITY 0xC4A8
#define ADR_CrazyCar 0x008523A8
#define ADR_VehBigCarName 0x008526B0
#define Address_Headshot 0x008534C0
#define ADR_HideWeapon 0x00823FA8
#define ADR_NoWater1 0x009F2B50
#define ADR_NoWater2 0x009F2B4C
#define ADR_FastAmmo 0x9F033C
#define ADR_FastHealth 0x9F0344
#define ADR_FastRepair 0x9EC794
#define ADR_FastFlag 0x9F034C
#define ADR_NOBOUNDS1 0x00B28688
#define ADR_NOBOUNDS2 0x00B28684
#define ADR_NoSpawnWait1 0x00B18E7C
#define ADR_NoSpawnWait2 0x00B26E78
#define Bamdagepx 0x9EB4F0
#define AssaultClip 0x9EB4EE
#define SniperClip 0x9EB4EC
#define ADR_WTW 0x823BEC
#define ADR_STW 0x820EE4
#define ADR_WUW 0x9F2B54
#define Address_Invisible 0x0011A2BC
#define ZombiInvis 0x00823C20
#define ADR_StartRoom 0x0050A0E6
#define ADR_PlantAnyWhere 0x09EB4D2
#define Address_NFD_Vehicle 0x00428F30
#define ADR_SCOPE 0x8B1844
/*============================================*/ /*=========[ TradEmArk™ Addylogger ]==========*/ /*============================================*/ /*================[ Pointer ]=================*/ #define ADR_PLAYERPOINTER 0x9EB944 #define ADR_SERVERPOINTER 0x9EB8E0 #define ADR_BASEPOINTER 0x10BD4C #define ADR_VEHICLEBASE 0x9EB5F0 #define ADR_DEVICEPOINTER 0x84F53C #define ADR_ANGELVIEW 0x9EB490 /*================[ Adresses ]================*/ #define OFS_PLAYERSIZE 0x1CF8 #define ADR_CROSSHAIR 0x9F0360 #define ADR_ANTIAFK 0xB187F0 #define ADR_WEAPONGRAVITY 0x853450 #define ADR_HIDEWEAPON 0x823FA8 #define ADR_FASTLOCKON 0x9EB500 #define ADR_GLASSWALLS 0x9EB57C #define ADR_COLORSHOT1 0x9EC5BC #define ADR_COLORSHOT2 0x9EC5C0 #define ADR_COLORSHOT3 0x9EC5C4 #define ADR_NOSPAWNWAIT1 0xB18E7C #define ADR_NOSPAWNWAIT2 0xB26E78 #define ADR_NOSPAWNWAIT3 0xB18E84 #define ADR_NOBOUNDS1 0xB18818 #define ADR_NOBOUNDS2 0xB1881C #define ADR_NOBOUNDS3 0xB18820 #define ADR_SPEED 0x852868 #define ADR_VIRTUALJUMP 0x823C20 #define ADR_IMDRUNK 0x9EB84C #define ADR_NEARFOG 0x9F2B64 #define ADR_FARFOG 0x9F2B6C #define ADR_SCOPE 0x8B1844 #define ADR_SCOPESIZE 0x8B184C #define ADR_FULLBRIGHT1 0x9EC5BC #define ADR_FULLBRIGHT2 0x9EC5C0 #define ADR_FULLBRIGHT3 0x9EC5C0 /*================[ Memorys ]================*/ #define ADR_UNLAMMO 0x9EB8BC #define ADR_RAPIDFIRE 0x9F03DC #define MEM_WALKUNDERWATER 0x9F0334 #define MEM_BONESHOT 0x8534C0 #define MEM_WTW 0x823BEC #define MEM_STW 0x820EE4 #define OFS_INVISIBLE 0x11A2BC #define ADR_FastNadeBlast 0x10100 #define ADR_CrazyNade 0x10100 #define PLANTANYWHERE_MEM 0x9EB4D3 #define MEM_SuperNoSpread 0x852550 #define ADR_STAMINA1 0x823FA0 #define ADR_STAMINA2 0x823FA4 #define ADR_STAMINA3 0x823FA8 #define ADR_STAMINA4 0x823FAC #define ADR_STAMINA5 0x823FB0 #define ADR_CQCProne 0x8B1838 #define ADR_WTH 0x84EFF4 /*==================[ PX ]===================*/ #define OFS_ASSAULTAMMO 0x9EB616 #define OFS_SNIPERAMMO 0x9EB4E7 #define OFS_BANDAGE 0x9EB4F0 #define OFS_EXTRAAMMO1 0x9EB616 #define OFS_EXTRAAMMO2 0x9EB4E7 /*=================[ Fast ]==================*/ #define ADR_FASTAMMO 0x9F033C #define ADR_FASTHEALTH 0x9F0344 #define ADR_FASTFLAG 0x9F034C #define ADR_FASTREPAIR 0x9EC794 /*=================[ D3D ]===================*/ #define ADR_USERNAME3D 0x10C710 #define ADR_USERIP3D 0x101E74 #define ADR_USERHEALTH3D 0x10D8E0 /*================[ Offsets ]================*/ #define OFS_LOWGRAVITY 0xC4A8 #define Ofs_NoM134 0x103C4 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102E4 #define OFS_Z 0x102E8 #define OFS_5SLOT 0x1021BC #define OFS_6SLOT 0x1021BD #define OFS_7SLOT 0x1021BE #define OFS_8SLOT 0x1021BF #define OFS_NORECOIL1 0xC34C #define OFS_NORECOIL2 0xC440 #define OFS_NORECOIL3 0xC444 #define OFS_PREM 0x5C8 /*==============[ Weapon Binder ]=============*/ #define ADR_ServerBase 0x9EB8E0 #define ADR_WeaponBase 0xA08BE4 #define ADR_ClassBase 0xA43798 #define ADR_SlotBase 0x101018 #define OFS_PLAYERSLOT 0x11B804 #define OFS_PLAYERID 0x1CE8 /*================[ Assembler ]===============*/ #define ASM_CRCPATCH 0x4181BA #define ASM_WTW 0x70C752 #define ASM_NORELOAD 0x5782BC #define ASM_BULLETS 0x4D3AC7 #define ASM_QUICKPLANT 0x43668B #define ASM_QUICKDEFUSE 0x4D28BC /*============================================*/ /*===============[ Enjoy it! ]=================*/ /*============================================*/
Quote:
DWORD MEM_QUICKPLANT = 0x007EB4B4;
\|||/
.-.________ (o o) ________.-.
----/ _)_______) +-oooO--(_)------------+ (_______(_/ ----
( ()___) |R3d_L!n3 Addies logger| (___() )
()__) | | (__()
----___()_) | <--> Have Fun <--> | (_()___/----
+------------Ooo-------+
------------------------------------
-----Pointers Addy-----
------------------------------------
ADR_PlayerPoint 0x009EB944
ADR_ServerPoint 0x009EB8E0
ADR_BasePointer 0x00A41BF8
ADR_DevicePointer 0x009EB494
ADR_VehBase 0x009EB5F0
ADR_RemoteVeh 0x00******
ADR_GPUPOINTER 0x009EB48C
ADR_ViewAngles 0x009EB490
ADR_CMatrix 0x00097BB38
ADR_UserBase 0x00B09AD8
ADR_UserBase2Player 0x00****** // Ty Directx
ADR_CBASEPLAYER 0x00****** // Ty Directx
ADR_StartRoomClassPts 0x009EC330
ADR_PlayerSize 0x001CF8
ADR_PlayerSlot 0x0011B804
------------------------------------
-----Addys Genral-----
------------------------------------
----------- Player-Hacks -----------
ADR_WaterHugeEffect 0x00******
ADR_UNL_Oxi 0x00******
ADR_SwimAllOver 0x00******
ADR_WalkThrowWall 0x008526A0
ADR_Invisible 0x00******
ADR_ChangeRollMethod 0x00******
ADR_Stamina1 0x00823FA0
ADR_Stamina2 0x00823FA4
ADR_Stamina3 0x00823FA8
ADR_Stamina4 0x00823FAC
ADR_Stamina5 0x00823FB4
ADR_StaminaRefill 0x00852728
ADR_LaderQuickly 0x00******
ADR_BreakLimit 0x00852470
ADR_DistanceGunPlayer 0x00******
ADR_Skin 0x00******
ADR_SuperJump 0x00******
ADR_FastStuff 0x009EB4B4
ADR_DeathCam 0x00****** // Ty Directx
ADR_DeathKill 0x00******
ADR_Swim1 0x009EB984
ADR_Swim2 0x009E0BBC
ADR_PronCqc 0x008B1838
ADR_Speed 0x00852868
ADR_SpeedRoll 0x00852690
ADR_WalkSpeed 0x00852868
ADR_RunSpeed 0x00852690
ADR_WUW 0x009F2B54
ADR_IamDrunk 0x009EB84C
----------- Server-Hacks -----------
ADR_ZoomOnGame 0x00******
ADR_W_Mod 0x008A7A82
ADR_StartRound 0x00******
ADR_ClearScreen 0x00852A48
ADR_RadarHideMe 0x009F2B7C
ADR_ServerCount 0x00******
ADR_CameraView 0x00852504
ADR_GmWarning 0x00A3370C
ADR_GmWarningIP 0x00******
ADR_GLASSWALLS 0x009EB57C
ADR_NoSpawn1 0x00B26E78
ADR_NoSpawn2 0x00B26E7C
ADR_FastAmmo 0x009F033C
ADR_FastMedic 0x009F0344
ADR_FastRepair 0x009F0344
ADR_AutoRepair 0x00******
ADR_AutoAmmo 0x00******
ADR_Ammo_Medic_Auto 0x00******
ADR_AntiAfk 0x00B18818
ADR_NoWater1 0x009F2B50
ADR_NoWater2 0x009F2B4C
ADR_NoBounds1 0x00B28688
ADR_NoBounds2 0x00B28684
ADR_FullBright1 0x009EC5BC
ADR_FullBright2 0x009EC5C0
ADR_FullBright3 0x009EC5C0
----------- Weapon-Hacks -----------
ADR_Accuracyas 0x009F03DC
ADR_AutoScope 0x00******
ADR_FastNadeBoom 0x00******
ADR_ZeroDelay/NoReload 0x00******
ADR_VehRadarColler 0x00******
ADR_HeadShot 0x008534C0
ADR_QuickPlantTime 0x00******
ADR_QuickDefuseTime 0x00******
ADR_ShotThrowWalls 0x00******
ADR_STW2_Mem 0x00******
ADR_Veh_ShotThrowWalls 0x00******
ADR_UnlAmmo 0x009EB8BC
ADR_UnlAmmo_AllMods 0x00******
ADR_WeaponNoWait 0x00103D8
ADR_HideWeapon 0x00823FA8
ADR_FastLock 0x008B1884
ADR_SSuperSpread 0x00852550
ADR_NoSpread 0x009F03DC
ADR_Scope 0x008B1844
ADR_ScopeSize 0x008B184C
ADR_NoGravWeap 0x008524C8
ADR_AssaultClip 0x009EB4E6
ADR_SniperClip 0x009EB4E7
ADR_Bamdagepx 0x009EB4F0
ADR_CrossHair 0x009F0360
ADR_PlantAnyWher 0x009EB4D2
ADR_ColorShot1 0x009EC5C0
ADR_ColorShot2 0x009EC5C4
ADR_ColorShot3 0x009EC5C8
----------- Vehcile-Hacks -----------
ADR_CrazyCar 0x008523A8
ADR_VehBigCarName 0x00******
Veh_Jump 0x00******
----------- User-Hacks -----------
D3D_UserName 0x00A425BC // Ty Directx
D3D_UserIP (D3D_UserName-0x2EC)
D3D_UserHP 0x0010D8E0
------------------------------------
-----Account-Hacks-----
------------------------------------
ADR_UserName 0x008B3F48
ADR_PassWord 0x008B4148
ADR_NickName 0x008B4188
ADR_LevelCalculate 0x00******
------------------------------------
-----Offset-----
------------------------------------
----------- Player-Hacks -----------
OFS_PlayerState 0x00C4B8
OFS_Invisible 0x0011A2BC
OFS_Premuim 1 0x00158C
OFS_Premuim 2 0x00590
OFS_Level 0x0011A298
OFS_Dinar 0x0011A2A8
OFS_SuperMaster 0x00FCD38
OFS_X 0x00102E0
OFS_Y 0x00102E0
OFS_Z 0x00102E0
----------- Weapon-Hacks -----------
OFS_RapidFire 0x0010356 // Not Mine
OFS_NoReload 0x00103DD // Not Mine
OFS_WeaponSize 0x00001568
OFS_Slot1 0x001021B7
OFS_Slot2 0x001021B8
OFS_Slot3 0x001021B9
OFS_Slot4 0x001021BA
OFS_Slot5 0x001021BC
OFS_Slot6 0x001021BD
OFS_Slot7 0x001021BE
OFS_Slot8 0x001021BF
OFS_NoRecoil1 0x00C43C
OFS_NoRecoil2 0x00C440
OFS_NoRecoil3 0x00C444
OFS_GravityX 0x00C4A4
OFS_GravityY 0x00C4A8
OFS_GravityZ 0x00C4AC
OFS_NFD 0x00102C8
------------------------------------
-----ASM-----
------------------------------------
----------- Player-Hacks -----------
ADR_Tiger 0x0052388E
ADR_MEspNames 0x00******
ADR_MEspHealth 0x00******
ADR_FFARadarGps 0x00******
ADR_RadarGPS 0x0054573E
ADR_Oxigen 0x004CFF8A
ADR_AutoMedic1 0x004CC200
ADR_AutoMedic2 0x00****** // Need UP
ADR_WalkThrowWall 0x0070C6F2
ADR_Artillery1 0x004BCC7F
ADR_Artillery2 0x004BCE9E
ADR_Artillery3 0x00******
ADR_Artillery4 0x00******
ADR_Artillery5 0x00******
ADR_Artillery6 0x00******
ADR_Artillery7 0x00******
ADR_Artillery8 0x00******
----------- Server-Hacks -----------
ADR_EngineText 0x00401073
ADR_MessageBox 0x00418D70
ADR_StartRoom 0x0050A0E6
ADR_NoRestric 0x00******
ADR_UserMedic 0x00******
ADR_UserAmmo 0x00******
ADR_FakeKick 0x00******
ADR_MoveToLobby 0x00******
ADR_AllServer 0x00******
ADR_ASM_ServerJump (ADR_AllServer + 0x7 )
ADR_BackToLObby 0x004AA35E
ADR_RoomFilter1 0x00******
ADR_RoomFilter2 0x00******
ADR_RoomFilter3 0x00******
ADR_PremCrossCheck 0x004E7AB3
ADR_AlwaysCrossASM 0x0052392A
----------- Weapon-Hacks -----------
ADR_Bullets 0x004D3DF1
ADR_FASTAS 0x004CEDDF
ADR_DAMAGAS 0x004D1308
ADR_NoReload 0x004DEE5C
ADR_UnlAmmoAsm 0x004D6E37
ADR_STW 0x00785DC7
ADR_MineView1 0x00******
ADR_MineView2 0x00******
ADR_AntiFlash 0x00******
ADR_AntiMine 0x00******
ADR_SuperSpread_Asm 0x004D3BDD
ADR_TakeBase1 0x00******
ADR_TakeBase3 0x00******
ADR_NoDelay 0x00******
ADR_BoneShot 0x00******
ADR_QuickPlant 0x004D6331
ADR_QuickDefuse 0x004D28BC
ADR_StaminaUp1 0x00******
ADR_StaminaUp2 0x00******
----------- Vehcile-Hacks -----------
ADR_AutoRepair1 0x00******
ADR_AutoRepair2 0x00******
ADR_AutoRepairSound 0x0042259C
ADR_AutoAmmo1 0x00******
ADR_AutoAmmo2 0x00******
ADR_VehRadar 0x00545CB6
ADR_VehRadarColler 0x00545D14
ADR_SuperCar1 0x00******
ADR_SuperCar2 0x00******
ADR_SuperCarSound 0x004224CD
ADR_Veh_JUMP1 0x00******
ADR_Veh_JUMP2 0x00******
ADR_Veh_JUMP3 0x00******
ADR_VehNfd 0x00428F30
ADR_VehOpk 0x00******
ADR_VehInvisible 0x00****** / ******
ADR_VehicleNoRestriction1 0x0044E6CF
ADR_VehicleNoRestriction2 0x0044EB22
ADR_VehicleNoRestriction3 0x00******
ADR_VehicleNoRestriction4 0x00******
ADR_VehicleNoRestriction5 0x00******
----------- Weapon-Binder -----------
ADR_SlotBase 0x00101018
ADR_ClassBase 0x00A43798
ADR_WeaponBase 0x00A08BE4
OFS_PLAYERSLOT 0x0011B804
OFS_PLAYERID 0x001CE8
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|AdrenalinaPL v1.6 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EB944 #define ADR_ServerPointer 0x9EB8E0 #define ADR_WeaponPointer 0x8B1778 #define ADR_BasePointer 0xA41BF8 #define ADR_UserPointer 0x9EB8E0 #define ADR_DevicePointer 0x84F53C #define ADR_ViewAngels 0x9EB490 |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EB84C #define ADR_QuickSpawn 0xB18E7C #define ADR_CQCProne 0x8B1838 #define ADR_NoSpawnWaitCQC 0x9EB71C #define ADR_VirtualJump 0x823C20 #define ADR_NoWater1 0x9F2B50 #define ADR_NoWater2 0x9F2B4C #define ADR_AntiAfk 0xB187F0 #define ADR_NoBounds1 0xB18818 #define ADR_NoBounds2 0xB1881C #define ADR_NoBounds3 0xB18820 #define ADR_NoSpawnWait1 0xB18E7C #define ADR_NoSpawnWait2 0xB26E78 #define ADR_NoSpawnWait3 0xB18E84 #define ADR_Scope 0x8B1844 #define ADR_Crosshair 0x9F0360 #define ADR_NoSpread 0x9F03DC #define ADR_EngineText 0x401073 #define ADR_MessageBox 0x418D70 #define ADR_HighMode 0x852938 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_RoomMaster 0x11B800 #define OFS_M134Idle 0x103D8 #define OFS_NoSpread 0x100FC |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x8534C0 #define MEM_WTW 0x823BEC #define MEM_STW 0x820EE4 #define MEM_WUW 0x9F2B54 #define MEM_WTH 0x84EFF4 #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9EB4EE #define PX_SniperAmmo 0x9EB4EC #define PX_Bandage 0x9EB4F0 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F0344 #define ADR_FastAmmo 0x9F033C #define ADR_FastFlag 0x9F034C #define ADR_FastRepair 0x9EC794 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0x9F3840 #define ADR_D3DHealth 0x31FB8 |#|*************|#|= Assembler =|#|*************|#| #define ASM_Artilery1 0x495247 #define ASM_Artilery2 0x4BCE9E ~ Stopped... |#|******************************************************************************|#|
as i see all working!Quote:
Code:|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|AdrenalinaPL v1.6 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EB944 #define ADR_ServerPointer 0x9EB8E0 #define ADR_WeaponPointer 0x8B1778 #define ADR_BasePointer 0xA41BF8 #define ADR_UserPointer 0x9EB8E0 #define ADR_DevicePointer 0x84F53C #define ADR_ViewAngels 0x9EB490 |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EB84C #define ADR_QuickSpawn 0xB18E7C #define ADR_CQCProne 0x8B1838 #define ADR_NoSpawnWaitCQC 0x9EB71C #define ADR_VirtualJump 0x823C20 #define ADR_NoWater1 0x9F2B50 #define ADR_NoWater2 0x9F2B4C #define ADR_AntiAfk 0xB187F0 #define ADR_NoBounds1 0xB18818 #define ADR_NoBounds2 0xB1881C #define ADR_NoBounds3 0xB18820 #define ADR_NoSpawnWait1 0xB18E7C #define ADR_NoSpawnWait2 0xB26E78 #define ADR_NoSpawnWait3 0xB18E84 #define ADR_Scope 0x8B1844 #define ADR_Crosshair 0x9F0360 #define ADR_NoSpread 0x9F03DC #define ADR_EngineText 0x401073 #define ADR_MessageBox 0x418D70 #define ADR_HighMode 0x852938 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_RoomMaster 0x11B800 #define OFS_M134Idle 0x103D8 #define OFS_NoSpread 0x100FC |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x8534C0 #define MEM_WTW 0x823BEC #define MEM_STW 0x820EE4 #define MEM_WUW 0x9F2B54 #define MEM_WTH 0x84EFF4 #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9EB4EE #define PX_SniperAmmo 0x9EB4EC #define PX_Bandage 0x9EB4F0 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F0344 #define ADR_FastAmmo 0x9F033C #define ADR_FastFlag 0x9F034C #define ADR_FastRepair 0x9EC794 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0x9F3840 #define ADR_D3DHealth 0x31FB8 |#|*************|#|= Assembler =|#|*************|#| #define ASM_Artilery1 0x495247 #define ASM_Artilery2 0x4BCE9E ~ Stopped... |#|******************************************************************************|#|