Hat einer die Addys:
ADR_NoSpread (Aktuellen)
Stamina_OffSet
ADR_NoSpread (Aktuellen)
Stamina_OffSet
#define OFS_1SLOT 0x102B0Quote:
sind die richtig?
#define OFS_Slot5 0x01021BC
#define OFS_Slot6 0x01021BD
#define OFS_Slot7 0x01021BE
#define OFS_Slot8 0x01021BF
Fail seine waren fast richtigQuote:
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
Quote:
#define OFS_Slot5 0x01021BC
#define OFS_Slot6 0x01021BD
#define OFS_Slot7 0x01021BE
#define OFS_Slot8 0x01021BF
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~// #define ADR_PLAYERPOINTER 0x009EB944 #define ADR_SERVERPOINTER 0x009EB8E0 #define ADR_BASEPOINTER 0x00A41BF8 #define ADR_WEAPONBASE 0x00A08BE4 #define ADR_DEVICEPOINTER 0x0084F53C #define ADR_USERPOINTER 0x009EB8E0 #define ADR_WEAPONPOINTER 0x008B1778 #define ADR_VIEWANGELS 0x009EB490 #define ADR_ROOMCLASS 0x009EC330 #define ADR_AUTOSTART 0x00***** //PRIVATE //~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~// #define ADR_QUICKPLANT/DEFUSE 0x009EB4B4 #define ADR_STAMINA1 0x00823FA0 #define ADR_STAMINA2 0x00823FA4 #define ADR_STAMINA3 0x00823FA8 #define ADR_STAMINA4 0x00823FAC #define ADR_STAMINA5 0x00823FB4 #define ADR_STAMINAREFILL 0x009775A0 #define ADR_QUICKSPAWN1 0x00B18E7C #define ADR_QUICKSPAWN2 0x00B18E80 #define ADR_QUICKSPAWN3 0x00B18E84 #define ADR_IMDRUNK 0x009EB84C #define ADR_CQCPRONE 0x008B1838 #define ADR_CAMERAVIEW 0x00****** //PRIVATE #define ADR_IMEXPLOSION 0x00****** //PRIVATE #define ADR_SPEED 0x00852868 #define ADR_ROOLSPEED 0x00852690 #define ADR_HIGH MODE 0x00852938 #define ADR_MESSAGEBOX 0x00418D70 #define ADR_ENGINETEXT 0x00401073 #define ADR_VIRTUALJUMP 0x00823C20 #define ADR_HIDEWEAPON 0x00823FA8 #define ADR_WTH 0x0084EFF4 #define ADR_WUW 0x009F2B54 #define ADR_STW 0x00820EE4 #define ADR_WTW 0x00823BEC #define ADR_BONESHOT 0x008534C0 #define ADR_SUPERNOSPREAD 0x00852550 #define ADR_NOSPREAD 0x009F03DC #define ADR_ANTIAFK 0x00B187F0 #define ADR_UNLAMMO 0x004D6E37 #define ADR_WUW 0x009F2B54 #define ADR_BREAKLIMIT 0x00852470 #define ADR_CROSSAIR 0x009F0360 #define ADR_WEAPONGRAVITY 0x008524C8 #define ADR_SCOPE 0x008B1844 #define ADR_SCOPESIZE 0x008B184C #define ADR_NOWATER1 0x009F2B50 #define ADR_NOWATER2 0x009F2B4C #define ADR_FASTAMMMO 0x009F033C #define ADR_FASTEMEDIC 0x009F0344 #define ADR_FASTREPAIR 0x009EC794 #define ADR_FASTFLAG 0x009F2B54 #define ADR_NOBOUNDS1 0x00B18818 #define ADR_NOBOUNDS2 0x00B1881C #define ADR_NOBOUNDS3 0x00B18820 //~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~// #define ADR_CRAZYCAR 0x008523A8 //~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~// #define OFS_INVISBLE 0x0011B800 #define OFS_NFD 0x00102C8 #define OFS_NADE 0x0010100 #define OFS_DINAR 0x0011A2A8 #define OFS_LEVEL 0x0011A298 #define OFS_SLOT5 0x001021BC #define OFS_SLOT6 0x001021BD #define OFS_SLOT7 0x001021BE #define OFS_SLOT8 0x001021BF #define OFS_NOSRPEAD 0x009F03DC #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_PREMIUM 0x0058C #define OFS_GRAVITY_Z 0x00C4A8 #define OFS_Y 0x00102E0 #define OFS_X 0x00102F0 #define OFS_Z 0x00102E8 //~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~// #define ADR_NICKNAME 0x008B4188 #define ADR_PASSWORD 0x00****** //PRIVATE #define ADR_ID 0x00****** //PRIVATE //~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~// #define ADR_ARTILLERY1 0x00495247 #define ADR_ARTILLERY2 0x004BCE9E #define ADR_QUICKPLANT 0x004D28BC #define ADR_QUICKDEFUSE 0x0043668B #define ADR_BULLET 0x004D3AC7 #define ADR_NORELOAD 0x005782BC #define ADR_WTW 0x0070C752 #define ADR_CRCPATCH 0x004181BA #define ADR_BACKTOLOBBY 0x004AA35E #define ADR_ALWAYSCROSS 0x0052392A #define ADR_SUPERCARSOUND 0x004224CD
//****************|| Chowniiqhtz Privat logger ||****************// //****************|| Scanned: 129 Addys ||****************// //****************|| 02.12.2011 - 19:34:23 ||****************// //===================================================// //****************|| Pointer ||****************// #define ADR_PlayerPointer 0x9EB944 #define ADR_ServerPointer 0x9EB8E0 #define ADR_BasePointer 0xA41BF8 #define ADR_WeaponPointer 0x8B1778 #define ADR_UserPointer 0x9EB8E0 #define ADR_DevicePointer 0x84F53C #define ADR_ViewAngels 0x9EB490 #define ADR_GpuPointer 0x9EB48C #define ADR_StartRPointer 0xEC330 #define ADR_ViewAngels 0x9EB490 #define ADR_Matrix 0x97BB38//CyberRazzer //****************|| Base ||****************// #define ADR_SlotBase 0x101018 #define ADR_WeaponBase 0xA08BE4 #define ADR_STRUCTSIZE 0x001CF8 #define ADR_GameStart 0x50A0E6 //****************|| Memory || ****************// #define ADR_STAMINA1 0x823FA0/ #define ADR_STAMINA2 0x823FA4 #define ADR_STAMINA3 0x823FA8 #define ADR_STAMINA4 0x823FAC #define ADR_STAMINA5 0x823FB0 #define ADR_QuickSpawn1 0xB18E7C #define ADR_QuickSpawn2 0xB26E78 #define ADR_Speed 0x852868 #define ADR_BackWardSpeed 0x85251C #define ADR_RunSpeed 0x852520 #define ADR_SpeedRoll 0x852690 #define ADR_WalkSpeedFactor 0x83D650//CyberVeezy #define ADR_BoneShot 0x8534C0 #define ADR_BreakLimit 0x952470// -> Thanks to R3D_L!n3 for sharing function! #define ADR_Quick P/D 0x9EB4B4 #define ADR_NoBounds1 0xB28688 #define ADR_NoBounds2 0xB28684 #define ADR_NoBounds3 0xB11ECC #define ADR_ImDrunk 0x9EB84C #define ADR_CQCProne 0x8B1838 #define ADR_VirtualJump 0x823C20 #define ADR_UnlAmmo 0x9EB8BC #define ADR_Accuracyas 0x9F03DC #define ADR_NoWater1 0x9F2B50 #define ADR_NoWater2 0x9F2B4C #define ADR_FastAmmo 0x9F033C #define ADR_FastMedic 0x9F0344 #define ADR_FastRepair 0x9F0344 #define ADR_FastFlag 0x9F031C #define ADR_Scope 0x8B1844 #define ADR_ScopeSize 0x8B184C #define ADR_AntiAFK 0xB187F0 #define ADR_WalkUnderWater 0x9F2B54 #define ADR_ShooThroughWalls 0x820EE4 #define ADR_WalkThroughWalls 0x823BEC #define ADR_SuperNoSpread 0x852550 #define ADR_NoSpread 0x9F03DC #define ADR_CrossAir 0x9F0360 #define ADR_WeaponGravity 0x8524C8 #define ADR_RadarHide 09F2B7C #define ADR_FastLock 0x8B1884 #define ADR_ColorShot1 0x9EC5C0 #define ADR_ColorShot2 0x9EC5C4 #define ADR_ColorShot3 0x9EC5C8 #define ADR_HighMode 0x852938 #define ADR_FogFar 0x9EB57C #define ADR_FogNear 0x9F2B64 #define ADR_AutoRepair 0x9EB4DB//CyberRazzer #define ADR_FullBright1 0x9EC5BC #define ADR_FullBright2 0x9EC5C0 #define ADR_GlassWalls 0x9EB57C //****************|| PX ||****************// #define ADR_AssaultClip 0x9E537E #define ADR_SniperClip 0x9EB4E7 #define ADR_BandagePx 0x9EB4F0 #define ADR_SuperMaster 0xFCD38 //****************||OFS ||****************// #define OFS_Slot1 0x1021B8 #define OFS_Slot2 0x1021B9 #define OFS_Slot3 0x1021BA #define OFS_Slot4 0x1021BB #define OFS_Slot5 0x1021BC #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_Y 0x102E0 #define OFS_X 0x102F0 #define OFS_Z 0x102E8 #define OFS_NFD 0x102C8 #define OFS_Invisible 0x11A2BC #define OFS_GrazyNade 0x10100 #define OFS_FastNade 0x10100 #define OFS_Level 0x11A298 #define OFS_Dinar 0x11A2A8 #define OFS_RapidFire 0x10356 #define OFS_SuperMaster 0xFCD38 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_PlayerID 0x1CE8 #define OFS_PlayerSlot 0x11B804 //****************|| D3D || ****************// #define D3D_UserName 0xA425BC #define D3D_UserIP (D3D_UserName-0x2EC) #define D3D_UserHP 0x10D8E0 //****************|| Vehicle || ****************// #define ADR_CrazyCar 0x8523A8 #define ADR_AutoRepair 0x4224EE #define ADR_VehRadar 0x545CB6 #define ADR_AutoAmmo 0x4CC0BC #define ADR_VehicleNFD 0x428F30 //****************|| ASM Related ||****************// #define ASM_AllwaysCross 0x52392A #define ASM_Artillery1 0x495247 #define ASM_Artillery2 0x4BCE9E #define ASM_WTW 0x70C752 #define ASM_Bullets 0x4D3AC7 #define ASM_CrCPatch 0x4181BA #define ASM_NoReload 0x5782BC #define ASM_QuickPlant 0x4D28BC #define ASM_QuickDefuse 0x43668B #define ASM_UnlAmmo 0x9EB8BC #define ASM_SuperNoSpread 0x4D3BDD //****************|| Some Other Shiit ||****************// #define OFS_NoDelay 0x103E0//CyberRazzer #define OFS_GmMode 0x584 #define ADR_EngineText 0x401073 #define ADR_MessageBoxWR 0x418D70 #define OFS_NoM134Idle 0x103D8 //****************|| ~END~ || ****************// //****************||Scanned: 129 Addys ||****************// //****************||Credits: Chowniiqhtz ||****************// //****************||Thanks: R3D_Line, CyberRazzer, UnknownPK,CyberVeezy ||****************//
//================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
//**********************************************// //*********** CyberRazzer AddyLogger ***********// //*********** War Rock International ***********// //************* Version 1.0 Public *************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0x9EB944; DWORD ADR_POINTER_SERVER = 0x9EB8E0; //================ [ Memorys ] =================// DWORD ADR_MEMORY_PLANTANYWHERE = 0x9EB4D6; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x852550; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB26E7C; DWORD ADR_MEMORY_FASTLOCKON = 0x982A58; DWORD ADR_MEMORY_NOWATER_1 = 0x9F2B4C; DWORD ADR_MEMORY_NOWATER_2 = 0x9F2B50; DWORD ADR_MEMORY_NOBOUNDS = 0xB28680; DWORD ADR_MEMORY_SCOPE = 0x8B1844; //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8; DWORD ADR_OFFSET_POSITION_X = 0x102E0; DWORD ADR_OFFSET_POSITION_Y = 0x102F0; DWORD ADR_OFFSET_POSITION_Z = 0x102E8; DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL_2 = 0xC440; DWORD ADR_OFFSET_NORECOIL_3 = 0xC444; DWORD ADR_OFFSET_NOSPREAD = 0x100FC; DWORD ADR_OFFSET_SLOT_5 = 0x1021BC; DWORD ADR_OFFSET_LEVEL = 0x11A298; DWORD ADR_OFFSET_DINAR = 0x11A2A8; //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0xA4378C; DWORD ADR_USER_NAME = 0xA425BC; //**********************************************// //***************** Logged: 24 *****************// //***************** End Logging ****************// //**********************************************//
//**********************************************// //*********** CyberRazzer AddyLogger ***********// //*********** War Rock International ***********// //*************** Version 1.0 VIP **************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0x000000; DWORD ADR_POINTER_SERVER = 0x000000; DWORD ADR_POINTER_WEAPON = 0x000000; DWORD ADR_POINTER_DEVICE = 0x000000; DWORD ADR_POINTER_MATRIX = 0x000000; DWORD ADR_POINTER_ANGELS = 0x000000; DWORD ADR_POINTER_BASE = 0x000000; DWORD ADR_POINTER_ROOM = 0x000000; //================ [ Memorys ] =================// DWORD ADR_MEMORY_WALKTHROGHWALLS = 0x000000; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x000000; DWORD ADR_MEMORY_PLANTANYWHERE = 0x000000; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x000000; DWORD ADR_MEMORY_ANTIAFKKICK = 0x000000; DWORD ADR_MEMORY_NOSPAWNWAIT = 0x000000; DWORD ADR_MEMORY_QUICKDEFUSE = 0x000000; DWORD ADR_MEMORY_QUICKPLANT = 0x000000; DWORD ADR_MEMORY_FASTLOCKON = 0x000000; DWORD ADR_MEMORY_AUTOREPAIR = 0x000000; DWORD ADR_MEMORY_NOWATER_1 = 0x000000; DWORD ADR_MEMORY_NOWATER_2 = 0x000000; DWORD ADR_MEMORY_NOBOUNDS = 0x000000; DWORD ADR_MEMORY_UNLAMMO = 0x000000; DWORD ADR_MEMORY_SCOPE = 0x000000; //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x000000; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x000000; DWORD ADR_OFFSET_FASTNADEBLAST = 0x000000; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x000000; DWORD ADR_OFFSET_3DPLAYERVIEW = 0x000000; DWORD ADR_OFFSET_PLAYERSPEED = 0x000000; DWORD ADR_OFFSET_POSITION_X = 0x000000; DWORD ADR_OFFSET_POSITION_Y = 0x000000; DWORD ADR_OFFSET_POSITION_Z = 0x000000; DWORD ADR_OFFSET_NORECOIL_1 = 0x000000; DWORD ADR_OFFSET_NORECOIL_2 = 0x000000; DWORD ADR_OFFSET_NORECOIL_3 = 0x000000; DWORD ADR_OFFSET_INVISIBLE = 0x000000; DWORD ADR_OFFSET_SLOTBASE = 0x000000; DWORD ADR_OFFSET_NOSWITCH = 0x000000; DWORD ADR_OFFSET_NORELOAD = 0x000000; DWORD ADR_OFFSET_NOSPREAD = 0x000000; DWORD ADR_OFFSET_NODELAY = 0x000000; DWORD ADR_OFFSET_VIEW_X = 0x000000; DWORD ADR_OFFSET_VIEW_Y = 0x000000; DWORD ADR_OFFSET_VIEW_Z = 0x000000; DWORD ADR_OFFSET_SLOT_1 = 0x000000; DWORD ADR_OFFSET_SLOT_2 = 0x000000; DWORD ADR_OFFSET_SLOT_3 = 0x000000; DWORD ADR_OFFSET_SLOT_4 = 0x000000; DWORD ADR_OFFSET_SLOT_5 = 0x000000; DWORD ADR_OFFSET_SLOT_6 = 0x000000; DWORD ADR_OFFSET_SLOT_7 = 0x000000; DWORD ADR_OFFSET_SLOT_8 = 0x000000; DWORD ADR_OFFSET_LEVEL = 0x000000; DWORD ADR_OFFSET_DINAR = 0x000000; DWORD ADR_OFFSET_PITCH = 0x000000; DWORD ADR_OFFSET_YAW = 0x000000; //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0x000000; DWORD ADR_USER_POINTS = 0x000000; DWORD ADR_USER_PING = 0x000000; DWORD ADR_USER_NAME = 0x000000; DWORD ADR_USER_TEAM = 0x000000; //================ [ Assembly ] ================// DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x000000; DWORD ADR_ASSEMBLY_AUTOREADY = 0x000000; DWORD ADR_ASSEMBLY_AUTOSTART = 0x000000; DWORD ADR_ASSEMBLY_UNLAMMO = 0x000000; //**********************************************// //***************** Logged: 56 *****************// //***************** End Logging ****************// //**********************************************//