[Sammelthread] Addys

11/28/2011 14:27 *Toxic*#1696
Hat einer die Addys:


ADR_NoSpread (Aktuellen)
Stamina_OffSet
11/28/2011 18:31 .Bl0w#1697
Sind die von Dash nichtmehr Aktuell oder wie ?
Suche :
ADR_QuickPlant
ADR_QuickDefuse
11/28/2011 18:36 DashWar#1698
meine sind alle aktuell

hier ist für die die es wollen QuickPlant :)
#define ADR_QuickPlant 0x09EB4B4
11/29/2011 23:30 Cri2me09™#1699
Quote:
Originally Posted by DashWar View Post
meine sind alle aktuell

hier ist für die die es wollen QuickPlant :)
#define ADR_QuickPlant 0x09EB4B4

alle addys worken von dir JoP :handsdown:


#define ADR_QuickPlant 0x09EB4B4 is right
11/30/2011 14:47 xJeleise#1700
sind die richtig?
#define OFS_Slot5 0x01021BC
#define OFS_Slot6 0x01021BD
#define OFS_Slot7 0x01021BE
#define OFS_Slot8 0x01021BF
12/01/2011 15:23 _Apostolos_#1701
Can someone give me a full list with all the working addys?
12/01/2011 19:14 CyberVeezy :)#1702
Quote:
Originally Posted by xJeleise View Post
sind die richtig?
#define OFS_Slot5 0x01021BC
#define OFS_Slot6 0x01021BD
#define OFS_Slot7 0x01021BE
#define OFS_Slot8 0x01021BF
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
12/01/2011 19:20 DashWar#1703
Quote:
Originally Posted by CyberVeezy :) View Post
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
Fail seine waren fast richtig
Alle Server Addys sind um 0x8 gestiegen
Das sind die 100 % richtige Addys

Quote:
#define OFS_Slot5 0x01021BC
#define OFS_Slot6 0x01021BD
#define OFS_Slot7 0x01021BE
#define OFS_Slot8 0x01021BF
12/02/2011 09:55 eagl3#1704
Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER     0x009EB944
#define ADR_SERVERPOINTER     0x009EB8E0
#define ADR_BASEPOINTER       0x00A41BF8
#define ADR_WEAPONBASE        0x00A08BE4
#define ADR_DEVICEPOINTER     0x0084F53C
#define ADR_USERPOINTER       0x009EB8E0
#define ADR_WEAPONPOINTER     0x008B1778
#define ADR_VIEWANGELS        0x009EB490
#define ADR_ROOMCLASS         0x009EC330
#define ADR_AUTOSTART         0x00***** //PRIVATE
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009EB4B4
#define ADR_STAMINA1          0x00823FA0
#define ADR_STAMINA2          0x00823FA4
#define ADR_STAMINA3          0x00823FA8
#define ADR_STAMINA4          0x00823FAC
#define ADR_STAMINA5          0x00823FB4
#define ADR_STAMINAREFILL     0x009775A0
#define ADR_QUICKSPAWN1       0x00B18E7C
#define ADR_QUICKSPAWN2       0x00B18E80
#define ADR_QUICKSPAWN3       0x00B18E84
#define ADR_IMDRUNK           0x009EB84C
#define ADR_CQCPRONE          0x008B1838
#define ADR_CAMERAVIEW        0x00****** //PRIVATE
#define ADR_IMEXPLOSION       0x00****** //PRIVATE
#define ADR_SPEED             0x00852868
#define ADR_ROOLSPEED         0x00852690
#define ADR_HIGH MODE         0x00852938
#define ADR_MESSAGEBOX        0x00418D70
#define ADR_ENGINETEXT        0x00401073
#define ADR_VIRTUALJUMP       0x00823C20
#define ADR_HIDEWEAPON        0x00823FA8
#define ADR_WTH               0x0084EFF4
#define ADR_WUW               0x009F2B54
#define ADR_STW               0x00820EE4
#define ADR_WTW               0x00823BEC
#define ADR_BONESHOT          0x008534C0
#define ADR_SUPERNOSPREAD     0x00852550
#define ADR_NOSPREAD          0x009F03DC
#define ADR_ANTIAFK           0x00B187F0
#define ADR_UNLAMMO           0x004D6E37
#define ADR_WUW               0x009F2B54
#define ADR_BREAKLIMIT        0x00852470
#define ADR_CROSSAIR          0x009F0360
#define ADR_WEAPONGRAVITY     0x008524C8
#define ADR_SCOPE             0x008B1844
#define ADR_SCOPESIZE         0x008B184C
#define ADR_NOWATER1          0x009F2B50
#define ADR_NOWATER2          0x009F2B4C
#define ADR_FASTAMMMO         0x009F033C
#define ADR_FASTEMEDIC        0x009F0344
#define ADR_FASTREPAIR        0x009EC794
#define ADR_FASTFLAG          0x009F2B54
#define ADR_NOBOUNDS1         0x00B18818
#define ADR_NOBOUNDS2         0x00B1881C
#define ADR_NOBOUNDS3         0x00B18820
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR          0x008523A8
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE          0x0011B800
#define OFS_NFD               0x00102C8
#define OFS_NADE              0x0010100
#define OFS_DINAR             0x0011A2A8
#define OFS_LEVEL             0x0011A298
#define OFS_SLOT5             0x001021BC
#define OFS_SLOT6             0x001021BD
#define OFS_SLOT7             0x001021BE
#define OFS_SLOT8             0x001021BF
#define OFS_NOSRPEAD          0x009F03DC
#define OFS_NORECOIL1         0x00C43C
#define OFS_NORECOIL2         0x00C440
#define OFS_NORECOIL3         0x00C444
#define OFS_PREMIUM           0x0058C
#define OFS_GRAVITY_Z         0x00C4A8
#define OFS_Y                 0x00102E0
#define OFS_X                 0x00102F0
#define OFS_Z                 0x00102E8
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_NICKNAME          0x008B4188
#define ADR_PASSWORD          0x00****** //PRIVATE
#define ADR_ID                0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY1        0x00495247
#define ADR_ARTILLERY2        0x004BCE9E
#define ADR_QUICKPLANT        0x004D28BC
#define ADR_QUICKDEFUSE       0x0043668B
#define ADR_BULLET            0x004D3AC7
#define ADR_NORELOAD          0x005782BC
#define ADR_WTW               0x0070C752
#define ADR_CRCPATCH          0x004181BA
#define ADR_BACKTOLOBBY       0x004AA35E
#define ADR_ALWAYSCROSS       0x0052392A
#define ADR_SUPERCARSOUND     0x004224CD
Thanks To: xDuff, DirecTX
12/02/2011 20:05 Chowniiqhtz#1705
If you use it, give Credits or you'll never see it again!

Code:
//****************|| Chowniiqhtz Privat logger ||****************//
//****************||      Scanned: 129 Addys      ||****************//
//****************||      02.12.2011 - 19:34:23     ||****************//
//===================================================//

//****************|| Pointer ||****************//
#define ADR_PlayerPointer		0x9EB944
#define ADR_ServerPointer		0x9EB8E0
#define ADR_BasePointer 		0xA41BF8
#define ADR_WeaponPointer		0x8B1778
#define ADR_UserPointer		0x9EB8E0
#define ADR_DevicePointer		0x84F53C
#define ADR_ViewAngels		0x9EB490
#define ADR_GpuPointer		0x9EB48C
#define ADR_StartRPointer		0xEC330
#define ADR_ViewAngels		0x9EB490
#define ADR_Matrix			0x97BB38//CyberRazzer
//****************|| Base ||****************//
#define ADR_SlotBase		0x101018
#define ADR_WeaponBase		0xA08BE4
#define ADR_STRUCTSIZE		0x001CF8
#define ADR_GameStart		0x50A0E6
//****************|| Memory || ****************//
#define ADR_STAMINA1		0x823FA0/
#define ADR_STAMINA2		0x823FA4 
#define ADR_STAMINA3		0x823FA8 
#define ADR_STAMINA4		0x823FAC 
#define ADR_STAMINA5		0x823FB0
#define ADR_QuickSpawn1		0xB18E7C
#define ADR_QuickSpawn2		0xB26E78
#define ADR_Speed			0x852868
#define ADR_BackWardSpeed		0x85251C
#define ADR_RunSpeed		0x852520
#define ADR_SpeedRoll 		0x852690
#define ADR_WalkSpeedFactor		0x83D650//CyberVeezy
#define ADR_BoneShot		0x8534C0
#define ADR_BreakLimit		0x952470// -> Thanks to R3D_L!n3 for sharing function!
#define ADR_Quick P/D		0x9EB4B4
#define ADR_NoBounds1		0xB28688
#define ADR_NoBounds2		0xB28684
#define ADR_NoBounds3		0xB11ECC
#define ADR_ImDrunk		0x9EB84C
#define ADR_CQCProne		0x8B1838
#define ADR_VirtualJump		0x823C20
#define ADR_UnlAmmo		0x9EB8BC
#define ADR_Accuracyas		0x9F03DC
#define ADR_NoWater1		0x9F2B50
#define ADR_NoWater2		0x9F2B4C
#define ADR_FastAmmo		0x9F033C
#define ADR_FastMedic		0x9F0344
#define ADR_FastRepair		0x9F0344
#define ADR_FastFlag		0x9F031C
#define ADR_Scope			0x8B1844
#define ADR_ScopeSize		0x8B184C
#define ADR_AntiAFK		0xB187F0
#define ADR_WalkUnderWater	                   0x9F2B54
#define ADR_ShooThroughWalls                  0x820EE4
#define ADR_WalkThroughWalls                  0x823BEC
#define ADR_SuperNoSpread		0x852550
#define ADR_NoSpread		0x9F03DC
#define ADR_CrossAir          		0x9F0360
#define ADR_WeaponGravity     		0x8524C8
#define ADR_RadarHide		09F2B7C
#define ADR_FastLock                                   0x8B1884
#define ADR_ColorShot1		0x9EC5C0
#define ADR_ColorShot2		0x9EC5C4
#define ADR_ColorShot3		0x9EC5C8
#define ADR_HighMode		0x852938
#define ADR_FogFar			0x9EB57C
#define ADR_FogNear		0x9F2B64
#define ADR_AutoRepair		0x9EB4DB//CyberRazzer
#define ADR_FullBright1 		0x9EC5BC
#define ADR_FullBright2 		0x9EC5C0
#define ADR_GlassWalls 		0x9EB57C
//****************|| PX ||****************//
#define ADR_AssaultClip		0x9E537E
#define ADR_SniperClip                               	0x9EB4E7
#define ADR_BandagePx                                0x9EB4F0
#define ADR_SuperMaster		0xFCD38
//****************||OFS ||****************//
#define OFS_Slot1			0x1021B8
#define OFS_Slot2			0x1021B9
#define OFS_Slot3			0x1021BA
#define OFS_Slot4			0x1021BB
#define OFS_Slot5             		0x1021BC
#define OFS_Slot6             		0x1021BD
#define OFS_Slot7             		0x1021BE
#define OFS_Slot8           		0x1021BF
#define OFS_NoRecoil1        		0xC43C
#define OFS_NoRecoil2         		0xC440
#define OFS_NoRecoil3        		0xC444
#define OFS_Y                 		0x102E0
#define OFS_X                 		0x102F0
#define OFS_Z                 		0x102E8
#define OFS_NFD              		0x102C8
#define OFS_Invisible		0x11A2BC
#define OFS_GrazyNade	                   0x10100
#define OFS_FastNade	                   0x10100
#define OFS_Level			0x11A298
#define OFS_Dinar			0x11A2A8
#define OFS_RapidFire		0x10356
#define OFS_SuperMaster		0xFCD38
#define OFS_GravityX		0xC4A4
#define OFS_GravityY		0xC4A8
#define OFS_GravityZ		0xC4AC
#define OFS_PlayerID		0x1CE8
#define OFS_PlayerSlot		0x11B804
//****************|| D3D || ****************//
#define D3D_UserName		0xA425BC
#define D3D_UserIP                        	(D3D_UserName-0x2EC)
#define D3D_UserHP			0x10D8E0
//****************|| Vehicle || ****************//
#define ADR_CrazyCar         		 0x8523A8
#define ADR_AutoRepair                                0x4224EE
#define ADR_VehRadar                                  0x545CB6
#define ADR_AutoAmmo		0x4CC0BC
#define ADR_VehicleNFD		0x428F30
//****************|| ASM Related ||****************//
#define ASM_AllwaysCross		0x52392A
#define ASM_Artillery1		0x495247
#define ASM_Artillery2		0x4BCE9E
#define ASM_WTW			0x70C752
#define ASM_Bullets			0x4D3AC7
#define ASM_CrCPatch		0x4181BA
#define ASM_NoReload		0x5782BC
#define ASM_QuickPlant		0x4D28BC
#define ASM_QuickDefuse		0x43668B
#define ASM_UnlAmmo		0x9EB8BC
#define ASM_SuperNoSpread                       0x4D3BDD
//****************|| Some Other Shiit ||****************//
#define OFS_NoDelay		0x103E0//CyberRazzer
#define OFS_GmMode 		0x584
#define ADR_EngineText		0x401073
#define ADR_MessageBoxWR		0x418D70
#define OFS_NoM134Idle 		0x103D8

//****************||            ~END~ 	 || ****************//
//****************||Scanned: 129 Addys   ||****************//
//****************||Credits: Chowniiqhtz ||****************//
//****************||Thanks: R3D_Line, CyberRazzer, UnknownPK,CyberVeezy ||****************//
12/03/2011 17:25 Dogukan47#1706
#request OFS_Playersize
12/03/2011 17:30 AdrenalinaPL#1707
Quote:
Originally Posted by Dogukan47 View Post
#request OFS_Playersize
#define OFS_PlayerSize 0x1CF8
12/03/2011 17:40 xBioK1ngz#1708
Code:
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x16104;
12/03/2011 17:55 Bios-Settings#1709
thanks all :D
12/03/2011 18:13 xBioK1ngz#1710
Its the first log of my soon public addylogger v1.0!
This addylogger is very small, using the vip for more addys!

Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************* Version 1.0 Public *************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x9EB944;
DWORD ADR_POINTER_SERVER          = 0x9EB8E0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x9EB4D6;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x852550;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB26E7C;
DWORD ADR_MEMORY_FASTLOCKON       = 0x982A58;
DWORD ADR_MEMORY_NOWATER_1        = 0x9F2B4C;
DWORD ADR_MEMORY_NOWATER_2        = 0x9F2B50;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB28680;
DWORD ADR_MEMORY_SCOPE            = 0x8B1844;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102C8;
DWORD ADR_OFFSET_POSITION_X       = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y       = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z       = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA4378C;
DWORD ADR_USER_NAME               = 0xA425BC;
//**********************************************//
//***************** Logged: 24 *****************//
//***************** End Logging ****************//
//**********************************************//
The litle vip version at the moment:
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version 1.0 VIP **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x000000;
DWORD ADR_POINTER_SERVER          = 0x000000;
DWORD ADR_POINTER_WEAPON          = 0x000000;
DWORD ADR_POINTER_DEVICE          = 0x000000;
DWORD ADR_POINTER_MATRIX          = 0x000000;
DWORD ADR_POINTER_ANGELS          = 0x000000;
DWORD ADR_POINTER_BASE            = 0x000000;
DWORD ADR_POINTER_ROOM            = 0x000000;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROGHWALLS  = 0x000000;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x000000;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x000000;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x000000;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0x000000;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x000000;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0x000000;
DWORD ADR_MEMORY_QUICKPLANT       = 0x000000;
DWORD ADR_MEMORY_FASTLOCKON       = 0x000000;
DWORD ADR_MEMORY_AUTOREPAIR       = 0x000000;
DWORD ADR_MEMORY_NOWATER_1        = 0x000000;
DWORD ADR_MEMORY_NOWATER_2        = 0x000000;
DWORD ADR_MEMORY_NOBOUNDS         = 0x000000;
DWORD ADR_MEMORY_UNLAMMO          = 0x000000;
DWORD ADR_MEMORY_SCOPE            = 0x000000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x000000;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x000000;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x000000;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x000000;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x000000;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x000000;
DWORD ADR_OFFSET_POSITION_X       = 0x000000;
DWORD ADR_OFFSET_POSITION_Y       = 0x000000;
DWORD ADR_OFFSET_POSITION_Z       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_1       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_2       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_3       = 0x000000;
DWORD ADR_OFFSET_INVISIBLE        = 0x000000;
DWORD ADR_OFFSET_SLOTBASE         = 0x000000;
DWORD ADR_OFFSET_NOSWITCH         = 0x000000;
DWORD ADR_OFFSET_NORELOAD         = 0x000000;
DWORD ADR_OFFSET_NOSPREAD         = 0x000000;
DWORD ADR_OFFSET_NODELAY          = 0x000000;
DWORD ADR_OFFSET_VIEW_X           = 0x000000;
DWORD ADR_OFFSET_VIEW_Y           = 0x000000;
DWORD ADR_OFFSET_VIEW_Z           = 0x000000;
DWORD ADR_OFFSET_SLOT_1           = 0x000000;
DWORD ADR_OFFSET_SLOT_2           = 0x000000;
DWORD ADR_OFFSET_SLOT_3           = 0x000000;
DWORD ADR_OFFSET_SLOT_4           = 0x000000;
DWORD ADR_OFFSET_SLOT_5           = 0x000000;
DWORD ADR_OFFSET_SLOT_6           = 0x000000;
DWORD ADR_OFFSET_SLOT_7           = 0x000000;
DWORD ADR_OFFSET_SLOT_8           = 0x000000;
DWORD ADR_OFFSET_LEVEL            = 0x000000;
DWORD ADR_OFFSET_DINAR            = 0x000000;
DWORD ADR_OFFSET_PITCH            = 0x000000;
DWORD ADR_OFFSET_YAW              = 0x000000;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0x000000;
DWORD ADR_USER_POINTS             = 0x000000;
DWORD ADR_USER_PING               = 0x000000;
DWORD ADR_USER_NAME               = 0x000000;
DWORD ADR_USER_TEAM               = 0x000000;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x000000;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x000000;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x000000;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x000000;
//**********************************************//
//***************** Logged: 56 *****************//
//***************** End Logging ****************//
//**********************************************//