Quote:
Originally Posted by A_RandomUser
Interesting, you're welcome to try against an EU pt with 2 warriors, 1 cleric, 1-2 bard(s), 1 warlock and 2-3 wizards. First thing they do is bless, screen up and wipe out the two warriors with absolutes and then target the force sub builds with warlock disables and absolutes (assuming your pt has used bless as well). What's your move?
Based on the changes you just listed, you'd be happy with basically all the characters being immune to debuffing? Debuffing is not part of Silkroad? Who would even make a build that doesn't have immunity? Even 35% holy with 208 effect blocks every debuff that is applied via weapon skills. Axe resistance passive does the same thing. Even charity blocks a lot. Fire shield & force holy combined also block everything.
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First of all, take into count the nerfs done on this server. You're saying as if everyone will get screens. Only 2 targets can get ultimate screens.
The CHN party will easily kill the bards, which makes them irrelevant.
Then the focus can turn onto the warlock easily, stunning/knocking it. Why the warlock won't even be able to debuff like that, and inb4 you're like 'cant cuz pt already dead' no the CHN pt wont die during bless and PQ's on ints with snowshield they won't even take damage.
And also don't forget the chn party has 8 attackers comparing to the eu with just 3~ (considering the bards are irrelevant anyway)
5 if u count the warriors.
Edit: Gluts won't able to be used due to insane amount of KB's/KD's trust me lol.
The wizards wont even be able to attack against 6 chn(well maybe 1 wizz will) due to the amounts of KB/KD's or CHN chars.
And no, I don't want to make debuffs impossible. For now, on eu chars it's just impossible to debuff them, maybe that needs a slight nerf. But the CHN holy spell is like 70% of the strength or lower as the EU one as far as I know.
Quote:
Originally Posted by Muhab Ashraf
That idea makes sense, actually quite alot, but then big wars like fortress war, job war, BA-Job would be ruined since EVERY single player would be running around with PQ's fighting for hours to kill the opponent group. Also, adding holy spell to CH as well wouldn't be a smart idea cuz then what does force/warlock stand for?
Our way, you will have to stay as cleric all the time to save your party/guild cuz battle's won't last too long, stay close to battle area with your bard/warrior char since surrounding area is lowered (Teamwork/preventing outsidebuffing/multiaccount-botting), overall defences/buffs are lowered so the custom fortress makes sense as construction HP's are highered etc.
This is how we ended up balancing EU/CH, it's all about considering every single situation in short & long term.
How about giving a try first? And yeah, you won't have som+7 100% stats items in Official Server also consider this while testing our skill balance in beta server.
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It's working.
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That's incorrect, wars where most players are buffed aren't that super long as you think. Keep in mind FW is a war with 200~300 players.
Focusing is key, and teamplay WILL win you the war.
Edit: Yeah the fight is gonna last 5-10 mins more but isn't that fun in the end?