[Sammelthread] Addys

11/24/2011 18:24 xBioK1ngz#1681
Quote:
Originally Posted by Mr. Muscle View Post
Is there kernel detective works with windows7? BSOD appears everytime i used it to dump warrock.
Using CHimpREC for this.
Download: [Only registered and activated users can see links. Click Here To Register...]
Virusscan: [Only registered and activated users can see links. Click Here To Register...]
11/25/2011 06:21 Mr. Muscle#1682
Quote:
Originally Posted by .Crasy View Post
Credits: Cyber & Crasy. :)

How to Use: Packt sie in eine Header Datei, includiert diese und dann einfach: ADDRESS::GLOBAL::OFFSET::OFS_SLOT_1 usw.

Warum das GLOBAL drin? Weil ich auch noch Privat so Test usw habe :)

Mfg.
What is the value for NoDelay?
11/25/2011 08:50 *Toxic*#1683
Neusten Addys:

******/ Pointer /******
unsigned long ADR_PlayerPointer=0x009EB944;
unsigned long ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x00991828;
unsigned long ADR_ScopeSize=0x00B113D8;
unsigned long ADR_ImDrunk=0x009EB84C;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long ADR_QuickSpawn1=0x00B18E7C;
unsigned long ADR_QuickSpawn2=0x00B18E80;
unsigned long ADR_QuickSpawn3=0x00B18E84;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long ADR_FastFlag=0x009F0344;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x000;
unsigned long ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C3C;
unsigned long OFS_Premium2=0x001C40;
unsigned long OFS_GameMode=0x000;
unsigned long OFS_EnableDeathCam=0x0011B800;
unsigned long OFS_GameMaster=0x000;
11/25/2011 09:46 .Crasy#1684
Poste doch net Addys wo über die Hälfte = 0x00 ist ..
11/25/2011 10:36 Deda94#1685
Quote:
Originally Posted by *Toxic* View Post
Neusten Addys:

******/ Pointer /******
unsigned long ADR_PlayerPointer=0x009EB944;
unsigned long ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x00991828;
unsigned long ADR_ScopeSize=0x00B113D8;
unsigned long ADR_ImDrunk=0x009EB84C;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long ADR_QuickSpawn1=0x00B18E7C;
unsigned long ADR_QuickSpawn2=0x00B18E80;
unsigned long ADR_QuickSpawn3=0x00B18E84;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long ADR_FastFlag=0x009F0344;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x000;
unsigned long ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C3C;
unsigned long OFS_Premium2=0x001C40;
unsigned long OFS_GameMode=0x000;
unsigned long OFS_EnableDeathCam=0x0011B800;
unsigned long OFS_GameMaster=0x000;
85% davon sind falsch oder einfach 0x00 ... :awesome: nice work Daniel
11/25/2011 10:46 *Toxic*#1686
Sry war falsche Log.....
11/25/2011 14:41 *Pumio*#1687
Suche Unl.Ammo Addy

AntiSpam :
#Define NoDealy 0x00103E0
Credits cyberrazer
11/25/2011 14:57 CyBerTürk.™#1688
Quote:
Originally Posted by *Pumio* View Post
Suche Unl.Ammo Addy

AntiSpam :
#Define NoDealy 0x00103E0
Credits cyberrazer

#define ADR_UnlAmmo 0x009EB8BC

// Credits R3d_L!n3
11/26/2011 13:23 ™♥†█▓▒░ StaminaHack9x ░▒▓#1689
suche addy für invi nade!
11/26/2011 14:33 .Tiq3reye™#1690
Code:
#define ADR_GMWARNING 0xA2CDDC
Not tested !
11/26/2011 14:34 RunDLL#1691
CMP DWORD PTR DS:[EAX+584],ESI

#define Ofs_GmMode 0x584
11/26/2011 14:41 Tibolus#1692
Code:
//=========================================\
//======== Tibolus private Logger =========\
//===========    v0.9 (Beta)    ===========\
//============= Start logging =============\
//=========================================\

//        [Tibolus DinarBot Addies]
#define ADR_PLAYERPOINTER                0x9EB944
#define OFS_NFD                          0x102C8
//_____________________________________________\


//          [Other nice Addies]
//==============Pointer(standard)==========\
#define ADR_PLAYERPOINTER                0x9EB944
#define ADR_SERVERPOINTER                0x9EB8E0
#define ADR_BASEPOINTER                  0xA41BF8
//=================ADR(normal)=============\
#define ADR_SPEED                        0x852868
#define ADR_SUPERNOSPREAD                0x852550
#define ADR_SCOPE                        0x8B1850
#define ADR_IMDRUNK                      0x0B84C3D83
#define ADR_STAMINA1                     0x823FA0
#define ADR_STAMINA2			           0x823FA4
#define ADR_STAMINA3			           0x823FA8
#define ADR_STAMINA4	     	           0x823FAC
#define ADR_STAMINA5		               0x823FB0
#define ADR_SniperAmmo                   0x9EB4EE
#define ADR_AssultAmmo		           0x9EB4F0
#define ADR_BANDAGE		               0x9EB4F2
#define ADR_WEAPONGRAVITY		           0x853450
#define ADR_QUICKSPAWN1		           0xB18958
#define ADR_QUICKSPAWN2		           0xB1895C
#define ADR_COLORSHOT1		           0x9EC5C0
#define ADR_COLORSHOT2		           0x9EC5C4
#define ADR_COLORSHOT3		           0x9EC5C8
//================OFS(low)=================\
#define OFS_INVISIBLE                    0x11A2BC
#define OFS_SLOT1                        0x1021B8
#define OFS_SLOT2                        0x1021B9
#define OFS_SLOT3                        0x1021BA
#define OFS_SLOT4                        0x1021BB
#define OFS_SLOT5                        0x1021BC
#define OFS_SLOT6                        0x1021BD
#define OFS_SLOT7                        0x1021BE
#define OFS_SLOT8                        0x1021BF
#define OFS_X                            0x102E0
#define OFS_Y                            0x102E8
#define OFS_Z                            0x102F0
#define OFS_GravityX                     0xC4A4
#define OFS_GravityY                     0xC4A8
#define OFS_GravityZ                     0xC4AC
#define OFS_FASTAMMO                     0x9F033C
#define OFS_FASTHEALT                    0x9F0344
#define OFS_FASTFLAG                     0x9F034C
#define OFS_FASTREPAIR		           0x9F0354
#define OFS_NORECOIL1                    0xC43C
#define OFS_NORECOIL2                    0xC440
#define OFS_NORECOIL3                    0xC444
//===============MEM(HIGH/VIP)=============\
#define MEM_BONESHOT                     0x8534C0
#define MEM_WTW                          0x0
#define MEM_STW                          0x820EE4
#define MEM_FastLockOn                   0x***
#define MEM_FastNadeBlast(Grenate Addy)  0x10100
#define MEM_CrazyNade(Grenate Addy)      0x10100
#define MEM_ANTIABNORMALGAMEPLAY1        0x***
#define MEM_ANTIABNORMALGAMEPLAY2        0x***
#define MEM_ANTIABNORMALGAMEPLAY3        0x***

//=========================================\
//=========================================\
//================= End of logging ===============\
//================ 52 Addies logged ===============\
//=============== Thanks to SubZerom ==============\
//============ Pattern searched by Tibolus ==============\
//============ This privat Addylogger is for: ==============\
//=========== Tibolus,SubZerom,Cube/Piselmann ==============\
if some addies not worked ... send me a PM !
11/26/2011 22:37 *Pumio*#1693
Quote:
#define ADR_UnlAmmo 0x009EB8BC

// Credits R3d_L!n3
was los Workt nicht :O
11/26/2011 23:24 DashWar#1694
:D
Code:
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~Dash`sAddresslogger~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~Log:~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~Global~~~~~~~~~~~~~~~~*/
#define ADR_Basepointer    0x0A41BF8
#define ADR_Resulution1    0x08B1B74
#define ADR_Resulution2    0x08B1B70
#define ADR_StructSize     0x0001CF8
/*~~~~~~~~~~~~~~~~Server~~~~~~~~~~~~~~~~*/
#define ADR_Serverpointer 0x09EB8E0
/*~~~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~~~*/
#define ADR_WuW            0x09F2B54
#define ADR_GMWarn         /*Privat*/
#define ADR_AntiAfk        0x0B187F0
#define ADR_NoSpawn1       0x0B18954
#define ADR_NoSpawn2       0x0B18958
#define ADR_NoSpawn3       0x0B1895C
#define ADR_FastAmmo       0x09F033C
#define ADR_FastFlag       0x09F032C
#define ADR_FastRepair     0x09F033C
#define ADR_FastHealth     0x09F033C
#define ADR_PlantAnyWhere  0x09EB4D2
#define ADR_DefuseAnyWhere 0x09EB4D2
/*~~~~~~~~~~~~~~~~Offset~~~~~~~~~~~~~~~~*/
#define OFS_Prem1          0x000058C
#define OFS_Prem2          0x0000590
#define OFS_Slot5          0x01021BC
#define OFS_Slot6          0x01021BD
#define OFS_Slot7          0x01021BE
#define OFS_Slot8          0x01021BF
#define OFS_Dinar          0x011A288
#define OFS_Level          0x011A298
#define OFS_Invisible      0x011A2BC
#define OFS_SuperMaster    0x00FCD38
/*~~~~~~~~~~~~~~~~Player~~~~~~~~~~~~~~~~*/
#define ADR_Playerpointer  0x09EB944
/*~~~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~~~*/
#define ADR_WtW            0x0823BEC
#define ADR_NoBounds1      0x0B18820
#define ADR_NoBounds2      0x0B18818
#define ADR_NoBounds3      0x0B1881C
#define ADR_WalkSpeed      0x0852868
#define ADR_RollSpeed      0x0852520
#define ADR_RunSpeed       0x0852690
/*~~~~~~~~~~~~~~~~Offset~~~~~~~~~~~~~~~~*/
#define OFS_X              0x0102E0
#define OFS_Y              0x0102E4
#define OFS_Z              0x0102E8
#define OFS_NFD            0x0102C8
/*~~~~~~~~~~~~~~~~Weapon~~~~~~~~~~~~~~~~*/
#define ADR_Weaponbase     0x0A08BE4
#define ADR_Weaponpointer  0x08B1778
/*~~~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~~~*/
#define ADR_StW            0x0820EE4
#define ADR_Scope          0x08B1844
#define ADR_UnlAmmo        0x09EB8BC
#define ADR_NoSpread       0x09F2B54
#define ADR_AutoAmmo         /*Privat*/
#define ADR_BoneShoot      0x08534C0
#define ADR_AutoMedic        /*Privat*/
#define ADR_ScopeSize      0x08B184C
#define ADR_AutoRepair       /*Privat*/
#define ADR_QuickPlant       /*Privat*/
#define ADR_FastLockOn     0x08B1884
#define ADR_QuickDefuse     /*Privat*/
#define ADR_SuperNoSpread  0x0852550
/*~~~~~~~~~~~~~~~~Offset~~~~~~~~~~~~~~~~*/
#define OFS_FastNade       0x010100
#define OFS_NoRecoil1      0x0C43C
#define OFS_NoRecoil2      0x0C440
#define OFS_NoRecoil3      0x0C444
#define OFS_RapidFire      0x010356
#define OFS_CrazyNade      0x010100
#define OFS_NoM134Idle     0x0103C4
/*~~~~~~~~~~~~~~~~PxItem~~~~~~~~~~~~~~~~*/
#define ADR_SniperClip     0x009EB4E7
#define ADR_AssaultClip    0x009EB4E6
#define ADR_BandageItem    0x009EB56A
Credits to me
11/27/2011 00:22 CyberVeezy :)#1695

My first Addy Logger, enjoy!
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.1.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x009EB944
#define PTR_SERVERPOINTER       0x009EB8E0
#define PTR_WEAPONPOINTER       0x008B1778
#define PTR_USERPOINTER         0x009EB8E0

=====[OFFSETS]=====
#define OFS_NFD         0x00102C8

=====[ADRESSES]=======
#define ADR_SPEED                   0x00852868
#define ADR_VIRTUALJUMP             0x00852504
#define ADR_SUPERNOSPREAD           0x00852550
#define ADR_ANTIABNORMALGAMEPLAY1   0x079E776
#define ADR_ANITABNORMALGAMEPLAY2   0x079E778
#define ADR_ANTIABNORMALGAMEPLAY3   0x079E710

//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
Press Thanks!