Code:
#define BORRACHO 0x009EB84C
#define BORRACHO 0x009EB84C
#define PTR_PLAYERPOINTER 0x9EB944 #define PTR_SERVERPOINTER 0x9EB8E0 #define PTR_BASEPOINTER 0x10BD4C #define PTR_VEHICLEBASE 0x9EB5F0 #define PTR_DEVICEPOINTER 0x84F53C #define PTR_ANGELVIEW 0x9EB490 /*================[ Adresses ]================*/ #define ADR_STRUCTSIZE 0x1CF8 #define ADR_CROSSHAIR 0x9F0360 #define ADR_ANTIAFK 0xB187F0 #define ADR_WEAPONGRAVITY 0x853450 #define ADR_HIDEWEAPON 0x823FA8 #define ADR_FASTLOCKON 0x9EB500 #define ADR_GLASSWALLS 0x9EB57C #define ADR_COLORSHOT1 0x9EC5BC #define ADR_COLORSHOT2 0x9EC5C0 #define ADR_COLORSHOT3 0x9EC5C4 #define ADR_QUICKSPAWN1 0xB18958 #define ADR_QUICKSPAWN2 0xB1895C #define Adr_NOBOUNDS1 0xB18818 #define Adr_NOBOUNDS1 0xB1881C #define Adr_NOBOUNDS1 0xB18820 #define ADR_VIRTUALJUMP 0x823C20 #define ADR_NEARFOG 0x9F2B64 #define ADR_FARFOG 0x9F2B6C #define ADR_SCOPE 0x8B1844 #define ADR_SCOPESIZE 0x8B184C #define ADR_FULLBRIGHT1 0x9EC5BC #define ADR_FULLBRIGHT2 0x9EC5C0 #define ADR_FULLBRIGHT3 0x9EC5C0 #define ADR_ANTIRADAR 0x009F2B84 #define ADR_STAMINAREFILL 0x009775A0 /*================[ Memorys ]================*/ #define MEM_ACCURACYAS 0x9F03DC #define MEM_IMDRUNK 0x9EB84C #define MEM_WALKUNDERWATER 0x9F0334 #define MEM_BONESHOT 0x8534C0 #define MEM_WTW 0x823BEC #define MEM_STW 0x820EE4 #define MEM_INVISIBLE 0x11A2BC #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9EB4D3 #define MEM_DEFUSEANYHWERE 0x083E2E4 #define MEM_SUPERNOSPREAD 0x852550 #define MEM_STAMINA1 0x823FA0 #define MEM_STAMINA2 0x823FA4 #define MEM_STAMINA3 0x823FA8 #define MEM_STAMINA4 0x823FAC #define MEM_STAMINA5 0x823FB0 #define MEM_PLAYERSPEED 0x852868 #define MEM_WUW 0x9F2B54 #define MEM_WALKSPEEDFACTOR 0x083D650 #define ADR_ANTIABNORMALGAMEPLAY1 0x079E776 #define ADR_ANITABNORMALGAMEPLAY2 0x079E778 #define ADR_ANTIABNORMALGAMEPLAY3 0x079E710 /*==================[ PX ]===================*/ #define PX_ASSAULTAMMO 0x9EB616 #define PX_SNIPERAMMO 0x9EB4E7 #define PX_BANDAGE 0x9EB4F0 #define PX_EXTRAAMMO1 0x9EB616 #define PX_EXTRAAMMO2 0x9EB4E7 /*=================[ Fast ]==================*/ #define ADR_FASTAMMO 0x9F0334 #define ADR_FASTHEALTH 0x9F0344 #define ADR_FASTFLAG 0x9F034C #define ADR_FASTREPAIR 0x9F033C /*=================[ D3D ]===================*/ #define ADR_USERNAME3D 0x10C710 #define ADR_USERIP3D 0x101E74 #define ADR_USERHEALTH3D 0x10D8E0 /*================[ Offsets ]================*/ #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOM134IDLE 0x103C4 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A8 #define OFS_LEVEL 0x11A298 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_SLOT5 0x102B4 #define OFS_SLOT6 0x102B5 #define OFS_SLOT7 0x102B6 #define OFS_SLOT8 0x102B7 #define OFS_RECOIL1 0xC34C #define OFS_RECOIL2 0xC440 #define OFS_RECOIL3 0xC444 #define OFS_GRAVITY 0x0828518 /*==============[ Weapon Binder ]=============*/ #define ADR_SERVERBASE 0x9EB8E0 #define ADR_WEAPONBASE 0xA08BE4 #define ADR_CLASSBASE 0xA43798 #define ADR_SLOTBASE 0x101018 #define OFS_PLAYERSLOT 0x11B804 #define OFS_PLAYERID 0x1CE8 /*================[ Assembler ]===============*/ #define ASM_CRCPATCH 0x4181BA #define ASM_WTW 0x70C752 #define ASM_NORELOAD 0x5782BC #define ASM_BULLETS 0x4D3AC7 #define ASM_QUICKPLANT 0x43668B #define ASM_QUICKDEFUSE 0x4D28BC //Credits: CyberVeezy, TradEmArk
Credits: CyberVeezy ?Quote:
More,more,more Addys!! :awesome:
Code:#define PTR_PLAYERPOINTER 0x9EB944 #define PTR_SERVERPOINTER 0x9EB8E0 #define PTR_BASEPOINTER 0x10BD4C #define PTR_VEHICLEBASE 0x9EB5F0 #define PTR_DEVICEPOINTER 0x84F53C #define PTR_ANGELVIEW 0x9EB490 /*================[ Adresses ]================*/ #define ADR_STRUCTSIZE 0x1CF8 #define ADR_CROSSHAIR 0x9F0360 #define ADR_ANTIAFK 0xB187F0 #define ADR_WEAPONGRAVITY 0x853450 #define ADR_HIDEWEAPON 0x823FA8 #define ADR_FASTLOCKON 0x9EB500 #define ADR_GLASSWALLS 0x9EB57C #define ADR_COLORSHOT1 0x9EC5BC #define ADR_COLORSHOT2 0x9EC5C0 #define ADR_COLORSHOT3 0x9EC5C4 #define ADR_QUICKSPAWN1 0xB18958 #define ADR_QUICKSPAWN2 0xB1895C #define Adr_NOBOUNDS1 0xB18818 #define Adr_NOBOUNDS1 0xB1881C #define Adr_NOBOUNDS1 0xB18820 #define ADR_VIRTUALJUMP 0x823C20 #define ADR_NEARFOG 0x9F2B64 #define ADR_FARFOG 0x9F2B6C #define ADR_SCOPE 0x8B1844 #define ADR_SCOPESIZE 0x8B184C #define ADR_FULLBRIGHT1 0x9EC5BC #define ADR_FULLBRIGHT2 0x9EC5C0 #define ADR_FULLBRIGHT3 0x9EC5C0 #define ADR_ANTIRADAR 0x009F2B84 #define ADR_STAMINAREFILL 0x009775A0 /*================[ Memorys ]================*/ #define MEM_ACCURACYAS 0x9F03DC #define MEM_IMDRUNK 0x9EB84C #define MEM_WALKUNDERWATER 0x9F0334 #define MEM_BONESHOT 0x8534C0 #define MEM_WTW 0x823BEC #define MEM_STW 0x820EE4 #define MEM_INVISIBLE 0x11A2BC #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9EB4D3 #define MEM_DEFUSEANYHWERE 0x083E2E4 #define MEM_SUPERNOSPREAD 0x852550 #define MEM_STAMINA1 0x823FA0 #define MEM_STAMINA2 0x823FA4 #define MEM_STAMINA3 0x823FA8 #define MEM_STAMINA4 0x823FAC #define MEM_STAMINA5 0x823FB0 #define MEM_PLAYERSPEED 0x852868 #define MEM_WUW 0x9F2B54 #define MEM_WALKSPEEDFACTOR 0x083D650 #define ADR_ANTIABNORMALGAMEPLAY1 0x079E776 #define ADR_ANITABNORMALGAMEPLAY2 0x079E778 #define ADR_ANTIABNORMALGAMEPLAY2 0x079E710 /*==================[ PX ]===================*/ #define PX_ASSAULTAMMO 0x9EB616 #define PX_SNIPERAMMO 0x9EB4E7 #define PX_BANDAGE 0x9EB4F0 #define PX_EXTRAAMMO1 0x9EB616 #define PX_EXTRAAMMO2 0x9EB4E7 /*=================[ Fast ]==================*/ #define ADR_FASTAMMO 0x9F0334 #define ADR_FASTHEALTH 0x9F0344 #define ADR_FASTFLAG 0x9F034C #define ADR_FASTREPAIR 0x9F033C /*=================[ D3D ]===================*/ #define ADR_USERNAME3D 0x10C710 #define ADR_USERIP3D 0x101E74 #define ADR_USERHEALTH3D 0x10D8E0 /*================[ Offsets ]================*/ #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOM134IDLE 0x103C4 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A8 #define OFS_LEVEL 0x11A298 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_SLOT5 0x102B4 #define OFS_SLOT6 0x102B5 #define OFS_SLOT7 0x102B6 #define OFS_SLOT8 0x102B7 #define OFS_RECOIL1 0xC34C #define OFS_RECOIL2 0xC440 #define OFS_RECOIL3 0xC444 #define OFS_GRAVITY 0x0828518 /*==============[ Weapon Binder ]=============*/ #define ADR_SERVERBASE 0x9EB8E0 #define ADR_WEAPONBASE 0xA08BE4 #define ADR_CLASSBASE 0xA43798 #define ADR_SLOTBASE 0x101018 #define OFS_PLAYERSLOT 0x11B804 #define OFS_PLAYERID 0x1CE8 /*================[ Assembler ]===============*/ #define ASM_CRCPATCH 0x4181BA #define ASM_WTW 0x70C752 #define ASM_NORELOAD 0x5782BC #define ASM_BULLETS 0x4D3AC7 #define ASM_QUICKPLANT 0x43668B #define ASM_QUICKDEFUSE 0x4D28BC //, TradEmArk
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|AdrenalinaPL v1.5 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EB944 #define ADR_ServerPointer 0x9EB8E0 #define ADR_WeaponPointer 0x8B1778 #define ADR_BasePointer 0xA41BF8 #define ADR_UserPointer 0x9EB8E0 #define ADR_DevicePointer 0x84F53C #define ADR_ViewAngels 0x9EB490 |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EB84C #define ADR_QuickSpawn 0xB18E7C #define ADR_CQCProne 0x8B1838 #define ADR_NoSpawnWaitCQC 0x9EB71C #define ADR_VirtualJump 0x823C20 #define ADR_NoWater1 0x9F2B50 #define ADR_NoWater2 0x9F2B4C #define ADR_AntiAfk 0xB187F0 #define ADR_NoBounds1 0xB18818 #define ADR_NoBounds2 0xB1881C #define ADR_NoBounds3 0xB18820 #define ADR_NoSpawnWait1 0xB18E7C #define ADR_NoSpawnWait2 0xB26E78 #define ADR_NoSpawnWait3 0xB18E84 #define ADR_Scope 0x8B1844 #define ADR_Crosshair 0x9F0360 #define ADR_NoSpread 0x9F03DC #define ADR_EngineText 0x401073 #define ADR_MessageBox 0x418D70 #define ADR_HighMode 0x852938 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_RoomMaster 0x11B800 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x8534C0 #define MEM_WTW 0x823BEC #define MEM_STW 0x820EE4 #define MEM_WUW 0x9F2B54 #define MEM_WTH 0x84EFF4 #define MEM_UnlAmmo 0x4D6E37 #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9EB4EE #define PX_SniperAmmo 0x9EB4EC #define PX_Bandage 0x9EB4F0 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F0344 #define ADR_FastAmmo 0x9F033C #define ADR_FastFlag 0x9F034C #define ADR_FastRepair 0x9EC794 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0x9F3840 #define ADR_D3DHealth 0x31FB8 |#|*************|#|= Assembler =|#|*************|#| #define ASM_Artilery1 0x495247 #define ASM_Artilery2 0x4BCE9E ~ Stopped... |#|******************************************************************************|#|
#define ADR_SERVERPOINTER 0x9EB8E0 #define OFS_SLOTBASE 0x101018 #define ADR_WEAPONBASE 0xA08BE4
Quote:
Credits: GigaByteCode:#define ADR_AssaultAmmo 0x9EB4EE #define ADR_SniperAmmo 0x9EB4EC #define ADR_RollSpeed 0x852690 #define ADR_FogFar 0x9EB57C #define ADR_FogNear 0x9F2B64 #define OFS_NoM134Idle 0x103D8
Credits: Cyber & Crasy. :)Quote:
#include <Windows.h>
//////////////////////////////////////////////////////////////////
// Address NameSpace by Crasy & CyberRazzer. //
//////////////////////////////////////////////////////////////////
namespace ADDRESS
{
namespace GLOBAL
{
namespace POINTER
{
DWORD PTR_PLAYER = 0x009EB944;
DWORD PTR_SERVER = 0x009EB8E0;
DWORD PTR_MATRIX = 0x0097BB38;
DWORD PTR_ANGELS = 0x009EB490;
};
namespace STRUCT
{
DWORD STRUCT_SIZE = 0x001CF8;
};
namespace MEMORY
{
DWORD MEM_BONESHOT = 0x008534C0;
DWORD MEM_WTW = 0x00823BEC;
DWORD MEM_QUICKPLANT = 0x009EB4B4;
DWORD MEM_QUICKDEFUSE = 0x009EB4B4;
DWORD MEM_AUTO_REPAIR = 0x009EB4DB;
};
namespace ASSEMBLER
{
DWORD ASM_MESSAGEBOX = 0x00418D70;
};
namespace OFFSET
{
DWORD OFS_NO_DELAY = 0x00103E0;
DWORD OFS_NO_RELAOD = 0x00103DD;
DWORD OFS_INVISIBLE = 0x011A2BC;
DWORD OFS_POSITION_X = 0x00102E0;
DWORD OFS_POSITION_Y = 0x00102F0;
DWORD OFS_POSITION_Z = 0x00102E8;
DWORD OFS_VIEW_X = 0x00101C0;
DWORD OFS_VIEW_Y = 0x00101C8;
DWORD OFS_VIEW_Z = 0x00101C4;
DWORD OFS_SLOT_1 = 0x001021B8;
DWORD OFS_SLOT_2 = 0x001021B9;
DWORD OFS_SLOT_3 = 0x001021BA;
DWORD OFS_SLOT_4 = 0x001021BB;
DWORD OFS_SLOT_5 = 0x001021BC;
DWORD OFS_SLOT_6 = 0x001021BD;
DWORD OFS_SLOT_7 = 0x001021BE;
DWORD OFS_SLOT_8 = 0x001021BF;
};
namespace ADDRESS
{
// Not for Public Release.
};
};
};