NFS World Offline Developement Thread

04/02/2016 02:17 Alomniux#1651
Quote:
Originally Posted by mkdk View Post
Well, I'm not sure if I can do something else about the hashes, will take a look anyway though.

The cop cars I included behave like normal cars. Sound, powerups, normal handling. Just install them and take a look. (Note that when you buy the cars it says they are E Class with 0 Overall, in reality they are from B-A maybe even S Class.)

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The pack includes:
Dodge Charger SRT8 Cop Car
Rhino
Chevrolet Corvette Z06 Cop
Nissan 370Z Treasure Hunt Edition

Take a look at the readme for more info.
Enjoy!

PS* When you install it, confirm that's working properly, if not I should take a look at it.


It did, I bought the three cop cars and working as the respectives versions for the game

and fun fact: the Rhino is the same SUV model of the BFH and Speed Rabbit SUVs, so would be between that ones :P
04/02/2016 02:43 Benno4#1652
Thanks to Alominux's post, I realised that I never tried those cars you added, mkdk.

If you tuned them yourself, you did a good job. Although the cop cars like to slide a bit. But they're still completely driveable.

I'm thinking that I may add them to the Price Pack but only with your permission. I'm not too sure how I'd price them yet but they would be cool to have available. If that is ok with you, I'll credit you in the README file.

Thanks for your work! I hope we can see more of this from you!
04/02/2016 03:24 Alomniux#1653
Quote:
Originally Posted by Benno4 View Post
Thanks to Alominux's post, I realised that I never tried those cars you added, mkdk.

If you tuned them yourself, you did a good job. Although the cop cars like to slide a bit. But they're still completely driveable.

I'm thinking that I may add them to the Price Pack but only with your permission. I'm not too sure how I'd price them yet but they would be cool to have available. If that is ok with you, I'll credit you in the README file.

Thanks for your work! I hope we can see more of this from you!
Window tints: working at 100%
Rims: working at 100%
Neons: working at 100% (I never used that since World was Online, was for test only)
Lowering Kits: 0% (don't crash the game, just don't appear on the car)
License Plate: 0% (don't crash the game, just don't appear on the car)
Peformance: 50-50 (I wasn't completly sure about it)
Skills: 50-50 (I wasn't completly sure about it)

Rivals: Between C-A class, most common the GT-R V-Spec (R35)
Permission? You did it, my curiousity helped you, so is your desicion, in my opinion is a "Of course"
04/02/2016 03:58 Benno4#1654
Thanks for that info. It will come in handy.

There's also other factors to take into account like the fact that performance parts can't be used on them. But by driving them its clear to see that they're atleast level 40 cars. Of course if I have permission I will also add them without level requirements. Some are pushing S class performance but lack the top speed of an S class car.

As for the permission thing, I don't quite understand what you mean. I'm asking mkdk for his permission to add those cars.
04/02/2016 10:05 mkdk#1655
Quote:
Originally Posted by Alomniux View Post
It did, I bought the three cop cars and working as the respectives versions for the game

and fun fact: the Rhino is the same SUV model of the BFH and Speed Rabbit SUVs, so would be between that ones :P
Thx for trying them out. Wow, never saw that BFH SUVs are the same model with the Rhino, will update it soon ;-)

Quote:
Originally Posted by Benno4 View Post
Thanks to Alominux's post, I realised that I never tried those cars you added, mkdk.

If you tuned them yourself, you did a good job. Although the cop cars like to slide a bit. But they're still completely driveable.

I'm thinking that I may add them to the Price Pack but only with your permission. I'm not too sure how I'd price them yet but they would be cool to have available. If that is ok with you, I'll credit you in the README file.

Thanks for your work! I hope we can see more of this from you!
Sure it's ok from me you, go ahead, but I think I already told you that you can use them in your price pack.

Quote:
Originally Posted by Alomniux View Post
Window tints: working at 100%
Rims: working at 100%
Neons: working at 100% (I never used that since World was Online, was for test only)
Lowering Kits: 0% (don't crash the game, just don't appear on the car)
License Plate: 0% (don't crash the game, just don't appear on the car)
Peformance: 50-50 (I wasn't completly sure about it)
Skills: 50-50 (I wasn't completly sure about it)

Rivals: Between C-A class, most common the GT-R V-Spec (R35)
Permission? You did it, my curiousity helped you, so is your desicion, in my opinion is a "Of course"
Skills work 100%, try adding a 40% Ramming skill and the Heavy thing on a Rhino and watch the cops flying! Or add a 5.0sec perfect start duration on Z06 Corvette.

Performance may corrupt the Physics profile hash. Happened to me yesterday. Recommended not to use.

Aftermarket works pretty much just like you described it.

Rivals, didn't look too much about it. For me the Rhino is a B Class. The Charger a maxxed B Class or a low tuned A Class. The Z06 a fully A Class or even a slighlty tuned S Class. Thx for taking a look.

Quote:
Originally Posted by Benno4 View Post
Thanks for that info. It will come in handy.

There's also other factors to take into account like the fact that performance parts can't be used on them. But by driving them its clear to see that they're atleast level 40 cars. Of course if I have permission I will also add them without level requirements. Some are pushing S class performance but lack the top speed of an S class car.

As for the permission thing, I don't quite understand what you mean. I'm asking mkdk for his permission to add those cars.

And again, you have my permission to add them.
The last days I took a look in the game files, and found a bunch of "new" cars. Such as:

- FAKE An unfinished Mitsubishi Eclipse Juggernaut Edition (along with the unfinished 370Z TH edition)

-A special version of the '68 Pontiac GTO along with a Supra. (Viscust) (From the VISual CUSTomization, they are a kind of "test" cars)

-FAKE A second version of the BMW M3 GTR Most Wanted Edition.

-FAKE Along with Porsche 911 Turbo "Rose" a GT2 version exists too.

-A stock version of the Mazda RX-7 (FC35)

-Another Police Corvette Z06 that all 4 wheels spin and turn at the same time (Worse handling than a Viper....)


I also experimented with the removed cars. I added the Porsche 918 RSR. Works in free roam, pursuits and TEs, but bugs the car dealer and decreases the number of cops that appear in Pursuits(This possibly happens becuase I have modified gc.vaults)... Dodge Charger SRT 2012 crashed the game 99/100 times. Got some pics of the Porsche but that's it.
Pictures of the new cars later on.

Again, I hope you enjoy the already released cars. Stay tuned for the rest of them. (Will propably release them today).

PS* I'm working on a "guide" that contains all cars along with hashes they use in game. (IDs, Physics, Car Dealer Hashes). Once I finish it, I will release so everyone could take a look in the cars they are interested.
(Won't happen anytime soon, having to write all that for about 450 different cars, excluding the double versions, I mean the speed boost ones, will take time.)
04/02/2016 10:44 Benno4#1656
Nice dude! Really looking forward to what's to come from you!

Thanks for your permission too, you did give me permission before but I forgot about it and asked again. I'll wait until you have the other cars released before I update.

Oh, and just so you know, I don't think I'll be adding the 370Z stock treasure hunter. There's no need for it as you can buy the treasure hunter skillmod from the skillmod shop anyway.
04/02/2016 12:25 mkdk#1657
Quote:
Originally Posted by Benno4 View Post
Nice dude! Really looking forward to what's to come from you!

Thanks for your permission too, you did give me permission before but I forgot about it and asked again. I'll wait until you have the other cars released before I update.

Oh, and just so you know, I don't think I'll be adding the 370Z stock treasure hunter. There's no need for it as you can buy the treasure hunter skillmod from the skillmod shop anyway.
Fair enough. I can make it look like a TH version though :)
----------------------------
So I have to finish the BMW's and the 2nd Corvette's xml files, and then try them at the game.

(The Eclipse and the 911 GT2 Rose are propably fake. A persona I used had them...Do you still want me to include them? )

EDIT
BMW Most Wanted Version 2 is fake too....It's created by a player and was added in a persona. The difference between this and the one in the dealer are the vinyls. Should have taken a deeper look before posting the first time.... Also the special edition GTO is already in the dealer...

So all in all, the cars I'll be releasing are :

The stock Mazda RX-7 FC3S
The 2nd Cop Corvette
Toyota Supra Viscust
Updated Rhino (Moved from Hummer H1 to BFH SUVs)

Expect a download link in the next two hours.

And again sorry for all these fake cars...
04/02/2016 12:37 Benno4#1658
Quote:
Originally Posted by mkdk View Post
Fair enough. I can make it look like a TH version though :)
----------------------------
So I have to finish the BMW's and the 2nd Corvette's xml files, and then try them at the game.

(The Eclipse and the 911 GT2 Rose are propably fake. A persona I used had them...Do you still want me to include them? )
Yep, I would add them. I'll take a look at them and then decide on whether to include them or not. If you include them all in a file, they can still be downloaded by everyone even if they're not in the Price Pack.

Thanks dude!

Those 3 cop cars have been added and ready to go but I haven't uploaded yet. I priced them all at $300,000 each and require level 40 if using the level requirements mod. I chose $300,000 because though they perform well they can't really be modified very much. They're also all in the "New" section in the car dealer so they're really easy to find.
04/02/2016 12:46 mkdk#1659
Ok then, I'll include them all. And after that anyone can decide whether to keep them all or not
04/02/2016 12:52 Benno4#1660
Is it possible to get the Porsche 918 RSR working properly in game? A lot of people will be happy if you could do it somehow.

Also include that car when you upload your files, even if its buggy. I'd really like to try driving it.

Also, that guide you were talking about with the ID's, physics and car dealer hashes. What will this allow us to do? Just curious as I'm a complete noob when it comes to anything that isn't removing a vinyl or repricing something.
04/02/2016 13:22 mkdk#1661
Work properly? Possibly, I can't do it myself. You are so lucky about the Porsche, I was about to release it three days ago, but I thought I should wait until I add these too.

Right now I'm finishing the Porsche's xml. The M3 has 31 VINYLS. Won't edit it that much it seems.

-------------------------------------------------
And it's done!

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By downloading this you will get new cars in the dealer. I added all cars I said before plus some extra. Read the ReadMe for that. Huge thanks to 379Felipe and his persona. Othewise I couldn't add some cars.

How to install: Just go to your server installation and drag the www folder where the original is. Replace when prompted to.

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With this you will add the Porsche 918 RSR in your game. Seems cool right? Well it's not fully compatible, meaning you won't be able to do races but just free roam, tuning, pursuits and TEs. Well, it's better than nothing.

Note that the dealer is corrupted. You can still buy cars, but no previews or brands will appear. All cars all listed in the "Unlocalized String" brand.

Use a new copy of NFSW and Offline server to avoid conflicts with any mods and to avoid loss of files. Read the ReadMe file. It has everything you need to know about installing the mod and what does what.

Enjoy and have fun!

Below images from both mods. In the spoiler it's listed what every image shows you.

04/02/2016 19:22 FEDPOL1#1662
I have a version of the game from 2013 and the RSR is working 100% properly in races, freeroam, safehouse, dealer... The only problem with 2013 game files is there are some events missing, but I handled that (Gridlock, Rosewood Rally, Rosewood Rally Rev, and some others).

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Found the files here: [Only registered and activated users can see links. Click Here To Register...]

Missing event fix: Take the gc.vaults folder from 2015 game files, and put them in the 2013 files.
04/02/2016 19:34 mkdk#1663
Quote:
Originally Posted by FEDPOL1 View Post
I have a version of the game from 2013 and the RSR is working 100% properly in races, freeroam, safehouse, dealer... The only problem with 2013 game files is there are some events missing, but I handled that (Gridlock, Rosewood Rally, Rosewood Rally Rev, and some others).

[Only registered and activated users can see links. Click Here To Register...]

Found the files here: [Only registered and activated users can see links. Click Here To Register...]

Missing event fix: Take the gc.vaults folder from 2015 game files, and put them in the 2013 files.

Does it work with the latest server version? 1.8.3 ? I have Nfs World 1594 build along with the latest and the game crashes upon loading. I only managed to get on the latest one by adding some old files.

About the missing events, I have some modified gc.vaults, having all events available. (379Felipe's mod and some other stuff)
Edit* Seems I have the 1548 build. Can you tell me which game build it is?
04/02/2016 20:00 FEDPOL1#1664
It doesn't work with 1.8.x, I'm still on server version 1.0...
Seems I also have the 1548 build
04/02/2016 20:32 mkdk#1665
Quote:
Originally Posted by FEDPOL1 View Post
It doesn't work with 1.8.x, I'm still on server version 1.0...
Seems I also have the 1548 build
Oh well, good to know. I will stay with 1.8. Version 1.0 has way too less features... And way more stuff needed to make it run.

So people, if you want the Porsche fully working, get the 1548 build and run it with 1.6 server or lower. 1.7 and 1.8 are not compatible.