Yup I totally agree with the whole CHN only thing, it's just bullshit nerfing EU to the ground in terms of teamplay, if you're gonna make it CHN/EU nerf the damage, stop nerfing the party buffs unless you nerf it in the way of making stuff like PQ & Fences non-stackable. For example can't stack PQ with fences, cant use mag & phy def at the same time. Only str or int buff possible that's some propper changes. But removing fences and lowering heals, lowering def what the actual fuck.Quote:
Could not agree more.
Plus, they basically tried to balance 1vs1, meanwhile forgetting silkroad is about team play. So, I wanna know how ch builds will be useful in terms of group wars. Please dont tell me that it was not possible to balance the builds in everything. Already know that. Now when you tried to balance the pvp system you killed the team play. I wish you could just open it with only CH, then we would not have any problems.
Ps. most of you won't even realise it maybe, but try playing a fortress war/job war with these changes, if a guild/party has a few wizards they will 1 shot every single person, they'll 1 shot a wizard with PQ. They will 1 shot a warrior due to low defence, they will 1 shot anyone but nope, not the CHN. No point in playing EU on the server. Might as well remove it, and have fun with CHN.