[Sammelthread] Addys

11/22/2011 18:35 SK1LL0R..#1651
Quote:
Originally Posted by DashWar View Post
Das ist die GMWarn Addy vor dem update gewesen^^
und die war richtig, ich habe sie hier gepostet mit dem fail :
#define OFS_GMWarn 0x00000
daher glaube ich mal die nehmen alle die die ich hier damals gepostet habe und glauben die wäre noch aktuell......
für alle die es wissen wollen die GMWarn addy kann man nur berechnen und sie ist in Warrock nciht so vorhanden das man sie per OllyDbg finden kann.....
und als letztes die addy hat sich verändert das mit dem OFS war ein fail von meinem alten addylogger.....
Also hat sie die addy acuh geändert...
Entweder du failst oder du drückst dich falsch aus.

Les mal dein Text und versuch ihn zu verstehen.

Man kann sie nicht in der WarRock.exe finden, trotzdem hast du Pattern dafür gesucht?
BLA?
11/22/2011 18:38 Chowniiqhtz#1652
#request D3D_UserIP

You can post the old Adress if you want, i'll search the new..
11/22/2011 18:45 DashWar#1653
@SKILL0R


Ka vlt habe cih mich ja falsch ausgedrückt^^
also ich habe keine Pattern dafür aber ich habe die zwei Pattern die man zum ausrechnen der addy braucht und somit kann ich die GMWarn Addy schon bekommen :D
11/22/2011 19:45 xDuff#1654
Some new addys from my AddyLogger :)

Code:
//::==============xDuff v1.7 Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER	     0x009EB944
#define ADR_SERVERPOINTER      0x009EB8E0
#define ADR_DEVICEPOINTER      0x0084F53C
#define ADR_WEAPONPOINTER      0x008B1778
#define ADR_USERPOINTER        0x009EB8E0
#define ADR_VIEWANGELS         0x009EB490
#define ADR_ROOMCLASS          0x009EC704
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A08BE4
#define ADR_CLASSBASE          0x00A43798
//::===============Offset=====================:://
#define OFS_PREMIUM1           0x0058C
#define OFS_PREMIUM2           0x00590
#define OFS_SLOT5              0x001021BC
#define OFS_SLOT6              0x001021BD
#define OFS_SLOT7              0x001021BE
#define OFS_SLOT8              0x001021BF
#define OFS_DINAR              0x0011A2A8
#define OFS_LEVEL              0x0011A298
#define OFS_X                  0x00102D8
#define OFS_Y                  0x00102DC
#define OFS_Z                  0x00102E0
#define OFS_NORECOIL1          0x00C43C
#define OFS_NORECOIL2          0x00C440
#define OFS_NORECOIL3          0x00C440
#define OFS_NADE               0x0010100
//::================Memory===================:://
#define ADR_NOSPREAD           0x009F03DC
#define ADR_VIRTUALJUMP        0x00823C20
#define ADR_IMDRUNK            0x009EB84C
#define ADR_NOBOUNDS1          0x00B18818
#define ADR_NOBOUNDS2          0x00B1881C
#define ADR_NOBOUNDS3          0x00B18820
#define ADR_FASTAMMO           0x009F033C
#define ADR_FASTMEDIC          0x009F0344
#define ADR_FASTFLAG           0x009F2B54
#define ADR_FASTREPAIR         0x009EC794
#define ADR_SPAWNWAIT1         0x00B18E7C
#define ADR_SPAWNWAIT2         0x00B26E78
#define ADR_STAMINAREFILL      0x009775A0
#define ADR_BONESHOT           0x008534C0
#define ADR_WTW                0x00823BEC
#define ADR_STW                0x00820EE4
#define ADR_CAMERAVIEW         */Private*/
#define ADR_ANTIAFK            0x00B187F0
#define ADR_SCOPE              0x008B1844
#define ADR_WUW                0x009F2B54
#define ADR_WTH                0x0084EFF4
#define ADR_DEATHCAM           */Private*/
#define ADR_IMMEXPLOSION      */Private*/
#define ADR_HIGHMODE           0x00852938
#define ADR_PLAYERPRONE        0x009EC6F8
#define ADR_CQCPRONE           0x008B1838
#define ADR_ANTIRADAR          0x009F2B84
#define ADR_QUICKPLANT         */Private*/
#define ADR_QUICKDEFUSE        */Private*/
#define ADR_PLANTANYWHERE      0x009EB616
//::================D3D=======================:://
#define ADR_D3D_NAME           0x00A425BC
#define ADR_D3DIP (ADR_D3DNAME-0x2EC)
//::================Asm=======================:://
#define ADR_AUTOSTART          0x0040D7F8
#define ADR_UNLIMITEDAMMO      0x004D6E37
#define ADR_SWITCHTIME         */Private*/
#define ADR_ENGINETEXT         0x00401073
#define ADR_MESSAGEBOX         0x00418D70
//::================Vheicle===================:://
#define ADR_BIGCARNAME         0x008526B0
//::================End=======================:://
11/22/2011 20:50 vipman43#1655
Quote:
Originally Posted by xDuff View Post
Some new addys from my AddyLogger :)

Code:
//::==============xDuff v1.7 Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER	     0x009EB944
#define ADR_SERVERPOINTER      0x009EB8E0
#define ADR_DEVICEPOINTER      0x0084F53C
#define ADR_WEAPONPOINTER      0x008B1778
#define ADR_USERPOINTER        0x009EB8E0
#define ADR_VIEWANGELS         0x009EB490
#define ADR_ROOMCLASS          0x009EC704
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A08BE4
#define ADR_CLASSBASE          0x00A43798
//::===============Offset=====================:://
#define OFS_PREMIUM1           0x0058C
#define OFS_PREMIUM2           0x00590
#define OFS_SLOT5              0x001021BC
#define OFS_SLOT6              0x001021BD
#define OFS_SLOT7              0x001021BE
#define OFS_SLOT8              0x001021BF
#define OFS_DINAR              0x0011A2A8
#define OFS_LEVEL              0x0011A298
#define OFS_X                  0x00102D8
#define OFS_Y                  0x00102DC
#define OFS_Z                  0x00102E0
#define OFS_NORECOIL1          0x00C43C
#define OFS_NORECOIL2          0x00C440
#define OFS_NORECOIL3          0x00C440
#define OFS_NADE               0x0010100
//::================Memory===================:://
#define ADR_NOSPREAD           0x009F03DC
#define ADR_VIRTUALJUMP        0x00823C20
#define ADR_IMDRUNK            0x009EB84C
#define ADR_NOBOUNDS1          0x00B18818
#define ADR_NOBOUNDS2          0x00B1881C
#define ADR_NOBOUNDS3          0x00B18820
#define ADR_FASTAMMO           0x009F033C
#define ADR_FASTMEDIC          0x009F0344
#define ADR_FASTFLAG           0x009F2B54
#define ADR_FASTREPAIR         0x009EC794
#define ADR_SPAWNWAIT1         0x00B18E7C
#define ADR_SPAWNWAIT2         0x00B26E78
#define ADR_STAMINAREFILL      0x009775A0
#define ADR_BONESHOT           0x008534C0
#define ADR_WTW                0x00823BEC
#define ADR_STW                0x00820EE4
#define ADR_CAMERAVIEW         */Private*/
#define ADR_ANTIAFK            0x00B187F0
#define ADR_SCOPE              0x008B1844
#define ADR_WUW                0x009F2B54
#define ADR_WTH                0x0084EFF4
#define ADR_DEATHCAM           */Private*/
#define ADR_IMMEXPLOSION      */Private*/
#define ADR_HIGHMODE           0x00852938
#define ADR_PLAYERPRONE        0x009EC6F8
#define ADR_CQCPRONE           0x008B1838
#define ADR_ANTIRADAR          0x009F2B84
#define ADR_QUICKPLANT         */Private*/
#define ADR_QUICKDEFUSE        */Private*/
#define ADR_PLANTANYWHERE      0x009EB616
//::================D3D=======================:://
#define ADR_D3D_NAME           0x00A425BC
#define ADR_D3DIP (ADR_D3DNAME-0x2EC)
//::================Asm=======================:://
#define ADR_AUTOSTART          0x0040D7F8
#define ADR_UNLIMITEDAMMO      0x004D6E37
#define ADR_SWITCHTIME         */Private*/
#define ADR_ENGINETEXT         0x00401073
#define ADR_MESSAGEBOX         0x00418D70
//::================Vheicle===================:://
#define ADR_BIGCARNAME         0x008526B0
//::================End=======================:://
#define ADR_BIGCARNAME 0x008526B0

credits : RedLine if i am right
11/22/2011 20:53 Chowniiqhtz#1656
I think this "#define ADR_D3DIP (ADR_D3DNAME-0x2EC)" is not fully working, because I only get the half IP of a Player...
11/22/2011 21:03 xDuff#1657
Quote:
Originally Posted by Chowniiqhtz View Post
I think this "#define ADR_D3DIP (ADR_D3DNAME-0x2EC)" is not fully working, because I only get the half IP of a Player...
Lol sorry...

Quote:
Originally Posted by vipman43 View Post
#define ADR_BIGCARNAME 0x008526B0

credits : RedLine if i am right
Yes but i've made the pattern of the addy ;)
11/22/2011 21:04 Chowniiqhtz#1658
Quote:
Originally Posted by xDuff View Post
Lol sorry...



Yes but i've made the pattern of the addy ;)
you got the right addy? or can you tell me the old?

BTW//: Thanks for sharing.
11/22/2011 21:55 .RedBull#1659
#deleted
11/23/2011 04:23 GameOva2#1660
# reg.. structs...
thanks people bigups to who willing to share
apprecicate
11/23/2011 12:18 Wolf0fmusic#1661
request :

glasswall addys plz :)
11/23/2011 12:52 .Tiq3reye™#1662
Code:
#define ADR_GLASSWALLS        0x9EB57C
11/23/2011 13:21 Dogukan47#1663
#request speed addy
11/23/2011 13:25 eagl3#1664
Quote:
Originally Posted by Dogukan47 View Post
#request speed addy
#define ADR_SPEED 0x00852868
11/23/2011 14:27 *Pumio*#1665
HTML Code:
#define ADR_STAMINA1                      0x823FA0
#define ADR_STAMINA2                      0x823FA4
#define ADR_STAMINA3                      0x823FA8
#define ADR_STAMINA4                      0x823FAC
#define ADR_STAMINA5                      0x823FB0
#define ADR_Windows Mode 0x8A7A82
#define ADR_CrazyCar 0x8523A8
#define ADR_HideWeapon 0x823BFC
#define ADR_WUW 0x9F2B54
#define ADR_SpeedRoll 0x8526908
#define ADR_AntiAfk 0xB18814
#define ADR_NoWeaGrav 0x8524C8
#define OFS_FastLockOn 0x8B1884
#define OFS_Rapidfire 0x1023C
#define ADR_SPEED                                               0x852868
#define ADR_RUNSPEED                      0x852520
#define ADR_BACKWARDSPEED               0x85251C
#define ADR_ROLLSPEED                   0x8526908
#define ADR_AssaultAmmo  0x9EB4EE
#define ADR_SniperAmmo   0x9EB4EC
#define ADR_RollSpeed   0x852690
#define ADR_FogFar         0x9EB57C
#define ADR_FogNear       0x9F2B64
#define OFS_NoM134Idle  0x103D8
#define ADR_COLORSHOT1                                  0x9EC5BC
#define ADR_COLORSHOT2                                  0x9EC5C0
#define ADR_COLORSHOT3                                  0x9EC5C4
#define OFS_LOWGRAVITY                                  0xC4A8
#define ADR_GLASSWALLS 0x9EB57C
#define ADR_GMWarning 0xA2CDDC
#define ADR_FULLBRIGHT1 0x9EC5BC
#define ADR_FULLBRIGHT2 0x9EC5C0
#define ADR_FULLBRIGHT3 0x9EC5C0
#define ADR_INVISIBLE                   0x11A2BC
#define ASM_CRCPATCH                                                    0x4181BA
#define ASM_WTW                                                           0x70C752
#define ASM_NORELOAD                                                    0x5782BC
#define ASM_BULLETS                                                       0x4D3AC7
#define ASM_QUICKPLANT                                  0x43668B
#define ASM_QUICKDEFUSE                           0x4D28BC
#define MEM_IMDRUNK 0x9EB84C
#define MEM_WALKUNDERWATER 0x9F0334
#define MEM_ACCURACYAS 0x9F03DC
#define MEM_IMDRUNK 0x9EB84C
#define MEM_WALKUNDERWATER 0x9F0334
#define MEM_BONESHOT 0x8534C0
#define MEM_WTW 0x823BEC
#define BORRACHO 0x009EB84C