Life, Invisible mod, Zerk , Bye :pQuote:
I'd suggest removing the wizz class in general. It's rendered useless now anyway.
So basically you inderectly nerf wizzies so hard without noticing it.
First, fences are removed, bless is lowered, no screens, heals are lowered, phy / mag lowered.
And they already had issues surviving with just PQ xD
Like look, i understand u wanna nerf some aspect of eu. But before you do so think about the classes you hit with nerfing cleric/warriors.
yep :DQuote:
when login window is up i can type any ID and PW and i can play?
without useing register in the website?
bro its better not join this s***Quote:
I'd suggest removing the wizz class in general. It's rendered useless now anyway.
So basically you inderectly nerf wizzies so hard without noticing it.
First, fences are removed, bless is lowered, no screens, heals are lowered, phy / mag lowered.
And they already had issues surviving with just PQ xD
Like look, i understand u wanna nerf some aspect of eu. But before you do so think about the classes you hit with nerfing cleric/warriors.
Could not agree more.Quote:
I'd suggest removing the wizz class in general. It's rendered useless now anyway.
So basically you inderectly nerf wizzies so hard without noticing it.
First, fences are removed, bless is lowered, no screens, heals are lowered, phy / mag lowered.
And they already had issues surviving with just PQ xD
Like look, i understand u wanna nerf some aspect of eu. But before you do so think about the classes you hit with nerfing cleric/warriors.
I think the changes made to EU are good for pvp, about EU teamplay the best solution would be to put back Fences with a lower % but unstackable with PQ (dunno if its even possible). The healing skills nerf dont have a big impact on teamplay imo, in general u have enough clerics in a pt to spamm healing. Making a full pt invincible for 60-70sec isnt something you wanna fight agaisnt, thats why you MUST nerf some stuff.Quote:
Could not agree more.
Plus, they basically tried to balance 1vs1, meanwhile forgetting silkroad is about team play. So, I wanna know how ch builds will be useful in terms of group wars. Please dont tell me that it was not possible to balance the builds in everything. Already know that. Now when you tried to balance the pvp system you killed the team play. I wish you could just open it with only CH, then we would not have any problems.
Every single skill/buff we touched in EU is also linked with other builds, like the only reason fences are removed is to lower the number of wizards chars in the server as then ppl will think they wont be supported by warriors as before, we would remove BARD first if we was to remove builds yet we clearly tried to encourage players to give a try on different builds so the server don't be like a warrior + wizard server only. Removing builds is not the best option, it would be much more easy for us as well but no.Quote:
I'd suggest removing the wizz class in general. It's rendered useless now anyway.
So basically you inderectly nerf wizzies so hard without noticing it.
First, fences are removed, bless is lowered, no screens, heals are lowered, phy / mag lowered.
And they already had issues surviving with just PQ xD
Like look, i understand u wanna nerf some aspect of eu. But before you do so think about the classes you hit with nerfing cleric/warriors.