United Hackprogrammers Front(UHF)-CO2 Memory Tables

12/30/2007 10:10 ZeRo-ToLeRaNcE#151
Quote:
Originally Posted by joek View Post
I just released the 5007 version of the table it has the addresses you requested in it now.
Please note that their in there own section called [DyNyDMA]


Note to all this table is basically the same as the 5006 table, since no one has posted any corrections I'm assuming its all ok.
Thanks Joek!

Greet Work, that you work together, so we have can use 1 file for all adressess and other stuff!
01/09/2008 02:23 ntrceptr#152
I think CharEffects address is now &H4EB63C
01/12/2008 13:35 TuanLVT#153
hey can someone add walljump's and herc's &H0 into the ma-global.inf

if someone know the walljump's and herc's memadd
01/28/2008 01:33 lazlo#154
hey everyone,

I was playing with art money today and found 2 addresses that seem to be some sort of counter for the lucky time. I have not figured out how they count up or down, mabie its counting clock ticks im not sure, but it is definately tied to lucky time.

004EF8CB and 004EF8CC

hope this helps
02/02/2008 09:32 leavemealone#155
Quote:
Originally Posted by TuanLVT View Post
hey can someone add walljump's and herc's &H0 into the ma-global.inf

if someone know the walljump's and herc's memadd
I don't think you understand the use of memory, herc is a skill therefore a packet is required to be sent to use this skill, You probably think because cyclone is a skill this can be done though cyclone is a effect and characters have a status which tells the client if its in cyclone, flying, normal etc herc isn't relevent to this.
02/04/2008 01:28 lazlo#156
is there anyone still upkeeping this project? If so let me know i have a list of addresses to contribute for the function keys and inventory. but if the project is dead i wont bother
02/06/2008 08:56 joek#157
Quote:
Originally Posted by lazlo View Post
is there anyone still upkeeping this project? If so let me know i have a list of addresses to contribute for the function keys and inventory. but if the project is dead i wont bother
Yes I am still maintaining the memory tables, please feel free to contribute.
02/06/2008 13:03 high6#158
Should tie this in with an online server so people can change between different versions easy.
02/09/2008 02:37 lazlo#159
here are a few more memory addresses:
Code:
Team Leader X coord: &H4EC7E0
Team Leader Y coord: &H4EC7E0
minimap: &H4E9DFC
you can change the minimap by changing the number within the address

here is a section of memory i have been playing with. I have been finding suprising effects from these addresses though. they seem to be static, but when i restart my computer they are sometimes ofset by 110 bits, and if i load them on another computer, they are just way wrong. But other than that they remain the same. could someone verify this address as dma or static?

on my computer this is a command token, which by changing this address you can change that you see on the screen. It does not have an effect on items in your inventory. i have had to drop items to make the change take effect, or not have them in my inventory at all to start out with. either way seems to work. ive also tested this on ref,uni,eli, and super equips. it changes the names just like the patched itemtype.dat
Code:
&h14DC67C
02/18/2008 01:21 XAXAXA69#160
Please update the memory table :(
The 5007 memory table doesnt work with the 5011 patch
02/18/2008 05:13 cyberside0#161
works fine for me
02/18/2008 09:26 leavemealone#162
If anyone here uses Microsoft .NET C# and would like to know how to read from the file just let me know and ill help :)
02/24/2008 18:04 joek#163
4351 table re-added for private server users as per JoB's request...
02/24/2008 18:34 leavemealone#164
Thanks joek, i should make an option for my multihack to use new addresses or old :)
03/03/2008 16:20 joek#165
Quote:
Originally Posted by leavemealone View Post
Thanks joek, i should make an option for my multihack to use new addresses or old :)
Indeed yes you should many ppl run old clients for various reasons ;)