*2HOT* Archer Lab Macro Pro Edition

05/31/2006 02:30 BMDS#151
does this still work after the latest patch?

i sold my archer and thinking of creating anew one with this tool... but before i waste my money on good archer gear i want to know if i could still use it or if i´ve to play it myself or wait till a new one comes out....

would be nice if i get some good answers
05/31/2006 04:51 pineappleboy#152
THE BOT IZ AWESOME!!! i lvled so many times with it but it doesn't seem to work after the update at may 19
05/31/2006 18:31 godoftheppic#153
wtf nice macro but i cant use it in new client because they fucked our macro ( gms ) it doesnt work. and i think it is about its monster.dat file ... can anyone help me plz
05/31/2006 19:16 isostar#154
Quote:
Originally posted by prog4mer+May 30 2006, 14:13--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (prog4mer @ May 30 2006, 14:13)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--zalbag@May 30 2006, 07:51
very sexy but the monster.dat got changed last patch and doesnt work now :/ any Ideas anybody?
Use that antidisturb tool for my macro and let the monster dat original !!

with that too u can switch between hide player/items or not hide !!

look at the first side !!

and 4rgis use the save edition and check fkeys !! [/b][/quote]
anti-disturb causes my ping goes crazy and it makes me die sooner or later. modifying monster.dat shouldnt be too hard thing for someone who knows the thing.i hope someone will find time to do it
05/31/2006 19:44 isostar#155
well, actually anti-disturb aint working anymore (at least for me).
06/01/2006 10:12 notbugme#156
Oh man didnt know the new patch didnt allow the monster.dat to be altered. And now i lost my original Monster.dat. can someone post the original moster.dat and additivesize.ini for me?

EDIT: nm i got it.. i just repatched it and it works now
06/01/2006 10:26 zalbag#157
Figured I would share this I made a new invisible slinger for this
06/01/2006 10:27 zalbag#158
heres the ini
06/01/2006 10:48 notbugme#159
that monster.dat works with new patch??
EDIT: just checked and it does work with new patch.. great job and thanks very much
06/01/2006 12:22 prog4mer#160
Quote:
Originally posted by zalbag@Jun 1 2006, 10:26
Figured I would share this I made a new invisible slinger for this
hey nice done !! i didnt have time and dont play so much.. but its ok ppl do it by themselfs that cool man :cool: +k
06/01/2006 21:17 ANTIn00b#161
ok its working again, thx!!
06/02/2006 16:14 godoftheppic#162
yeah it works ty but i need co partner patch too bec they kill me ...
06/02/2006 18:22 isostar#163
I got almost to 110 so i thought i could share this:

Good:

- not complicated, use progr4mers instructions, then replace the macro code
- no need of anti-disturb
- good scatter position
- no lurers there
- can still be optimized, but i suggest u try it first

Bad:

- it takes some time to fly to spawn and back (total of 10 sec)
- sometimes it clicks on slingers name, but i set some security moves (move that after failed click clicks 5 or 10 pixels above prev click= succes, coz names cant be sticked so close)

You can configure scatter times if ur comp is faster or slower than mine.

Why so many time delays?

- sometimes moves were disturbed by prev actions or lag or not getting to the loacation yet...

Here is my code: (black dots will tell u which command next pic starts from)
06/02/2006 18:23 isostar#164
2nd
06/02/2006 18:23 isostar#165
3rd