[Release] SUPERMIKE | Exploit filter | FREE | TONS OF FEATURES | STABLE |

02/07/2016 14:49 Overlimit Developer#151
seems good
going to try it with my new project
thx
02/08/2016 01:00 xpliiso#152
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why :(
02/08/2016 03:23 ​Goofie​#153

Version 24 Released

  • General stuff
    1. New settings.ini file.
    2. Updated settings.ini file, more descriptions on what the stuff does.
    3. Made settings.ini really easy to understand and to edit.
    4. Console will now display date, opcode, ip, bytes, packet limit, user id.
    5. Console will now have color error system.
    6. In order to change Database settings you must now Restart SUPERMIKE.
    7. Timers will not inflict on /reload anymore.
    8. Removed a function that was immature and racist.
  • [WEBSITE]
    1. Some months ago I experienced web related issues regarding to attacks that was targeted against "supermike.goofie.se". They have now been mitigated.
    2. I'm daily checking the Error log and the Access log on our webserver.
    3. The Webserver settings have been tuned up to high performance.
    4. You shouldn't experience any Disconnect issues from SUPERMIKE.exe to the API.
  • [GENERAL]
    1. Logging is updated, (ALL) will show everything, including exploit and unknown packets.
    2. Exploit will now show exploits and weird behavior.
    3. Unknown will only show unknown packets.
  • [SECURITY]
    1. Updated Gateway server context with a lot of new exploit fixes against login tools that will flood your in-game server files.
    2. Updated stall exploit fix, somehow it was not checking correctly whenever people was attempting to abuse the stall exploit.
    3. Added new fix against "Region" reader exploit, people will no longer be able to send false packets to SUPERMIKE to bypass the region ids.
    4. Added new fix against "Avatar blues" exploit, people will no longer be available to add unwanted blues on avatars.
    5. Re-done the logging system, is now more advanced for coding purposes, the logging is also improved A LOT.
    6. Patched Guild limit bypass exploit, was detected by me.
    7. Patched Union limit bypass exploit, was detected by me.
    8. Finally patched the invisible/invincible exploit, no longer working.
  • [EXCEPTION]
    1. Fixed some SQL exception error messages, should not appear anymore.
  • [GATEWAY] Beta
    1. Added BLOCK_STATUS, will block any server status tool, restart button will not work as intended.
  • [LEVELS]
    1. I have parsed CharData packet, so [LEVELS] do not required database queries any more.
    2. More stability, no SQL usage, perfection at it's finest.
    3. Added stall requirement level.
  • [DELAYS]
    1. Zerk delay specified in seconds.
  • [BOTS]
    1. Ability to prevent third-part programs from changing avatar blues!
    2. Ability to prevent third-part programs to create party matches!
    3. Ability to prevent third-part programs to invite to party matches!
    4. Ability to prevent third-part programs from opening a stall.
    5. Ability to prevent third-part programs to exchange another user.
    6. Ability to prevent third-part programs to use PVP cape.
    7. Ability to prevent third-part programs from tracing other users.
  • [LIMITS]
    1. Re-coded the PC limit, it was terrible coded and unfinished, the PC limit system should work better then ever before.
    2. Re-coded the IP limit, it was not working properly and now its perfect.
  • [NOTICE]
    1. Plus notice system now support 2x agents.
  • [MESSAGES]
    1. Ability to change all notices / messages that is sent to players.
    2. 100% support to any language that you write.
    3. You can customize it to Arabic, Turkish and so on, use your own imagination!
    4. Was suggested by a Peru customer, thanks<3
  • [PREMIUM]
    1. Re-coded Fortress trace, should no longer give false positive.
    2. Fixed bug that Traders, Hunters, Thief's couldn't pick item inside job cave.
    3. Added region file(jobcave_teleports.txt), enter the teleport IDs where Traders, Hunters, Thief's can pick goods. Default set to job cave.
    4. You can now purchase premium monthly for 10$!
  • [LICENSE]
    1. License system is now removed, you can use 1,000 players again!

02/08/2016 03:35 XxGhostSpiriTxX#154
Good update *--* <3
02/08/2016 03:40 ​Goofie​#155
Quote:
Originally Posted by xpliiso View Post
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why :(
Because you made something wrong in settings.ini kanka.
02/08/2016 04:19 xpliiso#156
Quote:
Originally Posted by ​Goofie​ View Post
Because you made something wrong in settings.ini kanka.
v24 Sro_client wait 10 min and disconneted from server :/
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02/08/2016 06:31 ​Goofie​#157

SUPERMIKE | Video tutorial

02/08/2016 07:05 XxGhostSpiriTxX#158
that voice so beautiful haha xD
02/09/2016 07:16 TheRunner#159
Quote:
Originally Posted by LastThief* View Post
Link me any retarded server that uses your beloved "new" hwid system and see it failing in front of your eyes, I dug enough but found no servers :(

Edit : Or maybe you are showing off retard as usual and you did code any shit ? I'd really like to see your "new" hwid limit.
why you so mad ?
02/09/2016 12:19 ILowe#160
hello
ip bypass have ?
sample eternet cafe for
ipbypass : xx.xx.xx limit : 10
and i have 2x agent 2k player work ?

thank you
02/09/2016 15:50 jhoan3d#161
man ver. SUPERMIKE_v23 no block all ip
and SUPERMIKE_v24 block ips for...?
02/09/2016 19:12 ​Goofie​#162
Quote:
Originally Posted by jhoan3d View Post
man ver. SUPERMIKE_v23 no block all ip
and SUPERMIKE_v24 block ips for...?
Can you reset that sentence? Makes no sense what so ever.
02/09/2016 23:22 ​Goofie​#163
Quote:
Originally Posted by Eslam Galull View Post
@thread ( Mikyyyyy) watch the video :
Flood exploits are already fixed in the source, if you turn off the limits of course you can get flooded.

Also if it's a new Opcode, you can just destroy it by putting UNKNOWN_ACTION=DISCONNECT, since I have all the important ones already.
02/09/2016 23:23 Eslam Galull#164
Quote:
Originally Posted by TheWickedNite View Post
I invite you to do this on my test server that runs no filter xD
and why i give you a chance to record the Opcode ! ?

would you pay before test ?!

Quote:
Originally Posted by ​Goofie​ View Post
Flood exploits are already fixed in the source, if you turn off the limits of course you can get flooded.
i use the basic config , i only changed the server name , the ip to local ip thats all


edit :
Quote:
Also if it's a new Opcode, you can just destroy it by putting UNKNOWN_ACTION=DISCONNECT, since I have all the important ones already.
you record the opcode address :) not bytes :)

you got it ?! :)
02/09/2016 23:26 ​Goofie​#165
Quote:
Originally Posted by Eslam Galull View Post
i use the basic config , i only changed the server name , the ip to local ip thats all
Doesn't matter anyway, Gateway exploits aren't really "badass" if you crash agent I will be impressed.

I can patch exploits live without filter restart so if that opcode hits one of my customers it will be gone the next day.

Also:
I guess you are running it in sandbox which removes the outgoing connections to my site, so no OPCODE or exploit is downloaded to the software, meaning that the exploit fixes that is in my DB at my website will not work.